Showing posts with label localisation. Show all posts
Showing posts with label localisation. Show all posts

Thursday, January 5, 2012

Konami files - part 3


Halfway through our collection of downloads, and this is where things start to get really interesting.


I'm following a few internet threads on this, and I'm not entirely sure how speculation ended up on the Metal Gear files pertaining to MG projects which were scrapped. If a game is scrapped why would they have someone officially localise it? Think more along the lines of released games, but early drafts prior to changes being made.
In fact the Shadow of Destiny / Memories release should give you a taste of what to expect.

This goes alongside our rather excellent feature on the games, by Derboo.

I was tempted to give the clues yesterday that it's by Konami, begins with the letter S and has a supernatural theme to it, but I didn't want to upset the Silent Hill fans (have you read my other interview, with SH bits?).

Anyway, if you've not played the time travelling, Groundhog's Day style adventure by Konami, you totally should. It's great.

The files in particular are interesting since they show how the script changed and, given the complexity of the story, you can now rifle through each of the timeline arcs and multiple endings with ease. Plus there is the Japanese should you wish to compare it. As a fan of the game I think it's great.

NOTE:
The files are presented as I received them. There might be some duplicates, but I didn't want to change anything in case something interesting was inadvertently lost. You can open them with Notepad++, or for files with Japanese script, MS Word can open them and convert all the script into Japanese characters. Play around with them, or use Windows search tool to find specific pieces of text in each of the files.

Enjoy! A Feral Beer batch of files will drop tomorrow or possibly Monday, depending on how lazy I am, and the interview with final and best file drop will come out in a few weeks once we have the CMS worked out. Possibly. It all depends.


Monday, January 2, 2012

Top Secret Konami files to download


With the festivities of New Year over, Hardcore Gaming 101 is excited to reveal a treasure trove of top secret Konami files, which we’re making available for you to download. Grab them before Konami slaps an injunction on us.

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With the New Year great changes are in motion at HG101. Not just in the site itself and the way you read it, but also with a series of extremely exciting, exclusive articles, and also this selection of Konami files. In truth, due to a clerical error, these files were never technically under an NDA back in the day – so perhaps they’re not top secret. But they are interesting. They are a selection of localisation files, containing the original Japanese scripts and official English translations, for several Konami games and a variety of manuals. There’s also translation notes and other behind-the-scenes morsels in some of them.

We acquired them from a freelance localiser who has never been interviewed before – I want to emphasise this, said person has never been interviewed before – and for various reasons we were given permission to distribute them. Full disclosure as to why they’re being released will be revealed later on.

Our first release contains the collection of instruction manual translations, and the entire script for Hybrid Heaven, prior to its being edited for use in-game.

DOWNLOAD HERE

(Manuals include: ISS64, some dancing game, some kind of beat-em-up, some kind of bass fishing game, some NHL games, Silent Hill, Goemon, some GunGage game, Airforce Delta, Vandal Hearts 2, an NBA game, Power Dunkers 64)


If all goes according to plan I’ll be making periodical updates to this in the coming few weeks. Our second and third releases will be the entire script – every single line of script in fact – for a pair of text-heavy games already covered on the site (can you guess which two?). This will make for fun Spotlight entries with the main site update, or I may just put them up earlier.

The final release will be for two games which aren’t yet covered by the site, but trust me when I say they will be MEGATON releases, and something to get both romhackers and fans in general extremely excited. Heck, there are some files in here which I don’t even know what they are (but according to RHDN they’re probably NOT the source code to anything).

Alongside this final release will be a lengthy 10’000 word interview with our mysterious benefactor, at which time their identity will be revealed. Let’s just say after reading this you will never look at Konami or indeed the videogame industry in the same way again. HG101 staff have already read the unspeakably controversial feature, and everyone agrees it’s the most industry rocking article we’ve ever published. The pillars of heaven will shake. Some bits are so hot we’re not even sure if we can legally publish it – but we’re going to anyway.

Quotes from other HG101 staff, taken entirely out of context:

“Oh god. You have cojones, sir.” – CJ Iwakura

“... seizure-inducing...” – Derboo

“You said it! A real eye-opener.” – MP83


Plus here’s a 100% genuinely made-up quote from site founder DiscoAlucard:
“Bloody heck, Sketcz, I’m keeping my attorney on speed-dial for this one, just in case.”


So check back regularly for some really solid content. The MEGATON interview with top secret files to download should be stealthily up before the end of January, assuming Konami’s fox-like assassins don’t stop us before then.

Stay tuned!

(screens taken from GameFAQs)

Wednesday, January 19, 2011

Asian script used by Western developers

Everyone knows about Engrish, where a non-English speaker attempts to use English text often with humorously incorrect results. But what about when the west attempts to use Asian text? Wielding a foreign language without knowledge of it, especially one wholly unlike your native tongue, is as dangerous as handing a blind urologist his scalpel. It’s just asking for trouble... We’ve had a great time on the HG101 forums discussing this matter, and I bring you a sample of our thoughts.
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Two things made me think about this. First, I saw an image from my recent Metal Wolf Chaos article, showing neon signs displaying Chinese characters in the San Francisco stage. And then it reminded me of a recent video I saw on Deus Ex 3’s Hong Kong stage, which was full of neon signs with Chinese text. Now with a Japanese company like From Software I would trust their use of Chinese text, since there’s a lot of overlap between Japanese and Chinese, seeing as Japan adopted sections of the alphabet in the past. I’m no expert on the subject, but there’s a myriad of fascinating facts pertaining to the similarities and differences between similar Chinese symbols used by different Asiatic regions. It’s totally worth reading up on.

Having seen around 30 neon signs in the DE3 video, if not more, I was instantly curious to know if anyone had double checked these to avoid mistakes. I went and screen-grabbed all of them, and you can find the results on page 2 of the HG101 forum topic. Also, if you visit the Hanzi Smatter blog you’ll find not only incorrect Asian tattoos on Westerners, but also Western attempts to use the script in everything from music rap videos to T-shirts and website design - and it only makes them look foolish when it goes wrong. Would DE3 find a place on there I wondered? This in turn reminded me of the furore over Sony’s Little Big Planet inadvertently containing Koran expressions in one of the music tracks, which resulted in a recall. DE3 has enough trouble trying to live up to the expectations of DE1 fans such as myself, without embarrassing itself through incorrect text or – even worse – getting recalled because it inadvertently proclaims something offensive in Chinese.

Discussion on the forum brought up a few interesting stories.

Mystery Dreamcast Game
This isn’t Western companies using Asian text, but I wanted to share it anyway. On NTSC-uk’s forum about six years ago, I recall a Dreamcast game where someone had taken hi-res images via VGA, and then enlarged some background textures which had English text. As it turns out they were ripped from the English instructions of office supplies. The text said things like keep away from humidity and so on – it was perhaps less Engrish and more copying verbatim what you found on the inside sleeve of a DVD-R box. It also raises the question: do Japanese people find English text exotic? It was for an action game I think, and so the reasoning would be that English text has more of a militaristic feel than Japanese script? Otherwise why would they go to the trouble of copying English text when it would probably be quicker to just type something yourself? I can’t recall the game (it may even have been a PS2 title, but I’m fairly sure it was Dreamcast) – does anyone else recall something like this?


No one lives forever
Again not Asian text, but Derboo’s anecdote is worth reprinting: I remember some signs in the East Germany levels in No one Lives Forever reading "Bewachung heraus!", which obviously meant to say "Watch out!" but made no sense at all in German.


The Apprentice on CDi
Probably the only Western game which features lolicon porn (Google Hot Coffee and the game’s name for the story). The game was western developed, and one of the staff must have had a serious hard-on for anime, because the whole game is full of this really awful pseudo-anime artwork, with random kanji in many places (I would photograph all the kanji used, but my camera is on holiday, so I could only find these few on Mobygames).

The first - 城 – makes sense, as explained by Trickless: In Chinese, it would usually be read as 'City', as in '城市'. In Japanese kanji, it would usually be read as 'Castle', as in '悪魔城ドラキュラ' Although I think those definitions can be used in both languages, sometimes it depends on the context. Yuan on the forums elaborated further on the symbol, and his unedited explanation on the forum highlights some interesting points: As for the example above, 「城」, it actually means EXACTLY the same in both languages, which is kinda like "brick wall" or "surrounding wall". However, depending on context and usage, you can interpret the "word" differently on BOTH languages.

Which is all fair enough. But then why does The Apprentice have random boxes with the kanji for horse on them? The game is set in a sickly sweet cartoon environment, I highly doubt the castle’s owner has a penchant for forcing his horses to live in a box. Perhaps it’s boxes full of my little ponies?


Red Steel
Kobushi made an interesting example regarding Red Steel on the Wii: I think they just don't care. When I mentioned Red Steel, I was talking about the Japanese version of the game. They didn't even try to fix their mistakes for the gamers in the one country that would be 100% guaranteed to notice. The Japanese signs and billboards in Red Steel were laughably bad. Weird text, incorrect katakana, and some of the signs were completely upside down, IIRC.


Fear Effect
A game where the Asian text features in puzzles. I’ve not played it so can’t comment.


Strider
Not really text based, but I was fascinated to discover this tidbit about the spoken Mandarin in-game. As explained by Ganelon: Tong Pu speaks proper Mandarin with no noticeable accent. Followed up by Yuan: Yup, in Strider the Mandarin sounds like from the North. And it is a native Chinese-speaker.



Deus Ex 3
Which leads us on to DE3, the game you mainly want to hear about, right?

Trickless posted first after seeing the video, saying the only thing that stood out for him was老果奴水果店 – which means Old Fruit Slave Fruit Store. A quick Google of this compound brings up Chinese forums, where they’re apparently amused by it.

We discussed this for a while, with Yuan playing detective for this seemingly strange word combination:
「老果奴水果店」

Let's unravel the mystery!!

水果店 ----> water pulp infrastructure = fruit store PASS TEST


老果奴 ----> old pulp slave = someone who loves fruit PASS TEST


老果奴水果店 ----> old pulp slave water pulp infrastructure to sell
= Fruit Addict's Fruit Joint ----> PASS TEST

So, nothing about old fruits slaving anyone, or selling them back in fruit form. It is a possible name for a fruit store, and not even too far-fetched at that.


This was backed up by Ganelon: Yeah, I entirely agree with Yuan. If some folks object to "Fruit Slave's Fruit Shop," then they either don't know Chinese very well or they think it's supposed to be a common term when it's not. Some of the signs are proper nouns. How silly would it be if every fruit store was just labeled "Fruit Store?" All the stores in Deus Ex 3 have proper Chinese store names. There are no obvious errors. My guess is they have an employee with a Chinese background.

I find this quite re-assuring. Not only is the fruit store name correct, but it appears to have an element of jovial slang to it – something informal which suits the context of the setting. It’s an extra layer to an already rich environment which almost no one in the west is even going to notice. If a company is willing to go to such effort, or at least have a member of staff with a Chinese background handle this content, compared say against the lazy efforts of Red Steel, then I’m optimistic for DE3. Even though almost no one would have been aware of such things, there was that extra bit of thought which went into it. Now I only hope they make the game as complex as the original, and don’t dumb it down for the mass market.

There was a lot more discussed, far more than I’m willing to retype here, so if you’ve seen western games which incorrectly use Asian script, or you’re curious read more, pop by the forum.

A big thanks to everyone who helped with the translation and explanation of things.