Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Saturday, June 29, 2013

That's a wrap! - GC9X Fight 3 Tournament Results


After an exciting month, GC9X Fight 3 has come to a close! The winner of the fighting game challenge is Bobinator, while Snarboo has claimed the score challenge. The two winners of GC9X Fight 3 will soon square off in a post tournament WWE 12 wrestling match to be hosted by site contributor and GC9X guest host WildWeasel. Be sure to check the official GC9X Twitter page for more details and match times!

For those curious, here are the tournament results:

Marvel Super Heroes vs Capcom




Soldier Blade - 5 Minute Score Challenge

1. Snarboo - 1276600
2. BigBangBlitz - 1202800
3. Sotenga - 1047200
4. Doctorallosaurus - 973200
5. Bobinator - 863800
6. TheChosen - 751100
7. EksFaktr - 692100
8. TheGunheart - 674200

Stay tuned for future GC9X events! We have a lot in store for you over the summer months.

Saturday, June 8, 2013

Join us for GC9X Fight 3: Caravan of Carnage!

In addition to June's current GC9X thread, HG101 is also proud to host GC9X Fight 3! This month's tournament is split into two challenges: competitive and score attack. For the competitive challenge, we have Marvel Super Heroes vs Street Fighter, the fourth entry in Capcom's long running Marvel fighting series. For the score attack, we have Soldier Blade, part of Hudson's seminal shooter franchise! Matches are best 2-out-of-3 for the competitive challenge, while the 5-minute Caravan mode will be used for the score attack.


Sign ups are open until June 15th and are available to anyone with an HG101 forum's account! Signing up will enter you in for both games, so be sure to brush up on your space shooting and pugilism skills.


Thursday, October 28, 2010

A Brief History of 2D Fighting Games



I've been a big fighting game fan for a very long time, but my interest lapsed for a couple of years around 2006. When the recent resurgence of 2D fighters recaptured my interest, I set out to learn more about the 21st fighters I'd missed. As it turns out, I didn't miss out on a whole lot, but the notes I made during that search continued to grow until I'd written a fairly-thorough timeline of 2D fighter releases, which I've decided to share here. Most of these games have articles on HG101, but I hope this list could add another layer of perspective that is lost when you read about one series at a time. The list is broad, but you'll have to read the linked articles for specifics about the game mechanics. It contains most of the 2D fighting games significant enough to be released in arcades and on a home console, although there are bound to be omissions. (I intentionally skipped most of the games predating Street Fighter II, Mortal Kombat sequels, a few of the worst Neo-Geo games, and some anime games.) I've also included some 3D fighting games and games from other genres to provide context.

The games' placement under specific years are based on when they were first officially released, (almost always their Japanese arcade releases,) although I'm using western titles for the sake of readability. As always, the year a game is released isn't necessarily the main year when it was popular, and most console ports came out about a year after their arcade releases. (Neo-Geo home carts usually came out a few months after the MVS (arcade) versions.)


1984-1985:
  • Karate Champ (1984) and Yie Ar Kung Fu (1985) aren't the first fighting games, but they may be the first ones that are worth playing.

1987-1989:
  • After Street Fighter is released in 1987. Takashi Nishiyama, the director, and Hiroshi Matsumoto, the planner, leave Capcom and move to SNK where they start work on Street Smart, released in 1989.

1990:
  • Neo-Geo makes its debut, but there are no fighting games among this year's releases. (Baseball Stars, Blue’s Journey, Cyber-Lip, Magician Lord, Mahjong, Nam 1975, Ninja Combat, Puzzled, Riding Hero, The Super Spy, and Top Players Golf)


1991:
  • Street Fighter II takes arcades by storm.
  • Fatal Fury, which had been developed concurrently, is released later that year. (Although many people would consider King of the Monsters to be the first Neo-Geo fighting game.)

1992:
  • Street Fighter II is released on the Super NES, and two new versions are released in the arcade. (More if you count bootleg versions.)
  • Either Art of Fighting or World Heroes is in every Neo-Geo cabinet you pass. (This is just anecdotal, but I'm sure my experiences at two different Godfather's Pizzas are universal.)
  • Fatal Fury 2 ditches the Southtown charm of the original in favor of a bland Street Fighter II-inspired international tournament.
  • Mortal Kombat offers a Western take on the fighting genre.
  • Time Killers, which was developed by the company that goes on to make the arcade version of Street Fighter the Movie, is laughably terrible.
  • Also: King of the Monsters 2: The Next Thing, Battle Blaze (Sammy)


1993:
  • Capcom releases its new CPS2 hardware with Super Street Fighter II.
  • SNK begins toying with crossovers by putting Ryo Sakazaki in Fatal Fury Special. (and they put Geese Howard in Art of Fighting 2 the next year) More importantly, Fatal Fury Special plays a million times better than Fatal Fury 2.
  • Fighter's History, Power Instinct, and Martial Champion are Data East, Atlus, and Konami's attempts at riding the band wagon, and they are all ported to home consoles.
  • Capcom and SNK release the wrestling games Slam Masters and 3 Count Bout within a few months of each other.
  • Sega introduces the 3D fighting genre with Virtua Fighter.
  • Also: Samurai Shodown, World Heroes 2

1994:
  • SNK releases King of Fighters '94, mixing characters from Fatal Fury, Art of Fighting, Ikari Warriors, Psycho Soldier, and some of their sports games. It begins what eventually becomes their most-prolific franchise, receiving annual updates through 2003.
  • Capcom broadens its scope by releasing X-Men: Children of the Atom and Darkstalkers, both of which feature cartoony graphics and over-the-top special moves.
  • 3D fighters Virtua Fighter 2 and Tekken dominate arcades and build interest for the upcoming Saturn and Playstation consoles.
  • Rare's Killer Instinct arcade game is treated as a way to preview the upcoming Nintendo 64, although since it is a 2D fighting game with lots of pre-recorded music and video, it is a very inaccurate representation of what the system will offer. In its attract mode there is even an announcement that it will be available for your home in 1995 on Nintendo Ultra 64, which is false for at least three reasons.
  • The Neo-Geo CD is released, offering arcade-quality games at an affordable price for those willing to wait through minute-long load times.
  • Also: Art of Fighting 2, Samurai Shodown 2, Power Instinct 2, Fighter's History Dynamite, World Heroes 2 Jet, Aggressors of Dark Kombat (ADK), Golden Axe: The Duel (Sega - The first game for Sega's Saturn-based ST-V hardware), Primal Rage (Atari)


1995:

1996:
  • X-Men vs Street Fighter is Capcom's first Marvel crossover game. (although Gouki from Super Street Fighter II Turbo is a hidden character in 1994's X-Men: Children of the Atom)
  • Red Earth is the first game for Capcom's CPS3 hardware.
  • Art of Fighting 3 uses rotoscoping to make some of the nicest animation you'll see of Robert putting his hands in his pockets and kicking his opponent while she's down.
  • Sunsoft's Waku Waku 7 is probably the finest 2D fighter that isn't made by SNK or Capcom so far, featuring memorable characters and unique physics with an elastic feel.
  • More games: Samurai Shodown 4, KOF '96, Street Fighter Alpha 2, Kizuna Encounter (SNK), Touki Denshou Angel Eyes (Tecmo), Ragnagard (System Vision), Ninja Master's (ADK), Breakers (Visco), Rabbit (Aorn), Virtua Fighter 3, Street Fighter EX


1997:
  • Capcom, long lambasted for its inability to count to three, releases Street Fighter III a mere six years after Street Fighter II. It is Capcom’s last internally-developed 2D fighting game to feature completely new animation.
  • SNK releases its 3D arcade hardware, Hyper Neo Geo 64, with Samurai Shodown 64. (and Road’s Edge)
  • Taiwanese company IGS releases the PGM, an arcade board with interchangeable cartridges similar to the Neo-Geo MVS. It is primarily home to beat-em ups and shooters, but one of the first releases is the one-on-one fighter Killing Blade. (arcade-only)
  • SNK releases its new 19th-century weapons-based fighter The Last Blade, introduces a brighter art style in Real Bout Fatal Fury Special, and wraps up the Orochi story arc in King of Fighters '97.
  • Darkstalkers 3 (Vampire Savior in Japan) is followed by two alternate versions, Vampire Savior 2 and Vampire Hunter 2, four months after the original release.
  • Also: Pocket Fighter, Marvel Super Heroes vs. Street Fighter, Street Fighter III 2nd Impact, Groove on Fight (Power Instinct 3 - on ST-V hardware)

1998:
  • Capcom and SNK release the final iterations of their Saturn-era series. (Although these iterations later received small updates such as Street Fighter Alpha 3 Upper and KOF 98 Ultimate Match.)
  • Street Fighter Alpha 3 makes its arcade debut (It was later re-released with more characters from the home versions.)
  • SNK's 2D fighters are essentially all encores of 1997's games, two of which are "dream matches" without any story: Last Blade 2, Real Bout 2, and King of Fighters '98. (It was believed that KOF 98 would be the last in the series, and its Dreamcast port is actually called King of Fighters: Dream Match 1999.) Neo-Geo collectors are initially miffed by the scant differences between these three games and the versions from the previous year, but the games are eventually recognized as some of the system's all-time best.
  • Arc System Works releases the first Guilty Gear game exclusively on the Playstation. It was created by Daisuke Ishiwatari, who left SNK after working on The Last Blade.
  • Psikyo releases Daraku Tenshi: The Fallen Angels. (only in arcades) It is rumored that the final version of the game is incomplete, and that after some of the development staff moved to SNK, they based the KOF '99 characters K' and Maxima on Cool and Harry from this game.
  • SNK releases the initial black and white version of the Neo-Geo Pocket.
  • Also: Marvel vs Capcom (on CPS2), Astra Superstars (Sunsoft - on ST-V hardware), Jojo's Bizarre Adventure (Capcom), Rakuga Kids (Konami - for the Nintendo 64!), Asura Blade (Fuuki - arcade only), Samurai Shodown 2: Warriors Rage (for Hyper Neo-Geo 64)


1999:
  • Capcom releases Third Strike and SNK releases Mark of the Wolves, both of which are tournament mainstays for many subsequent years as 2D fighter development wanes even more quickly after their releases.
  • SNK relaunches the KOF series with King of Fighters '99, introducing a new story arc, the striker system, six new characters and several newly-animated returning characters.
  • Fatal Fury Wild Ambition and Buriki One (arcade-only) are the last Hyper Neo Geo 64 games. (of seven total)
  • Neo-Geo Pocket Color is released, with SNK vs Capcom Match of the Millenium released later this year.
  • Also: JoJo's Bizarre Adventure: Heritage for the Future (Capcom - The last CPS3 game), Super Smash Bros (N64), Power Stone

2000:
  • Guilty Gear X features high-resolution character sprites made to look crisp in a 640x480 display.
  • Marvel vs Capcom 2 features one of the largest rosters in a fighting game. The character sprites in all of Capcom's Naomi games are still drawn at CPS-level resolutions.
  • Capcom vs SNK... Everybody rumored. Nobody believed.
  • All three of these games are released on Sega's Dreamcast-based Naomi arcade hardware.
  • Dimps is founded by Takashi Nishiyama, the director of Street Fighter and producer of Fatal Fury, Art of Fighting, and the first six KOF games. He is joined by many other Capcom and SNK alumni.
  • SNK is purchased by Aruze, which is more interested in making pachinko machines with SNK characters than funding video game development.
  • Also: King of Fighters 2000, Asura Buster (Fuuki - arcade-only)

2001:
  • Capcom vs SNK 2 is released. In the following years Capcom's arcade release schedule is nearly empty.
  • SNK's founder, Eikichi Kawasaki, and a number of other important staff leave SNK to start the new companies Playmore and Brezzasoft, shortly before Aruze bankrupts SNK. Playmore and Brezzasoft set to work obtaining the rights to SNK's intellectual property after the bankruptcy.
  • King of Fighters 2001 is developed in Korea by Eolith.
  • Also: Capcom vs SNK Pro, Virtua Fighter 4, Tekken 4


2002:
  • Guilty Gear XX is released on Naomi hardware. During one of the most stagnant times for Capcom and SNK, the Guilty Gear series sees newly-tweaked annual iterations for six consecutive years.
  • King of Fighters 2002 (And Metal Slug 4) are developed in Korea.
  • Rage of the Dragons for Neo-Geo is designed by Evoga, one of the only dedicated video game companies in Mexico, and developed in Japan by Noise Factory.
  • Also: Soul Calibur 2

2003:
  • Playmore wins the legal battle to use the name SNK in Japan, and changes its name to SNK Playmore.
  • Hyper Street Fighter II: The Anniversary Edition allows players to choose different renditions of the characters from all five iterations of Street Fighter II, taking the mashup so far as to change the voices and sound effects depending on the character chosen. The arcade version runs on CPS2 hardware!
  • To fight piracy, KOF 2003, SNK vs Capcom Chaos, and Metal Slug 5 were released as stand-alone PCBs as well as MVS carts.
  • Samurai Shodown V is made by Yuki Enterprise.
  • Guilty Gear X ver 1.5 is released on Sammy's new Atomiswave hardware (arcade-only), while Guilty Gear XX #reload is made for Naomi.
  • Also: Power Instinct Matrimelee (Noise Factory - on Neo-Geo)

2004:
  • SNK Playmore releases the last official Neo-Geo game, Samurai Shodown V Special, developed again by Yuki Enterprise.
  • SNK Playmore releases its first Atomiswave game, KOF NeoWave. Despite Atomiswave's higher display resolution, the character sprites in all of SNK's Atomiswave games are still drawn at Neo-Geo resolutions.
  • SNK Playmore also releases the 3D fighter KOF Maximum Impact on the Playstation 2. (The 3D KOF series does not see an arcade iteration until KOF Maximum Impact Regulation A in 2007)
  • Capcom Fighting Jam mashes 20 characters from Street Fighter, Darkstalkers, and Red Earth together. It runs on the Namco System 246 board.
  • The Rumble Fish, an Atomiswave game from Dimps, features smooth vector-based animation where the characters' limbs are all rotated separately.
  • Guilty Gear Isuka introduces 4-player madness to the series, running on Atomiswave hardware.
  • KOF '94 Rebout for Playstation 2 is a remake with higher-resolution graphics, but extremely dated gameplay.
  • Chaos Breaker is the last game from Korean developer Eolith. (arcade-only)

2005:
  • SNK Playmore releases King of Fighters XI, Neo-Geo Battle Coliseum, and Samurait Shodown VI on Atomiswave hardware.
  • The Melty Blood fighting games, which started with a doujin PC game released in 2002 by development circles Type-Moon and French-Bread, see a full arcade release in Melty Blood Act Cadenza, published by Sega and developed by Ecole.
  • Hokuto no Ken, developed by Arc System Works, is published by Sega on Atomiswave.
  • Also: Guilty Gear XX Slash (on Naomi), The Rumble Fish 2 (on Atomiswave)

2006:
  • SNK Playmore begins porting groups of Neo-Geo games to other consoles on budget-priced compilation discs
  • Guilty Gear XX Accent Core is the last Guilty Gear game released in arcades.
  • Arcana Heart is made by Examu, formerly Yuki Enterprise. (the developers of Samurai Shodown V)
  • Also: KOF Maximum Impact 2 (console-only), Virtua Fighter 5

2007:
  • Battle Fantasia from Arc System Works sets a high standard for using 3D graphics while still maintaining smooth 2D-style gameplay.
  • Sengoku Basara X made by Arc System Works is published by Capcom.
  • Capcom and SNK begin releasing their classic fighting games on console download services.
  • Also: KOF Maximum Impact Regulation A

2008:
  • Super Street Fighter II Turbo HD Remix, developed by the American company Backbone Entertainment, is a downloadable release on PS3 and Xbox 360. The Canadian artwork and fan-created music lead some players to question its status as an "enhanced" remake.
  • Capcom resumes making fighting games in earnest with Street Fighter IV released on Taito's Type X2 hardware, and Tatsunoko vs Capcom (developed by Eighting) released on custom Wii-based hardware. Ryota Niitsuma, who worked on both games, mentions later that Capcom has no further plans for fighting games with 2D characters but plans to continue mixing 3D graphics with 2D gameplay.
  • BlazBlue: Calamity Trigger from Arc System Works is a brand-new game featuring high-definition 2D artwork.
  • Also: KOF 98 Ultimate Match, Guilty Gear XX Accent Core Plus (only on home consoles), Samurai Shodown Sen (developed by K2 LLC), Arcana Heart 2, Melty Blood Actress Again


2009: A Resurgence of Fighting Fervor as Street Fighter IV, KOF XII, and Blazblue are released on PS3 and Xbox 360
  • KOF XII is the first new 2D SNK fighting game since 2005, and the first internally-developed game with all-new animation since 1999. Although it is widely criticized for the size of its character roster, the only 2D fighting games from any company to feature as many newly-animated characters are KOF '94 and KOF '96.
  • BlazBlue Continuum Shift
  • Also: KOF 2002 Unlimited Match, Daemon Bride (Examu - arcade-only, running on the eX-BOARD), Arcana Heart 3, Gouketsuji Ichizoku: Matsuri Senzo Kuyou (arcade-only)

2010: Return of the Incremental Updates!
  • Super Street Fighter IV is initially released on home consoles with ten more characters than the original Street Fighter IV. The upcoming arcade version will have more characters.
  • KOF XIII features more characters (divided into teams!) and a story, but it also has substantial changes to the fighting system which make it more than just "the completed version of KOF XII."
  • BlazBlue Continuum Shift II is an arcade release that features the updates from the home version of Continuum Shift, as well as further changes.

Future games:
  • Marvel vs Capcom 3 features 3D graphics and 2D gameplay, released straight to consoles.
  • Street Fighter x Tekken is a tag-team crossover game developed by Capcom with 3D graphics and 2D gameplay similar to Street Fighter IV.
  • Tekken x Street Fighter is being developed by Namco.

Monday, January 11, 2010

Arcade Tour - 8 on the Break


8 on the Break is one of the few dedicated arcades in the Northern NJ/NY area, outside of Chinatown Fair in Manhattan. Nestled amongst nail salons and Chinese food joints in Dunellan, NJ (not terribly far from New Brunswick), it's an unassuming hole in the wall joint. The main reason why this place still exists while so many of its fellows have died off is because it caters to the few audiences that go to arcades anymore - namely, fighting and rhythm game fans. (I feel like it's more on the latter than the former, although they run competitions for both.) It's been about five years since I went down there last, mostly because they had just gotten in Guilty Gear Isuka before it hit the consoles (what a disappointing trip that was) but last weekend I decided to check it out and grab some pictures.


Probably the coolest thing here was this full size Samba de Amigo machine, which is the only time I've ever seen one. It's the revised Ver. 2000 with the extra songs and hustle mode, which got a console release for the Dreamcast in Japan but not the USA. It's nice to play on the "real" maracas - I used to have bootleg ones for the Dreamcast, which were light and cheap, and have since broken. The sensors on this machine were still a bit off, though - even holding them parallel, the game registered one being slightly higher than the other. No biggie, because Samba de Amigo really is more about wacky flailing than precise maraca shaking.


You can't see because of the brightness, but this is a Keyboardmania game. Five key Beatmania is far too complicated for me, so there is no way I could ever succeed at these.


Pop'n Music is a bit more on my level, since it's basically Beatmania-lite, with large buttons and bright, cute characters. It's the first time I've seen a real cabinet, and first time I've played it outside of Otakon's gameroom. This version had a few songs from the Dragon Ball anime, and random stuff from old Konami games, including Gradius and The Goonies. I didn't take a picture of it, but there was also a proper Beatmania somewhere off in the corner, as well as at least two DDR/Pump It Up style games.


This is some sort of new DJ Max game that seems a bit like Ouendan/Elite Beat Agents, played with a full size touch screen. It was hoarded the entire time I was there so I didn't get to try it out.


The fighting games included Tekken 5: DR, Tekken 6:BR, Tatsunoko vs. Capcom, and the new BlazBlue Continuum Shift. There were also two Street Fighter III: Third Strike cabinets, arranged perpendicular to each other, and each missing a joystick. They were networked together, which made for a weirdly Japanese-style arcade experience, where you can't directly see who you're playing against.


There were a couple of racing games too, like one of the Initial D games, and Wangan Midnight Maximum Tune 3, which I only previously knew through Yuzo Koshiro's excellent soundtracks. Then there's this weird old truck driving game from Namco, sort of like Sega's 18 Wheeler, except instead of piloting through the highways, you're weaving through a typical claustrophobic Japanese neighborhood.

If you're going there for retro stuff, you'll probably be disappointed. They had a total of three Neo Geo cabinets, one of which was four slot, and a Bubble Bobble cabinet. And Point Blank, if that counts as retro, and Jambo! Safari, a ten year old Sega game that was just recently ported to the Wii. There was also a bootleg MAME cabinet called Blue Elf which had nearly the full library of Capcom and SNK games, but the hardware was completely insufficient to run anything at the proper speed. Playing Progear at roughly 80% speed makes it quite a bit easier, but the many fighting games on there are all but unplayable.


There's also a whole small room devoted to pinball games, which I didn't play. The whole place doubles as a pool hall (hence the name), so there are a couple of tables in the back, which is much roomier than the crowded arcade area.

Anyway, beyond these pictures, you can check out the website, which is a bit outdated and doesn't quite list their current games - Melty Blood is no longer there, for instance. They have plenty of organized tournaments too. It's a neat little place to visit just because it's astounding that a place like this has managed to stay in business, and shows that an arcade is still viable if you know how to do it right. It's also pretty easy on the wallet - most of the fighting games, at least the ones I played, were only 50 cents each. Not bad at all.

Thursday, November 5, 2009

The Tale of Cyber Ninja


I was going through my closet yesterday and stumbled upon an old tape I'd bought at a video store years ago. It's called Cyber Ninja, and I had initially picked it up because it had Namco's logo on it, for some reason. I never investigated why, until today. Turns out the Japanese is title is Mirai Ninja (literally: Future Ninja), which was a 1988 arcade title developed by Namco. I could be wrong, but I think this might be officially the first live action motion picture based on a video game. (If you don't count Cloak and Dagger, anyway - I don't.) I guess you could say that the game could possibly be based on the movie, but Namco is listed as a producer for the film, so they must've been involved in it in some way. This seems to be corroborated on this Manadarake blog which states that the game began development first, but the movie was actually released before it came to market.


I still need to hook up a VCR to check it out, but this review claims it's about what you'd expect - cheesy special effects, mad dubbing and a ludicrous plot, something ripely cut out for MST3k. This Japanese page also shows some cool designs. Until then, I gave the game a run through in MAME to check it out. It's sorta like the evolutionary step between Taito's The Legend of Kage and Irem's Ninja Spirit. You're a shuriken tossing ninja running through long stages with plenty of vertical height, and impressive jumping skills to boot. Unlike the other ninja games mentioned, at least you have a life meter, displayed at the top of the screen in numerical kanji. It does have a cool melding of futuristic technology with traditional Japanese architecture, similar to later games like MUSHA and Sengoku Blade. Instead of riding on an airplane, one level is one top of a gigantic flying palace which crashes into the side of the enemy fortress. There's some SNES-style rotation effects too, including a boss battle where the whole room rotates every few seconds while fighting the central core. All of this a few years before Super Castlevania IV.



That's not to trump it up and say it's a classic or anything. The biggest downside is that you can't aim the direction of your shurikens, and like most arcade games, the enemy attacks are too relentless to be much fun for more than a few levels. Plus, level themes are reused a couple of times, and you'll refight a few of the same bosses over and over.


It's weird that there was a movie made of this game though. It's remarkably obscure, having never been ported or even mentioned in any of Namco's many, many collections. And it was never released outside of Japan, while the movie was. What an oddity.


This all reminds me of a media project I wanted start awhile ago. There's a lot of video game-related TV shows and movies that are impossible to find on the internet, and are only sold on old VHS, if at all. I wanted to start transferring them to digital format and distributing freely on the internet. Not exactly legal, but the stuff I'm thinking about isn't available commercially anyway. I already stuck up the old Bubsy cartoons a few years ago, as well as an episode of the Salamander anime. I want to do all six domestic tapes of Zillion, and I just ordered the sole Maniac Mansion (an obscure Canadian production) tape off Amazon. One day I want to stick up older anime OVAs like Fire Emblem and Panzer Dragoon, since they're not on DVD. Now I just need to find a decent video editing program that isn't VirtualDub and clean up some HD space...

Sunday, November 1, 2009

Arcade Tour - Hershey Park

So I've been quite busy, and am also quite exhausted at the moment. Despite 20 oz of a Wawa coffee and god knows how much sugar running through me, sitting for three hours in a car after hiking around a damp amusement park for roughly eight hours is a confusing feeling, to say the least. While there are plenty of great things to talk about, like Ys 7 (fantastic), Dracula Densetsu Rebirth (not quite fantastic) and Sin and Punishment 2 (haven't played yet), I'll quickly delve into one of the few remaining decent classic arcades that I know of...in Hersheypark, in Hershey, Pennsylvania.


Indeed, arcades themselves are practically nonexistent, outside of finding random machines in equally random places. Here in NJ, I found a Sunset Riders and a Die Hard Arcade in the back of a Jimmy Buffs (East Hanover on Route 10) and a 1944 and an X-Men in a roller rink (Florham Park on the Columbia Turnpike). But beyond trashheaps like Dave and Busters, and occasionally kiddy fun parks, there's not much else, unless you want to travel up to New Hampshire for Funspot, heralded in King of Kong: Fistful of Quarters.



There are actually a few arcades in Hersheypark. I'm not sure if they have specific names, but myself and my friends dub the smaller ones Failcades, since there's nothing but redemption games and similar garbage. The big one, though, contains a number of classic cabinets.


I've been going every year for the past few years, and while the inventory has never really changed, some have broken, while others have been fixed. This year, all three monitors of The Ninja Warriors was finally open, allowing me to make it to stage 2 before giving up.


There are plenty of golden era games like Dig Dug, Millipede and Berzerk (which seems to have been permanently set on freeplay), along with numerous other titles from the late 80s to early 90s, including Crime Fighters, TMNT The Arcade Game, Ghostbusters, Double Dragon, Golden Axe, Shinobi, Rolling Thunder, Blasteroids, Marble Madness, Toobin, Dragon's Lair (although the poor disc is a victim of the dreaded disc rot), Outrun, two variations of Super Hang On (one with the actual motorcycle!) and several older Sega and Namco racing games. This year was the first time I saw their Capcom vs SNK 2 working too, the only vaguely recent fighting games in the place, not counting the Street Fighter II cabinets or Karate Champ. They also have that weird Q*Bert sequel which I can't figure out for the life of me.


I also love this corner, which has tons of old sit down cabinets. None of them worked this year, except for Choplifter. In previous years they actually had a broken down After Burner, which I desperately wished had worked. Monaco GP had worked in previous years, which was cool to play, especially since it hasn't been emulated, and is apparently impossible to emulate, since it uses logic gates than than chips, or something to that extent.


There are also a number of pinball games, although apparently they're all in bad shape. The one being played is Hercules, which uses a ball approximately the size of a baseball. It's huge. It also doesn't work very well.


Anyway, it's a cool trip out there. Of course you need to pay admission to get into the whole park, but there's some good roller coasters, and it's a less skeezy place than, say, Six Flags Great Adventure in Jackson, NJ. Being a three hour drive from NYC, it's not too bad of a location either.

Next up in this series (maybe) - Eight on the Break in Dunellan, NJ!

Tuesday, July 28, 2009

Japanese Arcades July 2009 (Daemon Blade)


SelectButton.net's Tokyo Rude: King of Fighters XII was a complete failure. It was released, last month right? It's almost non-existent in arcades now. I can find the arcade release of King of Fighters 2002 Ultimate more easily than KoFXII. There's also some lone guy playing the computer at KoF2002U, and I think I'm the only one that plays XII at the arcade closest to my house (which doesn't have 2002U.)
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Sketcz: I thought it would be interesting to disseminate the decent posts of other people I find on the internet, since all too often an insightful comment, interesting story or worthwhile piece of text will be forgotten in obscurity on some small forum, surrounded by the feverish banality of a billion internet voices all shouting about absolutely nothing.



Tokyo Rude wrote:
Another update about a country none of you live in. I've once again found this information pretty interesting.

King of Fighters XII was a complete failure. It was released? last month right? It's almost non-existent in arcades now. I can find the arcade release of King of Fighters 2002 Ultimate more easily than KoFXII. There's also some lone guy playing the computer at KoF2002U, and I think I'm the only one that plays XII at the arcade closest to my house (which doesn't have 2002U.)

I think Tekken 6 fever is finally dying down. The most surprising thing about Tekken was the people that actually bought cards for it had a win/loss ratio of roughly 50%. This was almost every one that played the game. This pretty much reflects my opinions on Tekken, as I've always gotten halfway bored with it.

Virtua Fighter VR revision whatever is pretty mixed. Half the arcades no one will be playing it and the other half it'll be packed. Street Fighter IV has probably the best luck, with lots of Ryu and Zangiefs to go around.

Not even going to go into the Gundam games.

Though, Daemon Blade appeared on the scenes this week. I hadn't even heard of this sucker before, google tells me it's the Arcana Heart guys. I haven't played it, but stood and watched it at every arcade I've seen it at.

It looks roughly like a Saturn fighting game. I seem to remember Arcana Heart having a little more graphical muscle. As for the characters What the hell?. Oh okay, I guess that's not actually the main character or whatever. So less moe~ more garish design trainwreck.

I'll play this game tomorrow and actually report with opinons on how it plays, and not that it looks like a Guilty Gear level of cluster fuck I don't want to understand.