This week we're covering a full-motion video fighting game! How is that supposed to work, you ask? Well, find out in our review of Stay Dead.
Showing posts with label FMV. Show all posts
Showing posts with label FMV. Show all posts
Saturday, June 8, 2013
500-Word Indies: Stay Dead
Friday, December 17, 2010
After Over a Decade - Darkstar: The Interactive Movie

Darkstar: An Interactive Movie (not to be confused with Darkstar One, the outer space flight sim that was recently released on the 360) is very much a blast from the past. It has reportedly been under development for over 10 years. It struck me as a particularly brazen project - who releases an FMV game in this day and age? - but one worth investigating.

Admittedly, a lot of that came from the whole "so bad it's good" vibe, which is practically built in to any FMV game. The main character, Captain John O'Neil, is played by Clive Robertson, who's biggest previous role was on the short-lived soap opera Sunset Beach. Much of the supporting cast is comprised of folks from the original Mystery Science Theater 3000 (and current members of Cinematic Titanic), which practically guarantees that it would be cheesy but enjoyable. The opening cinema has the voice of Peter Graves, speaking from the beyond, rambling off about some kind of vaguely pretentious meanderings as movies of later parts of the game are flashed by. It's all (perhaps unintentionally) remisnicent of Bela Lugosi's role in the Ed Wood films, and we mean that in the best possible way.
And then the game starts and...it's actually kind of good. Not ironically good, but legitimately good.
Well, in a certain mindset, anyway.

The "Interactive Movie" part of the subtitle suggest that Darkstar is something like Dragon's Lair, or at least some kind of Choose Your Own Adventure style game. It isn't. It's actually a point and click adventure game very reminiscent of The Journeyman Project. Enjoyment of this style of game practically requires that you have some level of nostalgia for the mid-to-late 90s multimedia CD-ROM epics, the kind that offered plenty of C-list actors advertised as if they were A-listers, and it presumes you don't mind revisiting such an era. There's a lot about this title that reminds of Ripper, which I coincidentally also recently started playing (and is also pretty enjoyable in its own right.) That being said, there's also a lot more exploration elements than something like Phantasmagoria: Puzzle of Flesh, which was almost completely comprised of "click here to see the next movie" bits.
All of the action takes place from the first person, and you click around the screen to move between various nodes, all accompanied by full motion video transitions. (It's all pre-rendered, so it's more like The 7th Guest rather than the Tex Murphy games.) Each node is technically a panoramic still picture, which lets you look around in full 360 degrees. There's still some issues with it - the hotspots aren't indicated unless you move your mouse over them, and sometimes it's difficult to find the path that brings you to your intended definition - all issues with past games like this too. There's not a whole lot of direction, either, leaving you to wander around aimlessly for a bit until you stumble on something. It's also pretty bad about being forthcoming with information - we understand the elevator is probably locked, but without poking around, you won't understand why you can't open it.
The concept is, you are one of four people in hypersleep aboard a space station that's mysteriously deserted - a common trope. The second is a beautiful woman who's still asleep. The third appears to be have gone missing (Trace Beaulieu's character), and the fourth (TV's Frank!) seems to be dead. (It isn't him, obviously.) The opening segments are unfortunately missing any FMV outside of the shots of Captain O'Neal looking at various instruments.

We have to admit that we've taken towards the strategy guide to figure out where to go, so we can't give much of a definitive opinion of the game until we get farther. But we can comment on the things we do like - namely, the atmosphere. The CG rendering isn't exactly modern, but it would've looked stunning back in the late-90s, and it's got the atmosphere nailed. A lot part of this is due to the unexpectedly excellent soundtrack. One of the composers is from a band called "Ozark Mountain Daredevils", a name which doesn't exactly inspire confidence, but it's appropriately moody, and isn't afraid to take the cheesy buttrock route during some of the action scenes during the trailer. Apparently Rush was attached to the project at some point, although their work is not in the final product.
I have heard of people running into technical issues though. The whole game is pasted together using something called iShell, which has been noted to cause various crashes and so forth. I haven't had any problems outside of some sluggishness on the menus. Also take note that the game comes on two DVD-ROMs (it was initially planned for six) and requires a full 14 GB installation. Naturally, that's almost all video files, most of which are Quicktime movies viewable outside the game.

Anyway, we'll have an actual review of this at some point once we get to spend some proper time with it. It's $30 over at their website, and is also available in downloadable form on the Strategy First site. You can also check out the Adventure Gamers forum thread.
Tuesday, May 25, 2010
Korean Week: Korean FMV games
OK, it should be tuesday almost everywhere now. Sketcz has made it easy for me to chose the first subject for this week, so today let's have a look at some FMV games you've never seen before.
As I've only actually played three of the following games, we'll have to do without ratings, well-founded opinions and all that nonsense. FMV games have been a much more niche genre in Korea than in the west, but there still was a handful of titles released between 1995 and 1997 (maybe 1998, too). Not all games shown here completely match the definition for a FMV game, but I think being more inclusive is the better way to get some content together.
Hong Gildong-jeon 2 (1995)
Of Hong Gildong-jeon 2 I actually have access to a demo version. Not an actual FMV game, but this one follows in the footsteps of Dragon's Lair, Space Ace and other similar games, only here it's all pixel graphics. Every once in a while the series of quick time events is interrupted for a fighting game-styled match whith quite terrible controls.
Time On Target (1995)
I guess this is also more of a proto FMV game, the stages look a bit like FLI animations. Time On Target is one of the very few games I actually own (together with Universal Force below), it's a tunnel shooter with many different play modes. The first stage is a standard over-the-shoulder sequence in a canion, after that follows a first person ride through a cave where you have to avoid rocks. In stage 3 the ship transforms into a tank, which is the easiest stage so far. Stage 4 is like the first one, only in space. I haven't gotten any further yet, as the game is very hard, or rather unfair.
Firewall (1995)
The only game here that wasn't PC exclusive, as LG had it developed for the 3DO, alledgedly in cooperation with the US based company Visionary Media, but it is not known whether LG had any part in the development itself or just published the game. An English release was planned, but given the lack of information on the game, I guess that was scrapped. I don't know whether this was a pure FMV game or if it mixed them with real time polygone graphics.
Anicom adult games (1995)
Anicom was apparently the most active FMV game developer, although their gameography still amounts to no more than 4 titles. I don't know much about most of them, only that they were all 18+ games (which by Korean censorship standards means that you might see women in lingerie).
The only more well known title is ...
Seoul 2010 (1996)
This has to be the greatest FMV game ever. I mean, just look at the screenshots. The gameplay is apparently a mix of stupid adventure parts and crosshair shooting stages.
Everything about the screenshots, from what looks to be the whitest ninja performance ever given by an Asian up to the bluescreen parts in front of cheaply prerendered backgrounds, just screams super-cheesy campfest. I wish I would find this game, but since it was adult only, this might be a bit difficult to get.
Majimak Seungbu 2on2 (1996)
Produced by Samsung Electronics and based upon an animated TV mini series, I'm not sure whether 2on2 is actually a FMV game or based on pixel animation like Hong Gildong-jeon 2. The story is based on highschool basketball, but there's kidnappings and other exciting stuff. The game actually features basketball sequences, but apparently they're menu based.
Universal Force (1997)
This game is for the most part a 3D flight shooter like Terminal Velocity or Fury 3. But a few missions are played with the ship in "auto pilot mode", and it takes the form of a rail FMV shooter similar to Chaos Control. The renderings in these sequences are not too bad, but sterile and boring, but worse is the fact that the videos are running in a scanlined mode, which isn't pleasing to the eye on a PC monitor at all.
Laburinthos (1998)
This could be one of the easier live action games to track down, as the full game was included on the CD of a game magazine in 1998. In fact, I couldn't confirm so far that there has ever been a standalone release for this one. Live action have always leaned towards adult entertainment, and this one was no exception. The magazine almost apologized to their customers for the atypical nature of the game (this is not actually a game, as you don't take direct control ...) and its content (not all the actions are morally, as the player has to to things like gambling ...) As it was released with the magazine, it will definitely be very tame regarding sex & violence, though.
The story itself is a futuristic detective thriller set in the near future of 2011 (what's it with FMV games and 201X?). The player assumes the role of I., a freelance programmer and hobby hacker, who has to solve the mystery around his disappeared friend.
Apparently, the game also features a hacking minigame and some simple adventure-style puzzles.
Elevator (unreleased)
OK, I only know these two screenshots and that it was also set in the future (2050-ish). The game never came out, but judging from the screenshot, it might have had the best production value of the Korean live action games.
That's it for now, see you on thursday.
In defence of FMV games – PART 3

Starblade (3DO)

Siland: Silpheed on the MCD is an odd one, it's not strictly playing video in the background, but yet, nor is it playing realtime 3d, it's sort of streaming poly co-ords from the disc. Basically the bulk of the 3d calculations have been precalced, and then are streamed from CD and rendered in the frame buffer as it goes. Isn't there still some argument over how it is done, or has the question been answered conclusively? Personally I think it is simply streamed video of CG that was originally rendered using the MCD's colour palette to avoid artefacts, how you describe it being done is much cooler though.
Rebelli0n: Rendering the video using the MD colour palette wouldn't avoid artefacts, as compression artefacts are independent from the palette used , they are result of the reduction of information in the video, with a lossy codec. However, it could be argued it's using some form of lossless compression, that because it's all flatshaded, and low colour it maybe is efficient/low bandwidth enough to be viable on the MCD. On the flip side, You could argue that the polygon method is itself a form of video compression. But, what ever it is, you can’t go far wrong thinking of it as video really, it’s only the people who think it's a shining example of why the MCD is a misunderstood 3d powerhouse who are wrong.
Either way, it’s available for the Sega CD, with enhanced versions on the PS1 and 3DO.
SCORE: ***
Supreme Warrior

Hadleyb asked:
For anyone that's ever played Supreme Warrior - ever seen the scene where the fire boss is in a paddling pool with a rubber ducky? I triggered it once by mistake and have never got it since or found anything online about it. One of my favourite FMV games ever for sure.
SCORE: ***
Wirehead

SCORE: ****
Voyeur (CDi)

SCORE: *****
Thunder in Paradise (CDi)

SCORE: *****
Jeopardy

SCORE: ****
Earth Command

SCORE: ****
Lost Eden

SCORE: n/a
Snow Job (3DO)



SCORE: *****
the FEAR – PS2

A bevy of young, slim women, all aged between eighteen and twenty-five, along with a few men, end up going to a giant mansion with a disturbing and troubled history, all with the intention of making some films. The doors shut, they’re trapped inside, and slowly one by one they start getting killed in increasingly gruesome ways. Eventually it’s left to one man to save the day, rescue the woman, and make it out alive in order to enjoy his reward. The FEAR gives the player direct control of movement within the environment. Addressed by the NPCs only as ‘Mr Camera’, everything is viewed in first person with control being very much like old dungeon crawlers such as Wizardry, sans the random battles. Every angle of the house has been painstakingly filmed along with close-up views of important areas. Movement is done in great big strides, with ninety-degree-angled turns. Each and every step having been filmed in order to maintain coherence and fluidity. At each ‘standing zone’, the player can choose to get a closer look at and examine detailed areas, for clues or valuable items such as keys. There are a grand total of 1251 pre-recorded cut scenes to search for that, once viewed, can be watched again at the player’s leisure via a “Specials” menu. While there is fun to be had from playing through the game and watching the cinemas, a great deal of the time the player will be left wandering the haunted corridors, bored and waiting for the next cut scene to kick in. Which is a shame, since had it been translated it would have been the pinnacle of FMV gaming.
SCORE: ****
GAMES I’VE NOT PLAYED

Quick Draw Show Down (by CJ Iwakura)
This is among the hardest FMV games ever made. You need split-second timing for the expert levels. You can't pull the gun from the holster until the icon says so, and the expert mode is ridiculously strict. The 'boss' is a real-life quickdraw expert, and he is FAST. (Also, the villagers run out and loot his body when you win!)
The Last Bounty Hunter (by CJ Iwakura)
Far as I know, this was the 'last' ALG game. It's like an extended Mad Dog McCree game, and really good(and difficult). I never got to play it until it got a DVD release(better than nothing).
Braindead 13

"You're not one of those funky-lookin' mad scientist guys bent on takin' over the WORLD are ya?"
"How did you know?"
"Man, I've played a LOT of video games, and I KNOW an average-"
"AVERAGE? AVERAGE?! I AM NOT AVERAGE!"
Power Rangers (by CJ Iwakura)

Escape from Cyber City (by anonymous)

Gabriel Knight
Phantasmagoria
Tex Murphy
I’ve not played any of these three, but they appear to be quite accomplished titles for the PC, and each has a rather meaty feature on HG101. Click the links in the names for more. Otherwise, Sean Lane posted the following in the comments:
The only games I actually liked of these amount to four. Gabriel Knight 2 and the last three Tex Murphy games. They all still have that B movies quality feel, but something about the characters really makes them believable or not as "over-the-top" as many FMV games tend to be. I especially like the way the Tex Murphy series handled the acting and presentation, with each sequel toping the last in seriousness, believability, humor, writing, and performance. But those games of course play like adventure games,and you get the added benefit of the characters thinking or talking between movie sequences, creating a much stronger bond than an on-the-rails FMV game or one filled with a ton of QTEs.
O Story (PS2)

428: Fusa Sareta Shibuya de

“428: Fusa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. It’s an adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow.”

Imabikiso (忌火起草)

Casebook series

HYSTERIA PROJECT REVIEW (PS3 version tested)

SCORE ****
CONCLUSION:
We now live in an age where large games can be easily and cheaply downloaded, and we also have the benefit of massive storage media such as Blue-Ray. All of this would allow for cheap distribution of older FMV games, or the creation of modern, high-definition games which are designed around the lessons learned over nearly 30 of FMV game development. The Wii already allows the downloading of some Laserdisc games, albeit with problems due to sloppy porting, but there is so much more that the genre can provide us.
I hope that over the past three entries I’ve convinced you that FMV games do have merit, and can be enjoyable. The question is, would you buy a modern FMV game if it were in HD and had some well crafted gameplay elements? Would you pay $10 to download the Casebook titles on a current gen system, or $10 for the PS1 version of Psychic Detective on PSN?
I personally hope that we start to see a resurgence in FMV games.
Labels:
428,
braindead 13,
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