Showing posts with label FMV. Show all posts
Showing posts with label FMV. Show all posts

Saturday, June 8, 2013

500-Word Indies: Stay Dead

This week we're covering a full-motion video fighting game! How is that supposed to work, you ask? Well, find out in our review of Stay Dead.

Friday, December 17, 2010

After Over a Decade - Darkstar: The Interactive Movie



Darkstar: An Interactive Movie (not to be confused with Darkstar One, the outer space flight sim that was recently released on the 360) is very much a blast from the past. It has reportedly been under development for over 10 years. It struck me as a particularly brazen project - who releases an FMV game in this day and age? - but one worth investigating.



Admittedly, a lot of that came from the whole "so bad it's good" vibe, which is practically built in to any FMV game. The main character, Captain John O'Neil, is played by Clive Robertson, who's biggest previous role was on the short-lived soap opera Sunset Beach. Much of the supporting cast is comprised of folks from the original Mystery Science Theater 3000 (and current members of Cinematic Titanic), which practically guarantees that it would be cheesy but enjoyable. The opening cinema has the voice of Peter Graves, speaking from the beyond, rambling off about some kind of vaguely pretentious meanderings as movies of later parts of the game are flashed by. It's all (perhaps unintentionally) remisnicent of Bela Lugosi's role in the Ed Wood films, and we mean that in the best possible way.

And then the game starts and...it's actually kind of good. Not ironically good, but legitimately good.

Well, in a certain mindset, anyway.


The "Interactive Movie" part of the subtitle suggest that Darkstar is something like Dragon's Lair, or at least some kind of Choose Your Own Adventure style game. It isn't. It's actually a point and click adventure game very reminiscent of The Journeyman Project. Enjoyment of this style of game practically requires that you have some level of nostalgia for the mid-to-late 90s multimedia CD-ROM epics, the kind that offered plenty of C-list actors advertised as if they were A-listers, and it presumes you don't mind revisiting such an era. There's a lot about this title that reminds of Ripper, which I coincidentally also recently started playing (and is also pretty enjoyable in its own right.) That being said, there's also a lot more exploration elements than something like Phantasmagoria: Puzzle of Flesh, which was almost completely comprised of "click here to see the next movie" bits.

All of the action takes place from the first person, and you click around the screen to move between various nodes, all accompanied by full motion video transitions. (It's all pre-rendered, so it's more like The 7th Guest rather than the Tex Murphy games.) Each node is technically a panoramic still picture, which lets you look around in full 360 degrees. There's still some issues with it - the hotspots aren't indicated unless you move your mouse over them, and sometimes it's difficult to find the path that brings you to your intended definition - all issues with past games like this too. There's not a whole lot of direction, either, leaving you to wander around aimlessly for a bit until you stumble on something. It's also pretty bad about being forthcoming with information - we understand the elevator is probably locked, but without poking around, you won't understand why you can't open it.

The concept is, you are one of four people in hypersleep aboard a space station that's mysteriously deserted - a common trope. The second is a beautiful woman who's still asleep. The third appears to be have gone missing (Trace Beaulieu's character), and the fourth (TV's Frank!) seems to be dead. (It isn't him, obviously.) The opening segments are unfortunately missing any FMV outside of the shots of Captain O'Neal looking at various instruments.


We have to admit that we've taken towards the strategy guide to figure out where to go, so we can't give much of a definitive opinion of the game until we get farther. But we can comment on the things we do like - namely, the atmosphere. The CG rendering isn't exactly modern, but it would've looked stunning back in the late-90s, and it's got the atmosphere nailed. A lot part of this is due to the unexpectedly excellent soundtrack. One of the composers is from a band called "Ozark Mountain Daredevils", a name which doesn't exactly inspire confidence, but it's appropriately moody, and isn't afraid to take the cheesy buttrock route during some of the action scenes during the trailer. Apparently Rush was attached to the project at some point, although their work is not in the final product.

I have heard of people running into technical issues though. The whole game is pasted together using something called iShell, which has been noted to cause various crashes and so forth. I haven't had any problems outside of some sluggishness on the menus. Also take note that the game comes on two DVD-ROMs (it was initially planned for six) and requires a full 14 GB installation. Naturally, that's almost all video files, most of which are Quicktime movies viewable outside the game.


Anyway, we'll have an actual review of this at some point once we get to spend some proper time with it. It's $30 over at their website, and is also available in downloadable form on the Strategy First site. You can also check out the Adventure Gamers forum thread.




Tuesday, May 25, 2010

Korean Week: Korean FMV games



OK, it should be tuesday almost everywhere now. Sketcz has made it easy for me to chose the first subject for this week, so today let's have a look at some FMV games you've never seen before.


As I've only actually played three of the following games, we'll have to do without ratings, well-founded opinions and all that nonsense. FMV games have been a much more niche genre in Korea than in the west, but there still was a handful of titles released between 1995 and 1997 (maybe 1998, too). Not all games shown here completely match the definition for a FMV game, but I think being more inclusive is the better way to get some content together.


Hong Gildong-jeon 2 (1995)

Of Hong Gildong-jeon 2 I actually have access to a demo version. Not an actual FMV game, but this one follows in the footsteps of Dragon's Lair, Space Ace and other similar games, only here it's all pixel graphics. Every once in a while the series of quick time events is interrupted for a fighting game-styled match whith quite terrible controls.





Time On Target (1995)

I guess this is also more of a proto FMV game, the stages look a bit like FLI animations. Time On Target is one of the very few games I actually own (together with Universal Force below), it's a tunnel shooter with many different play modes. The first stage is a standard over-the-shoulder sequence in a canion, after that follows a first person ride through a cave where you have to avoid rocks. In stage 3 the ship transforms into a tank, which is the easiest stage so far. Stage 4 is like the first one, only in space. I haven't gotten any further yet, as the game is very hard, or rather unfair.







Firewall (1995)



The only game here that wasn't PC exclusive, as LG had it developed for the 3DO, alledgedly in cooperation with the US based company Visionary Media, but it is not known whether LG had any part in the development itself or just published the game. An English release was planned, but given the lack of information on the game, I guess that was scrapped. I don't know whether this was a pure FMV game or if it mixed them with real time polygone graphics.








Anicom adult games (1995)

Anicom was apparently the most active FMV game developer, although their gameography still amounts to no more than 4 titles. I don't know much about most of them, only that they were all 18+ games (which by Korean censorship standards means that you might see women in lingerie).

Rules of the Game

Secret Meeting in a Dream

Black Cats

The only more well known title is ...


Seoul 2010 (1996)



This has to be the greatest FMV game ever. I mean, just look at the screenshots. The gameplay is apparently a mix of stupid adventure parts and crosshair shooting stages.
Everything about the screenshots, from what looks to be the whitest ninja performance ever given by an Asian up to the bluescreen parts in front of cheaply prerendered backgrounds, just screams super-cheesy campfest. I wish I would find this game, but since it was adult only, this might be a bit difficult to get.














Majimak Seungbu 2on2 (1996)

Produced by Samsung Electronics and based upon an animated TV mini series, I'm not sure whether 2on2 is actually a FMV game or based on pixel animation like Hong Gildong-jeon 2. The story is based on highschool basketball, but there's kidnappings and other exciting stuff. The game actually features basketball sequences, but apparently they're menu based.








Universal Force (1997)

This game is for the most part a 3D flight shooter like Terminal Velocity or Fury 3. But a few missions are played with the ship in "auto pilot mode", and it takes the form of a rail FMV shooter similar to Chaos Control. The renderings in these sequences are not too bad, but sterile and boring, but worse is the fact that the videos are running in a scanlined mode, which isn't pleasing to the eye on a PC monitor at all.








Laburinthos (1998)

This could be one of the easier live action games to track down, as the full game was included on the CD of a game magazine in 1998. In fact, I couldn't confirm so far that there has ever been a standalone release for this one. Live action have always leaned towards adult entertainment, and this one was no exception. The magazine almost apologized to their customers for the atypical nature of the game (this is not actually a game, as you don't take direct control ...) and its content (not all the actions are morally, as the player has to to things like gambling ...) As it was released with the magazine, it will definitely be very tame regarding sex & violence, though.
The story itself is a futuristic detective thriller set in the near future of 2011 (what's it with FMV games and 201X?). The player assumes the role of I., a freelance programmer and hobby hacker, who has to solve the mystery around his disappeared friend.
Apparently, the game also features a hacking minigame and some simple adventure-style puzzles.









Elevator (unreleased)

OK, I only know these two screenshots and that it was also set in the future (2050-ish). The game never came out, but judging from the screenshot, it might have had the best production value of the Korean live action games.





That's it for now, see you on thursday.

In defence of FMV games – PART 3

Excuse the rushed nature of this, but I wanted this final entry done before Derboo commences his week-long Koreathon. Following on from part 1 and part 2, I conclude my ludicrous attempt to examine every FMV game ever. Unsurprisingly it turns out I’ve barely scratched the surface. But it gives me an excuse to use more of FMV-meister Tom Zito’s semi-erotic photography (it would be fully erotic, but I’m under strict orders to censor my entries to be work safe). Tom was of course the head of Digital Pictures, which made a lot of console FMV titles, all of which I enjoyed tremendously. Tom, if you’re reading this, we of HG101 can be your friends. But only if you want us to.

Starblade (3DO)
Rails-shooter featuring polygon graphics, ported from an early 1990s arcade game. I seem to recall reading somewhere, debate regarding the nature of the visuals: whether pre-rendered streaming FMV footage, or real-time generated polygons. Taken from an NTSC-uk topic...
Siland: Silpheed on the MCD is an odd one, it's not strictly playing video in the background, but yet, nor is it playing realtime 3d, it's sort of streaming poly co-ords from the disc. Basically the bulk of the 3d calculations have been precalced, and then are streamed from CD and rendered in the frame buffer as it goes. Isn't there still some argument over how it is done, or has the question been answered conclusively? Personally I think it is simply streamed video of CG that was originally rendered using the MCD's colour palette to avoid artefacts, how you describe it being done is much cooler though.
Rebelli0n: Rendering the video using the MD colour palette wouldn't avoid artefacts, as compression artefacts are independent from the palette used , they are result of the reduction of information in the video, with a lossy codec. However, it could be argued it's using some form of lossless compression, that because it's all flatshaded, and low colour it maybe is efficient/low bandwidth enough to be viable on the MCD. On the flip side, You could argue that the polygon method is itself a form of video compression. But, what ever it is, you can’t go far wrong thinking of it as video really, it’s only the people who think it's a shining example of why the MCD is a misunderstood 3d powerhouse who are wrong.
Either way, it’s available for the Sega CD, with enhanced versions on the PS1 and 3DO.
SCORE: ***

Supreme Warrior
I’ll admit I downloaded this with the intention of playing it on my Xbox emulators. Not having the instructions, I could never work out how to actually fights – various icons pop up, implying I need to push a button, but I soon died and saw Game Over. Still, this is 2-disc game and gets super bonus points for having both English and Cantonese dubbing (a disc for each). There doesn’t seem to be subtitles for the Cantonese version, but it sure does remind me of those old subtitled Hong Kong films I used to watch as a kid.
Hadleyb asked:
For anyone that's ever played Supreme Warrior - ever seen the scene where the fire boss is in a paddling pool with a rubber ducky? I triggered it once by mistake and have never got it since or found anything online about it. One of my favourite FMV games ever for sure.
SCORE: ***

Wirehead
Technically impressive, since they managed to fit a lot of high-quality footage onto just one disc. Over-reliance on difficult QTEs and limited lives let it down slightly, but it’s a great yarn the first time through. You control a guy’s mind via remote control and have to help him survive various goons, from skateboarding, to an aeroplane, to a grizzly bear in the woods. This has a lot of diversity!
SCORE: ****

Voyeur (CDi)
Loading this up presents you with a keycode entry screen – designed to prevent minors from playing it. And with fairly good reason: there’s several scenes showing young women in sexy lingerie (including one featuring a lesbian kiss), scenes of bondage and S+M, plus overtones of incest and other questionable things. Though it’s nothing more than you’d find in an episode of CSI, or such like. You sit in an apartment and, at your leisure, watch the Reed family in their mansion, using a zoom video camera. You can also look for clues through open windows, reading computer screens and memos left in the open. The object is to find out who wants to betray future president Reed Hawke and who he will kill, so as to warn the family or inform the police. It’s actually a very clever thriller which, much like Johnny Rock, manages to achieve more with its limited FMV footage than Heavy Rain managed with its dynamic engine. There is some clever randomisation as to which family member you should warn, ensuring it plays differently each time.
SCORE: *****

Thunder in Paradise (CDi)
This is a two-disc set, with the second disc containing an entire episode of Thunder in Paradise, an achingly bad rip-off of Nightrider, set in a military speed-boat, complete with 1980s-styled guitar-riffing song. This is another amazing title which epitomises a lot of what I like in FMV games. Live-action C-grade actors (Hulk Hogan!) making idiots of themselves, hi-resolution and top quality video footage (it requires the CDi video card), fast-paced blasting action and an element diversity in that, depending on what you do in earlier chapters, you take control of different characters later on. It’s not a huge change, but the slight alterations to later levels keeps things interesting and encourages a repeat playthrough. The story involves Hulk Hogan’s thoughts being copied and used in a military cyborg-human which can turn invisible, which then runs amok, prompting them to jump in their speedboat, put neural transmitters on, and shoot random enemies with a “soft gun” on a tropical island. It’s full of other amazingly ridiculous things – at one point you can access two music videos in-game. One features nothing but dozens of bikini clad women running around an island, while another features quick-edited shots of Hulk Hogan’s head alongside shots of his boat, timed to ripping guitar music. What more could you want in a game?
SCORE: *****

Jeopardy
The high-score is because this is actually great fun with other players. It’s not deep, or worthwhile, it’s just silly fun. It’s fun for the same reason that Buzz and other gameshow titles are fun – the enjoyment is dependant on other people and actually has little to do with the game itself.
SCORE: ****

Earth Command
Quite a decent world strategy sim: you’re in charge of the planet and you can decide everything, from which countries are allowed guns to how much tax others must pay and what kind of pollution laws there are. I don’t think it works quite as well in practice as it sounds (when I banned guns in certain South American countries, there was suddenly a rise in armed militants), but it’s a neat and very ambitious idea. Plenty of FMV too.
SCORE: ****

Lost Eden
Not really so much FMV, this is more of a graphic adventure, featuring talking dinosaurs in some fantasy land. My CDi’s memory died on me so I never got very far. I have no idea how good it is – could be an interesting slow-burning adventure. One for HG101 to cover perhaps?
SCORE: n/a

Snow Job (3DO)
Technically very accomplished FMV game, which is a lot of fun and unfortunately not very well known. Predating the Casebook games (see below), there are similarities between the two in terms of the 3D photo-realistic environments.
In Snow Job you play ex-cop Jock, who has to head to New York to investigate your ex-lover Lara and the fact that she might be about to get murdered. You meet up with old cop buddies, hacker dudes, and brush shoulders with gun carrying criminals, all over the course of a week, trying to solve the mystery before time runs out. And if you dawdle, you may wake up one morning to find yourself staring down the barrel of a gun. In a way Snow Job does pretty much everything Heavy Rain does, and more, albeit without QTEs and generally a much better written story. The copy-buddy dialogue is quite good for a start. Gameplay mainly involves visiting areas and looking for clues via the panoramic viewfinder. One major aspect involves solving a daily crossword puzzle found in the newspapers which you have to buy – the criminals are communicating via the newspaper, and solving it each day grants you access to their computer server.
There’s also a 3D maze section, and dialogue options. The criticism is that with such ambitious scope, it’s also quite difficult, and missing a single clue early in the game could lead to game over later on. Otherwise it is excellent, and arguably one of the best games the genre has to offer in English.
SCORE: *****

the FEAR – PS2
This game comes on 4 DVDs, which should give an idea of how much high-quality video footage is contained within. I actually wrote a review of this for NTSC-uk. Here’s sample:
A bevy of young, slim women, all aged between eighteen and twenty-five, along with a few men, end up going to a giant mansion with a disturbing and troubled history, all with the intention of making some films. The doors shut, they’re trapped inside, and slowly one by one they start getting killed in increasingly gruesome ways. Eventually it’s left to one man to save the day, rescue the woman, and make it out alive in order to enjoy his reward. The FEAR gives the player direct control of movement within the environment. Addressed by the NPCs only as ‘Mr Camera’, everything is viewed in first person with control being very much like old dungeon crawlers such as Wizardry, sans the random battles. Every angle of the house has been painstakingly filmed along with close-up views of important areas. Movement is done in great big strides, with ninety-degree-angled turns. Each and every step having been filmed in order to maintain coherence and fluidity. At each ‘standing zone’, the player can choose to get a closer look at and examine detailed areas, for clues or valuable items such as keys. There are a grand total of 1251 pre-recorded cut scenes to search for that, once viewed, can be watched again at the player’s leisure via a “Specials” menu. While there is fun to be had from playing through the game and watching the cinemas, a great deal of the time the player will be left wandering the haunted corridors, bored and waiting for the next cut scene to kick in. Which is a shame, since had it been translated it would have been the pinnacle of FMV gaming.
SCORE: ****



GAMES I’VE NOT PLAYED

Crime Patrol / CP II: Drug Wars

Quick Draw Show Down (by CJ Iwakura)
This is among the hardest FMV games ever made. You need split-second timing for the expert levels. You can't pull the gun from the holster until the icon says so, and the expert mode is ridiculously strict. The 'boss' is a real-life quickdraw expert, and he is FAST. (Also, the villagers run out and loot his body when you win!)

The Last Bounty Hunter (by CJ Iwakura)
Far as I know, this was the 'last' ALG game. It's like an extended Mad Dog McCree game, and really good(and difficult). I never got to play it until it got a DVD release(better than nothing).

Braindead 13
Animated sci-fi FMV-esque game, it is absolutely hilarious. A slacker electronics repair guy goes to a haunted mansion to fix a mad scientist's global domination machine, and gets assailed by his crazy variety of monsters and mansion traps. A must play.
"You're not one of those funky-lookin' mad scientist guys bent on takin' over the WORLD are ya?"
"How did you know?"
"Man, I've played a LOT of video games, and I KNOW an average-"
"AVERAGE? AVERAGE?! I AM NOT AVERAGE!"

Power Rangers (by CJ Iwakura)
Should also mention the Power Rangers FMV game on the Sega CD. It’s silly, but fun, possibly done by the Masked Rider team. It’s a quicker nostalgia trip than watching the episodes again, that’s for sure.

Escape from Cyber City (by anonymous)
Ever heard of Escape from Cyber City? It was an animated FMV game for the CD-i and was quite good, if I remember correctly. I ask because I actually owned it as a kid (I was unfortunate enough to actually have a CD-i instead of a REAL game console), and nobody else seems to have ever heard of it. YOUTUBE LINK.

Gabriel Knight
Phantasmagoria
Tex Murphy
I’ve not played any of these three, but they appear to be quite accomplished titles for the PC, and each has a rather meaty feature on HG101. Click the links in the names for more. Otherwise, Sean Lane posted the following in the comments:
The only games I actually liked of these amount to four. Gabriel Knight 2 and the last three Tex Murphy games. They all still have that B movies quality feel, but something about the characters really makes them believable or not as "over-the-top" as many FMV games tend to be. I especially like the way the Tex Murphy series handled the acting and presentation, with each sequel toping the last in seriousness, believability, humor, writing, and performance. But those games of course play like adventure games,and you get the added benefit of the characters thinking or talking between movie sequences, creating a much stronger bond than an on-the-rails FMV game or one filled with a ton of QTEs.

O Story (PS2)
Very early PS2 release, it’s kinda described as an FMV dating-sim. Taken from Wikipedia: The player takes the role of a young man who dies in a motorcycle accident. He is sent back to earth as a ghost by Ai, the angel of love, who tells him that he may revive if he gains the love of a girl named Lina within six days. There’s a fairly good GameSpot review.


428: Fusa Sareta Shibuya de
The above video is really good, despite the annoying advert at the start. Famitsu scored this a perfect 40/40. Taken from Wikipedia:
“428: Fusa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. It’s an adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow.”
Unsurprisingly we will never, ever see this in the west. Ever. Which I find rather saddening. Available on Wii, PS3 and PSP.

Imabikiso (忌火起草)
Another visual novel by Chunsoft, featuring FMV clips. A demo was available on PSN but is not anymore. Available for PS3 and Wii. Very little info available online. Halverson’s PLAY magazine did a preview, by Casey Loe I think, and he said he’d like to see it in English. Look at the screenshot. How could this not be totally awesome in English?

Casebook series
A cool series of short, photo-realistic FMV games with a 3D viewer model similar to the one in Snow Job, and what would appear to be some fun little detective stories. Best of all, these are download titles selling for $5 each (well, they are quite short). I would love to see these on one of the current three consoles – I contacted the team asking if they had such plans, but didn’t hear back from them. It’s developed by a small team in New Zealand. A demo is available, but I had trouble downloading it – it went very slowly. The official website.


HYSTERIA PROJECT REVIEW (PS3 version tested)
It’s a bit disappointing to end this three-parter with what is, comparatively, a mediocre title, but it’s the latest in the genre to see release (apart from the Casebook titles – though they’re PC only), and it’s cheap. Two dollars. That’s two hundred pennies, or cents, or whatever you call them. That’s not a lot of money. Here it buys you 15-20 minutes of FMV horror, part choose-your-own adventure, part QTE. The game starts with you waking up in a shed, your hands and feet bound by tape, a masked murderer wandering off into the woods. You need to escape, after which your chased by your assailant and need to avoid him by hiding and running through the woods. After completing it, you unlock various police case files you can read, which flesh out the story. It’s alright. Not amazing, but for $2 a decent download. Mainly it’s worth playing to think to yourself: you know, a full-blown HD FMV game would be pretty rad. The FMV, when played on a PS3, is pretty grainy (the iPhone version might be better?), and some later sections feel repetitive, but if you’ve read this far then you obviously have an interest in the genre. There’s worse ways to spend $2, and hopefully extra sales would encourage the team and other developers to release something more ambitious on consoles.
SCORE ****


CONCLUSION:

We now live in an age where large games can be easily and cheaply downloaded, and we also have the benefit of massive storage media such as Blue-Ray. All of this would allow for cheap distribution of older FMV games, or the creation of modern, high-definition games which are designed around the lessons learned over nearly 30 of FMV game development. The Wii already allows the downloading of some Laserdisc games, albeit with problems due to sloppy porting, but there is so much more that the genre can provide us.

I hope that over the past three entries I’ve convinced you that FMV games do have merit, and can be enjoyable. The question is, would you buy a modern FMV game if it were in HD and had some well crafted gameplay elements? Would you pay $10 to download the Casebook titles on a current gen system, or $10 for the PS1 version of Psychic Detective on PSN?

I personally hope that we start to see a resurgence in FMV games.