
(hilarious heading photo taken from a NeoGAF thread)
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Ever wanted to read the entire script for Metal Gear Solid: Ghost Babel on the GBC, in either Japanese or English prior to editing and insertion in the game? Now you can!
*LINKS DELETED*

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For over a decade, I did right by *****, Konami and other ***** clients despite not having signed an NDA. I continue to maintain non-disclosure for the last group, though any secrecy in those Word and Excel files expired as soon as the titles hit the shelf. The obligation I chose to feel towards Konami and ***** ended after the former demanded I expunge mentions of my own work from my own website, and the latter ferried that message.
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Points of interest in the Ghost Babel files:
* There are two large files titled MG English Final and MG English full. What are these? They contain a bunch of what appears to be hexadecimal coding alongside the ASCII dialogue. Is it some kind of partial source code? Discussion at RHDN implied no, but then I never supplied them with the file itself. If someone finds an interesting use for it, please let us know.
EDIT 7/1/11: As pointed out, Ghost Babel was obviously released in 2000, so the post 9.1 must mean something else. Apologies for this mistake, I knew this, but at the same time MGS2 was released in 2001 and it was on my mind and, given that it's our next release alongside the interview, it was on my mind when typing. Freudian slip as they say! Again, apologies for the quite obvious mistake.
/EDIT
I could ask out benefactor for clarification, but I think it’s more fun this way. Get cracking, chaps!

Stay tuned for the big interview and final file drop.
(Images borrowed from GameFAQs, because I really can’t be bothered cropping the ones I took)
badass. played the shit out out Ghost Babel back in the GBC days. Couldn't believe how they fit the gameplay from MGS in there. Nice work Konami, but dick move regarding your translator.
ReplyDeleteThanks for this!
ReplyDeleteWill the interview be redacted like the above excerpt?
Agness Kaku, no?
ReplyDeleteNice. I'm actually REALLY interested in the interview because of the WARP/Eno mention. I know Kenji was highly influenced by Kojima when it came to the Dreamcast version of D2, as Kojima is mentioned in the credits at the end and hell, the game borrows heavily from MGS in terms of tone and use of video footage at one point in the game.
ReplyDeleteAlso, Gungage is a funky import run 'n gun that looks like it was going to be localized here but wasn't. It's not a "great" game by any means, but it was fun and would have probably done pretty well in the post Metal Gear PS1 days.
Well, except for one of the lead character's names. Wakle Skade is pretty lame for a gun toting badass...
Oh, thanks for uploading all those files. I love behind the scenes stuff like this purely from a historical perspective.
The Game Boy Metal Gear came out almost a year and a half before Sept. 11, 2001. MGS2 was censored after the attacks, not Ghost Babel.
ReplyDeleteYou've made me so hyped up for the interview...
ReplyDeleteThe D2 and WARP comments don't mention Kojima. That part is just an informal chat about working on the game's script, and showing the interviewee our article on the series.
ReplyDeleteThere will be no redactions in the final interview. I assume you're referring to the ***** used for one of the company names? I just did that to maintain a little mystery to things, otherwise everyone would be Googling the name, and the company itself might step in.
d2 is the best game ever.
ReplyDeleteIs this still coming (the interview, I mean?)
ReplyDelete