Showing posts with label importing. Show all posts
Showing posts with label importing. Show all posts

Tuesday, August 30, 2011

Replacing a PS2 laser




When my PS2 stopped playing dual-layered games I thought a laser replacement was the answer. It reality it turned out to be an arduous nightmarish adventure involving guns, drugs, naked ladies, and a crazy dude from Czechoslovakia. Actually, apart from the Czech, most of that is an exaggeration, but still, it’s worth reading.

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I have an old fat PS2 with Messiah chip, which for a long time was the best way to play import PS1 or PS2 games on a PS2 system. It loaded everything you threw at it, even Betamax tapes (not really). But mine was an old model that had seen much use and I discovered it couldn’t play dual-layered DVD9 games. One guy on a forum actually said that the original Messiah chip prevents the PS2 from booting DVD9 games. I don’t know about this, but when Rogue Galaxy was released (the first DVD9 I had tried in my life) I had to buy a brand new slim to play it, and then I modded the PS2 to use Swap Magic for my Japanese and American imports.

The problem is: Swap Magic can’t boot import DVD9 games. Which was fine, since I didn’t own any (dual-layered PS2 games are fairly uncommon). Until I acquired Sakura Wars, a Japan/US exclusive RPG which was DVD9. The fact the UK never got it I suppose is payback for America not getting Siren 2, which we did and which is in my opinion the best game on the PS2. Seriously, if you can play PAL DVD9 games, please play Siren 2. It’s really special.

Anyway, I asked on forums and was recommended to buy a cheap £5 laser. Which I did. I watched some videos and read some tutorials and it seemed easy enough. The laser arrived, and the first problem was they’d sent it without a protective covering. It was just loose in the envelope, rattling around. No doubt scratched to hell I’d assumed. I was rather annoyed at this, since a laser is a fragile thing.

I stripped the machine, lubed the gears to remove the “farting tray” problem that can crop up, and then I installed the laser. Some tutorials recommend calibrating the laser, but I tried it first without doing so. Nothing. Then I tried calibrating both up and down, on the two tiny screws. Again nothing. Then I tried tweaking the height screw on the one side, to alter the angle and height. Hell, I tried altering everything. I spent an entire Saturday doing this, tweaking the damn laser, and it refused to work. The laser move back and forwards and made some noises, but it couldn’t seem to read anything. Putting my old laser back in it worked just fine, loading standard non-DVD9 games.


INSTALLATION TIP: use a bit of blutac to hold screws to the end of your screwdriver, if it’s not magnetic.

I emailed the store and complained about their shoddy packaging. They apologised and offered a refund, agreeing to pay my return postage. So I sent it back, and got a refund for the item and my postage, which was nice of them. Then I bought another one off the same store, since they assured me they’d send a new one, better packaged. True to their word it arrived well packaged. I then spent another day without success – the damn thing still wouldn’t work! At first I worried that I shouldn’t have bought the cheapest I could find. Some places charge £20 for one. Then I wondered if I had the wrong model of laser, but I triple checked various sources online and it definitely was the right one. So I asked again for a refund, saying I wouldn’t buy from them again.

I also emailed some of the people who’d left positive feedback for the item – I got hold of two of them, and both said their lasers didn’t work either, but they’d left the positive feedback before installing them. Just as I logged in to my email account to mentioned this to the store, it turns out they’d emailed me, saying that they’d been receiving so many fault reports on the lasers they were going to send out a mass refund and I didn’t even have to bother sending it back. Apparently the entire batch was bad! Which was very nice of them to do. Lovely people.

So I looked for another store selling lasers, and found a guy in the Czech Republic offering cheap European postage, so bought one. Arrived in a nice little box, well packaged, but again it didn’t work. This time it didn’t even make any noises – it was utterly dead. Now, I am fully aware some lasers require de-soldering, and I checked the solder points, they were find. This was just a dead unit that the PS2 ribbon cable didn’t even recognise as being there. So I emailed the guy asking for a refund, having decided to quit this malarkey. And here is why I hate eBay. He said he’d only refund me I left him good feedback. I didn’t feel like the drawn out process of reporting him to eBay so stupidly, foolishly and naively agreed. Whereupon he promptly refused to refund me.


The filthy sonnovabitch!

I threatened to report him and he sent back some snarkey message about how they were the last of his batch he was sending out and so he didn’t care if they didn’t work. I couldn’t work out whether he was saying he knew they didn’t work, or he didn’t plan on selling anymore so didn’t care if I complained.


Anyway, I opened an eBay complaint against him, and suddenly his tune changed, since eBay got back saying he would give a refund if I returned the item. Problem is, under eBay policy this is only valid if I return it insured mail, with a tracking code. I checked the price and this would cost more than the item itself cost me to purchase. If I sent it back as is, without a tracking code, I’m sure the bastard would claim he never received it. There was no way to contact eBay and explain the situation, so I had to eat the loss. Bastard.

So, out of pocket, with two broken lasers, a faulty system and still no way to play Sakura Wars, I settled on a foolproof solution:

I bought an American PS2! It was only £40 delivered, truth be told, which is an OK price, and it does mean I can now play all my US imports without disc swapping. Best of all, it runs DVD9 games just fine.


The moral of the story: don’t trust people on eBay.

Saturday, January 15, 2011

Galaxy Fight comp winners!

We announce the winners of our Galaxy Fight competition, and showcase the entries!
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To our pleasant surprise there was actually a healthy diversity of entries, with only one game (Harmful Park) being mentioned by two entrants. Some of these are probably unlikely to see re-release even in Japan, due to licensing issues, but it sure is nice to imagine. Quite a few entries here I’d never even heard of, so well done guys! Finally, I’m fairly sure Ark of Turus and the Admiral gave us fake names – come on chaps, no need for anonymity on here.

Below are the entries (including staff entries), then the winners, then some commentary from myself, finally followed up by an interesting bonus taken from the WAHP podcast.

Enjoy, and thanks to all who entered!

In alphabetical order, with images taken from anywhere we could find them...


Aconcagua
Being a fan of Irem’s Disaster Report games, I think this sounds really interesting. It’s a survival adventure game where you control five characters trapped on a South American mountain. I first discovered it through HG101 actually, and was excited by the fact the voices are in English. (Julie Campbell)

Arthur to Astaroth no Nazomakaimura: Incredible Toons
I’d love to see this brought over to PSN. I’m a big fan of the Ghosts ‘n Goblins and The Incredible Machine series and I first found out about the game when I was reading through fansites. The game looks really fun. (Paul Nguyen)

Fire Pro Wrestling G
While it’s true that if you have a backwards compatible PS3 you could simply buy Fire Pro Wrestling Returns for less than fifteen bucks, most people don't have those. That being said, the chance to get FPWG for five or six would be a pretty great deal. The last of the series made by series originators HUMAN, it’s a great entry in a series known for being the best 2D pro wrestling games ever made. (Joe Drilling)

Harmful Park
Too many ‘serious’ shmups seem to make their way to the PSN. I think
Harmful Park should be released because it will show people that
shmups aren’t all techno-laden guns-blazing laserpaloozas. Nothing
wrong with serious, but there needs to be some balance. Harmful Park
is a great place to start! (Alice Eidson I)

Harmful Park
If any one game jives with MonkeyPaw Games’ motto of retro games with today’s graphics and intensity, it is Harmful Park. It is a great-looking, great-playing game with lots of style that requires little translation. Also, the range of difficulty settings makes it easy for anyone to appreciate.(Joshua Goldberg)

Hermi Hopperhead: Scrap Panic
I remember reading about this in GameFAN and always wanted to try it. It’s a cute platformer which had a lot of praise, especially for the number of parallax background layers it had. The eggs which follow you remind me of Yoshi’s Island, except instead of shooting them they act as platforms. (William Legerton)

Mobile Tomodachi
I want to see Hamster’s Mobile Tomodachi on the US PSN. The game can be best described as a communication game with cell phones. This game would be good for fans of the Sims and similar types of games. It would be good for many fans of other communication games. (Joshua Main)

Panzer Bandit
I'm a sucker for a good beat-em-up, and the Japan only Panzer Bandit looks to be a great one. Anything that draws comparisons to Guardian Heroes is great in my book, and the music and overall presentation are quite good. I'd love to get a chance to finally play it. (Ark Of Turus)

Real Robots
The Real Robots series are Super Robot Wars styled games from developer Banpresto with a focus on a smaller set of four Sunrise properties. Acquiring rights therefore shouldn’t be difficult. Final Attack resembles Virtua-On in design adding a realistic style that should appeal to audiences turned off by Banpresto’s super deformed look. (Christopher Hadlock)

Samurai Showdown RPG
Samurai Showdown RPG. 2D graphics, the music was great, perfect character Roster, but without falling into the fanboy category. The only problem is, that I don’t speak Japanese! (Sebastian Gomez)
[editor’s note: for those curious, a fan translation for Samurai Showdown RPG is being worked on – so even if it never appears on PSN, we should eventually be able to appreciate it fully. Who knows, is this an opportunity for SNK to officially license the translation for a re-release? Good luck to Deuce and his valiant endevour]

SQ Sound Qube
A puzzle game unlike most others. Given a set of blocks and ability to send sound waves to determine which one is the core and not red, blue, or jam blocks. While too many games are matching colours, this is Marco Polo and should not be ignored. (Ken Pittman)

Suzuki Bakuhatsu
This is a mad looking puzzle game with FMV video where a Japanese woman has to disable bombs found in various household objects. In level 1 she has to disarm a bomb inside a fruity orange. To do this she needs to disassemble each item, one piece at a time. (Admiral Pentarou)

Velldeselba Senki: Tsubasa no Kunshou
I would like Velldeselba Senki on PSN. It’s an RPG for the PS1. The theme to the game are airplanes and sky travel influenced by Studio Ghibli films such as Castle in the Sky and Nausica the Valley of the Wind. I think this game looks cool and would make a great import game on PSN. (Peter Gormley)



BONUS STAFF ENTRIES:

The Divide: Enemies Within
Technically, being staff, I’m not allowed to enter. So I’m not even going to bother following the rules. My vote goes for a game which never even reached Japan, the US exclusive Divide: Enemies Within. It isn’t so much a Metroidvania as a flat-out Super Metroid clone in 3D. As we’ve mentioned, it’s awesome and deserves a re-release. Someone email Viacom! (Sketcz)

Ghost in the Shell
While I’m procrastinating in announcing the three winners, I’m also going to mention Ghost in the Shell (which also saw Western release). It was made by the Jumping Flash guys, using the same engine, and it stands as one of my all-time favourite PS1 games. The GitS licence means it’ll never, ever, ever see re-release, but damn, how many games allow you to crawl around on the ceiling like a mechanical spider? (Sketcz)


OK, enough time wasting, the winners who were chosen at random are:

Sebastian Gomez

Christopher Hadlock

Joshua Main


Congratulations gentlemen, expect an email with your download code soonish.


As for the entries, they were all excellent, and I’m especially pleased to read about games I’d not know about previously. Of those I did know about, Aconcagua is a great one to mention especially since it has English dialogue. Harmful Park and Panzer Bandit meanwhile are two excellent and also very expensive PS1 games, making them perfect for re-release. Considering the high resale prices for those two, it’s strange the publishers haven’t done this– surely it’s easy money? Suzuki Bakuhatsu is another favourite, though I’m a sucker for anything with FMV film footage in it.

One game mentioned which is on the Japanese PSN already, is Velldeselba. It was the first Japanese PS1 game I bought on PSN actually, and it is an extremely beautiful RPG with an incredible other-worldly feel. As Peter says it’s very Miyazaki – though the language barrier is extremely high. I never completed it, but it has a great atmosphere. People have mentioned it in fan-translation circles, so maybe we’ll get lucky and see a patch for it one day.

One game which is undergoing fan-translation is Samurai Showdown RPG, the uniqueness of which makes me keen to see the results. Beat-em-ups often have interesting back-stories to facilitate all those characters fighting each other, so the prospect of having such an intimate look inside one of SNK’s coolest creations is really exciting. Such a shame it never reached the west back in the day.

While the entries were overall quite fabulous, I must say I’m a little disappointed no one mentioned PepsiMan, a game with no real language barrier. Browsing HG101 there’s also quite a few other games which could have been mentioned, though perhaps people didn’t want to cover old ground. Some of my favourites include the Goemon PS1 games, and two of the best in the series (Uchukaizoku Akogingu and Oedo Daikaiten) are already on the Japanese PSN. I bought them off Play-Asia several years ago, as part of Konami’s budget re-release series, and they were both excellent. Then there’s Gamera 2000, Speed Power Gunbike, and of course the Love-De-Lic games which are covered on HG101.

Which is apt timing, since only just yesterday I discovered my friend and ex-colleague Mr Ash Day, Vice President of GamesTM magazine, has been secretly running a blog detailing all of LDL’s games. Well, maybe not secretly, but he doesn’t tend to brag about it, so I’m going to embarrass him and do so myself. If you’re curious about Moon RPG on PS1, or just LDL’s unique games in general, it’s worth having a read and it’s a great accompaniment to HG101’s own in-depth article.
(above fan art by Ryan Medlock, courtesy of the Lovedelic blog)


Oh, and as a bonus, I also discovered yesterday in the WAHP 14 podcast, that in Japan there was a poll to find which PS1 games the Japanese would want remade for PS3. Which is vaguely connected enough to our competition to list them (maybe). If you’ve got the podcast, it’s from around the 1.02 mark. Remember, these are for remakes, not re-releases.

“What PlayStation era games would you like see remade for the PS3”

10. Dino Crisis
09. Klonoa: Door to Phantomvile
08. Art Truck Battle
07. Ghost in the Shell
06. Parasite Eve
05. Valkyria Profile
04. Xenogears (28% of respondents)
03. Final Fantasy 9 (91.2%)
02. Final Fantasy 7 (99.2%)
01. Final Fantasy 8 (100%)

Thursday, December 16, 2010

Games being removed from PSN


It was recently mentioned in our comments section that Bishi Bashi Special (pictured) has been removed from the EU PSN store. So I ask: why is PSN so horrendously crappy?
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This is shameful, since not only was it Konami’s first game to go up, and cheaper than the other PS1 games, it was also for a long time the best PS1 game on there (which is more a reflection that everything else sucked). Still, Bishi Bashi was an awesome, insane collection of wacky minigames, including one called “Uncle Launcher” which was as its name implied, and another involved brides throwing cake. I own the disc so never bought the PSN version, but now I wish I had. No explanation was given, and its removal is a mystery. At least with Outrun it was known to be due to Sega’s licensing running out. But why would Konami remove a PS1 game? They also previously removed Silent Hill, and so I’m left wondering what will go next.

This raises further concerns. Will we start to see random awesome games getting pulled from the Japanese PSN store? There’s about 10 games I still want which are on there, but I’ve been holding off because the cost would be at least £60 ($100+), so I buy one or two when the mood takes me and I have spare funds. If we’re going to start seeing random removals it would be worth buying everything right now.

This is hugely problematic, and is a reason I hate digital distribution. For every Gaia Seed they release, costing $6 instead of $150, there’s the threat of a Bishi Bashi style removal. With physical copies I can wait a few years and even if stores stop stocking it, I can buy it on eBay or forums. And it’s not like I can buy the PS1 discs, because Sony has infuriatingly region locked PS1 discs. So really, we’re all screwed. PSN should be a method for allowing niche games to thrive, and instead we’re seeing them removed without warning and without explanation, denying people the chance to play them entirely. If they’d made an announcement we could at least have gone and grabbed it.

I would recommend all US readers to try Bishi Bashi by buying a UK PSN card, since it is the perfect party game with some fantastic multiplayer modes (it could be the best beer&bros game on the PS1). But I’m afraid you can’t, because Konami won’t let you. Honestly, we’re all better off just going out and pirating this stuff, because companies don’t want our money.

Somebody please try to explain to me the logic behind such rank stupidity. I WANT MY BISHI BASHI BACK!

Thursday, December 9, 2010

I love the Monkey’s Paw!


Monkey Paw Games are a relatively new online publisher, and despite only releasing about 12 games, I already love them. Their aim is simple: provide casual access to cool import games at a reasonable price. They are what I have hoped for, for the last 15 years.
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I first heard of MPG about 6 months ago, with the claim they’d be bringing Japanese PS1 games to the US PSN. As most hardcore retro and import fans know, the Japanese PSN has hundreds of incredible PS1 games, whereas the US and UK equivalents have very few games, a lot of them crap. The US store has gotten better, but the UK one is still terrible. Japan gets Metal Slug, we get Winnie the Pooh.

So, like most hardcore gamers, when I got my PS3 I hooked myself up with a Hong Kong account which accepted my UK VISA credit card, and bled the store until they banned foreign credit cards. Then I went online and paid exorbitant prices for Japanese PSN cards, and made do with that. I quickly built up a large collection of games at usually a 100% mark up, due to swine on eBay charging double for Japanese cards.

At long last there’s a company to rectify this problem somewhat. Although the fine work that MPG is doing is a little too late for people like me who went and bought all this stuff already, it does allow those of you who haven’t yet tried importing, to dip your toes for only $6 a pop. I look forward with tremendous anticipation to what they intend to release in the future, since while they say they can’t acquire games from publishers such as Square (meaning no Einhander), there are literally hundreds of other games for them to bring out.


Their current release list includes:

Alundra

Arc The Lad

Arc The Lad II & Arc Arena Bundle

Blockids

Chou Aniki

Dezaemon Plus

Gaia Seed

Magical Drop F

Money Idol Exchange

Outlaws of the Lost Dynasty

Shienryu

Sonic Wings Special

Tall Unlimited



These are the types of games that HG1101 has always prided itself on covering. We’ve already cover Chou and Outlaws, plus in the next update there should be an updated version of the Gaia Seed article I put on the blog, with much more screens. I’m also currently working on a feature covering the entire Dezaemon series, and there’s other titles in that list which fellow writers have been working on for some time. So the fact that these are now available for cheap on PSN, and casually, is like a dream come true. (at least for the US, those of us in Europe still need foreign PSN cards, but at least US cards are cheaper on eBay than Japanese ones)

Which leads me on to a rant. MPG can do this. MPG has shown that they can release Japanese PS1 games, in Japanese, with Japanese manuals, and no English, and they can get it past Sony, and they can make enough of a profit after licensing to warrant their business model.

So here’s my question: why the fuck isn’t anyone else capable of doing this?

I’m looking at you Square. Why didn't Einhander come out two years ago? Why aren’t you releasing Einhander as an import? Why the hell is Europe stuck with PAL versions of Final Fantasy, with borders, and 50Hz slowdown, and all that crap, when a clearly more capable company is providing import titles from outside the market? Why haven’t other companies been releasing imports? Why is it that out of so many companies, only one company is willing to take my money? I mean, does Square, and Sony, and Capcom, and Konami, and all those others, do they not like my money? Is my money not good enough for them?

Why can’t I just give them my money in exchange for games – why won’t they let me do this? Why?

The fact that MPG has actually, physically done this, proves to me it’s not a Sony problem. It’s not about Sony saying No, you can’t do that. Because they have done it. Which means Sony said yes, you can do that. Are all you readers following my fairly simple childlike logic here? Because it seems a whole bunch of enormous, multi-global corporations aren’t capable of following such deliriously simple logic. The genie is out of the bottle now, and there really isn’t any excuse any publisher can give as to why they can’t be bothered to make easy money. Unless they just don’t like money.


It’s a Square problem. It’s a Konami problem. It's a publisher problem.

The problem is: they are all unmitigated idiots, with no desire for profit.


It’s not a complex mathematical equation motherfunsters. You provide the product, I provide the money, a little love making takes place, and WHAM BAM, everyone leaves satisfied with a grin on their face. It really is not that difficult to understand: give me the product, and take my money. No, really, I want the product, and I’m happy to give up this money, so why aren’t you making this work? MPG didn’t even develop these games, they’re just some middleman making it happen. Square on the other hand, developed their own games, and have offices in every country. Konami is the same. So if MPG can arrange for 10 import titles from various other companies, Square can damn well arrange for their own Einhander to come out.

So, while the rest of the world chooses to abandon basic capitalism, I’m going to be keeping an eye on MPG.

A further interesting note is that they’re publishing games previously published by Working Designs, which means they’re in the business of buying rights from defunct companies, which is even more exciting than imports. Because this means they can arrange for all manner of titles which were great, but the previous publisher is no longer capable of releasing on its own.

I’m going to be featuring a blog write-up on Dezaemon Plus in a couple of days, since I’ve been practicing with it, but for those curious there’s an English language guide on MPG’s website, which after you remove the superfluous stuff can be printed off on 6 pages. The game itself is pretty cool – it’s like an update to the SNES instalment. There’s about 8 or so pre-designed shmups on it, so if you don’t feel like designing you can just play (most were previous competition winners, so the quality is quite high). You can’t edit these competition winners, but it gives a good idea of what you can do. The available shooter that you can edit is based off the Daioh series I believe. As for the actual designing, it’s extremely versatile if you want to make a vertical shooter. I’m actually working on a hori shooter, since I’ve found a sort of workaround for this limitation.


The only snag with this is it doesn’t seem possible to use a mouse in PS1 mode, despite the PS3 recognising the mouse on the dashboard. If you know how to get a mouse working on PS1 games on the PS3, let me know!

Expect a full write up on the Dezaemon series in the new year.



Saturday, July 3, 2010

Podcast dedicated to Japanese gaming


A short while ago the sixth episode of ‘WARNING! A Huge Podcast is Approaching Fast!’ came out, and I just finished listening to it today. Without question, everyone who enjoys the kind of output Hardcore Gaming 101 does, should listen to this fortnightly podcast. It’s brought to you by Casey Loe, Nick des Barres, and Eric Patterson, all former PLAY magazine staffers, so has a good pedigree.

I’m really excited about this series, because so far it stands as one of only a few pivotal creations which in some way defines my enjoyment of videogames - it’s that incredible. Others included Digitiser, Super Play magazine, Diehard GameFAN magazine, discovering InsertCredit, and discovering Hardcore Gaming 101 itself.

They cover things which no one else, whether printed magazine or website, comes even close to covering. My favourite is “mutter watch”, where they translate the Twitters of Japanese developers, often with hilarious/amazing results which you would otherwise never know about. They also cover a myriad of Japan-exclusive releases which, again, is impossible to get good information on since few other English sources exist. And if you know of any, please post in the comments. The whole podcast is rich with an infectious enthusiasm I find missing from a lot of modern discussion on games - these guys love what they're discussing and aren't ashamed by it. Oh, and their pixel art was done by an artist at SNK.

I wouldn’t be surprised if big magazines like EDGE or EGM actually start listening to these and basing their news on them, because WAHP is that ahead of the curve. God, I hope so, because I subscribed to EGM, despite their first issue seriously lacking in obscure Japanese information (they have Casey Loe on board, I can only hope Nick and Eric end up contributing as well).

With what must be over 15 hours worth of backlog now, anyone who hasn’t jumped on this bandwagon should do so RIGHT NOW. And trust me, every minute of those past 15 hours is totally worth listening to (except maybe the FFXIII themed episode, since it’s dated a bit - Episode 0 is essential though).

So grab it, grab it right now, and if you have a spare moment over the weekend, revel in the vanguard of unashamedly supergeek binary worship.


//Stage 006
//Main Topic: Online Import Shops

//Now Playing: Deathsmiles IIX, Xenoblade, Lost Planet 2

//Subtopics: E3, Nintendo 3DS, Ni no Kuni for PS3, Chiyomaru Shikura disses the PS3 as a gaming device, Final Fantasy VII HD would take 40 years, Marvelous nixes new IP, Masaya Matsuura says War Is Not The Answer, Final Fantasy XIII new for 500 yen, Just Cause 2 heavily censored in Japan, Fire Emblem without permanent death, your Loveplus+ girlfriend wants you to live, Twitter Watch, upcoming releases, we talk about making the podcast shorter, and we beg you to follow us on Twitter.


Wednesday, June 9, 2010

Do you want Boku no Natsuyasumi 3 diary entries?

Having recently received several packages all at once, I now stand on an even bigger pile of games/films/books which I will at some point be experiencing. The question is, do you want me to write about Boku no Natsuyasumi 3 on PS3?
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When the second in the trilogy went platinum on PS2 I bought it online for less than £20, but only managed a few hours before deciding to sell it. My Japanese ability has faded over time and while I liked the premise of a lazy summer-time game, it seemed like too much effort to enjoy. I ended up getting £2.50 for it on eBay.

Months later I read Nick des Barres review in PLAY magazine – please have a peruse of the scan above. Nick normally writes pieces which I would describe as very important, since he tends to document things which would otherwise go unreported, or even if they are covered elsewhere, are covered by people without the Japanese language ability or insight to do so properly. His Folklore review in PLAY, for example, expertly described the international situation that videogames are now in, with Japan being ignored in favour of western games despite still being able to produce such high-quality titles. Nick correctly predicted that few would appreciate it. Three years after release I am still in awe of Folklore, both for its majestic beauty and its substantial combat mechanics with plethora of attack options. In terms of visuals, story and gameplay, I took as much satisfaction from Folklore, if not more, than I did from Uncharted 2.
Which reinforces my belief that contrary to what the world is saying, Japan is in fact doing just fine in terms of creativity. She’s still making great stuff, but we in the west are defiantly stamping on her still-breathing face declaring, not so much with mourning but rather a demented schadenfreude, that she is at last dead and irrelevant. The Eastern serpent is slain, long live the devout Western followers of his Holy Roman Emperor, David Jaffe. And the more I hear it, the more confused I feel, because I have more cool Japanese games to play than I have time for – and I don’t even own a 360, which has several exclusives. It’s sad, when you read about Japanese companies like Marvellous Entertainment on the brink of bankruptcy, despite having been involved with numerous excellent titles, such as Muramasa, No More Heroes, Little King’s Story and Red Seeds Profile (yes, Deadly Premonition is excellent). Long-time localiser Jeremy Blaustein summarised western attitudes quite aptly in an interview I did with him.
But back to Boku no Natsuyasumi 3. Nick’s exquisite write up encouraged me to keep an eye out for it, so when a forumite I knew was selling it, along with the Japanese guide book and bonus diary booklet, at a very low price, I had to have it. This is probably not the game to prove my statement about Japan’s continuing ability, and based on my impressions of the second this is very much an acquired taste (you need to be into playing foreign RPGs), but as the review states: games don’t always have to be about guns and tits. And while I won’t be able to appreciate the implied nostalgia factor it’s aiming for (I wasn’t a child in Japan circa 1975), I’m very curious to imbibe the historical and cultural snapshot which it provides. Hey, maybe it should be recommended playing for Western University students studying Japanese anthropology?
I won’t be starting BnN3 for a number of months still, but I wanted to gauge interest to see if people would like daily diary entries, in much the same way your character in the game writes them. I once wrote a Seaman Diary (for the Dreamcast title), and while I won’t replicate the Mr Biffo/Digitiser style of that, my hope is that regular entries should motivate me to play the game more than I did the second title on PS2. There’s every likelihood I’ll get distracted after 3 entries, but hey, maybe it encourages me to go the distance for the game?