Showing posts with label Pirates. Show all posts
Showing posts with label Pirates. Show all posts
Sunday, July 18, 2010
Xenosaga III Seems to Have Been Reprinted
Check out Gamestop's page on Xenosaga III and use the store locator. You may notice an abundance of copies in your areas where there haven't been before, which were apparently just shipped there. According to posts on Cheapassgamer, they seem to use the newer PS2 cases that are missing the memory card holder, while the original print used the older one, indicating that it has been reprinted. This has happened before, usually without any press release, and many seem to be courtesy of GameQuestDirect. In the past they reissued some rarer PSOne titles, like Persona 2 Eternal Punishment (which is still pretty expensive nowadays) and Rhapsody (which isn't.) Between them and (maybe?) Atlus, we've seen reprints of some scattered PS2 titles, including all three Fatal Frames, Shin Megami Tensei Nocturne, both Digital Devil Sagas, and the Atelier Iris trilogy. Someone may also have reprinted Tales of Vesperia, which is listed for $20 on Gamestop Canada's site, although, strangely enough, not the US site, where the price still sits at $45 for a used copy. They are both Bandai Namco titles so it's definitely possible they may have had a hand in it.
These titles have both been pretty pricey for awhile now, usually fetching between $40-$50 in the used marketplace, even though Tales of Vesperia is only two years old. (Don't even ask about the LE for Vesperia.) Like many RPGs that aren't Final Fantasy, sales for these titles aren't exactly front-loaded, and by the time word of mouth gets around, it's often difficult to find them new on store shelves. Very few titles actually go above their retail price, and even the ones that do are often reprinted (like SMT Nocturne) but it's an interesting trend in sales and one that publishers should pay more attention to. The first Xenosaga in particular sold extremely well, enough to earn a Greatest Hits title. I'm not sure about the second one, but both can be picked up pretty much anywhere for less than $10. Meanwhile, Xenosaga III went mostly ignored, perhaps because many were disappointed in the first two. It's tragic, because the third is by far the best in the series and one of the PS2's better RPGs, but so much the plot is muddled without playing the first two (and is still a bit wonky even if you have) that it's easy to see why no one bought it, at least at first. With the drought of decent console JRPGs lately, it makes sense to revisit some of the PS2's unheralded gems.
Many Nintendo produced titles on the Wii and DS also keep their price and don't really go down in value - at least, other than the ones that don't meet expectations like Battalion Wars or Elite Beat Agents. Games like Super Princess Peach and Yoshi's Island DS haven't dropped at all, and Mario & Luigi: Partners in Time actually goes for more than retail. (The online price is $35 - the B&M price is $40.) But they also refuse to reprint titles or keep new ones in circulation, perhaps due to their conservative nature. (And, apparently, in the case of Tetris DS, which goes for $45 at Gamestop, a licensing issue.) In a roundabout way, it also kinda promotes piracy, but I'm sure they don't see it like that. A majority of DS games sold on eBay are also fakes, so the bootleggers are strangely meeting the demand that Nintendo does not acknowledge.
Monday, April 26, 2010
Distrust your customer - Then and now (updated)

With the DRM debate heating up again on the blog very recently, I thought I might take a short look back on the history of dicking over customers while leaving pirates laughing.
I don't know much about early software copy protections for home computers, nor whether there were any inconveniences for the customers - I was pre-teen by the time I first played on the C64 and I didn't even know such a thing as legit copies did exist for the machine. So I can at least say one thing - it didn't work, just like most of the following examples didn't work. So I'm gonna jump right to physical means of copy protection. Making the manual a requirement in order to properly play a game dates back to the seventies. It wasn't always about stopping piracy, though. It won't be hard to believe that the early RPG Apshai put most of its "ingame" descriptions in the manual in 1979 just because of memory constraints. I'd be more suspicious about Pool of Radiance doing the same 9 years later, though.

Too long for a floppy disk?
Of course there were more blatant (and less effective) ways, too. Who doesn't remember all the "Type in word 7 in line 5 on page 25 from the manual" copy protections? Honest customers were leafing through the manuals, pirates had their handy list of all the possible keywords, or maybe even a version with the inquiry hacked out of the code completely.
More likeable were companies like Infocom and Sierra, who hid invaluable hints in interesting and funny flavor material, like faux advertisement flyers, lost journals and whatnot.

Don't forget to check the flight schedule before you start globetrotting(Leisure Suit Larry 5)
Then came the greatest atrocity of physical copy protection: The code wheel. Pools of Radiance was an offender here as well, but it became somewhat popular with publishers, and survived into the early nineties.

The code wheel most people remember would be The Secret of Monkey Island's "Dial-a-pirate". People who bought the game had to dread wrong dials, broken and lost codewheels, pirates skipped right into the game. In fact, even Lucas Arts distributed a hacked version in later compilations, as the costs to produce the wheel weren't warranted by the possible earnings, anymore.

Which year was this pirate hanged in Tortuga?
But like all times come to an end, so did the time of gamers being worth physical appendices, at least in the eyes of publishing companies, so copy production had to return to software solutions, as well. And here's where the real trouble began. Were many of the previous methods quite inconvenient, modern CD copy protection brought a whole new "feature": Games that couldn't be brought to run at all on certain machines thanks to the protection routines. I can explicitly remember 4 PC titles (but I had even more) I bought legitimately, but couldn't play or needed to find a crack in order to run them. Cue for my mantra: Pirated copies of course were usually cracked from the get-go for the illegal "customer".

Yeah, fuck you too, game.
UPDATE: I forgot to talk about a variation of this in the first place: Games that fake to be playable even when the copy protection triggers, but work in a number of "bugs" to take all the fun out of the game. I first learned about this when The Settlers 3 came out, which turned all the iron produced in an iron cast into pigs, among many other things. This may have caused some confusion with people who played pirated copies during the first few days after the game's release, but imagine the confusion of legit customers getting shit like that, as this time the copy protection would backfire without them knowing.

The most grotesque excrescence of this type would be that one Japanese hentai game that reportedly scans PCs for private data and uploads them on the internet when it decides the copy played to be illegal. Given the record how well this type of protection works, it can be considered guaranteed that normal customers will end up there, and it can only be hoped that they even notice it at all, in order to sue that company to kingdom come ...
And now we have DRM, which brings even more inconveniences to the customers by forcing them to consume completely unrelated products (internet connections with single player games), whereas the pirates... well, they keep on pirating, as always.
Oh, by the way, the first picture is from the CES fair in summer 1990. I gotta say there's more elegant ways to protect your display handhelds from theft...
Monday, March 22, 2010
Videogames of Egypt
Having returned from my two week sojourn in Egypt, I recount my visit to the local equivalent of the Akihabara, with my driver and guide Mohamed (pictured)
Of the international videogame scenes which are unique, each can be divided into one of two categories – and by unique I mean distinct from the industry leaders of Japan, America and England/Europe (and I realise there are unique elements in every European country). The first category is regions which domestically produce their own content: France with its seldom-exported games based on local bandes dessinĂ©es; China and its frankly astounding PC scene, comprising numerous amazing RPGs found nowhere else, and which have been slow to be fan-translated; South Korea’s enormous scene featuring locally-exclusive hardware, games, magazines, and much more which, despite currently being investigated by HG101’s Derboo for the most epic article of all time, has been isolated from and ignored by the west.
My driver Mohamed, who was also my guide, was fortunate enough to find parking – for a fee several runners will squeeze cars into any available space, with vehicles often packed 3 deep. You leave your handbrakes off, so if someone parked at the rear wants to leave the runners will roll your car by hand to make space. When you return you might find that during the evening your car has moved several feet. Although appearing chaotic, it’s a very efficient system for maximising space in such a crowded city, and the runners also make sure your vehicle is kept safe.
I don’t know if anyone else feels the same, but with the way America and England forever seem to be in conflict with various countries of the world, I’m embarrassed to speak English in a foreign country. As such I always described myself as coming from France, since although the French have their own rocky history with Algeria and Vietnam, my thinking is it would instil less animosity than if they thought I was British. They say videogames and politics never intermingle, but walking those gaming stalls I felt the urgent and embarrassed need to pass myself off as another nationality.Due to the differences in spending power of the population (according to an Aljazeera news story, over 40% live below the poverty line in Egypt), there is still a demand for cheaper, older games. While we in G8 countries debate whether games are art and other faux-intellectual topics regarding our hobby, it’s fascinating to see the distillation of what’s popular, and then its cheap perpetuation through piracy. Right now, in Cairo, you can buy a Famicom cartridge containing all 4 of the Ninja Turtles games which appeared on the system (1, 2, 3 and Tournament Fighters), and this sits alongside classic Mega Drive games and shrinkwrapped PS2 titles. In America, England and France, you need to visit very specialised stores to see such diversity, and the prices would likely be much higher. Although I can’t claim to understand the workings behind the situation, I find the cyclical boom/bust nature, and limited choice, of videogame stores in G8 countries rather disheartening. You either have to visit eBay, thrift and junk stores, or a specialist to find unusual things.
You could try printing this photo off, and using it to explain to a guide where you want to go, should you find yourself in CairoThe 130-in-1 Famicom multicart is a huge disappointment, since it’s actually just 6 crappy games, repeated ad-nauseam. This is annoying, since I recall a time when multicarts had some effort put into them. I once owned a 42-in-1 cart, and it had just that, 42 entirely separate games, pretty much the entire back-catalogue of classic Arcade-to-Famicom ports, plus a selection of other smaller titles. It was awesome and to this day I regret my father giving it away to charity (I’d been given a SNES, and he took it upon himself to donate my old Famicom system). I had hoped for something similar with this 42-in-1 cart, but sadly not. The 4-in-1 cart includes Batman, Turtles 1, Turtles Tournament Fighters and a Spiderman hack of Ninja Gaiden 3. It’s alright, but I really wish I could have found a cart with Samurai Pizza Cats on it or something. Perhaps with more searching, but I was in a hurry.
And much like the above example of my father in China, I fear these miniature eras are being overlooked by all except its locals, and will in time be forgotten.
Labels:
bootlegs,
Cairo,
Egypt,
El Mosky,
famicom,
Genesis,
global gaming,
mega drive,
Pirates,
Snes
Friday, January 1, 2010
Boldest pirates ever (Episode 2)
Pirating will always be software's steady companion. There are simply no other goods to be stolen as easily, and as open to "justifications" (you know, "it's not like the stuff we pirate is missing somewhere afterwards", and the like).
While most pirating is carried out at least somewhat discrete, there's also always bootleggers so brazen-faced, that it really leaves one baffled. HG101's chief editor has already documented his own encounter with bootleggers illegally selling copyrighted games to fight cancer some time ago.
Well, I'm currently located in continental East Asia, where copyright and piracy have a quite different meaning than we know it from our western cultures. So in a country where I can buy the latest Disney and Pixar movies for 3 bucks at every other subway station, it didn't really surprise me to stumble upon a "PC version" of Konami's Sexy Parodius while browsing the game dealers' stalls in a big market/mall for electronic appliances. Single game MAME releases are a daily sight and make up a good portion of what can be bought here (I'm not talking about simple CDRs, either. These are professional releases in a cardboard-sleeved jewel case, just like any other legit budget release).
However, a look at a screenshots on the back cover almost made me laugh out loud in the middle of the store. Of all things, they captured a MAME status screen. And not even the one with the driver info, but the very screen that tells you that the game isn't running properly.
Seriously, how bad can you screw up a thing like this? I can only hope the responsible package designer didn't understand a word of english, but even then, why chose a completely black screen with a few lines of text to advertise your illegal product. Or maybe I just discovered the most honest pirates in the world. Might as well print a label that says "This product, on top of violating international copyright law, doesn't work correctly, either." Or even better, add them as point features for the blurb on the back.
While most pirating is carried out at least somewhat discrete, there's also always bootleggers so brazen-faced, that it really leaves one baffled. HG101's chief editor has already documented his own encounter with bootleggers illegally selling copyrighted games to fight cancer some time ago.
Well, I'm currently located in continental East Asia, where copyright and piracy have a quite different meaning than we know it from our western cultures. So in a country where I can buy the latest Disney and Pixar movies for 3 bucks at every other subway station, it didn't really surprise me to stumble upon a "PC version" of Konami's Sexy Parodius while browsing the game dealers' stalls in a big market/mall for electronic appliances. Single game MAME releases are a daily sight and make up a good portion of what can be bought here (I'm not talking about simple CDRs, either. These are professional releases in a cardboard-sleeved jewel case, just like any other legit budget release).
However, a look at a screenshots on the back cover almost made me laugh out loud in the middle of the store. Of all things, they captured a MAME status screen. And not even the one with the driver info, but the very screen that tells you that the game isn't running properly.
Seriously, how bad can you screw up a thing like this? I can only hope the responsible package designer didn't understand a word of english, but even then, why chose a completely black screen with a few lines of text to advertise your illegal product. Or maybe I just discovered the most honest pirates in the world. Might as well print a label that says "This product, on top of violating international copyright law, doesn't work correctly, either." Or even better, add them as point features for the blurb on the back.
Tuesday, December 15, 2009
YAAAAAAARRR
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