![](http://i2.photobucket.com/albums/y17/cjiwakura/smtsjba.jpg)
It's looking like Strange Journey, the first SMT game to receive the full Shin Megami Tensei branding in the East since Nocturne(III), will be improving on the time-consuming task of skill inheritance for fused demons.
![](http://i2.photobucket.com/albums/y17/cjiwakura/sj11.png)
This seems similar to Persona 1's Spell Card system, which is also headed stateside again in the form of the PSP remake.
Devil Survivor gave this trend a helpful start of being able to choose the skills outright before fusion, though the demons had a very small field to choose from; three for usable skills, three for passive, and one for support.
If Strange Journey allows for the traditional eight skills per demon, this new system could be very helpful.
![](http://i2.photobucket.com/albums/y17/cjiwakura/sj14.png)
Strange Journey's Japanese release will be sometime in October.
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