Wednesday, March 26, 2014
A new Kenji Eno game
Last year I had the good fortune to interview Katsutoshi Eguchi, friend and colleague of the late Kenji Eno. Along with other colleagues, they're planning to create a game (in fact, several games) based on the ideas of Mr Eno which were never fulfilled. They're using Japanese crowd-funding platform Motion-Gallery, and in a few days have nearly reached the halfway point. A detailed explanation of the game in English is HERE. If you want to support the project, HERE are step-by-step instructions, in English, for navigating the Japanese menus. Even if you don't back the project, I think it's worth spreading the word and talking about this. It's a significant event in games history. Films and books have been published after the creator had passed away - but I personally cannot think of an example in videogames. Furthermore, Mr Eno himself is legendary for his maverick ideas. This is the same developer who created a purely audio-only game, Real Sound, which could be enjoyed by blind people. Meanwhile his trilogy of horror games are cult classics - if you've never played D, Enemy Zero, or D2, it's worth reading HG101's article on them. Personally I'm excited about KAKEXUN, not only because of this game, but what it means as a precedent. As Mr Eguchi explained, there were many ideas which Mr Eno had documented in great detail but never made use of.
Friday, January 17, 2014
Kickstarter Alert - Chatbox Shamus: From Sloth to Sleuth

It's been a long time coming, but I've finally elected to go live with the Kickstarter campaign for my visual novel, The Chatbox Shamus: From Sloth to Sleuth. TCS is a detective mystery set in 1984 that follows 25-year-old Bastion Crowley, a failed college student who runs his amateur investigation service from a university BBS. He investigates everything from insurance fraud, to kidnapping, to drug distribution, and eventually even organized crime. Not all of it goes as well as expected, given Bastion's amateur nature.
For those who want something tangible to show that this is not just me blowing smoke, you can download Case 1 here, though it is missing character artwork and music. If you would prefer to get more information first, read on.
While TCS shoots for the style of a traditional film noir (monochromatic backgrounds, general moral ambiguity), it's not all dark and depressing. I've aimed for more of a deadpan humorous style throughout the story. It's not madcap zany like a Phoenix Wright game, but it's not dead serious like an episode of Perry Mason, either. Even though Bastion has spent a large chunk of his own life absorbing detective mysteries from books and movies alike, he really isn't as professional as he thinks he is.
TCS's planned five cases involve quite an array of unique people, but here are some of the recurring cast members and a little bit about them.
Bastion "Bass" Crowley
"That's 'bass' as in the fish. I swear, I spent all of high school trying to shake that stupid nickname."
Our protagonist (most of the time); Bastion was born a few years before the beginning of the Vietnam War, to which he lost his father. Since then, he grew up with a high respect of his father's military career, but mostly spent his school years watching Hitchcock and reading Hammett and Chandler. He never managed to get accepted into the local college, and spent the early portion of his twenties doing odd jobs and barely keeping on top of his rent. Somehow, though, he managed to scrape together enough money to purchase a Radio Shack TRS-80 home computer (already some years out of date by the time this story takes place) and a modem, which he uses to connect to the bulletin board of the college he failed to attend.
Antonia "Ruby" Travaglia
"Bastion, you dumbass! I spent two hours out here yesterday waiting for you to wake up, and you were already gone!"
Born to an Italian mother and an absentee father of dubious origin, Ruby works at the Pacific Daily News office as the editor of the police-blotter section. She has known Bastion since high school, even though she has not seen him since going away to college up-state. She is quick to anger and possesses quite a foul mouth, but she can show compassion when it counts, and is often more helpful to Bastion's investigations than either of them really want to admit. Despite the friendship, Ruby and Bastion reject the idea of a romantic relationship between them, as both of them realize that it would never work out. That said, though, Ruby does have some feelings for Bastion, though she would never confess to it.
Irma
"The cheese is fresh today, hon, it came from that farm down the freeway. Y'know, their cows are the only herd left in the state that don't have tracking devices on 'em?"
The owner and operator (and most of the time, sole employee) of Irma's Diner, a holdover from the 1950's in more ways than one. Although Irma cooks a mean grilled cheese with bacon, it's really her dinner theater (i.e. constant rambling about conspiracy theories) that keeps her customers coming back. She doesn't quite realize that she has become the butt of a few jokes, but her heart is at least in the right place, which is more than can be said for her understanding of social cues. Bastion is a frequent patron of her diner; neither he nor she can quite figure out why Ruby doesn't enjoy the diner.
Albert Cervantes
"You know work starts at seven, right? The chief doesn't like it when his people are tardy."
Ruby's arch-nemesis and the editor of the Pacific Daily News obituary column, Albert represents all that is wrong and unjust in the world of office ethics. Albert constantly defers his work to other employees in other departments, in addition to demanding that his co-workers fetch his coffee. He is especially harsh towards Ruby, who is the only Daily employee to ever actively resist his domineering personality. As Albert is the only qualified obituary writer in the Pacific Southeast, he is practically impossible to fire, a fact that he becomes increasingly aware of as the story stretches on. Although Bastion's primary career is investigation, Ruby "hires" him to observe and keep logs of all of Albert's behavior toward her.
Detective Greg Standish
"Alright...you there, state your business. I got a nap to get back to."
Since becoming a police detective, Standish has been relegated to the most boring desk in the entire department: Missing Persons. He is all too content to spend his on-duty time sleeping or working on crosswords in his office, until Bastion practically solves one of his cases for him. From that point on, Standish becomes a vital contact to Bastion, who does not always have the needed authority to order searches or seizures. That said, Standish's job is dead-end in more ways than one; there are avenues that even he cannot hope to enter, and he tends to be a victim of bureaucracy and red tape within his precinct. He does, however, possess a reasonable knowledge of most of the Pacific Southeast's defense lawyers, which Bastion finds useful on more than a few occasions.

The art style primarily consists of greyscale photo backdrops, though I plan for all characters to be represented on screen by sticky notes with portraits sketched on them. The above example is my crude attempt at it.
TCS's development has been progressing nicely; I currently have two cases finished with a third about half-done, and a further two planned. My major obstacles, however, are art and music, which is why I have set up a Kickstarter campaign. My funding goal is only $5,000 USD, but this will go entirely towards the hiring of a character artist and a musician to give the game the style it needs. Again, here is a link to the Kickstarter pitch, and if you'd rather play the first case beforehand, here is a link to that as well. I look forward to any feedback and suggestions.
Yours sincerely,
Corwin "wildweasel" Brence
Thursday, May 2, 2013
Two interesting horror games you can help funding right now
At Hardcore Gaming 101, we're all for promoting cultural diversity in video gaming, and right now there are two opportunities for everyone to help making our gaming world more interesting through the funding of game development from outside the typical regions:
Dreadout is survival horror very much in the style of Tecmo's Fatal Frame series (which the developers openly compare their game to), but transferred into a more contemporary setting where the heroine uses her smartphone camera to deal with the ghosts on an high school trip that went awry. Developed by Digital Happiness in Indonesia, the game also channels Southeast Asian horror flick aesthetics. There's a demo available for download, which is already incredibly creepy.
The funding campaign runs on the niche platform Indiegogo, which explains why the project appears to have a hard time to even reach its basic goal. The way it is set up, Digital Happiness will get the support even if the goal is missed, but Indiegogo's share would be much bigger that way.
Among the Sleep by the Norwegian Krillbite Studio doesn't have that problem as it's on Kickstarter. It started out as a thesis project of a bunch of digital arts students, and is now being polished into a full game. The game seeks to explore the experiences in the nigtmares of a toddler, who still hasn't fully developed a sense of reality, which should hopefully make for some thoroughly surreal events and environments. Getting access to the early alpha build seems to require a rather high tier contribution, but Jim Sterling has recorded a run trough it at The Escapist.
Saturday, August 25, 2012
The kickstarters keep coming - Project Giana
Now the Great Giana Sisters, one of Europe's most well-remembered Commodore C64 games, is scheduled for a reboot, too. If you're looking for an old-fashioned, cutesy platformer, without all that ultra-hard-one-hit-kill-and-a-thousand-spikes-instant respawn nonsense, this could become the game for you.
Unfortunately, the Kickstarter fundraiser has only six days left, and still needs to raise a third of its most basic funding. It would be a true shame if this game somehow wouldn't get made. The original programmer of the C64 game is involved with the project, and it uses music by Chris Huelsbeck and Machinae Supremacy, to support an interesting dream/nightmare dual world. Other than most kickstarters, the developer even has a working demo to show.
Friday, August 24, 2012
Broken Sword: The Serpent's Curse on Kickstarter.
Just in case you hadn't heard yet, Revolution is working on a new old-school Broken Sword title, with hand-drawn 2D backgrounds (but 3D models for the characters). The mystery this time involves the oldest schism in Christianity, started back in the very first days of the religion.
And like many classic adventure series that make their return these days, Charles Cecil and his team hope to get the game funded by those who will actually play it. The campaign has reached about a third of the $400,000 goal in like a day, so there's no reason to assume it might not get funded, but in case you want to show your support or secure one of the incentives (which seem a bit steep, to be honest - a Kickstarter-exclusive boxed copy is only offered from $100 upwards), you can do so on the Kickstarter project page.