
(hilarious heading photo taken from a NeoGAF thread)
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Ever wanted to read the entire script for Metal Gear Solid: Ghost Babel on the GBC, in either Japanese or English prior to editing and insertion in the game? Now you can!
*LINKS DELETED*

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For over a decade, I did right by *****, Konami and other ***** clients despite not having signed an NDA. I continue to maintain non-disclosure for the last group, though any secrecy in those Word and Excel files expired as soon as the titles hit the shelf. The obligation I chose to feel towards Konami and ***** ended after the former demanded I expunge mentions of my own work from my own website, and the latter ferried that message.
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Points of interest in the Ghost Babel files:
* There are two large files titled MG English Final and MG English full. What are these? They contain a bunch of what appears to be hexadecimal coding alongside the ASCII dialogue. Is it some kind of partial source code? Discussion at RHDN implied no, but then I never supplied them with the file itself. If someone finds an interesting use for it, please let us know.
EDIT 7/1/11: As pointed out, Ghost Babel was obviously released in 2000, so the post 9.1 must mean something else. Apologies for this mistake, I knew this, but at the same time MGS2 was released in 2001 and it was on my mind and, given that it's our next release alongside the interview, it was on my mind when typing. Freudian slip as they say! Again, apologies for the quite obvious mistake.
/EDIT
I could ask out benefactor for clarification, but I think it’s more fun this way. Get cracking, chaps!

Stay tuned for the big interview and final file drop.
(Images borrowed from GameFAQs, because I really can’t be bothered cropping the ones I took)