Showing posts with label Tom Zito. Show all posts
Showing posts with label Tom Zito. Show all posts

Tuesday, May 25, 2010

In defence of FMV games – PART 3

Excuse the rushed nature of this, but I wanted this final entry done before Derboo commences his week-long Koreathon. Following on from part 1 and part 2, I conclude my ludicrous attempt to examine every FMV game ever. Unsurprisingly it turns out I’ve barely scratched the surface. But it gives me an excuse to use more of FMV-meister Tom Zito’s semi-erotic photography (it would be fully erotic, but I’m under strict orders to censor my entries to be work safe). Tom was of course the head of Digital Pictures, which made a lot of console FMV titles, all of which I enjoyed tremendously. Tom, if you’re reading this, we of HG101 can be your friends. But only if you want us to.

Starblade (3DO)
Rails-shooter featuring polygon graphics, ported from an early 1990s arcade game. I seem to recall reading somewhere, debate regarding the nature of the visuals: whether pre-rendered streaming FMV footage, or real-time generated polygons. Taken from an NTSC-uk topic...
Siland: Silpheed on the MCD is an odd one, it's not strictly playing video in the background, but yet, nor is it playing realtime 3d, it's sort of streaming poly co-ords from the disc. Basically the bulk of the 3d calculations have been precalced, and then are streamed from CD and rendered in the frame buffer as it goes. Isn't there still some argument over how it is done, or has the question been answered conclusively? Personally I think it is simply streamed video of CG that was originally rendered using the MCD's colour palette to avoid artefacts, how you describe it being done is much cooler though.
Rebelli0n: Rendering the video using the MD colour palette wouldn't avoid artefacts, as compression artefacts are independent from the palette used , they are result of the reduction of information in the video, with a lossy codec. However, it could be argued it's using some form of lossless compression, that because it's all flatshaded, and low colour it maybe is efficient/low bandwidth enough to be viable on the MCD. On the flip side, You could argue that the polygon method is itself a form of video compression. But, what ever it is, you can’t go far wrong thinking of it as video really, it’s only the people who think it's a shining example of why the MCD is a misunderstood 3d powerhouse who are wrong.
Either way, it’s available for the Sega CD, with enhanced versions on the PS1 and 3DO.
SCORE: ***

Supreme Warrior
I’ll admit I downloaded this with the intention of playing it on my Xbox emulators. Not having the instructions, I could never work out how to actually fights – various icons pop up, implying I need to push a button, but I soon died and saw Game Over. Still, this is 2-disc game and gets super bonus points for having both English and Cantonese dubbing (a disc for each). There doesn’t seem to be subtitles for the Cantonese version, but it sure does remind me of those old subtitled Hong Kong films I used to watch as a kid.
Hadleyb asked:
For anyone that's ever played Supreme Warrior - ever seen the scene where the fire boss is in a paddling pool with a rubber ducky? I triggered it once by mistake and have never got it since or found anything online about it. One of my favourite FMV games ever for sure.
SCORE: ***

Wirehead
Technically impressive, since they managed to fit a lot of high-quality footage onto just one disc. Over-reliance on difficult QTEs and limited lives let it down slightly, but it’s a great yarn the first time through. You control a guy’s mind via remote control and have to help him survive various goons, from skateboarding, to an aeroplane, to a grizzly bear in the woods. This has a lot of diversity!
SCORE: ****

Voyeur (CDi)
Loading this up presents you with a keycode entry screen – designed to prevent minors from playing it. And with fairly good reason: there’s several scenes showing young women in sexy lingerie (including one featuring a lesbian kiss), scenes of bondage and S+M, plus overtones of incest and other questionable things. Though it’s nothing more than you’d find in an episode of CSI, or such like. You sit in an apartment and, at your leisure, watch the Reed family in their mansion, using a zoom video camera. You can also look for clues through open windows, reading computer screens and memos left in the open. The object is to find out who wants to betray future president Reed Hawke and who he will kill, so as to warn the family or inform the police. It’s actually a very clever thriller which, much like Johnny Rock, manages to achieve more with its limited FMV footage than Heavy Rain managed with its dynamic engine. There is some clever randomisation as to which family member you should warn, ensuring it plays differently each time.
SCORE: *****

Thunder in Paradise (CDi)
This is a two-disc set, with the second disc containing an entire episode of Thunder in Paradise, an achingly bad rip-off of Nightrider, set in a military speed-boat, complete with 1980s-styled guitar-riffing song. This is another amazing title which epitomises a lot of what I like in FMV games. Live-action C-grade actors (Hulk Hogan!) making idiots of themselves, hi-resolution and top quality video footage (it requires the CDi video card), fast-paced blasting action and an element diversity in that, depending on what you do in earlier chapters, you take control of different characters later on. It’s not a huge change, but the slight alterations to later levels keeps things interesting and encourages a repeat playthrough. The story involves Hulk Hogan’s thoughts being copied and used in a military cyborg-human which can turn invisible, which then runs amok, prompting them to jump in their speedboat, put neural transmitters on, and shoot random enemies with a “soft gun” on a tropical island. It’s full of other amazingly ridiculous things – at one point you can access two music videos in-game. One features nothing but dozens of bikini clad women running around an island, while another features quick-edited shots of Hulk Hogan’s head alongside shots of his boat, timed to ripping guitar music. What more could you want in a game?
SCORE: *****

Jeopardy
The high-score is because this is actually great fun with other players. It’s not deep, or worthwhile, it’s just silly fun. It’s fun for the same reason that Buzz and other gameshow titles are fun – the enjoyment is dependant on other people and actually has little to do with the game itself.
SCORE: ****

Earth Command
Quite a decent world strategy sim: you’re in charge of the planet and you can decide everything, from which countries are allowed guns to how much tax others must pay and what kind of pollution laws there are. I don’t think it works quite as well in practice as it sounds (when I banned guns in certain South American countries, there was suddenly a rise in armed militants), but it’s a neat and very ambitious idea. Plenty of FMV too.
SCORE: ****

Lost Eden
Not really so much FMV, this is more of a graphic adventure, featuring talking dinosaurs in some fantasy land. My CDi’s memory died on me so I never got very far. I have no idea how good it is – could be an interesting slow-burning adventure. One for HG101 to cover perhaps?
SCORE: n/a

Snow Job (3DO)
Technically very accomplished FMV game, which is a lot of fun and unfortunately not very well known. Predating the Casebook games (see below), there are similarities between the two in terms of the 3D photo-realistic environments.
In Snow Job you play ex-cop Jock, who has to head to New York to investigate your ex-lover Lara and the fact that she might be about to get murdered. You meet up with old cop buddies, hacker dudes, and brush shoulders with gun carrying criminals, all over the course of a week, trying to solve the mystery before time runs out. And if you dawdle, you may wake up one morning to find yourself staring down the barrel of a gun. In a way Snow Job does pretty much everything Heavy Rain does, and more, albeit without QTEs and generally a much better written story. The copy-buddy dialogue is quite good for a start. Gameplay mainly involves visiting areas and looking for clues via the panoramic viewfinder. One major aspect involves solving a daily crossword puzzle found in the newspapers which you have to buy – the criminals are communicating via the newspaper, and solving it each day grants you access to their computer server.
There’s also a 3D maze section, and dialogue options. The criticism is that with such ambitious scope, it’s also quite difficult, and missing a single clue early in the game could lead to game over later on. Otherwise it is excellent, and arguably one of the best games the genre has to offer in English.
SCORE: *****

the FEAR – PS2
This game comes on 4 DVDs, which should give an idea of how much high-quality video footage is contained within. I actually wrote a review of this for NTSC-uk. Here’s sample:
A bevy of young, slim women, all aged between eighteen and twenty-five, along with a few men, end up going to a giant mansion with a disturbing and troubled history, all with the intention of making some films. The doors shut, they’re trapped inside, and slowly one by one they start getting killed in increasingly gruesome ways. Eventually it’s left to one man to save the day, rescue the woman, and make it out alive in order to enjoy his reward. The FEAR gives the player direct control of movement within the environment. Addressed by the NPCs only as ‘Mr Camera’, everything is viewed in first person with control being very much like old dungeon crawlers such as Wizardry, sans the random battles. Every angle of the house has been painstakingly filmed along with close-up views of important areas. Movement is done in great big strides, with ninety-degree-angled turns. Each and every step having been filmed in order to maintain coherence and fluidity. At each ‘standing zone’, the player can choose to get a closer look at and examine detailed areas, for clues or valuable items such as keys. There are a grand total of 1251 pre-recorded cut scenes to search for that, once viewed, can be watched again at the player’s leisure via a “Specials” menu. While there is fun to be had from playing through the game and watching the cinemas, a great deal of the time the player will be left wandering the haunted corridors, bored and waiting for the next cut scene to kick in. Which is a shame, since had it been translated it would have been the pinnacle of FMV gaming.
SCORE: ****



GAMES I’VE NOT PLAYED

Crime Patrol / CP II: Drug Wars

Quick Draw Show Down (by CJ Iwakura)
This is among the hardest FMV games ever made. You need split-second timing for the expert levels. You can't pull the gun from the holster until the icon says so, and the expert mode is ridiculously strict. The 'boss' is a real-life quickdraw expert, and he is FAST. (Also, the villagers run out and loot his body when you win!)

The Last Bounty Hunter (by CJ Iwakura)
Far as I know, this was the 'last' ALG game. It's like an extended Mad Dog McCree game, and really good(and difficult). I never got to play it until it got a DVD release(better than nothing).

Braindead 13
Animated sci-fi FMV-esque game, it is absolutely hilarious. A slacker electronics repair guy goes to a haunted mansion to fix a mad scientist's global domination machine, and gets assailed by his crazy variety of monsters and mansion traps. A must play.
"You're not one of those funky-lookin' mad scientist guys bent on takin' over the WORLD are ya?"
"How did you know?"
"Man, I've played a LOT of video games, and I KNOW an average-"
"AVERAGE? AVERAGE?! I AM NOT AVERAGE!"

Power Rangers (by CJ Iwakura)
Should also mention the Power Rangers FMV game on the Sega CD. It’s silly, but fun, possibly done by the Masked Rider team. It’s a quicker nostalgia trip than watching the episodes again, that’s for sure.

Escape from Cyber City (by anonymous)
Ever heard of Escape from Cyber City? It was an animated FMV game for the CD-i and was quite good, if I remember correctly. I ask because I actually owned it as a kid (I was unfortunate enough to actually have a CD-i instead of a REAL game console), and nobody else seems to have ever heard of it. YOUTUBE LINK.

Gabriel Knight
Phantasmagoria
Tex Murphy
I’ve not played any of these three, but they appear to be quite accomplished titles for the PC, and each has a rather meaty feature on HG101. Click the links in the names for more. Otherwise, Sean Lane posted the following in the comments:
The only games I actually liked of these amount to four. Gabriel Knight 2 and the last three Tex Murphy games. They all still have that B movies quality feel, but something about the characters really makes them believable or not as "over-the-top" as many FMV games tend to be. I especially like the way the Tex Murphy series handled the acting and presentation, with each sequel toping the last in seriousness, believability, humor, writing, and performance. But those games of course play like adventure games,and you get the added benefit of the characters thinking or talking between movie sequences, creating a much stronger bond than an on-the-rails FMV game or one filled with a ton of QTEs.

O Story (PS2)
Very early PS2 release, it’s kinda described as an FMV dating-sim. Taken from Wikipedia: The player takes the role of a young man who dies in a motorcycle accident. He is sent back to earth as a ghost by Ai, the angel of love, who tells him that he may revive if he gains the love of a girl named Lina within six days. There’s a fairly good GameSpot review.


428: Fusa Sareta Shibuya de
The above video is really good, despite the annoying advert at the start. Famitsu scored this a perfect 40/40. Taken from Wikipedia:
“428: Fusa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. It’s an adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow.”
Unsurprisingly we will never, ever see this in the west. Ever. Which I find rather saddening. Available on Wii, PS3 and PSP.

Imabikiso (忌火起草)
Another visual novel by Chunsoft, featuring FMV clips. A demo was available on PSN but is not anymore. Available for PS3 and Wii. Very little info available online. Halverson’s PLAY magazine did a preview, by Casey Loe I think, and he said he’d like to see it in English. Look at the screenshot. How could this not be totally awesome in English?

Casebook series
A cool series of short, photo-realistic FMV games with a 3D viewer model similar to the one in Snow Job, and what would appear to be some fun little detective stories. Best of all, these are download titles selling for $5 each (well, they are quite short). I would love to see these on one of the current three consoles – I contacted the team asking if they had such plans, but didn’t hear back from them. It’s developed by a small team in New Zealand. A demo is available, but I had trouble downloading it – it went very slowly. The official website.


HYSTERIA PROJECT REVIEW (PS3 version tested)
It’s a bit disappointing to end this three-parter with what is, comparatively, a mediocre title, but it’s the latest in the genre to see release (apart from the Casebook titles – though they’re PC only), and it’s cheap. Two dollars. That’s two hundred pennies, or cents, or whatever you call them. That’s not a lot of money. Here it buys you 15-20 minutes of FMV horror, part choose-your-own adventure, part QTE. The game starts with you waking up in a shed, your hands and feet bound by tape, a masked murderer wandering off into the woods. You need to escape, after which your chased by your assailant and need to avoid him by hiding and running through the woods. After completing it, you unlock various police case files you can read, which flesh out the story. It’s alright. Not amazing, but for $2 a decent download. Mainly it’s worth playing to think to yourself: you know, a full-blown HD FMV game would be pretty rad. The FMV, when played on a PS3, is pretty grainy (the iPhone version might be better?), and some later sections feel repetitive, but if you’ve read this far then you obviously have an interest in the genre. There’s worse ways to spend $2, and hopefully extra sales would encourage the team and other developers to release something more ambitious on consoles.
SCORE ****


CONCLUSION:

We now live in an age where large games can be easily and cheaply downloaded, and we also have the benefit of massive storage media such as Blue-Ray. All of this would allow for cheap distribution of older FMV games, or the creation of modern, high-definition games which are designed around the lessons learned over nearly 30 of FMV game development. The Wii already allows the downloading of some Laserdisc games, albeit with problems due to sloppy porting, but there is so much more that the genre can provide us.

I hope that over the past three entries I’ve convinced you that FMV games do have merit, and can be enjoyable. The question is, would you buy a modern FMV game if it were in HD and had some well crafted gameplay elements? Would you pay $10 to download the Casebook titles on a current gen system, or $10 for the PS1 version of Psychic Detective on PSN?

I personally hope that we start to see a resurgence in FMV games.


Thursday, May 6, 2010

In defence of FMV games – PART 1

With the semi-recent release of FMV horror game Hysteria Project on PSN, plus various Laserdisc games turning up on the Wii over the past year, I thought I should talk about my love for FMV games. I wrote so much, I’m posting this in 3 parts. My review of Hysteria Project will be in part 3 (coming later), while the above photo is explained within.
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I sincerely enjoy FMV games. Not in the so-bad-it’s-good way (though this is sometimes the case), but sincerely, in the same way I enjoy Valkyria Chronicles or a really good club sandwich. Articulating this isn’t easy, since it would seem the entire world, and all of my friends/colleagues who write about games, hate the genre (actually, fellow HG101 blogger CJ Iwakura once mentioned on the HG101 forums that he liked them... I think). FMV games are finally dead everyone always cries, and cretins in the development world pour scorn on their colleagues from former years for making them, while they go on to make yet another space marine FPS. Browsing reviews, both old and new, for FMV games presents not just criticism but barely contained rage in the written form. I can’t change the world’s thinking, but I’ll carry the banner for this unfairly maligned genre. Yes they’re flawed and restrictive, but if you like cheesy horror, sci-fi or kung-fu B-movies, like Tremors, original Godzilla or Jackie Chan’s early stuff, then you should love FMV games. I mean, aren’t games on some level meant to entertain you? I could talk about the mechanics of shmup dynamics, or controlling space in a fighting game, or the depth found in some RPG battle systems, but in the end I can still enjoy something as basic as an FMV title.

Mad Dog II - DOS version

I think the main reason for the hatred of FMV games is their price in relation to the quantity and quality of the product (by virtue of using video they’re fairly short with little replay value), especially compared to titles released in the same year: “Why pay $50 for a one-hour Sega CD game, when I could buy a 40-hour SNES RPG for the same price?”
I have only once paid more than $10 for an FMV game, and that was for “the FEAR” while visiting Japan. It cost $20 and came on four DVDs. Everything I have bought has been second-hand – and for a quarter of a price, many have given me four times as much enjoyment as some critically acclaimed games. If you’re open minded and pick the titles up for cheap (or download them online), then they’re a lot of fun, especially with friends and beer, or just a casual Sunday.


Anyway, the opening photo is the work of Tom “Night Trap” Zito, from his photography website (the woman is Nicole Wittenburg, 2002).
During my time at Retro Gamer I must have emailed Tom at last six times, asking for an interview, eager to talk with the man who created so much of what I’ve enjoyed over the years. Each time he refused, until his agent demanded that I stop contacting them. Tom, if you’re reading this, drop me a line, I can guarantee you positively biased coverage.
Tom considers HG101's very promising offer.

Anyway, I’m going to list all the FMV games which I’ve played (I went through a huge 16-bit FMV binge around 2007), which is nowhere near a comprehensive list, and is missing most PC titles, but should be a primer for those curious (and hopefully the comments section will yield further titles for us to check out).


Two of the biggest problems with enjoying FMV games today, is that:

1) By virtue of them using a lot of video-footage, many are multi-disc games, meaning if you intend to pirate them they require lengthy downloads – especially if they’ve been split over 30 RAR files on megaupload. If you’re buying them, you run the risk of a missing disc, or a scratched disc which renders the collection unplayable (as happened to me with Psychic Detective).


2) There appears to have been a big console/PC split, with most console developers abandoning FMV games around the PS1 era. A few PS2 FMV games were made specifically for Japan, and according to FMVworld some were re-released for PS2 and Xbox in the US, but a lot of modern titles seem to have ended up on computer platforms without console ports. This means if you do manage to download them, you need to fiddle around to get them running on current systems, after which you’re stuck at a computer monitor playing them. For me, the joy of an FMV game is sitting on my couch, much like I do when I watch films (who the heck enjoys watching films at a computer screen?). Unfortunately this means my experience with computer-based FMV games I limited.


THE LIST

For quick reference, Wikipedia has a hopelessly incomplete list of FMV games. Alternatively there’s also the FMV World website, which despite lacking several major titles, is much better. For kicks, I’m going to score eachgame out of 5 stars (disclaimer: these should not be taken too seriously, since I contradict myself as and when I feel like it). The games started out in order of release, but I soon realised most lists online were incomplete, so stuff like It Came From the Desert was shoehorned into strange places. If there’s an FMV title you loved, but it’s not listed here or in the Part 2 and 3 previews, post in the comments!


I’ve focused mainly on games which are specifically FMV-based, as opposed to only containing FMV like the original Resident Evil, or Burning Rangers. I’m going to list the system I played the game on, though it’s worth checking to see if other versions were available.


Dragon's Lair (CDi)
Dragon’s Lair 2 (CDi)
The granddaddies of them all... Sort of. The thing with Dragon’s Lair and other cartoon-based FMV games, is that I have trouble categorising them in my mind alongside live-action FMV titles. At the very least you need to make a distinction between the two, with their own sub-categories. In which case I’m actually a live-action FMV game fan, who dislikes most cartoon-FMV games. Whereas live-action can take on the air of a good B-movie, cartoon titles tend to be below the quality of most Saturday morning shows, and nowhere near the level of a top-quality anime.
Dragon’s Lair is fairly good, but you take a title like Time Girl and it’s like watching the same beer-mats go round in a washing machine. Both Dragon Lairs also focus heavily on QTE gameplay, which to be fair I’m quite forgiving on if the game is interesting, but the shlock medieval setting here just doesn’t do it for me. I had them both for the CDi but traded them in because I’d probably have more fun watching them on youtube.
SCORE: **

Cobra Command (Sega CD)
As a cartoon-based FMV game I actually preferred this to Dargon’s Lair because it plays like a rails shooter (move a cursor and fire at enemy choppers). It’s also got a cool-looking city nightscape for its opening level. The Sega CD has downgraded visuals over the Laserdisc version, but the new (at least i think it's new) synth music is pretty cool. It’s a lot of fun and is really neat homage to Airwolf (both were first released in 1984). There’s recently been an iPhone re-release.
SCORE: ****

Space Ace (iPhone)
Same problem as Dragon’s Lair. I played the iPhone version for a bit and while it’s pretty cool in places, I just got bored of it. Too much silly jumping around which annoyed me – it’s like an extended third act in a bad Disney/Hollywood movie, where the protagonist and antagonist are battling it out, the good guy always on the verge of defeat until he find his inner stren... zzzzzzzz
SCORE: *

Time Gal (Sega CD)
There are brief scenes throughout history where you push buttons to avoid Time Gal getting into scrapes. Areas you need to jump to are shown in a bright colour, and success maintains the footage rolling. The whole thing feels disjointed and ugly and, out of frustration, I used codes to skip through the footage.
SCORE: *

Road Avenger (Sega CD)
Pack-in title for the Sega CD. I enjoyed this a lot more than Time Gal, despite the similarities, since it does kinda feel like a coherent, extended cartoon of sorts (actually, I might be biased because of my love for the Mad Max trilogy of films). After your wife is killed, you take to your souped up car and cause mayhem and carnage as you drive down and eliminate the gang responsible.
SCORE: ****

Mad Dog McCree (CDi)
Mad Dog II: The Lost Gold (3DO)
There aren’t enough Western games, and the setting in these two is fairly cool, if a little hammy in places. It’s no Lonesome Dove, but following clues to get the sheriff out of jail and them finding maps to use the correct route to the enemy hideout is pretty cool. Enemies appear randomly on each screen, so there is a bit of variety. Letting them both down is that some versions have very strict shooting time-frames (I played on the CDi and 3DO), and if you miss-time it you’ll get hit and die. This is especially irksome during the quick draw rounds, where you need to hammer on the button to unholster your gun and swerve across to hit the guy before he can draw. Reloading is also a pain since you need to shoot your gun-chamber icon. The Sega CD versions look hideous. Re-released for the Wii in a bundle pack.
SCORE: ***

Sherlock Holmes: Consulting Detective (Sega CD)
Interesting premise, where you visit people from an A-Z directory and slowly unravel clues to the crimes. The end-game section is rather clever, where a magistrate asks questions about what you’ve uncovered, and you need to provide evidence from your book. A nice, slow burner. Received two sequels.
SCORE: ***

Who Shot Johnny Rock? (CDi)
Liking this depends on how much you like prohibition gangster clichés. Otherwise it’s quite an accomplished little detective mystery/shooter, with some perfectly suited hammy acting (note also that the bartender here is the same one from Mad Dog). Here you play some gumshoe private eye hired by some dollface broad looking to find the sleazy crooks who whacked her man. Or something. Basically you shoot through four areas to collect clues which are then used to crack open a safe revealing the murderer (one of the four people you previously questioned), at which point you must solve clue and then head back to the murderer’s place (an eightball in the safe means the killer was the guy running the poolhouse).
What makes it so great, is that instead of having to reload your gun, you have a finite amount of bullets which you can fire in rapid succession, almost like a machinegun. If you run low on bullets, you can buy more using your starting sum of $2000. This also acts as your health meter, since you need to pay a doc to patch you up. This is a clever, streamlined system which solves the problem of how to make reloading intuitive – unlike in games like Mad Dog McCree. Good use of randomisation in the shooting scenes too, which keeps things lively. I also want to point out that it actually accomplishes more than Heavy Rain does, in that the murderer here is different every time despite the game relying on restrictive video footage. Heavy Rain, which consisted mostly of QTE gameplay, had a dynamic polygonal engine which would have allowed for some clever randomisation, and yet its plot is cast in stone.
SCORE: *****

Night Trap
Perhaps the best known of FMV games, there’s a meaty feature on it at HG101.
SCORE: ****

Sewer Shark
Sister title to Night Trap, both of them apparently were filmed by Tom Zito and then sat in a warehouse for several years, waiting for home technology to catch up and make them a viable release. Sewer Shark plays like a rails shooter, with some clever randomisation in the form of different routes you need to select, as screamed out by your co-pilot. Although the visuals are repetitive, and the footage is recycled a lot, I’m scoring it highly because the writing is great. Dialogue is as funny as it is absurd, perfectly acted with gusto, and the sublimely ridiculous ending is well worth persevering to see. A must play for FMV fans.
SCORE: ****

Double Switch (Sega CD)
Like a more complicated version of Night Trap in an apartment, where you protect tenants from various suited thugs by activating traps as they get close. It’s got Deborah Harry (Blondie) and quite a cool music video in it (anyone got the full thing?). Although technically more accomplished, I prefer Night Trap due to the setting and story, but both are worth playing.
SCORE: ****

Ground Zero: Texas
Of all FMV games, this is probably my favourite. It’s got a plot which is kinda like Tremors meets Invasion of the Body Snatchers meets Battlestar Galactica, with a bit of Mad Dog McCree thrown in. Costing apparently $3 million to make, it’s actually got quite a decent B-movie plot with reasonable acting: the army have set up a secret base in a small Texas town, since they’ve become aware of aliens masquerading as humans, threatening to TAKE OVER THE WORLD.
Using a series of cameras you need to wait for an alien to reveal himself and then shoot him. What makes it fun to play is that, despite being like Mad Dog McCree with infinite ammo, there’s some excellent use of randomisation (oh, and a shield to protect your camera from return fire). In one scene in a bar there’s four gamblers playing a card game, and although you know one of them is an alien, it’s not until the final reel of footage that he reveals himself – until then it could be any of them. This keeps repeat playthroughs fresh. Early stages also have a lot of civilians wandering around, forcing to keep calm, and there’s four cool scenes where you need to rescue one of your team from being captured (this also gives you a code for later on). Later stages degenerate into all-out blasting, but it’s still a lot of fun throughout. This comes highly recommended – I have naive hopes that since Sony was involved in publishing the original, we might see a higher-resolution version made available on PSN, using the original footage. Or hell, even an emulated Sega CD version would be cool.
SCORE: *****



END OF PART 1

I will upload Parts 2 and 3 at a later date. Some likely inclusions:

PART 2
It Came From The Desert
Kingdom the Far Reaches
Iron Helix
Mansion of Hidden Souls
Star Wars: Rebel Assault
The 7th Guest
Burn Cycle
Corpse Killer
Fahrenheit
Jurassic Park
Loadstar: The Legend of Tully Bodine
The Masked Rider: Kamen Rider Zo (beyond description – features Ryo Hazuki!)
Tomcat Alley
Chaos Control
Psychic Detective

PART 3:
Gabriel Knight
Phantasmagoria
Supreme Warrior
Wirehead
Voyeur
Thunder in Paradise
Jeopardy
Earth Command
Lost Eden
Snow Job (on of the best designed FMV games I’ve played - a real gem)
the FEAR
Casebook series (a modern series of FMV games)
Braindead 13
O Story
Imabikiso (Japanese visual novel on PS3)
428: Fusa Sareta Shibuya de (Japanese and on the Wii/PS3)
Hysteria Project