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Here's a web archive of their old website.
M4 was a British developer formed in 1995 by Tim Hull. Primarily known for handheld titles, it was comprised of several former BITS development staff. Although they formed to create new titles, paying the bills necessitated working with licences. Three of their biggest titles, Bounty Hunter (PC), Stuntpigs (Next Gen) and Space Cadets (GBA) never made it to market. Though Space Cadets was actually completed.
As Tim Hull explained in the RG article: “Sadly no original M4 titles made it to the shelves. Bounty Hunter, Space Cadets and Stuntpigs were all games we really wanted to bring to market. The later two are still held by us in Stuntpigs Ltd a dormant company. Who knows maybe one day they will rise.”
With backups of everything still with Tim, there is a chance that in the future we’ll see one of these unreleased M4 games.
The question then is: WHERE ARE THE DISBANDED TEAM NOW?
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Creative Producer
Making Fun Games
Elliot now runs an indie development company called Making Fun Games. They produce browser games for PC and are currently expanding their most popular games onto other platforms, including mobile and X360.
www.makingfungames.com
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[Elliot in RG article: Bounty Hunter was in production when I joined M4 and it really was stunning. As for Stuntpigs - the best game never made. I think it was just ahead of its time... Space Cadets though, that was actually completed and it was a really good game. It was different though and it really worked best multi-player. It’s typical - generally publishers don’t like to risk money on original stuff, especially when there’s cartridges to pay for.]
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Artist / Game Designer
Rice Media
Is in Birmingham where he’s working as an Artist/Game Designer on iPhone games.
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Head of Development
PlayStation Home
Sony Computer Entertainment Europe
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Games Explorer
Globaltimoto
One man on a motorcycle around the world in a quest for gameplay.
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I’m not entirely sure what Kieron is doing, to be honest. I liaised with Tim and I don’t recall being told where he moved on to. Perhaps some form of top secret project?
As I've always said, it's important to know who makes your games, never mix up the publisher with the developer, and if you like a game, take a look at the credits to see who made it, since they seldom get the attention they deserve (unless they're someone like Kojima or Molyneux), and they've probably made other great games you might not know about.
british developers are a dieing breed, which is a shame because they are always so damn good!
ReplyDeleteawesome, sketcz! Great piece. And good call on the whole pub vs dev thing... I always try to pay more attention to the developer than publisher.
ReplyDeleteI definitely agree with the developer needing attention. But a good publisher shouldn't be disregarded. I tend to think of publisher's like record labels. If the people running them have good taste, then you can usually trust what games they will publish. Recent examples are XSeed, NIS, Atlus for me.
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