Friday, March 26, 2010
Thursday, March 25, 2010
K-Mag Adventures: Episode 3
Disclaimer: This post is based on true events and only just a little bit pretentiously bloated with fabrications.
Now things start to get interesting, as we go on the hunt for the three of the oldest Korean dedicated gaming mags.
I found two of them, Game Champ and Game Channel, in the catalogue of the National Library of Korea, but when I tried to request it for a sighting, the troubles began: The library's online request system didn't work on them. So I went to the help desk to get some help, and after a bunch of telephone calls and a night's sleep, the devotional secretary found out the shocking truth for me: No one was supposed to ever find this mags!
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It was only searchable through the homepage because of a database error, and now that this had been detected, the library would correct the mistake and lock the magazines away for the centuries to come. It appears the national library was the only place on earth were they were stored systematically.
I could, however, negotiate a deal with the library and got one and a half workdays with the volumes from 1992 to 1994, before they would forever disappear in the deep dungeons below the building. So I packed my digital camera, locked my brain in browse mode, and secured more than 1000 photographs of articles, screenshots and interviews.
But let's first have a look at another publication: Game World. This is either the first or the second (read at the bottom why I don't know for sure) games-only magazine from Korea, it started with issue #8/1990. This one is not in the national library (or completely unaccessible for mortal men, like the other two zines are now), so if I want to have a look, I have to search buy the individual issues myself. For that reason I have only four so far, the usual price for issues from the first two years is about 20 bucks each.
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Initially it featured almost 200 high-gloss colored pages, but while the magazine grew thicker with the time, the paper quality underwent a change for the worse and the last part of the mag turned black&white.
In the beginning it also had this episodic comic strip:
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Most of the mag was made up by game guides and walkthroughs.
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The most interesting part turned out to be the advertisements once again, but there are also a few good articles, like the above round table about the future of the video games market, or this preview on the first two Korean PC Shoot 'em ups:
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Next is Game Champ, published from late 1992 to 1998. This is really one for the kiddies, with a section for drawings of readers, anime covering and whatnot. It's kinda funny they of all publications would be the first to approach something akin to game criticism, every issue would have two editors (who were only refered to by aliases in the beginning) uttering in short their opinion on a number of recent games. There were scores in the categories "Graphics", "Sound", "Controls" and I guess the last one would translate to "Fun Factor".
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Game Champ started out as a pure console mag, but soon it would regularly contain a mag-inside-the-mag for PC and Arcade stuff.
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In every issue some personality out of the producing industry, as well as one shop owner or clerk would be introduced with an interview. Sometimes there were also introductions of development teams in addition, which makes this the most valuable ressource for the upcoming first part of my planned article on the history of video games in Korea.
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Game World featured original art on the Cover, Game Champ instead had all those hilarious drawings inside:
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Then there's Game Channel, a rather shortlived mag that was published for a little longer than one year between 1993 and 1994. This mag was completely about PC games. It partly consisted of translated articles from the American Computer Gaming world. In consequence, other than reviews of Korean games and a series of articles on the development of the Korean PC game market from 1987 to 1993, there aren't many features of interest for my research.
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I think it was either produced or sponsored by the PC game publisher DS Game Channel, which led to a slight bias especially in the ads department.
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Oh, and there was also this. A magazine called Computer Land, obviously published at least since early 1990 until at least 1994. Like Game World, this is nowhere to be found in lybraries. I couldn't get hold of any issues yet, so I don't know how much of it was dedicated to games.
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Now things start to get interesting, as we go on the hunt for the three of the oldest Korean dedicated gaming mags.
I found two of them, Game Champ and Game Channel, in the catalogue of the National Library of Korea, but when I tried to request it for a sighting, the troubles began: The library's online request system didn't work on them. So I went to the help desk to get some help, and after a bunch of telephone calls and a night's sleep, the devotional secretary found out the shocking truth for me: No one was supposed to ever find this mags!

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It was only searchable through the homepage because of a database error, and now that this had been detected, the library would correct the mistake and lock the magazines away for the centuries to come. It appears the national library was the only place on earth were they were stored systematically.
I could, however, negotiate a deal with the library and got one and a half workdays with the volumes from 1992 to 1994, before they would forever disappear in the deep dungeons below the building. So I packed my digital camera, locked my brain in browse mode, and secured more than 1000 photographs of articles, screenshots and interviews.
But let's first have a look at another publication: Game World. This is either the first or the second (read at the bottom why I don't know for sure) games-only magazine from Korea, it started with issue #8/1990. This one is not in the national library (or completely unaccessible for mortal men, like the other two zines are now), so if I want to have a look, I have to search buy the individual issues myself. For that reason I have only four so far, the usual price for issues from the first two years is about 20 bucks each.

Initially it featured almost 200 high-gloss colored pages, but while the magazine grew thicker with the time, the paper quality underwent a change for the worse and the last part of the mag turned black&white.
In the beginning it also had this episodic comic strip:

Most of the mag was made up by game guides and walkthroughs.

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The most interesting part turned out to be the advertisements once again, but there are also a few good articles, like the above round table about the future of the video games market, or this preview on the first two Korean PC Shoot 'em ups:

Next is Game Champ, published from late 1992 to 1998. This is really one for the kiddies, with a section for drawings of readers, anime covering and whatnot. It's kinda funny they of all publications would be the first to approach something akin to game criticism, every issue would have two editors (who were only refered to by aliases in the beginning) uttering in short their opinion on a number of recent games. There were scores in the categories "Graphics", "Sound", "Controls" and I guess the last one would translate to "Fun Factor".

Game Champ started out as a pure console mag, but soon it would regularly contain a mag-inside-the-mag for PC and Arcade stuff.

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In every issue some personality out of the producing industry, as well as one shop owner or clerk would be introduced with an interview. Sometimes there were also introductions of development teams in addition, which makes this the most valuable ressource for the upcoming first part of my planned article on the history of video games in Korea.

Game World featured original art on the Cover, Game Champ instead had all those hilarious drawings inside:
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Then there's Game Channel, a rather shortlived mag that was published for a little longer than one year between 1993 and 1994. This mag was completely about PC games. It partly consisted of translated articles from the American Computer Gaming world. In consequence, other than reviews of Korean games and a series of articles on the development of the Korean PC game market from 1987 to 1993, there aren't many features of interest for my research.
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I think it was either produced or sponsored by the PC game publisher DS Game Channel, which led to a slight bias especially in the ads department.
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Oh, and there was also this. A magazine called Computer Land, obviously published at least since early 1990 until at least 1994. Like Game World, this is nowhere to be found in lybraries. I couldn't get hold of any issues yet, so I don't know how much of it was dedicated to games.
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Tuesday, March 23, 2010
PAX East - This Weekend in Boston
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I've always wanted to go to a Penny Arcade Expo, but I could never quite justify the venture to Seattle to check it out. (Nothing against the city - I just don't trust it.) On the other hand, Boston is four hours away from NJ and is a gorgeous city to boot. At any rate, I'm going to be a co-panelist on the Retronauts panel, which is on Saturday at 9 PM in the Wyvern theater. We will be discussing old video games, as can be expected, so please drop by and enjoy!
The schedule in general looks pretty damn interesting. I've been too used to going to Otakon every year, finding pretty much nothing to do, except the two or three things I'm actually interested in are all occurring at the same time. Not here though - all of these panels sound pretty rad, and I'm eager to check out this Jamspace thing.
Monday, March 22, 2010
Videogames of Egypt
Having returned from my two week sojourn in Egypt, I recount my visit to the local equivalent of the Akihabara, with my driver and guide Mohamed (pictured)
Of the international videogame scenes which are unique, each can be divided into one of two categories – and by unique I mean distinct from the industry leaders of Japan, America and England/Europe (and I realise there are unique elements in every European country). The first category is regions which domestically produce their own content: France with its seldom-exported games based on local bandes dessinĂ©es; China and its frankly astounding PC scene, comprising numerous amazing RPGs found nowhere else, and which have been slow to be fan-translated; South Korea’s enormous scene featuring locally-exclusive hardware, games, magazines, and much more which, despite currently being investigated by HG101’s Derboo for the most epic article of all time, has been isolated from and ignored by the west.
My driver Mohamed, who was also my guide, was fortunate enough to find parking – for a fee several runners will squeeze cars into any available space, with vehicles often packed 3 deep. You leave your handbrakes off, so if someone parked at the rear wants to leave the runners will roll your car by hand to make space. When you return you might find that during the evening your car has moved several feet. Although appearing chaotic, it’s a very efficient system for maximising space in such a crowded city, and the runners also make sure your vehicle is kept safe.
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Due to the differences in spending power of the population (according to an Aljazeera news story, over 40% live below the poverty line in Egypt), there is still a demand for cheaper, older games. While we in G8 countries debate whether games are art and other faux-intellectual topics regarding our hobby, it’s fascinating to see the distillation of what’s popular, and then its cheap perpetuation through piracy. Right now, in Cairo, you can buy a Famicom cartridge containing all 4 of the Ninja Turtles games which appeared on the system (1, 2, 3 and Tournament Fighters), and this sits alongside classic Mega Drive games and shrinkwrapped PS2 titles. In America, England and France, you need to visit very specialised stores to see such diversity, and the prices would likely be much higher. Although I can’t claim to understand the workings behind the situation, I find the cyclical boom/bust nature, and limited choice, of videogame stores in G8 countries rather disheartening. You either have to visit eBay, thrift and junk stores, or a specialist to find unusual things.
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The 130-in-1 Famicom multicart is a huge disappointment, since it’s actually just 6 crappy games, repeated ad-nauseam. This is annoying, since I recall a time when multicarts had some effort put into them. I once owned a 42-in-1 cart, and it had just that, 42 entirely separate games, pretty much the entire back-catalogue of classic Arcade-to-Famicom ports, plus a selection of other smaller titles. It was awesome and to this day I regret my father giving it away to charity (I’d been given a SNES, and he took it upon himself to donate my old Famicom system). I had hoped for something similar with this 42-in-1 cart, but sadly not. The 4-in-1 cart includes Batman, Turtles 1, Turtles Tournament Fighters and a Spiderman hack of Ninja Gaiden 3. It’s alright, but I really wish I could have found a cart with Samurai Pizza Cats on it or something. Perhaps with more searching, but I was in a hurry.
And much like the above example of my father in China, I fear these miniature eras are being overlooked by all except its locals, and will in time be forgotten.
Labels:
bootlegs,
Cairo,
Egypt,
El Mosky,
famicom,
Genesis,
global gaming,
mega drive,
Pirates,
Snes
Spiritual successor to Dragon Force is rubbish
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The March 12 English language release of Spectral Force Genesis by Idea Factory for the DS, totally slipped me by. The fact that people from the original Sega Saturn Dragon Force work with Idea Factory makes me very excited for this – the videos also make it look similar. EDIT: I've played it, and the game is awful - short review in the comments section, caveat emptor!
.
When a title I’ve been interested in for so long gets released without my knowing it, I start to get worried. It means I’m not getting all the information I want or need. With the death of PLAY magazine, I no longer have a regular print publication to read. And despite using about four different forums, if no one on these forums is talking about something, then I won’t hear about it. I visit Kotaku, but they update a little too regularly, and there’s a weird scripting problem where 50% of the time Firefox crashes on me (can anyone explain that?). It would seem my sources for niche information have abandoned me, leaving me clueless as to the state of the gaming world beyond the mainstream.
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I was first interested in Spectral Force Genesis when reading the following on Insert Credit back in May 2008:
Spectral Force Genesis is the latest in the millions of Spectral Something games from Idea Factory - but this one looks pretty neat. If you poke around in the system section, you'll see that troops are commanded and sent against the enemy in a very Dragon Force style. But since the stylus is there, you should be able to have much more control over what your units do. Check the movie section for more evidence. It's different, but similar enough to be exciting. When you add to that the fact that several key folks from the Dragon Force team currently work with Idea Factory, it becomes all the more appealing.
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Here’s hoping my hopes for Spectral Force Genesis end up fulfilled.
Labels:
Dragon Force,
Idea Factory,
Saturn,
Sega,
Spectral Force Genesis
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