The European localiser of Agarest: Generations of War, a small company called Ghostlight, is asking which game Europeans would like to see it localise next..
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Actually, it’s part of a competition to celebrate the release of 32 pieces of DLC (a lot of which is free) just the other week. The prize is one of those Agarest boob-mousepads and pillow, if that’s your thing. It’s also open only to European residents, but I thought HG101’s American readers would be interested in the news, and it could stimulate debate on the many, many great Japanese games which are unlikely to ever reach us. I entered not for the prize but because I maintain a naïve hope that some for of unexpected localisation may result from this.A more important question, pertaining to this Ghostlight competition, is would we even want them to localise anything? On the one hand they kept the Japanese dialogue for Agarest, which was a good thing, but their text translation was too literal, very dry and wholly uninteresting. I played a few chapters and found it as captivating as reading transcripts of parliament. It desperately needed some Working Designs of Aksys Games style spice. The US localisation by Aksys, while I’ve not played it, appears to have really run with the almost-but-not-quite H-game mentality of the source material, even censoring promotional images which had nothing to censor in the first place.
Furthermore, and this is what really pisses me off with Ghostlight, it took over 9 months to release the DLC content. After Agarest was released in Europe, several months went by after which it was released in the US, and almost immediately America received DLC, both free and cost. And yet nothing in Europe. Months went by and we’re finally getting the DLC content America got, despite receiving the game before you guys. My guess is that Ghostlight saw Aksys making money from DLC and did some kind of licensing deal to convert and then release American DLC content in Europe. Whatever the truth, it portrays Ghostlight as being fairly inept.
And yet that’s what you have to put up with when taking an interest in niche titles - because hypothetically speaking, who other than Ghostlight or some other tiny publisher might see the profit in localising an overlooked game from 2007? I’m impressed Ghostlight is even asking for recommendations.

If not Boku no Natsuyasumi 3 though, I’d be tempted to list visual novels for Ghostlight. The WAHP podcast has often said good things about Steins;Gate, which is something we’ll sadly never see in the West (and for mysterious reasons isn’t being released on PS3 in Japan despite high sales). Curiously I’ve read that an American X360 magazine snuck a demo of it onto one of their cover discs - which just boggles my mind. Other titles include 428, the Shibuya mystery game. Given time I could probably list 50 current generation games from Japan which would be worthy of localisation.
Vic Ireland in an interview said the last frontier of untapped Japanese games was visual novels - and there was some talk that Gaijinworks would be looking into this. I’m inclined to agree, visual novels have been seldom brought to the west, and when they are tend to be overlooked. JBox has a few which are work safe (sister site J-list is NOT work safe though) apparently in English for PC, but I never read reports on these in mainstream publications. I'd like to see EDGE/GamesTM/EGM/GameFAN tackle the subject of visual novels. Call it 8 pages looking at the past, present and future of the genre, in Japan and the west, in Japanese and English. The best, the worst, the most curious, the fan-translated.
Having recently played through Disgaea Infinite, the visual novel set in Nippon Ichi’s Prinny filled universe and involving SUPER MAGICAL PUDDING, I have an even stronger liking for the visual novel genre. Why western companies seem SO reluctant to tackle it is baffling. With no dexterity required, they’re the perfect thing to entice non-gamers to the hobby. Not all visual novels are smutty. Disgaea Infinite is aimed at young adults but is family friendly, and is very funny throughout.Though I guess after NIS revealed that Sony has a tendency to reject anything which appears like a visual novel (how the hell did they approve Disgaea Infinite then? Regardless Sony are swine when it comes to approving stuff), even if Ghostlight did take an interest in localising visual novels, they’d never succeed anyway. Which takes us back to Boku no Natsuyasumi 3. I hope that my intended 31 daily diary entries will show someone that it’s worth considering. If a company marketed it as being akin to Animal Crossing, I think it could succeed. And even if no one pays attention, you can live vicariously through my photos.
After BnN3 I’m probably going to attempt a visual novel playthrough, since there are a few in English which look interesting. Unfortunately they’re not easy to get hold of...
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