As part of HG101's ever expanding efforts to document classic games, GC9X hosts Snarboo and KaL present the GC9X Post Mortem!
What is the Post Mortem exactly? Think of it as a video companion to the podcasts! For each Post Mortem, we play through a specific game, summarize its strengths and weaknesses, then score it twice: once from a modern perspective, and then again from a more contemporary viewpoint.
Our ultimate goal then is to review each game as fairly as possible, trying to take into account when a game was released in addition to any other factors, such as overall quality. Videos are generally released every few weeks, so be sure to check in frequently for new updates!
The latest Post Mortem covers Sega's unusual slime themed action game The Ooze:
Somehow I came across the works of GeckoYamori on Youtube today, and found a number of excellent SNES songs redone using the YM2612 + SN76489 sound ships found in the Genesis. I know that Nintendo has retrospectively won the 16-bit wars or whatever and the Genesis looked and sounded awful. But, yeah, OK, the SNES sound chip could sound amazing in very particular circumstances, but there's something very hard edged about wailing FM synth guitars and crunchy PCM drums. Personally I think this arrangements are better than their SNES originals, but that's because GeckoYamori did a damn fine job with them.
Here's a bunch of different songs from Super Metroid. Sounds really damn moody.
Here's the first stage of Axelay. Again, totally excellent. Someone in the Youtube comments suggested that the only thing that could make it better would be the orchestral hits found in the soundtrack to practically every Konami arcade game of the early 90s. (And TMNT: Hyperstone Heist for the Genesis, of course.)
Were you disappointed that Sonic 4's music sounded like a Genesis game, except really, really hollow for some reason? This version corrects that. Way better than the official version.
The above (and next two) are from Mega Man X3. I never really liked this soundtrack all that much, but I think it had more to do with the sample programming than the actual composition. It worked great for the style in the first Mega Man X, but both the second and third SNES games sounded really weird. Some of these were improved by the arrangements for the CD versions of X3, but I wasn't a particular big fan of that style. (Here's the SNES and CD versions to compare.) These Genesis mixes really make the songs shine, though. Outstanding work.
Nothing impresses sexy women more than being able to explain in precise detail how you can physically modify a PAL Megadrive motherboard, via only six wires and a couple of double throw pole switches (and trust me, girls LOVE double throw poles!) to clock that 16-bit beast in at the optimal 60 hertz (which is 17.5% faster than the default 50 hertz) when run through an RGB SCART cable on a compatible television, while also being able to flick between the English and Japanese language options. Because sometimes you just want indulge in the old BARE KNUCKLE technique, am I right? . . .
Oh, wait, I was lying. The nerdy pursuit of altering electronic circuit boards is probably the least attractive thing a guy can do – but who cares when you have such pixel perfect beauty on your CRT TVs. In truth, retro console modding is a dying art, especially since retro consoles look hideous on modern TVs, and this MD represent my last venture. I’ve been away from both the blog and the Games of the World section on the main website for what seems like weeks if not months, mainly because I’m trying to sell off as much of my collection as possible and get things in order for... a cataclysmic life changing decision next year. Well, I’m moving house at least, and I want my entire life to fit into 3 boxes maximum. HG101 overlord DA recently moved, and anyone with a big collection will confirm, it’s not easy.
The MD came with a Sega CD unit, and to increase sales value I decided to mod it. Although the Sega CD unit can only play PAL games, you can rip NTSC games, patch them, reburn them onto CDR, boot them on a PAL system in 50Hz, then flick a switch to force them to run in 60Hz as they were originally meant to. I did this with my MD2 and SCD2 for a long time. Plus, with an RGB SCART cable, there is absolutely no better way of getting a super crisp image.
Unfortunately the MD unit was in fairly bad condition to begin with. It had a massive crack on the outer shell, and when I opened it I found the RF shielding had been several warped – I’d bought it second hand over a decade ago, along with the SCD unit and games, for about $20, and my belief is that the previous owner fell on it, cracking the case and squishing the shielding.
Unfortunately opening I found that the tabs holding the power switch in place were broken, which is why the switch had a tendency to stick. It promptly fell out, forcing me to create a makeshift replacement out of a wooden clothes peg (I tried gluing the switch back in place, but the superglue leaked out and nearly fused with the electric box itself). Worsening the state of the system was that after I’d cut a hole for a flick switch, I used glue to hold it in place, except it leaked inside fusing it shut. So a useless switch. I had intended to use only one pole switch, but now needed two, and since the unit was so fugly already, I put them in plain view to give the whole thing a kind of Steel Battalion vibe, with switches, nobs and dials all over the place.
The soldering went smoothly enough, but I lacked a SCART cable. So I went to a local French store and traded a copy of Tail Concerto on PS1 for a French SCART cable. Its Sega reference was Model 3085 and it came with a massive black box in the middle, which I found odd. And it didn’t work. I had sound but no picture. So I took it back and got another one. Same problem again. Look at it, I wondered if the Black Box was somehow the problem. So I popped it open, and the 8-pin DIN plug, and checked the cables. I then decided to severe the cables in the box and re-attach them to each manually. This was fun, since the Red, Green and Blue signal carriers on the 8-pin DIN side were coloured Green, Orange and Red, whereas those on the SCART were coloured correctly, so I had to repeatedly tell myself: caps to the legs, legs to the dynamite. Good thing I watch TV, huh?
This worked, miraculously, except the screen was over-exposed, which I then realised was because in most normal MD1 SCART cables, there are resistors to reduce the energy from R, G and B signal wires, which were now missing. Which I feared would blow my TV up. Diagrams for an MD1 SCART cable can be found HERE.
The Digital press website has of course moved since I found that topic, and using google to search it directly yields nothing, so I hope the above Google cache works, since it documents someone else’s solution to my problem.
This is what Dzerp discovered regarding said 3085 Sega cable.
“So here is what needs to be done if anyone else has the same problem with a Model 3085 Sega RGB cable. Cut the (+) connector one the left side of the board and connect it to the SINC on the other side (also cut). And presto. Have a really nice RGB picture.”
AAAARRRGGGHHH BAAAAALLLLLSSSS!!!!!
I had spent an entire evening rewiring the thing because I was too lazy to walk to my computer and search the net. And what I ended up with was a broken, semi-functioning cable, when a simple, single wire snip and resolder would have fixed the problem.
Well, I didn’t feel like buying another cable. And the machine was so goddamned ugly I didn’t think I could sell it anyway anymore. So I gave it to the guy at my local French store. For free. I also traded in the SCD unit for 30 Euro store credit, which I intend to put towards Vanquish.
And with that, my entire 16-bit and earlier collection is no more! All I have is my Saturn, N64, 3DO, CD-I, and modded Xboxs. Plus my PS3.
For anyone interested in doing this mod themselves, I recommend the Mmmonkey website.
Having returned from my two week sojourn in Egypt, I recount my visit to the local equivalent of the Akihabara, with my driver and guide Mohamed (pictured)
The second category would be countries which, due to economic or political reasons, piggyback off another country’s scene, most commonly China, Taiwan and Hong Kong’s pirate scenes, to create their own distinct melange. Egypt, like most of Africa, falls into the second category, with most of its pre-PS1 hardware and software being Chinese bootlegs, and anything more recent appearing to be semi-official imports. There were an inordinate amount of boxed PS2s available, which I can only assume are part of the official quota exported to Arabic countries.
Several years ago, when I wrote the monthly Global Gaming column in Retro Gamer, I often thought I’d like to compile a book detailing the videogame scenes in all world’s countries, since as a follower of videogames, it interested me to see the arcades that children in Africa or South America frequented, or the game centres from North Korea. I interviewed a lot more people than the countries I eventually covered, and one of the biggest problems, besides whining readers complaining that I didn’t accurately cover enough in 2 pages, was that a lot of these scenes were based around Famicom piracy. Since English was the second language of many of those I spoke with, it wasn’t easy to turn their matter-of-fact descriptions into floral prose which conveyed the exotic beauty of the indigenous cultures which were a backdrop to the games. It’s this blending with local culture which makes it so interesting, and without it I was often left with emails which read too similarly.
Two of the best descriptions I had included one from Sergei Servianov, who described how his love of Soviet antiquity and videogames came together when visiting his grandmother and walking through the Russian woods to a local arcade; the other was from Amir Asghari, originally from Iran, who described in equal parts Tehran’s MSX scene and the conflict with neighbouring Iraq, which left stores reduced to rubble and forced his dad to burn the manual to his copy of Metal Gear, out of fear that the militaristic images within could land them in trouble.
Mostly though, by being unable to see things for myself, Global Gaming was painfully frustrating to research. So when I visited Egypt in March 2010, I was eager to see its gaming scene personally.
The highlight of my trip was not the pyramids or Sphinx which, thanks to the excess of loud tourists, had a gaudy and unappealing atmosphere. Rather it was the 3 hour night-time tour by car of downtown Cairo and a visit to the Ataba and El Mosky markets and their electronics stalls. There’s also Khan El Khalily market, but that doesn’t have any videogames – it also caters heavily to tourists, and every nationality is anticipated. The most amusing incident was seeing Arabic hawkers shouting out “Nihao!” and, in broken Chinese, try to entice anyone of East Asian origin to their stall.
Even without the videogame element it was incredible to see how people lived and worked in this heavily populated, heavily polluted city. Thousands of cars thronging through night-time streets which lacked any form of road markings, adhering to invisible lines with a mutual understanding of which side has which direction. Cars and trucks miss each other by a hair’s breadth or less while a swarm of vespas zoom past at speed.
Countless carhorns blare and fight against the noise of misfiring engines which pour black soot on to the street. If I didn’t know better I’d believe the blaring horns somehow offered divine protection to their drivers. In the sky above the Imams call out the evening’s prayers from the minarets of Cairo’s mosques, chanting Allah Ahkbar (God is Great), and other Islamic prayers. Inside the safe bubble of the car my driver’s radio plays middle-eastern pop-music and there’s a taste of dirty gasoline in my lungs from the open window. Lighting a cigarette we drive on and are smothered by the smell from Arabic spice merchants, while passing by us is a man on a bicycle, one hand on the handlebars, the other on a basket sitting atop his head, longer and wider than the bicycle and stacked high with freshly baked bread. No amount of words or pictures can fully describe the intensity of downtown Cairo at night.
(This bread bicycle photo was taken on a second trip to Cairo, during the day)
My driver Mohamed, who was also my guide, was fortunate enough to find parking – for a fee several runners will squeeze cars into any available space, with vehicles often packed 3 deep. You leave your handbrakes off, so if someone parked at the rear wants to leave the runners will roll your car by hand to make space. When you return you might find that during the evening your car has moved several feet. Although appearing chaotic, it’s a very efficient system for maximising space in such a crowded city, and the runners also make sure your vehicle is kept safe. We walked down an alley lined with trinket stores, then crossed a major intersection and reached, what I was told, were the Ataba and El Moscky market areas. Leather bags, mobile phones, sunglasses and pretty much anything you want, is probably available somewhere here.
Trying to describe things is almost impossible, since the scene is one of visually intense, ordered chaos, and I only spent maybe 30 minutes exploring. The outer front of videogame stalls was probably less than 50 meters to walk from one end around the street corner to its other end, whereupon you reach PC territory. These are open air though, and beyond them, deeper within the urban maze, are further stores positioned around concrete columns. As you go deeper it becomes less obvious whether you are under cover of a roof or not, and some passages within this labyrinthine mass are only big enough for people to pass through single-file.
Along with hundreds of PlayStation controllers, many of which appeared counterfeit, there were several models of Famicom clone. Although manufactured in China, there were some featuring Arabic writing, and some systems even came with Arabic keyboards. One store owner referred to them as being “Atari Family” games. The prices for Famicom clones ranged from 40-60 Egyptian Pounds (EP), which at $1 to EP5, is like $8-12 converted. Famicom cartridges were exclusively multicarts, from 4-in-1 carts up to several-hundred-in-one (more on these later), and they cost between EP5 and EP10 ($1-2). I also found what appeared to be official SNES units priced at EP190 ($38), plenty of Mega Drive 2 systems at EP75 ($15), and even more PS2 units at EP850 ($170), though I suspect the guy was hiking the price because a foreigner was asking. Everything in Egypt has two prices: one for foreigners, and one for the locals. The PS3 (models 40GB and 80GB) ranged in price from EP1600 ($320) up to EP2500 ($500) depending on store and model.
It’s interesting to note that the successful systems are those that were easy to pirate for. Succeeding the Famicom are bootleg Mega Drives and enormous stacks of 4-in-1 MD cartridges costing EP10 ($5) each. While I saw the SNES units, plus some controllers and a few dirty cartridges with damaged labels, this was only at one store and miniscule compared to the bootleg MD stuff all over the place. Following this was the PS1, then PS2, and an enormous amount of copied CDs/DVDs. A bootleg copy of God Hand on PS2 to a tourist was EP25 ($5). Some stores also stocked legitimate Wii and PS3 merchandise, though curiously I didn’t see anything at all for the Xbox 360, which I know you can pirate for quite easily. I have no idea if the Saturn was ever popular or even sold in the area. There were also plenty of boxed GBA games, presumably pirates, and also PSP systems. I didn’t spot the DS anywhere, but I wasn’t really looking.
Through meandering passages I ascended stairs to places they said no tourist ever visited. The area was a complicated maze permeated by the smell of dust and burning incense, illuminated by artificial light with scant windows onto the outside world. It reminded me of a story my father told me, about when he was stationed in China, near the city of Nanchang. He explained how, upon my request for him to buy a selection of bootleg games in China, he had asked his assigned interpreter Mr Gwu to take him to a place which sold them. Gwu, having never been to such a place, asked around and then took my father to what appeared to be the entrance to a subway station. Down below was, literally, an underground black market filled with stalls selling all manner of games and electronic junk. Gwu explained that several merchants were surprised to see my father, since in 20 years of being there they’d never seen a westerner visit the place – Gwu also became somewhat agitated, asking if they could leave because he feared they could be killed and no one would find out about it (honest to God, this is how my father retells the story, whether the exaggeration is his, or Gwu’s, I’m not sure). My father didn’t end up buying me anything, because he said all the games were in Chinese and, not being able to find the names of anything on my list, assumed I wouldn’t want anything (which was absolutely the wrong thing to think). But he did bump into an old Chinese guy, in his fifties or sixties, who asked my dad if he spoke Russian – which he did, having learned it at school when Eastern Europe was still under communism. The two sat drinking Chinese rice wine, with Gwu abstaining, and the old man claimed in broken Russian that he’d fought alongside the Russian military, against the capitalist west many years ago, all the while toasting my father and calling him comrade – my father doesn’t recall if he mentioned the name of the war, but I’d guess it was the Korean, since North Korea was pushed back into China and, if Wikipedia is to be believed, was then assisted by the Chinese army to reclaim the northern part of the peninsula (where the Russian military comes in I’ve no idea, since I wasn’t aware they took part in the conflict outside of air support near the border). My dad didn’t have a camera, so I’ve no photos, and when I press him for further details he grows annoyed that I’d want to document such a story, but that’s how it was told to me. The photo below is not of this area – it was posted on a forum, possibly NTSC-uk or SelectButton, by someone else in China. But it’s fascinating nonetheless to consider the rich, undocumented culture of Chinese videogames!
I don’t know if anyone else feels the same, but with the way America and England forever seem to be in conflict with various countries of the world, I’m embarrassed to speak English in a foreign country. As such I always described myself as coming from France, since although the French have their own rocky history with Algeria and Vietnam, my thinking is it would instil less animosity than if they thought I was British. They say videogames and politics never intermingle, but walking those gaming stalls I felt the urgent and embarrassed need to pass myself off as another nationality.
Due to the differences in spending power of the population (according to an Aljazeera news story, over 40% live below the poverty line in Egypt), there is still a demand for cheaper, older games. While we in G8 countries debate whether games are art and other faux-intellectual topics regarding our hobby, it’s fascinating to see the distillation of what’s popular, and then its cheap perpetuation through piracy. Right now, in Cairo, you can buy a Famicom cartridge containing all 4 of the Ninja Turtles games which appeared on the system (1, 2, 3 and Tournament Fighters), and this sits alongside classic Mega Drive games and shrinkwrapped PS2 titles. In America, England and France, you need to visit very specialised stores to see such diversity, and the prices would likely be much higher. Although I can’t claim to understand the workings behind the situation, I find the cyclical boom/bust nature, and limited choice, of videogame stores in G8 countries rather disheartening. You either have to visit eBay, thrift and junk stores, or a specialist to find unusual things.
While there I bought two MD cartridges, two Famicom multicarts and a cheap Famicom clone. One MD cart featured Tiny Toons, Tazmania, Little Mermaid and Battletoads – I bought it because, having no experience of the MD Tiny Toons game, I hoped it would be similar to Buster Busts Loose on the SNES. Sadly it’s pretty awful. Battletoads is also nowhere near as good as the SNES version. The second cart had Sonic 3, Shinobi, Aquatic Games and some Olympics thing. I was curious if it was actually Sonic 3, since I doubted they’d include a battery for save functionality, and I wanted to know why they’d included an anime picture for Aquatic Games. Sonic 3 is actually just Sonic 1, and Aquatic Games is the James Pond minigame collection, so all in all, a fairly rubbish cartridge. I really wanted one with Castlevania, but couldn’t see one.
You could try printing this photo off, and using it to explain to a guide where you want to go, should you find yourself in Cairo
The 130-in-1 Famicom multicart is a huge disappointment, since it’s actually just 6 crappy games, repeated ad-nauseam. This is annoying, since I recall a time when multicarts had some effort put into them. I once owned a 42-in-1 cart, and it had just that, 42 entirely separate games, pretty much the entire back-catalogue of classic Arcade-to-Famicom ports, plus a selection of other smaller titles. It was awesome and to this day I regret my father giving it away to charity (I’d been given a SNES, and he took it upon himself to donate my old Famicom system). I had hoped for something similar with this 42-in-1 cart, but sadly not. The 4-in-1 cart includes Batman, Turtles 1, Turtles Tournament Fighters and a Spiderman hack of Ninja Gaiden 3. It’s alright, but I really wish I could have found a cart with Samurai Pizza Cats on it or something. Perhaps with more searching, but I was in a hurry. As for the Famiclone, I was tempted to get one with an Arabic keyboard, but it was like $4 extra and I was feeling stingy. The unit I bought is functional, running in 50Hz with mono sound through A/V cables, and it’s what you’d expect from a cheap bootleg. It has a stinky plastic casing which probably causes cancer, short leads, and naff control pads. Still, at least they have a d-pad, some controllers on other clone machines have PS1-styled button d-pads which are hideously uncomfortable.
I also bought pirate DVDs of Inglorious Basterds and Terminator 4. IB is one of the worst copies I’ve seen, but Terminator is perfect. Each cost me only EP15 ($3).
This is a fleeting glance of a world in constant flux, and as I type this, I wonder what if any videogames were available in Cairo, 1985. And what about Cairo in 1995? And 2005? How have these things changed over the years? These photos and this blog post tell us little about Egyptian videogame culture – only that it exists and beyond it is a history we will never know. Some might criticise that in a country reputed to have so many historical monuments, I’m focusing on pirate videogames, but games are still an element of the cultural tapestry. I’m reminded of a documentary I saw on some far-off East European country’s film archives – possibly Romania’s. There was a vault housing hundreds of pre-WW2 film reels, forgotten by the outside world, but containing valuable relics pertaining to kings and noblemen.
And much like the above example of my father in China, I fear these miniature eras are being overlooked by all except its locals, and will in time be forgotten.