Showing posts with label ps2. Show all posts
Showing posts with label ps2. Show all posts

Thursday, January 5, 2012

Black (Xbox/PS2) – EA screwed us out of realistic ammo management


Someone at developers Criterion implemented something very clever in the FPS game Black, but between early preview demos and final release, someone at publisher EA decided this nugget of genius had to be removed and, as a result, we were all screwed. I want my money back, and the perpetrator of these changes named & shamed.

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Yes, I realise I’m several years too late, since Black was released in 2006, but that doesn’t decrease the livid indignation I feel over having paid money for this crap, only for it to be missing the very thing I bought it for.

I bought Black for no other reason than the promise of realistic gun reloading.

As shown in the PS2 demo given away with OPS2M 81, the game was supposed to feature realistic ammo management. You have a number of clips and if you press to reload you lose whatever you had in that clip when inserting the new one. So if you have a clip of 20 bullets and fire once (leaving you 19), and then reload, you will lose those 19 bullets. Contrasting against every other gun game where you click reload and your bullets are topped up from a large magical ammo bag.

That’s what I call dumb ammo management. I have read on so many forums that people don’t like the idea of realistic reloading because they like to push reload after firing every single bullet, and with realistic reloading would lose very quickly. If you’re one of these people, which developers pander to, then I hate you.

I chose to own Black for the single reason that the demo showed it not to feature “dumb reloading” and would require some degree of tactical thinking and, you know, actual intelligence. That unique quality that separates us, humans, from things like chimps and hamsters.

But no. Someone at EA, or possibly Criterion, must have got cold feet and between the demo and final release replaced intelligent reloading with dumb reloading. Why is it I have not seen this discussed anywhere else on the internet or in magazines? Note the screenshots:


DEMO START:
I have two clips for the pistol.

DEMO AFTER FIRING ONE BULLET AND RELOADING:
I only have one clip and the rest of the ammo is wasted. This is realism. This is good. This is why I bought the game.


FINAL RELEASE:
One big ammo supply with no individual clips.


Clearly someone in marketing was frightened that people would not buy the game if it featured any degree of actual realism, or required some degree of intellect, so they had it removed.

Bloody hell, what must I do to get away from this crap? I used to put up with it back in the 32-bit era, when I was naïve and young, but I have grown increasingly resentful of designers that treat me like an idiot. Why can’t more games feature intelligent reloading? The only ones that do are a tiny selection of PC FPS, and even then they’re from obscure Soviet developers. Even then, games like STALKER featured dumb reloading, forcing me to trawl for mods to correct this.

I don’t like PC gaming though, I like to sit on my couch and game. I had to really force my way through Uncharted 3, so annoyed was I by both the motion-blur and dumb reloading. For me it’s an absolute deal breaker. Deus Ex Human Revolution I couldn’t even finish – how can he pop open a revolver, dump the cylinder, pop a new one in, and yet not lose the wasted ammo?! It doesn’t make any sense!

Why must every game with guns pander to people who insist on tapping the reload button like some kind of rodent with orgasm electrodes wired into their brain?

Seriously, learn some self-control and appreciate the merits of tactical ammo management.

I am both disappointed and annoyed. I was saving Black for a dull day, like today, to really enjoy. And now it’s garbage. There is literally ABSOLUTELY NO POINT in either playing it or owning it. I have completely wasted my money on a product which was not as promised*.

It’s like going to your favourite steakhouse to buy steak, and discovering they converted into a vegan restaurant. I don’t care how amazing the fried tofu is, all I want is steak, and if I can’t have steak, which is the only reason I am here, then the entire establishment might as well burn to the ground for all I care. WHERE THE HELL IS MY RELOADING STEAK?!



* I realise the demo contained the warning that the games might change from the demo, but COME ON. This isn’t a minor change like menus or graphics, this is a fundamental alteration to the entire structure of the game’s mechanics. It’s an FPS designed around shooting – to make such a drastic change is like suddenly removing Mario’s ability to jump. Or Sonic’s ability to collect rings.

The demo lied to us. EA lied to us. Someone, somewhere, is responsible for this travesty. And as a result Black has gone from being possibly the best FPS ever, with realistic environments and realistic ammo management, and turned into absolute trash. There is no reason whatsoever anymore for me to play it. It might as well be a My Little Pony game for all the interest I have.

So then, can anyone recommend a different console game which features realistic reloading? I hear Alan Wake does, is this true? Does anyone else agree with me, or am I really the only gun lover who plays video games? I would think that given the high sales of Call of Duty and Modern Warfare, someone, somewhere would comment on the lack of realistic reloading and ammo management. And yet no one ever says a word.

Tuesday, December 20, 2011

Reflections on year’s end – and a Sakura Wars V review

Probably my last blog entry for this year, I talk about our everyone’s pile of uncompleted games, plus random gubbins, but mainly I talk about Sakura Wars V: So Long, My Love, for PS2.


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GamesTM issues 116 had a feature on the most anticipated of 2012, starting off by saying that if you haven’t got a massive backlog of unplayed games you’re not doing it right. Sadly this is true, since with the majority of games aiming for the 40-100 hours mark, buying one game every two months will require you to invest many, many hours into them.
My own backlog stands at 17 PS3 games (including Disgaea 3, which is still sealed and I intend to sell), 12 PS2 games, around 15 PS1 games (most on PSN), half a dozen PSN exclusive titles, and a few PC games (if it arrives before New Year I hope to write an HG101 article on Boiling Point: Road to Hell). Plus I’m not even counting the countless Saturn games I downloaded for my modded system. They say piracy harms sales? Bullshit. I’m going to be reselling most of these games unplayed and in some cases still sealed, flooding the market with cheap second titles which will stop people from buying new. On the other hand if I had pirated my PS3 games and allowed my gluttony to run rampant, I wouldn’t have any games to resell. Piracy doesn’t usually increase sales of new games, but it’s naïve to think that every pirated game = loss of a sale.
Long story short: I was determined to complete Sakura Wars V in a couple of weekends, since CJ Iwakura on HG101's forums said it was great, and I had bought a US PS2 specifically to play it. Plus my brother was going to visit soon, and I knew he had bought me Dark Souls to play over the holidays (in return my gift is an alarm clock and expensive Navy Rum – which if you think about it, kind of compliments each other). If I waited until next year it would just languish on the shelf.

It took around 28 hours to finish, and it’s actually quite a nice visual novel/strategy hybrid. It’s kind of like a poor-man’s Valkyria Chronicles almost, with a visual novel tacked on. The best thing though is that there’s no need to grind. Each battle is its own standalone segment, with no time limit or ranks or EXP gain and other associated nonsense. Which is good, because I prefer having the time to play a strategy title slow and carefully.

If you like visual novels then it should definitely appeal. There’s plenty of divergence points based on your decisions, plus a few free-roaming sections. I actually didn’t like these, because these are timed and if I’m in the mood for linear visual novels then I like it to stay that way. But it’s not a deal breaker.

The characterisation of the good guys is pretty fun. You have the bespectacled Japanophile; the hard line bossy lawyer; the creepy and mysterious Japanese woman; schizophrenic country hick; moe girl in wheelchair; and chirpy kid who duel-wields revolvers. Just your average bunch. But they have charm, as strange as they are. It’s also kinda racy in places, as one female character openly fondles another’s breasts in the bath house, but ultimately it’s all tongue-in-cheek and played for laughs. And there are some genuine laugh-out-loud moments. The bad guys in contrast are terribly written, one-dimensional and universally awful – which is a shame.
It’s a great game for Sunday afternoon, like a good lazy book, which you can page through. My only gripe is that while it allows quick-saving, it forces you to quit back to the title screen afterwards. I would have preferred a more lenient system to allow easy checking of different dialogue choices.

This is not the game you hold up as proof of videogames’ validity, but it’s definitely an esoteric (and probably guilty) pleasure to indulge in, and probably the PS2’s swansong. And if the rest of the hip world thinks you’re weird because you chose the Subaru ending, to heck with them all – leave them to their GoW games on 360/PS3.

For those curious, Hardcore Gaming 101 is working on some proper Sakura Wars coverage – but there’s a lot to cover. And no, I’m not the one doing it.


Also, because it's so awkward, here's some racist dialogue encountered towards the end. Given people's sensitivities to such things, I'm surprised it was left in.



Tuesday, August 30, 2011

Replacing a PS2 laser




When my PS2 stopped playing dual-layered games I thought a laser replacement was the answer. It reality it turned out to be an arduous nightmarish adventure involving guns, drugs, naked ladies, and a crazy dude from Czechoslovakia. Actually, apart from the Czech, most of that is an exaggeration, but still, it’s worth reading.

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I have an old fat PS2 with Messiah chip, which for a long time was the best way to play import PS1 or PS2 games on a PS2 system. It loaded everything you threw at it, even Betamax tapes (not really). But mine was an old model that had seen much use and I discovered it couldn’t play dual-layered DVD9 games. One guy on a forum actually said that the original Messiah chip prevents the PS2 from booting DVD9 games. I don’t know about this, but when Rogue Galaxy was released (the first DVD9 I had tried in my life) I had to buy a brand new slim to play it, and then I modded the PS2 to use Swap Magic for my Japanese and American imports.

The problem is: Swap Magic can’t boot import DVD9 games. Which was fine, since I didn’t own any (dual-layered PS2 games are fairly uncommon). Until I acquired Sakura Wars, a Japan/US exclusive RPG which was DVD9. The fact the UK never got it I suppose is payback for America not getting Siren 2, which we did and which is in my opinion the best game on the PS2. Seriously, if you can play PAL DVD9 games, please play Siren 2. It’s really special.

Anyway, I asked on forums and was recommended to buy a cheap £5 laser. Which I did. I watched some videos and read some tutorials and it seemed easy enough. The laser arrived, and the first problem was they’d sent it without a protective covering. It was just loose in the envelope, rattling around. No doubt scratched to hell I’d assumed. I was rather annoyed at this, since a laser is a fragile thing.

I stripped the machine, lubed the gears to remove the “farting tray” problem that can crop up, and then I installed the laser. Some tutorials recommend calibrating the laser, but I tried it first without doing so. Nothing. Then I tried calibrating both up and down, on the two tiny screws. Again nothing. Then I tried tweaking the height screw on the one side, to alter the angle and height. Hell, I tried altering everything. I spent an entire Saturday doing this, tweaking the damn laser, and it refused to work. The laser move back and forwards and made some noises, but it couldn’t seem to read anything. Putting my old laser back in it worked just fine, loading standard non-DVD9 games.


INSTALLATION TIP: use a bit of blutac to hold screws to the end of your screwdriver, if it’s not magnetic.

I emailed the store and complained about their shoddy packaging. They apologised and offered a refund, agreeing to pay my return postage. So I sent it back, and got a refund for the item and my postage, which was nice of them. Then I bought another one off the same store, since they assured me they’d send a new one, better packaged. True to their word it arrived well packaged. I then spent another day without success – the damn thing still wouldn’t work! At first I worried that I shouldn’t have bought the cheapest I could find. Some places charge £20 for one. Then I wondered if I had the wrong model of laser, but I triple checked various sources online and it definitely was the right one. So I asked again for a refund, saying I wouldn’t buy from them again.

I also emailed some of the people who’d left positive feedback for the item – I got hold of two of them, and both said their lasers didn’t work either, but they’d left the positive feedback before installing them. Just as I logged in to my email account to mentioned this to the store, it turns out they’d emailed me, saying that they’d been receiving so many fault reports on the lasers they were going to send out a mass refund and I didn’t even have to bother sending it back. Apparently the entire batch was bad! Which was very nice of them to do. Lovely people.

So I looked for another store selling lasers, and found a guy in the Czech Republic offering cheap European postage, so bought one. Arrived in a nice little box, well packaged, but again it didn’t work. This time it didn’t even make any noises – it was utterly dead. Now, I am fully aware some lasers require de-soldering, and I checked the solder points, they were find. This was just a dead unit that the PS2 ribbon cable didn’t even recognise as being there. So I emailed the guy asking for a refund, having decided to quit this malarkey. And here is why I hate eBay. He said he’d only refund me I left him good feedback. I didn’t feel like the drawn out process of reporting him to eBay so stupidly, foolishly and naively agreed. Whereupon he promptly refused to refund me.


The filthy sonnovabitch!

I threatened to report him and he sent back some snarkey message about how they were the last of his batch he was sending out and so he didn’t care if they didn’t work. I couldn’t work out whether he was saying he knew they didn’t work, or he didn’t plan on selling anymore so didn’t care if I complained.


Anyway, I opened an eBay complaint against him, and suddenly his tune changed, since eBay got back saying he would give a refund if I returned the item. Problem is, under eBay policy this is only valid if I return it insured mail, with a tracking code. I checked the price and this would cost more than the item itself cost me to purchase. If I sent it back as is, without a tracking code, I’m sure the bastard would claim he never received it. There was no way to contact eBay and explain the situation, so I had to eat the loss. Bastard.

So, out of pocket, with two broken lasers, a faulty system and still no way to play Sakura Wars, I settled on a foolproof solution:

I bought an American PS2! It was only £40 delivered, truth be told, which is an OK price, and it does mean I can now play all my US imports without disc swapping. Best of all, it runs DVD9 games just fine.


The moral of the story: don’t trust people on eBay.

Friday, July 29, 2011

Interview with film director Kaizo Hayashi, who was script writer on 7 Blades for PS2

7 Blades was an interesting, early-ish PS2 game published by Konami, featuring sword-based combat for the male character and gunplay for the female. It was released in Japan and Europe, but strangely not the USA. Since I’m about to post my copy to HG101 overlord DiscoAlucard for an article, I thought I’d also put up this interview featured in the game’s manual, with Kaizo Hayashi. Developer interviews in game manuals, now that’s what I call classy! I wish all manuals had this.

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Apparently Hayashi’s a famous film director. I’ve never heard of any of his films, but considering how utterly batshit insane and awful the 7 Blades story is, I can’t imagine they’re all that great. And I don’t think it was localisation problems, since 7 Blades features the original Japanese voice track with subtitles – it’s just honestly ridiculous. Not bad ridiculous, rather the kind of totally-super-radical-awesome ridiculousness that only videogames can get away with. You know what I mean, Kojimaesque writing.

CLICK TO ENLARGE

Having said that, Hayashi does make an excellent point about how there are certain things that only games can do, which no other communicative medium is capable of (be it music, theatre, literature, cinema or interpretative dance).

Any way, enjoy the scan. I’m guessing few have read this since it wasn’t released in the US and his Wikipedia page doesn’t even list the game in biography. Which is just how we roll – bringing the obscure to light.

Tuesday, March 8, 2011

Lifeline on PS2 and other VOICE CONTROLLED games


After 6 hours of pure frustration I have to put Lifeline away for good – while I’m doing it, I also lament that we haven’t had that many voice controlled games over the years.
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I’ve wanted to play Lifeline since I first heard about it sometime in 2004, but the need to buy a USB microphone separately put me off (the US release didn’t come boxed with one). What excited me was that it sounded exactly like a game I’d conceived in my mind when first reading about Pikachu Genki Dechu in N64 magazine, sometime in the late 1990s. It was a great magazine, and they were speculating on the future of voice recognition games, joking that it could be a problem if someone snuck up behind you and said “Kill self” or “Drop all weapons”. Reading these lines I envisioned a game set aboard a space station, with marines and aliens, and you commanding the marines through voice alone, while monitoring them via the station’s camera systems, and using the computer to open and close doors (a bit like the film Sliver perhaps?). I envisioned a complex system where you could order a man to stand by a door as you opened it, thereby sacrificing him for the rest of the platoon – hell, I spent months day-dreaming about how awesome this game would be.

Ironically, the future of voice recognition would indeed feature such a game, and just like N64 magazine predicted, the main character would do the wrong things.

Lifeline cost me $15 delivered to Europe, and the Mic cost me 5 Euro from a local seller. About $20 total. It’s almost entirely controlled through voice recognition, claiming to recognise 5000 words and 100,000 phrases, and while it’s certainly interesting, it is also complete garbage. I’d read Metacritic and forums before hand, to get an idea of what was in store, and nothing could prepare me for how fundamentally broken the voice recognition is. Some on forums have said the voice recognition is not as bad as critics make out, others actually claim it’s fairly good and they were able to complete it in around 10 hours.

Perhaps. But if you’re British, or a non-native English speaker who speaks with any kind of accent, the game is not only unable to recognise most common words, but it will continuously misunderstand what you’re saying and do entirely the wrong thing. I don’t even have a thick accent, and my enunciation is usually regarded as excellent. Unfortunately the US release of Lifeline hates my UK voice (or maybe it just hates everyone).

An easy example is the word bathroom. I say it similar to the word bar or car or far, but in order to get the game to recognise me I need to pronounce it more like bat, snack or Jack. This would be fine, except the main character Rio will often misunderstand words as being “leave the room”, which she promptly does, often too quickly to stop her, forcing you to sit through several seconds of loading as you exit, turn around, unlock the door to go back in, and then wait for the room you’ve just left to reload.

Even that would be fine, but the worst offender is that the word RELOAD, 19 out of 20 times, was misheard as RECOVER, resulting in Rio wasting a health pack. And they’re in short supply. In fact she often mistook the words left, right, dodge, shoot, fire, evade, move, front, number and target to be RECOVER. I cannot even begin to describe the frustration of fighting a battle and having to reload the game afterwards because Rio wasted three health packs in a row – despite not having took any damage at all. The game doesn’t seem to recognise that she’s in good health and just went and used them anyway (or maybe she had a small bit of health missing, I dunno, but on one occasion I ended up wasting 5 packs!).

Eventually I stopped caring and just carried on, running out of packs soon after the Night Vision section. And let me tell you about that - it was even worse than the previous problems. Rio downloads night vision software into the cameras, then 10 minutes later she ends up in a darkened room and, brainless harlot that she is, doesn’t remember she just got you some night vision software. She asks if you can see her. Say yes and if the game recognises this (about one in three attempts based on the 50+ times I did this section), Rio then gives you a quiz to prove it. She’ll lift either her left or right hand, both hands, or neither. Unfortunately the game NEVER recognised when I said "both", at which point she accuses me of lying and leaves the room. Forcing me to listen to her speech outside, re-enter and listen to another speech (about 30 seconds total). The quiz is random, so eventually I got lucky with two lefts and one right, and she finally believed me. AARRRGGHHH!!!

This is without question the most frustrating game I’ve played in my life. Before typing this sentence I tried to think of others, but no matter the game, whether it’s Demon’s Souls, Alien 3 on the NES, or any of the crap produced by Idea Factory, all of these are games where perseverance, practice and FAQs can help. Even knowing the correct answer can’t help in Lifeline because the interface is broken. It’s not just broken, it is utterly fucking fucked. I’d have had more success if screaming in the Mic resulted in a random dice throw, because then I’d at least have had a chance of getting it correct through sheer mathematical chance.

In desperation I started putting on a fake Texan accent, and would you believe it, I started to have marginally more success. Surely any game which forces you to adopt a (slightly offensive?) racial stereotype is beyond redemption. My apologies go out to Texans everywhere. Unsurprisingly both EDGE and GamesTM, British magazines, gave it a score of 4. I haven’t read the reviews, but my guess is that whoever covered the game had the same problems as me. I think they're being generous with 4.

I finally decided to quit this shit after reaching the airduct section, which is even worse than the darkness quiz. You need to guide Rio along Red, Blue and Green footpaths with gaps in them. She’s supposed to jump from one to another, but get it wrong and she falls off, forcing a restart. Well the game absolutely refused to recognise me saying GREEN, no matter what accent I did. The same for walk – I had to say it more waaaaggghhhhrrrrk before she’d recognise it, and then only sporadically. A full 30 minutes later and I had screamed myself hoarse and came close to snapping the headset.

Never had a game induced such rage in me. I wonder if I'd have had more luck with the Japanese release - I'm told my Tokyo accent is flawless when speaking.


Playing the game is similar to a text adventure, except instead of typing “get rope” or whatever, you speak it. Except when the game misunderstands you, it suddenly feels like playing a Japanese text adventure with Japanese text parser. You know the word for get, but you’re not entirely sure how to type rope, leading to hours of frustration. Now imagine you need to fight fast-paced battles. Speech recognition worked with games like Hey You Pikachu and Seaman, because you don’t always expect your pets to understand you. And when Seaman swims off annoyed you’re less likely to think the game didn’t recognise you and it’s probably just him being grumpy (check out the link for a satirical diary I wrote for NTSC-uk). Lifeline on the other hand expects precision and speed, but the technology here simply can’t handle it.

And yet... I don’t want to hate it. Voice recognition is one of the coolest things possible, and it’s a shame that we’ve had scant few games using it over the years. Lifeline needed more time in testing, or at least a British localisation. Instead of obsessing over HD and motion controls, I’d much rather see improved voice recognition. At least Microsoft seems to be doing this with Kinect now, but I’ve not seen much regarding it – and Sony outright abandoned it when cancelling Eyedentify.

And what other games have we had? Hey you Pikachu and Seaman were both reasonable pet simulators, but not exactly complex simulations. NUDE on the Xbox apparently supported voice recognition, but that’s Japanese only and is basically a pet simulator with a robot girl. A whole bunch of DS games which use the Mic don’t count, since in my experience just blowing air on it will work. What about Odama - wasn’t that just tapping a drum? I’ve not played the SOCOM games so can’t comment. The newest I know of is Endwar, but have you played that? It's absolutely crap, and even if the recognition was perfect I wouldn’t waste time on such dreck.

Otherwise what else have we had? Not much!


Giantbomb has two lists on the subject, with some overlap:
Games like Lifeline

Voice Command Games

Looking at those lists it appears to me that it’s mostly the Japanese who’ve experimented with this, and certainly Konami’s Lifeline was the most ambitious. This is a mistake, since what we need is a Western company, either British or American, to build a voice-recognition game from the ground up. And I don’t some rubbish from Molyneux about having a kid, or a strategy title, I want to command troops in outer space goddamnit.

Lifeline probably deserves a full-blown HG101 article, for it's uniqueness, but I'm not the one to do it - as another critic said, it only induces rage instead of happiness.


POSTSCRIPT
The funniest bit in Lifeline was in the sickbay when Rio asks you what kind of things you’d find in there. I said SCALPEL, but she misheard it as BARIUM, at which point she went really squirmy, expressing a major dislike for the procedure, which made me laugh pretty hard. Clearly she’s a girl who believes it’s better out than in!