Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Friday, January 17, 2014

Kickstarter Alert - Chatbox Shamus: From Sloth to Sleuth


It's been a long time coming, but I've finally elected to go live with the Kickstarter campaign for my visual novel, The Chatbox Shamus: From Sloth to Sleuth. TCS is a detective mystery set in 1984 that follows 25-year-old Bastion Crowley, a failed college student who runs his amateur investigation service from a university BBS. He investigates everything from insurance fraud, to kidnapping, to drug distribution, and eventually even organized crime. Not all of it goes as well as expected, given Bastion's amateur nature.

For those who want something tangible to show that this is not just me blowing smoke, you can download Case 1 here, though it is missing character artwork and music. If you would prefer to get more information first, read on.

While TCS shoots for the style of a traditional film noir (monochromatic backgrounds, general moral ambiguity), it's not all dark and depressing. I've aimed for more of a deadpan humorous style throughout the story. It's not madcap zany like a Phoenix Wright game, but it's not dead serious like an episode of Perry Mason, either. Even though Bastion has spent a large chunk of his own life absorbing detective mysteries from books and movies alike, he really isn't as professional as he thinks he is.

TCS's planned five cases involve quite an array of unique people, but here are some of the recurring cast members and a little bit about them.

Bastion "Bass" Crowley
"That's 'bass' as in the fish. I swear, I spent all of high school trying to shake that stupid nickname."

Our protagonist (most of the time); Bastion was born a few years before the beginning of the Vietnam War, to which he lost his father. Since then, he grew up with a high respect of his father's military career, but mostly spent his school years watching Hitchcock and reading Hammett and Chandler. He never managed to get accepted into the local college, and spent the early portion of his twenties doing odd jobs and barely keeping on top of his rent. Somehow, though, he managed to scrape together enough money to purchase a Radio Shack TRS-80 home computer (already some years out of date by the time this story takes place) and a modem, which he uses to connect to the bulletin board of the college he failed to attend.

Antonia "Ruby" Travaglia
"Bastion, you dumbass! I spent two hours out here yesterday waiting for you to wake up, and you were already gone!"

Born to an Italian mother and an absentee father of dubious origin, Ruby works at the Pacific Daily News office as the editor of the police-blotter section. She has known Bastion since high school, even though she has not seen him since going away to college up-state. She is quick to anger and possesses quite a foul mouth, but she can show compassion when it counts, and is often more helpful to Bastion's investigations than either of them really want to admit. Despite the friendship, Ruby and Bastion reject the idea of a romantic relationship between them, as both of them realize that it would never work out. That said, though, Ruby does have some feelings for Bastion, though she would never confess to it.

Irma
"The cheese is fresh today, hon, it came from that farm down the freeway. Y'know, their cows are the only herd left in the state that don't have tracking devices on 'em?"

The owner and operator (and most of the time, sole employee) of Irma's Diner, a holdover from the 1950's in more ways than one. Although Irma cooks a mean grilled cheese with bacon, it's really her dinner theater (i.e. constant rambling about conspiracy theories) that keeps her customers coming back. She doesn't quite realize that she has become the butt of a few jokes, but her heart is at least in the right place, which is more than can be said for her understanding of social cues. Bastion is a frequent patron of her diner; neither he nor she can quite figure out why Ruby doesn't enjoy the diner.

Albert Cervantes
"You know work starts at seven, right? The chief doesn't like it when his people are tardy."

Ruby's arch-nemesis and the editor of the Pacific Daily News obituary column, Albert represents all that is wrong and unjust in the world of office ethics. Albert constantly defers his work to other employees in other departments, in addition to demanding that his co-workers fetch his coffee. He is especially harsh towards Ruby, who is the only Daily employee to ever actively resist his domineering personality. As Albert is the only qualified obituary writer in the Pacific Southeast, he is practically impossible to fire, a fact that he becomes increasingly aware of as the story stretches on. Although Bastion's primary career is investigation, Ruby "hires" him to observe and keep logs of all of Albert's behavior toward her.

Detective Greg Standish
"Alright...you there, state your business. I got a nap to get back to."

Since becoming a police detective, Standish has been relegated to the most boring desk in the entire department: Missing Persons. He is all too content to spend his on-duty time sleeping or working on crosswords in his office, until Bastion practically solves one of his cases for him. From that point on, Standish becomes a vital contact to Bastion, who does not always have the needed authority to order searches or seizures. That said, Standish's job is dead-end in more ways than one; there are avenues that even he cannot hope to enter, and he tends to be a victim of bureaucracy and red tape within his precinct. He does, however, possess a reasonable knowledge of most of the Pacific Southeast's defense lawyers, which Bastion finds useful on more than a few occasions.


The art style primarily consists of greyscale photo backdrops, though I plan for all characters to be represented on screen by sticky notes with portraits sketched on them. The above example is my crude attempt at it.

TCS's development has been progressing nicely; I currently have two cases finished with a third about half-done, and a further two planned. My major obstacles, however, are art and music, which is why I have set up a Kickstarter campaign. My funding goal is only $5,000 USD, but this will go entirely towards the hiring of a character artist and a musician to give the game the style it needs. Again, here is a link to the Kickstarter pitch, and if you'd rather play the first case beforehand, here is a link to that as well. I look forward to any feedback and suggestions.

Yours sincerely,
Corwin "wildweasel" Brence

Thursday, August 22, 2013

Indie game review: Yatagarasu


So this week we needed a bit more than 500 words for our indie game review. Yatagarasu has recently had a successful crowdfunding campaign for its next major update, which was reason enough for us to take a look at the game in its current state, which is soon also coming to PSVita as Legend of Raven

Friday, August 16, 2013

500-Word Indies: Gunman Clive


This week: Gunman Clive
, the stylish Wild West action platformer, best on 3DS.

GC9X presents the first ever Game's Nite Livecast!


You asked for it, so here it is: this Friday night at 10 PM EST, GC9X will be hosting the very first Game's Nite Livecast! What is the Game's Nite Livecast you ask? Think of it as a supplement to the GC9X podcast where we stream games related to the current game of the month live, as well as bonus material!

This month's livecast will be showcasing Lyle in Cube Sector, an indie metroidvania with elements inspired by Super Mario Bros 2 and Klonoa. The livecast itself will be shown here, so don't miss it!

Wednesday, August 7, 2013

Four days left to Support Yatagarasu Attack on Cataclysm



A really brief post because i just saw this over on Indiegogo. The developers of doujin fighting game Yatagarasu (including 3 former SNK staff members) are running an Indiegogo campaign for an update. The most important news is a worldwide release, but there will also be two additional characters if the funding goal is reached. Currently, it's about $4,500 short of that goal, so it might become a close call.

It's really tough for those indie devs in countries where Kickstarter doesn't operate to get funding - this would probably have gotten two times its funding goal on Kickstarter. It's a shame about the stretch goal characters, but at least the basic goal for an English release and two new characters is still within reach. It's another flexible funding campaign, but who knows what falling short of the goal will mean for the planned features...

Link to the Campaign

EDIT: If you want to check out the original version first, you can also buy it through Let's Build a Doujin Bundle!
There you have to buy at least two games together (some of the other choices are Croixleur and Ether Vapor Remaster), but the minimum pay is $0.75 per game, so that's not much of a problem. Note that this version of the game is in Japanese and might cause some hassle on non-Japanese computers, though.

GC9X #22 - Don't Fear the Bundle



As part of a special challenge, this August GC9X is exploring the vast ocean of indie games with Aquaria. Developed by Bit Blot, a two man team consisting of artist Derek Yu and programmer Alec Holowka, Aquaria is best described as an Ecco inspired metroidvania game. Released to critical acclaim in 2007, Aquaria never quite received the attention it deserved. Since then, it has been featured in numerous indie game bundles. Both of these factors made it a perfect fit for GC9X. If you don't own Aquaria, either on its own or via a bundle, it can purchased from either of the two links above.

For those that can't join us, fear not, Game's Nite has got you covered! As a special tie-in with GC9X's game of the month, Game's Nite next feature is Lyle in Cube Sector. A peculiar blend of Super Mario Bros 2 and Metroid, Lyle in Cube Sector is all about making use of cubes to overcome obstacles and defeat enemies. Lyle is singleplayer only, but don't be afraid to play along with us! A special livecast will accompany this Game's Nite, date and time to be determined.


Friday, August 2, 2013

500-Word Indies: Eversion



500-Word Indies are back! This time we're talking about Eversion, another traditional platformer that is as cute as can be. Or is it?


Friday, June 21, 2013

500-Word Indies: Crayon Physics Deluxe

Please excuse the lack of a new review last week, but at the time I was so busy I probably would have forgotten to post one even if I had a contribution ready and didn't need to write a review myself. So here is finally Crayon Physics Deluxe, an experimental puzzle game all about your drawn sketches becoming real.


Saturday, June 8, 2013

500-Word Indies: Stay Dead

This week we're covering a full-motion video fighting game! How is that supposed to work, you ask? Well, find out in our review of Stay Dead.

Friday, May 31, 2013

500-Word Indies: Tobe's Vertical Adventure

This week we're covering a rather traditional platforming affair with 16-bit flair. Tobe's Vertical Adventure was originally release on Xbox Live, but it has since been delisted in favor of the improved Windows version.


Wednesday, May 22, 2013

500-Word Indies: Sturmwind

Sturmwind

A bit early this week, cause I finally got back my Dreamcast and wanted to get this review out as soon as I could for anyone who's still on the fence about whether they really need yet another shmup for the system (short answer: yes). At least from the reviews I wrote, this was the hardest to keep close to 500 words so far. The game certainly should deserve a more thorough examination in a proper article some time further down the line, but for now there is at least this quick review.


Friday, May 17, 2013

500-Word Indies: Of Light & Shadow

Of Light & Shadow is a short but free puzzle platformer where you have to make use of the abilities of two quite polar opposite characters.


Tuesday, May 14, 2013

Interview with Digital Happiness, creators of DreadOut

Remember that cool Indonesian survival horror game we plugged a few days ago? We actually liked it so much we sent a bunch of questions to its developer, which was so kind to answer them for us.

They could still use some support for their Indiegogo campaign, which only runs for a few more days, so if you like survival horror and especially Fatal Frame, do consider backing it!

To the interview!


Friday, May 10, 2013

500-Word Indies: Dear Esther

For this week I decided to go outside my own comfort zone, and maybe that of most of HG101's core readership as well, by reviewing Dear Esther. It's not a particularly favourable review, but I avoided delving too much into "LOL it's not a real game" territory, although I think that's still a question with a justification to be asked, which I hope the final paragraph can make a decent case for.


Friday, May 3, 2013

500-Word Indies: The Adventures of Shuggy

So far this series has been mostly PC-centric, but this week it's getting the first Xbox Live Arcade title (although a Windows version is available as well): The neat platformer The Adventures of Shuggy, done by the same team as Gateways, which we've covered in detail before.

I would have done an overnight review of Sturmwind, since Redspot Games finally managed to deliver it about two years after I placed my preorder... but I don't have my Dreamcast available at the time being, the disc refuses to let itself get dumped, and the Dreamcast emulators all don't seem to take games on actual CD-ROMs (ignoring the question whether they can even run the game). So I guess it's still more waiting for me... what a bummer!


Thursday, May 2, 2013

Two interesting horror games you can help funding right now

At Hardcore Gaming 101, we're all for promoting cultural diversity in video gaming, and right now there are two opportunities for everyone to help making our gaming world more interesting through the funding of game development from outside the typical regions:

Dreadout is survival horror very much in the style of Tecmo's Fatal Frame series (which the developers openly compare their game to), but transferred into a more contemporary setting where the heroine uses her smartphone camera to deal with the ghosts on an high school trip that went awry. Developed by Digital Happiness in Indonesia, the game also channels Southeast Asian horror flick aesthetics. There's a demo available for download, which is already incredibly creepy.

The funding campaign runs on the niche platform Indiegogo, which explains why the project appears to have a hard time to even reach its basic goal. The way it is set up, Digital Happiness will get the support even if the goal is missed, but Indiegogo's share would be much bigger that way.


Among the Sleep by the Norwegian Krillbite Studio doesn't have that problem as it's on Kickstarter. It started out as a thesis project of a bunch of digital arts students, and is now being polished into a full game. The game seeks to explore the experiences in the nigtmares of a toddler, who still hasn't fully developed a sense of reality, which should hopefully make for some thoroughly surreal events and environments. Getting access to the early alpha build seems to require a rather high tier contribution, but Jim Sterling has recorded a run trough it at The Escapist.


Friday, April 26, 2013

500-Word Indies: A Tale of Two Kingdoms

This week we're featuring an indie game classic in a classic genre: A Tale of Two Kingdoms is a faithful loveletter to the King's Quest series, which has a lot of effort put into assets that look and feel authentic to the VGA era, while being entirely free to download. Check it out!


Friday, April 19, 2013

500-Word Indies: Rework the Dead: Evil

It's indies time again! This week, we're discussing another free game, the Abuse-inspired run-'n-gun Rework the Dead: Evil. In this rather morbid title, you delve into a dark underground complex to get behind the origins of a zombie apocalypse - as an anthropomorphic dog.


Friday, April 12, 2013

500-Word Indies: Little Inferno and Home

I've already reviewed Home on the blog back when it came out. Back then it was held back by a few interface and QA issues. These have been fixed in patches by now, allowing me to streamline the review to what really matters and fit it into this column.

Since that is a mere rehash from an old review, we also feature some new content with a look at Little Inferno, a flaming physics sandbox by the creators of World of Goo and Henry Hatsworth. Is it a meaningful experience or just a mindless catalyst for pyromaniac desires? Find out in our review!

Also, sorry about the initially broken links last week. This time they should work.

Friday, April 5, 2013

Friday is now indies day! This week: Perspective

You might have seen that we've started a new column for short reviews of games from the independent scene called "500-Word Indies" a while ago. It was originally intended to have one new contribution for every main site update, but it turns out due to their short length and a number of contributors, these can be done much faster than the usual content. This means in times when real life makes the main site updates get more erratic, we end up with a huge backlog of stuff to post.

So from now on I'm switching to uploading a new review every Friday, at least for as long as a steady stream of new contributions keeps coming in. Please note that these won't appear on the main page until the next "proper" update, so if you want to read them as they come, either keep an eye out for the blog, or bookmark the new 500-Word Indies index page. Until further notice, new contend every Friday (or maybe Thursday evening or Saturday morning, depending on your time zone) almost guaranteed.

The newest addition this week is Perspective, a free experimental puzzle platformer by students at DigiPen.