The aggravation with the new DSi reminded me of another issue that's been coming up lately - Sony's actively been trying to fight custom firmware by assuring that recent game releases won't work it. I've been out of the loop for awhile, because outside of the custom firmware functionality - mostly the homebrew stuff like emulators and SCUMMVM - I've only barely found a use for the thing lately. (I know they're touting a resurgence, but yet more "remakes" and portable versions of franchises which weren't interesting in the first place don't count.) I first found out about it when the domestic version of Holy Invasion of Privacy, Badman!, shuttered to the PSN release ghetto, reportedly wouldn't work on hacked PSPs, but apparently Ys 7, which just came out last week, won't function either, even if you have the UMD. It absolutely requires OFW 5.55. This isn't a case of it requiring the new official firmware for functionality - it just does a simple check to make sure it's in the clear, and proceeds as normal. The recent US releases of Persona and Soul Calibur are said to be the same way, and word on the street is that the new Gran Turismo will require the new OFW 6.00 too.
It's actually pretty easy to play Ys 7 on a custom firmware PSP - you can either (a) make a Pandora battery, switch to official firmware to play it, then switch back, or (b) download a hacked version, when (or if) it becomes available. This is actually pretty funny, because it shows some level of ignorance on Sony's part. It might be long forgotten, but about ten years ago, Sony was encrypting Playstation discs so if it detected a mod chip, it wouldn't boot. (The first major release was the Japanese version of Final Fantasy VIII. I think the domestic version of Dino Crisis even had it too.) Never mind that some (almost definitely not the majority, to be honest, but some) people had chipped Playstations to play imports. The easiest solution was simply to download a hacked pirated version and be on its way. (Pro Action Replay codes worked, too.) It did nothing to stop anything, it actually encouraged piracy in a roundabout way, and they cut it out pretty quickly. But history repeats itself, and Sony is none the wiser. Ys 7 currently isn't hacked to my knowledge, but considering you could shell out $40 for a copy of Soul Calibur and have it not work, or just download a hacked version for free, which one makes more sense?
It's not like this corporate bureaucracy is anything new. I got my PSP modded in the first place so I could take screenshots of games, which is useful, given that I run a video game website based heavily on media. It'd be nice if they included such a feature already, but they won't, for stupid copyright reasons, mostly likely. There are a very few number of games which let you export images, but they all stick an ugly copyright notice on it - not the worst thing they could do, but considering you can do the same thing on Windows with any number of third party programs (and even built in Windows itself to an extent) it's weirdly restrictive. What's the worst you can do with a screenshot? Something really bad, I'm sure the lawyers think!
All of this points for Sony's - and, indeed, any console maker's - obsession with having a closed system. I understand the corporate reasonings behind this, and I understand the need to eliminate piracy as much as possible, but from a consumer standpoint, all they're doing is creating a stunted product - which isn't anything anybody should be happy about.