Showing posts with label Indiana Jones and the Lost Mag. Show all posts
Showing posts with label Indiana Jones and the Lost Mag. Show all posts

Monday, August 8, 2011

Who framed created PITMAN?




Read another thrilling crime story in Hardcore Gaming 101's Video Game History Casebook #3, in which private investigator derboo finally succeeds in solving his first case.


You might have read our article on the unique Game Boy puzzle game Catrap from last year. It contains a lot of research on the game's origins—in Japan the game is known as PITMAN, and constitutes a remake/sequel to a very old game that designer Yutaka Isokawa submitted to a magazine called Oh!MZ back in 1985. With its source code printed, the game spawned a number of adaptions in the following months and apparently became popular enough in Japan to warrant the revival five years later, as well as an inofficial GBA remake in 2004 and a number of mobile games.

So far little story is going along nicely, until a reader named hitchhikr contributed a post on our forums that threatens to shatter its very foundation: In 2004, he made an MS-DOS port of PITMAN, not based on Isokawa's code, but rather a version that one Sylvain Bizoirre, founder of old-computers.com, had programmed to demo his own interpreter MBasic in 2001.

The catch: A little comment at the top of the 2001 source code saying "a MBasic adaptation from a game I wrote for the Sharp MZ 80K computer in march 1984." Isokawa's PITMAN was printed in August 1985, but his HuBasic source code for the Sharp MZ-700 and MZ-1500 models is labeled 1985.3, still a whole year after the date given by Bizoirre. Neither mentions an original version or even an inspiration, that would make one of the two guilty of plagiarism. But is PITMAN a French game or a Japanese game?

Although mostly identical in their gameplay mechanics, the HuBasic and MBasic source codes are structure very differently—almost as if either version was programmed without seeing the source code of the other, despite both being freely viewable, as Basic programs used to be compiled at runtime with pretty much all 8-bit home computers. The binary level data, however, is exactly the same—save for the fact that Bizzoire's game ends after 22 levels, while Isokawa made it a whooping 50, which would favor the notion that his game could be an upgrade of Bizzoire's. Both feature a level editor (which the 2004 DOS version by hitchhikr omits).

Now what could each programmer's motives look like? Bizoirre wouldn't have much of a reason to consciously fake authorship—in 2001 he just included PITMAN as a simple program to demo his interpreter, nothing important. That also means, however, that he not necessarily would have cared much about its exact origins—he made have found the code among his old files, confused the date, forgotten that he had based it on another's code. Just a bit far fetched, but not impossible.

The stakes were a bit higher on Isokawa's end, at least after his code was printed in the magazine: PITMAN, so it appears, became the most meaningful work in his portfolio until today. Revealing that the game that essentially kickstarted his professional career was in fact a mere convertion at this point probably would have had serious consequences.

Pitmania Unlimited (Mobile)


"Geez, derboo!" You might wanna say after all this fishing in the dark. "Just shut up and ask the guys, willya?!" Well, it's not like I didn't try. Unfortunately, Sylvain Bizoirre apparently has not so long ago made major changes to his life, cutting his ties to the retro computer community entirely. Yutaka Isokawa keeps an online presence, though he stopped posting in fall 2010 and I couldn't get any reply to my emails. It's as if both have fallen off the face of the earth just in time to escape my questioning.


We're nonetheless getting to our happy ending, though, as one keyphrase finally came to my mind: Circulation of Knowledge!

The question remains, after all, as to how Isokawa would have learned about Bizoirre's game in the first place, or vice versa. The French programmer at one point contributed a bunch of photos and coverscans of the Oh!MZ magazine to a Sharp MZ fan page, which shows that he at one point probably had access to the 1985 version. (The collection in the last photo looks large enough to be complete.) If he had seen his game claimed by someone else, wouldn't that have him caused to react in any way? Given, in the 80's (though it is not known when Bizoirre would have acquired the magazines, there has to have been some kind of information flow) it would have been much more difficult to communicate. If Isokawa on the other hand indeed took Bizzoire's game and built upon it, how would he have known about a French homebrew game to begin with?

As it turns out Sylvain Bizoirre used to be president of the French Sharp User Club, the Sharpentiers, from 1982-1986, and editor to the club's own magazine focused on the Japanese manufacturer's range of computers. La Revue des Sharpentiers is fortunately preserved online (at least from issue #5, but #13 contains a complete index of past contents), and combing through the issues finally brought up some result in issue #15—November 1985.

"PITMAN est un jeu inspiré d'une revue japonaise et adapté au S.BASIC. Il fonctionne donc sur MZ 700 et MZ 800 en mode 700 avec BASIC 700."


or translated into English:

"PITMAN is a game inspired from a Japanese magazine and adapted to S.BASIC. It works with MZ 700 and MZ 800 in 700 mode with BASIC 700."


This conversion retains the structure of Isokawa's original code, and also retains his credits. Although it remains a mystery why Bizoirre decided to leave that out in his 2001 reprogrammed version, and how did he get the March 1984 date, we can now safely assert that Yutaka Isokawa is indeed the original creator of PITMAN.

Catrap (Game Boy)


Source Codes:
Isokawa's Original HuBasic Source Code scanned from Oh!MZ August 1985
French S.Basic Source Code from Sharpentiers #15 (November 1985)
Bizoirre's MBasic Source Code from January 2001

I'm trying to get the original version running in an emulator, but it's proving more difficult than I thought, because I can't access many of the necessary special characters in HuBasic, as it replaces their mappings with its own functions. Might try my luck with the French S.Basic version later...



Thursday, March 25, 2010

K-Mag Adventures: Episode 3

Disclaimer: This post is based on true events and only just a little bit pretentiously bloated with fabrications.

Now things start to get interesting, as we go on the hunt for the three of the oldest Korean dedicated gaming mags.

I found two of them, Game Champ and Game Channel, in the catalogue of the National Library of Korea, but when I tried to request it for a sighting, the troubles began: The library's online request system didn't work on them. So I went to the help desk to get some help, and after a bunch of telephone calls and a night's sleep, the devotional secretary found out the shocking truth for me: No one was supposed to ever find this mags!



It was only searchable through the homepage because of a database error, and now that this had been detected, the library would correct the mistake and lock the magazines away for the centuries to come. It appears the national library was the only place on earth were they were stored systematically.

I could, however, negotiate a deal with the library and got one and a half workdays with the volumes from 1992 to 1994, before they would forever disappear in the deep dungeons below the building. So I packed my digital camera, locked my brain in browse mode, and secured more than 1000 photographs of articles, screenshots and interviews.




But let's first have a look at another publication: Game World. This is either the first or the second (read at the bottom why I don't know for sure) games-only magazine from Korea, it started with issue #8/1990. This one is not in the national library (or completely unaccessible for mortal men, like the other two zines are now), so if I want to have a look, I have to search buy the individual issues myself. For that reason I have only four so far, the usual price for issues from the first two years is about 20 bucks each.



Initially it featured almost 200 high-gloss colored pages, but while the magazine grew thicker with the time, the paper quality underwent a change for the worse and the last part of the mag turned black&white.

In the beginning it also had this episodic comic strip:



Most of the mag was made up by game guides and walkthroughs.





The most interesting part turned out to be the advertisements once again, but there are also a few good articles, like the above round table about the future of the video games market, or this preview on the first two Korean PC Shoot 'em ups:




Next is Game Champ, published from late 1992 to 1998. This is really one for the kiddies, with a section for drawings of readers, anime covering and whatnot. It's kinda funny they of all publications would be the first to approach something akin to game criticism, every issue would have two editors (who were only refered to by aliases in the beginning) uttering in short their opinion on a number of recent games. There were scores in the categories "Graphics", "Sound", "Controls" and I guess the last one would translate to "Fun Factor".



Game Champ started out as a pure console mag, but soon it would regularly contain a mag-inside-the-mag for PC and Arcade stuff.



In every issue some personality out of the producing industry, as well as one shop owner or clerk would be introduced with an interview. Sometimes there were also introductions of development teams in addition, which makes this the most valuable ressource for the upcoming first part of my planned article on the history of video games in Korea.



Game World featured original art on the Cover, Game Champ instead had all those hilarious drawings inside:






Then there's Game Channel, a rather shortlived mag that was published for a little longer than one year between 1993 and 1994. This mag was completely about PC games. It partly consisted of translated articles from the American Computer Gaming world. In consequence, other than reviews of Korean games and a series of articles on the development of the Korean PC game market from 1987 to 1993, there aren't many features of interest for my research.



I think it was either produced or sponsored by the PC game publisher DS Game Channel, which led to a slight bias especially in the ads department.




Oh, and there was also this. A magazine called Computer Land, obviously published at least since early 1990 until at least 1994. Like Game World, this is nowhere to be found in lybraries. I couldn't get hold of any issues yet, so I don't know how much of it was dedicated to games.