Showing posts with label Japanese. Show all posts
Showing posts with label Japanese. Show all posts

Sunday, September 18, 2011

Snatcher recording session

Jeremy Blaustein recently posted this incredible photo on his Facebook page, from recording Snatcher, which he has given permission to be shared elsewhere online. It's such a great snapshot from an interesting period in history (the change from cartridge to CD-ROM), that I'm reposting it here. Click the photo for a larger image.

.
.
.
Jeremy Blaustein said:
---
The only Snatcher recording session photo. 1993. Historic. Most people agree this is the first video game ever made with good voice acting. — with Lucy Childs, Jim Parks, Jr., Ray Van Steen, Michael Blaustein, Susan Mele and Jeff Lupetin.
---


The Facebook page had tags, so I've had to add letters for ease. For a detailed character gallery, check out out THIS PAGE.

A - Lucy Childs (Metal Gear; Female Employee)
B - Jim Parks, Jr. (Random Hajile; Napoleon; Jean Jack Gibson; Ivan Rodorigez)
C - Ray Van Steen (Benson Cunningham; Harry Benson; Elijah Modnar; Chin Shu Oh; Narrator; Ramen Guy)
D - Michael Blaustein
E - Susan Mele (Jamie Seed; Fortune Teller)
F - Jeremy Blaustein
G - Jeff Lupetin (Gillian Seed; Snatcher)


Although their names weren't tagged, I presume the two ladies in the background, next to Susan Mele, are Kimberley Harne (Mika Slayton) and Lynn Foosaner (Katrina Gibson; Lisa; Telephone Operator). Or possibly the other way around.


Photos like this, taken using actual camera film and then later scanned in, are great. The fashions, the lighting, the texture that genuine camera-negatives give a photo, all add to the atmosphere when conveying that moment in time. I often wonder why we don't see more such photos from such events - perhaps no one thought to take them, or perhaps they're sitting in a drawer somewhere? Regardless, it's excellent to see these things resurface years later.

Snatcher was a defining moment in games for me, from when I first saw previews of the original and then later when I saw previews in GameFAN on the PS1 update, to when I was lucky enough to find someone selling their Sega CD games in a local paper, and then playing it and describing it to friends, none of whom had any idea what I was talking about because no one owned a Sega CD and they were all about the PS1. Their loss I say. And as others have said, the acting really was top notch.

Also, is it just me or does Jeremy look a bit like Ryo Hazuki in that leather jacket? It's worth noting HG101 has a lengthy interview with Jeremy, including his work on Shenmue. Check it out HERE if you hadn't before.



Wednesday, April 6, 2011

WAHP 15 - Japanese podcast


The latest "Welcome! A Huge Podcast" has been out for over a week, and I'm late to the party. Read on for awesome info on the latest show all about Japan.


The format is different in that it's been done by 3 guest speakers: Christian Nutt, Heidi Kemps, and Kevin Gifford.

I was only previously aware of Kevin, from Magweasel, but the other two newcomers also know their stuff and the entire show is full of lots of esoteric information - it doesn't feel dumbed down and the really geeky conversations are great to revel in (though Christian does handily take moments to explain stuff that might be a little too obscure). The only factual complaint I have is they described the First Lady of Videogames as being, I think, Rieko Kodama. When really it's probably Roberta Williams (pictured). Then again I have been beard deep in HG101's adventure book, helping to proof read it, so I have Roberta on the brain now (my god that sounds wrong).


It was a really good episode, maybe a little wordy in places, but a few personal highlights are as follows:

* Discussion on the hosts' time working on various games magazines was fascinating - I'd like an entire show dedicated to this, with the original 3 chaps and these guest speakers.

* Discussion of how Japan's economy and games market was dealing with the recent tragedy was very enlightening

* Japan's KUSOGE 2010 awards, which is especially interesting if you've been enjoying HG101's kusoge series.

* Detailed Comiket explanation from Heidi. I now, more than ever, want to visit Comiket. If I end up spending a thousand bucks on a summer holiday in Japan, I am blaming this podcast.

* Kevin Gifford's wacky, slightly deranged, but hilariously awesome random singing. In Japanese. It should be a regular staple of the show. In fact I think either Casey Loe or Shidoshi should attempt kidnapping Gifford (he reveals where he lives in said podcast), in order to guarantee singing in future podcasts.

Anyway, it was a good listen for 3 hours and 40 minutes. Not to everyone's taste, but with plenty of great bits. Hilarious end segment too.

---
WARNING! A Huge Podcast is Approaching Fast!

A podcast covering the world of Japanese gaming, brought to you by long-time stars of the gaming press Christian Nutt (1P), Heidi Kemps (2P), and Kevin Gifford (3P).

//Stage 015
//Main Topic: Our Introductions to Imports + Comiket

//Now Playing: Hard Corps: Uprising, Pokemon Black, Yakuza 4, Ar tonelico Qoga: Knell of Ar Ciel, The 3rd Birthday, Dragon Quest VI

//Subtopics: Japan goes on a massive game cancellation + delaying spree, concern over Tokyo Game Show 2011, Akihabara killer gonna be killed, Hudson gonna be killed (by Konami), the winners of best kusoge of 2010, Coming Next, and a whole lot of the great talk you always love from us!

//Timecodecs
//00:01:20 – Intro
//00:16:42 – Releace a New!!
//01:03:59 – Hot Infos
//01:59:40 – Let`s Discussion
//03:17:44 – Coming Next
//03:41:38 – Untitled End Segment

//So You Don`t Miss It:

//Coming Next Japan Game Mentions
//Mamoru-kun Was Cursed!! ~Meikai Katsugeki Wide Version~, BlazBlue Continuum Shift II, Oneechanbara Special, Dragon Quest Monsters Joker 2 Professional, Bullet Soul, Cubic Ninja, Earth Defense Force 2 Portable, Pilotwings Resort, Persona 2: Innocent Sin, Super Robot Wars II Z: Hakaihen

//Other Game Mentions
//Dracula X, Xanadu, Faxanadu, Ys I & II, Rolling Stone: Drum King, Ys III, Ys: The Oath in Felghana, Contra, BlazBlue, Dragon Quest, Tactics Ogre, Yakuza: OF THE END, PowerPro Baseball, Tokimeki Memorial, Monster Rancher, Princess Maker, Dream Club, Kurohyou, Phantasy Star Portable, Valkyria Chronicles 2, Parasite Eve, Monster Hunter, Fatal Frame, Ikenie no Yoru, Disgaea 4, Dragon Quest VII, Final Fantasy XIII, Dragon Quest IX, Deca Sports, Momotaro Densetsu, Birubaku, Motorstorm 3, Dead or Alive: Dimensions, Inazuma Eleven, Steel Diver, Dynasty Warriors 7, Tales of Destiny, Bomberman 3DS, Omega Five, Tengai Makyou, Miami Law, Arc the Lad, Growlancer, Kabuki Klash, Oriental Blue: Ao no Tengai, Bokosuka Wars, Final Fantasy XIV, Major Wii – Perfect Closer, Kakuto Chojin, Crimson Tears, Pro Golfer Saru, Appleseed Ex Machina, Love Root Zero Kisskiss Labyrinth, Jinsei Game: Happy Family, Sengoku Hime 2, Shura no Mon, Last Rebellion, Virtual-On Marz, Criminal Girls, Dino Crisis 3, Blade Dancer, Dragoneer`s Aria, A Witch`s Tale, Bumpy Trot, Hello Kitty to Issho! Block Crush 123!, Chrono Trigger, Seiken Densetsu 3, Final Fantasy V, Atelier Iris, Secret of Mana, Romancing SaGa, Phantasy Star IV, Illusion of Gaia, Toshinden 2, Jung Rhythm, Robo-Pit, Shin Megami Tensei: Soul Hackers, Lunar: The Silver Star, Samurai Spirits RPG, Radiant Silvergun, Linda3, Suikoden II, Fhey Area, Sol Feace, Heavy Nova, Earnest Evans, El Viento, Anetto Futatabi, Cosmic Fantasy Stories, Sonic Aventure, Sonic Colors, Godzilla Generations, Final Fantasy VIII, Street Fighter Alpha 3, Crash Bandicoot 3, Dokodemo Isshou, Persona, Gokujyou Parodius Da!, El Shaddai, Sengoku Basara, Pokemon, Tower of Duraga, Peggle, Etrian Odyssey, Bayonetta, Gunstar Heroes, DoDonPachi Black Label X, Mind Jack, Nier, Bullet Witch, Drakengard, Drag-On Dragoon, Blue Dragon, My World My Way, Master of the Monster Lair, Namco x Capcom, World of Warcraft

Friday, January 28, 2011

Mad Stalker: Full Metal Force – PS1 (PSN)

After an impulse purchase on the Japanese PSN, I reveal why Mad Stalker on PS1 is one big fat turkey. It went up about a week ago, but whatever you do, don’t waste your 600 yen on it.
.
.


Actually, Mad Stalker is a great game, if you get the correct version. For you see it was available on the X68000, Turbo Duo (or PCE CD-ROM2 if you’re a semantics pedant), FM Towns and PS1. I recalled THIS TOPIC on InsertCredit, where people sang the game’s praises and after which I dabbled in emulating the Duo version. What I forgot was the description of the PS1 game, which said it was a complete remake of the original. If I had remembered this, or looked it up before buying, I would have known to utterly avoid this turkey.

The word demake would be more appropriate, since they took most of what was cool in the earlier versions, stripped it, broke the combat mechanics, and generally changed it for the worse in the PS1 game. To bullet point the changes:

* Combat is slightly more sluggish. Some might argue it’s meant to be like this because you’re controlling huge robots, but things were definitely a bit more nimble in the earlier games. And that’s saying something, because the original wasn’t exactly fast.

* You can’t choose your character. You can unlock more robots by typing in a code, but in the Duo version you had a choice by default. This is unforgivable – why is it the older games allow choice but this doesn’t? I mean, I tried selecting a different character, but it forced me to use the blue guy by default.

* The graphics now suck. The main sprites are pretty cool, I will admit, but gone are the detailed pixel-art backgrounds, instead replaced with large static images that look like they were drawn in MS Paint. They have some nice sprites overlaid on to them, but behind these the far backgrounds are ugly and the whole effect is ruined. I also don’t like the zooming effects it uses. Some people say they prefer how the PS1 version looks, I can’t even begin to comprehend such an opinion. I mean, I like chocolate ice cream, but I guess some people might like raw pork-mince flavoured ice-cream, because hey, it takes all sorts. The earlier versions look gorgeous though (compare the above to below).

* Gone are the voiced cut-scenes and stage intros. The Duo version had a voiced intro and some dialogue intros before the levels, whereas on the PS1 you get none of this. There are cut-scenes but they aren’t voiced and they aren’t properly animated, making the thing appear like a poor man’s Axelay. A lot of people say a story is irrelevant in an action game, but I like them and, more to the point, their existence adds to overall production value of a game. The PS1 is just cheap in every regard.

* The earlier games had a much cooler attitude. You get a portrait of your pilots with stats and you decide who to choose, then you get some intro chatter and suddenly you’re dropped into a cyberpunk-styled night city to fight off other robots. I mean the whole was bad-ass and awesome. In the PS1 game you get nothing – you just start the game and there you are, in the daylight. During the day. A sunny day in a peaceful town. Why would anyone remove a night city stage? Night city stages are always awesome, plus in the earlier games there was a cameo of the bike used by Kaneda in Akira (very cool).

There’s an easy to prove all this to you. Here are two videos, one of the Duo game and the other of the PS1. Keep an eye on the far background for the PS1 version to spot the static bitmap they use. Yuck. Hands down the earlier games are better, and it’s sad that any company would drop the ball with such a cheap update for the PS1. What the hell were they thinking?!







Well, I’ve wasted 600 on this crap, which I won’t be playing again, and I advise that you stay away from it too. Get the PC-Engine CD-ROM2 version though if you can, it’s pretty good. The PS1 version though is just awful and nothing at all like the original versions - in fact it's more like cheap nasty sequel which is best avoided.

Wednesday, January 19, 2011

Asian script used by Western developers

Everyone knows about Engrish, where a non-English speaker attempts to use English text often with humorously incorrect results. But what about when the west attempts to use Asian text? Wielding a foreign language without knowledge of it, especially one wholly unlike your native tongue, is as dangerous as handing a blind urologist his scalpel. It’s just asking for trouble... We’ve had a great time on the HG101 forums discussing this matter, and I bring you a sample of our thoughts.
.
.
.


Two things made me think about this. First, I saw an image from my recent Metal Wolf Chaos article, showing neon signs displaying Chinese characters in the San Francisco stage. And then it reminded me of a recent video I saw on Deus Ex 3’s Hong Kong stage, which was full of neon signs with Chinese text. Now with a Japanese company like From Software I would trust their use of Chinese text, since there’s a lot of overlap between Japanese and Chinese, seeing as Japan adopted sections of the alphabet in the past. I’m no expert on the subject, but there’s a myriad of fascinating facts pertaining to the similarities and differences between similar Chinese symbols used by different Asiatic regions. It’s totally worth reading up on.

Having seen around 30 neon signs in the DE3 video, if not more, I was instantly curious to know if anyone had double checked these to avoid mistakes. I went and screen-grabbed all of them, and you can find the results on page 2 of the HG101 forum topic. Also, if you visit the Hanzi Smatter blog you’ll find not only incorrect Asian tattoos on Westerners, but also Western attempts to use the script in everything from music rap videos to T-shirts and website design - and it only makes them look foolish when it goes wrong. Would DE3 find a place on there I wondered? This in turn reminded me of the furore over Sony’s Little Big Planet inadvertently containing Koran expressions in one of the music tracks, which resulted in a recall. DE3 has enough trouble trying to live up to the expectations of DE1 fans such as myself, without embarrassing itself through incorrect text or – even worse – getting recalled because it inadvertently proclaims something offensive in Chinese.

Discussion on the forum brought up a few interesting stories.

Mystery Dreamcast Game
This isn’t Western companies using Asian text, but I wanted to share it anyway. On NTSC-uk’s forum about six years ago, I recall a Dreamcast game where someone had taken hi-res images via VGA, and then enlarged some background textures which had English text. As it turns out they were ripped from the English instructions of office supplies. The text said things like keep away from humidity and so on – it was perhaps less Engrish and more copying verbatim what you found on the inside sleeve of a DVD-R box. It also raises the question: do Japanese people find English text exotic? It was for an action game I think, and so the reasoning would be that English text has more of a militaristic feel than Japanese script? Otherwise why would they go to the trouble of copying English text when it would probably be quicker to just type something yourself? I can’t recall the game (it may even have been a PS2 title, but I’m fairly sure it was Dreamcast) – does anyone else recall something like this?


No one lives forever
Again not Asian text, but Derboo’s anecdote is worth reprinting: I remember some signs in the East Germany levels in No one Lives Forever reading "Bewachung heraus!", which obviously meant to say "Watch out!" but made no sense at all in German.


The Apprentice on CDi
Probably the only Western game which features lolicon porn (Google Hot Coffee and the game’s name for the story). The game was western developed, and one of the staff must have had a serious hard-on for anime, because the whole game is full of this really awful pseudo-anime artwork, with random kanji in many places (I would photograph all the kanji used, but my camera is on holiday, so I could only find these few on Mobygames).

The first - 城 – makes sense, as explained by Trickless: In Chinese, it would usually be read as 'City', as in '城市'. In Japanese kanji, it would usually be read as 'Castle', as in '悪魔城ドラキュラ' Although I think those definitions can be used in both languages, sometimes it depends on the context. Yuan on the forums elaborated further on the symbol, and his unedited explanation on the forum highlights some interesting points: As for the example above, 「城」, it actually means EXACTLY the same in both languages, which is kinda like "brick wall" or "surrounding wall". However, depending on context and usage, you can interpret the "word" differently on BOTH languages.

Which is all fair enough. But then why does The Apprentice have random boxes with the kanji for horse on them? The game is set in a sickly sweet cartoon environment, I highly doubt the castle’s owner has a penchant for forcing his horses to live in a box. Perhaps it’s boxes full of my little ponies?


Red Steel
Kobushi made an interesting example regarding Red Steel on the Wii: I think they just don't care. When I mentioned Red Steel, I was talking about the Japanese version of the game. They didn't even try to fix their mistakes for the gamers in the one country that would be 100% guaranteed to notice. The Japanese signs and billboards in Red Steel were laughably bad. Weird text, incorrect katakana, and some of the signs were completely upside down, IIRC.


Fear Effect
A game where the Asian text features in puzzles. I’ve not played it so can’t comment.


Strider
Not really text based, but I was fascinated to discover this tidbit about the spoken Mandarin in-game. As explained by Ganelon: Tong Pu speaks proper Mandarin with no noticeable accent. Followed up by Yuan: Yup, in Strider the Mandarin sounds like from the North. And it is a native Chinese-speaker.



Deus Ex 3
Which leads us on to DE3, the game you mainly want to hear about, right?

Trickless posted first after seeing the video, saying the only thing that stood out for him was老果奴水果店 – which means Old Fruit Slave Fruit Store. A quick Google of this compound brings up Chinese forums, where they’re apparently amused by it.

We discussed this for a while, with Yuan playing detective for this seemingly strange word combination:
「老果奴水果店」

Let's unravel the mystery!!

水果店 ----> water pulp infrastructure = fruit store PASS TEST


老果奴 ----> old pulp slave = someone who loves fruit PASS TEST


老果奴水果店 ----> old pulp slave water pulp infrastructure to sell
= Fruit Addict's Fruit Joint ----> PASS TEST

So, nothing about old fruits slaving anyone, or selling them back in fruit form. It is a possible name for a fruit store, and not even too far-fetched at that.


This was backed up by Ganelon: Yeah, I entirely agree with Yuan. If some folks object to "Fruit Slave's Fruit Shop," then they either don't know Chinese very well or they think it's supposed to be a common term when it's not. Some of the signs are proper nouns. How silly would it be if every fruit store was just labeled "Fruit Store?" All the stores in Deus Ex 3 have proper Chinese store names. There are no obvious errors. My guess is they have an employee with a Chinese background.

I find this quite re-assuring. Not only is the fruit store name correct, but it appears to have an element of jovial slang to it – something informal which suits the context of the setting. It’s an extra layer to an already rich environment which almost no one in the west is even going to notice. If a company is willing to go to such effort, or at least have a member of staff with a Chinese background handle this content, compared say against the lazy efforts of Red Steel, then I’m optimistic for DE3. Even though almost no one would have been aware of such things, there was that extra bit of thought which went into it. Now I only hope they make the game as complex as the original, and don’t dumb it down for the mass market.

There was a lot more discussed, far more than I’m willing to retype here, so if you’ve seen western games which incorrectly use Asian script, or you’re curious read more, pop by the forum.

A big thanks to everyone who helped with the translation and explanation of things.