Tuesday, December 25, 2012
Christmas magazine scans
Actually, these scans have nothing to do with Christmas. But I thought it best to get these out now while everyone is taking a break and I'm waiting for the lamb to finish roasting in my oven. These are scans from the few issues of Manga Mania which I own, and have a games related theme. Manga Mania used to be a monthly magazine covering manga, anime, and a tiny bit about games and "The Internet". They also serialised the whole of Akira I seem to recall. It was a great magazine, and I wished I'd bought more copies. Their games coverage was actually really poor, and reveals more by what it omits than what it covers. If you wanted Japanese gaming coverage you were probably better off buying Super Play... Still, one of the games they covered might feature in an HG101 article, so I thought it worth scanning everything. Oh, and the Cyber Drome page may rekindle some memories of the internet back when it first started. How times change! One of the articles here has nothing to do with games, but is an interview with the BBFC, and goes in depth regarding UK censorship laws, and is quite interesting! The BBFC rates, or used to rate, quite a lot of games, and I've always thought was an excellent system, since it covers America's AO rating under our "18" age rating (Restricted 18 is really only for hardcore pornography). The pages that follow the covers belong to that issue. If you're enjoying the scans that sometimes go up on the blog, we do it regularly over on he HG101 forum. Corsair has practically scanned an entire library of awesome things.
Wednesday, July 25, 2012
Secret History of DieHard GameFAN

This thread on The Next Level forums details numerous wild stories about what went on at DieHard GameFAN during its many years of production. But it's 180 pages, a lot of which is irrelevant. So I spent an entire day and sifted through every page, and followed every link to other forums, to condense it into a single epic page. My reason: a lot of the links were dying, perhaps the main thread was at risk too. Plus, who wants to sift through 180 pages for the juicy stuff? It's not a complete history, because a lot of what people linked to, and recollections from others forums, have since died. But it's the closest you'll get to 100%. Enjoy!
Thursday, May 17, 2012
Magazine Reviews - Nintendo Fun Club #3
Issue #3 - Fall 1987
This issue features our first proper front cover - with color art and everything. Fittingly, Nintendo's current big hit, The Legend of Zelda, graces the cover. We also have our first ad in the magazine - for some of Taito's upcoming titles, including Renegade, Arkanoid, Elevator Action, and Legend of Kage. These ads would continue over the rest of the Fun Club News run, but would not survive the switch to Nintendo Power.We start off with an article on Metroid and, well, while the cover gets color, the interior of the magazine is an odd mix of black-and-white, red (or another color) and white, and full color. I kind of get the impression that part-way through putting this issue together they got the green light for color. This article also features the first appearance in the magazine of screen shots. While this issue isn't nearly as screen shot heavy as Nintendo Power would eventually become, it's a start. I'm getting the impression that the staff is slowly figuring out how they can get screen shots to work in the magazine. We also get a look at Kid Icarus, including a discussion of the sacred treasures and weapons.
Thursday, March 15, 2012
GameFAN #7
Friday, November 18, 2011
History of video game mags in Croatia (and a quick look at some contemporary Croatian developers)
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The content of the following post appears courtesy of forum user mpx, who wrote about the mags in this thread. There are some additional images and links to be found there, so be sure to check it out, too.
The history of dedicated video game magazines in Croatia starts in 1994. Weren't there any video games before? Of course there were, but coverage was mostly part of general computing magazines, and since Croatia was part of Yugoslavia until 1991, it's hard to talk about distinctly Croatian magazines before.
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Croatia's first video game magazine was Hacker, first published in November 1994. Originally covering a variety of console and computer platforms, they eventually focused solely on PC and PSX, as the latter was the only console that had any meaning on the market. Most platforms were only available through imports, anyway, and the N64 as the only other officially distributed console was much too expensive because of the cartridge technology. The carts often cost more than twice as much as a legitimate PSX game, not to speak of the pirate copies that were around for Sony's console.
Hacker's heyday were the years 1998-2000. This was when the same team also started a separate PSX only magazine in March 1999, the first of its kind in Croatia.
In 1997 or 1998, they also published 1 or 2 issues of a special Hacker Plus magazine, which only covered PlayStation games.

However, in 2000 editor in chief Kristijan Žibreg was fired by the publisher Janus Press for reasons unknown, and reportedly the quality of the mags had taken a nosedive from then on. The last issue of PSX came out in Summer 2002, while Hacker stayed around until 2005.

Hacker's Kristijan Žibreg (right) and (presumably) Krešimir Mijić at E3 1999.
Most other mags were much more short-lived, though. Master, a spin-off of the computer and IT magazine Bug, only had one single issue in December 1994, before it was again merged into a small section inside Bug.
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Chaos lasted twice as long as Bug (sounds better than saying it had two issues, doesn't it?) from March to April 1996. It was a comparatively expensive magazine with high quality paper.
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In January 1998, however, a more durable new magazine entered the arena, called PC Play. The pilot issue was quite thin, with a CD attached at a cheap promo price. Originally they covered both PC and console (PSX & N64) games, but eventually turned into a PC only magazine in 2002.
All was going well until 2005, when the publisher Vidi decided to cut the number of pages from to 64 at the same price, instead including a dual layer DVD. According to our source, however, the writing quality made a turn for the much worse.

By 2010, PC Play magazine wasn't doing so well anymore, and so the magazine was revamped as Playzone, another multi platform mag. Without the DVD and at half the price, the new model still didn't work out, and after 4 issues, the magazine turned into PC Play again for one final issue in December 2010.
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There were also some translated magazines. The Official PSM from the UK was available in Croatian as Službeni HR PlayStation Časopis, but cut shorter than the original. It lasted from November 1999 (UK PSM issue 51) until 2001, when it eventually failed because of incredibly high prices (In 2001 they already dropped the demo CD to cut the price in half).

Then there was PlayStation Power, translated from the UK mag with the same name. It had only 5 issues published between 1999 and 2000.
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After PSX was shut down by Janus press, former staff members came together to create a new magazine called GamePlay, first published in November 2002. From 2002 to 2005 it was a console only magazine, but after Hacker folded they decided to cover PC games as well. December 2005 saw a makeover of the magazine. Originally GamePlay was similar to PSX but after that they changed the style. From then on they were the first mag to cover all available systems (PS2, PS3,Xbox 360, PC, PSP, DS, Wii) on 100 pages.
But in 2010 NCL Group, the publisher of the mag, came into financial trouble and started to force the staff to cut corners. After 99 issues, the editors finally abandoned NCL, and GamePlay ended in March 2011.
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The same staff started anew with Next Level in April 2011. The mag has 132 pages at a reasonable price (amounts to US $4.55). 4 pages are even devoted to retro games, and in issue 5 they had a special on current Croatian game developers.

Croatian game developers? Yes, they exist. You might have heard of Croteam, the creators of the Serious Sam series and who are around since the early 1990s, but there are several lesser known teams.
Cateia Games specialize in point & click adventures and strategy games (they also have a Star Trek title in their portfolio), with the odd kiddie platformer thrown in for good measures. I know some of their adventures have been published in the rest of Europe, although they haven't been received terribly well.
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Gamepires it seems are currently working on their first game, the racing/shooter hybrid Gas Guzzlers.

Dreamatrix (formerly Provox Games) are mostly (un-)known for Spaceforce, a loose series of science fiction games in different genres. Their most ambitious project yet, however, seems to be the fantasy action RPG Legends of Dawn, for which they also have a tie-in novel planned.


Finally, Smart Way Team is a young app developer, whose first game is the iPhone action puzzler Smart Way.
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1UP Presents #3: The Sketch Issue

I recently interviewed Jeremy Blaustein for a top secret article (I'll put scans up in December), and along with some fascinating discussion about various things (such as the potential future of Snatcher), he mentioned he was also featured in the final print issue of 1UP magazine. I didn't actually realise they did a print version, until discovering this final issue, but it seems like a hard-hitting release which tackles a difficult subject: Our final print issue looks at how Japan's earthquake changed developers, the man who created Street Fighter, Fumito Ueda, and more (plus 40+ original sketches from industry artists). I'm especially impressed that they rounded up numerous artists to produce original artwork for earthquake relief - not only will it make a beautiful coffee table, but it's the kind of thing you can feel good supporting. Jeremty's interview is alongside Akira Yamaoka's for a discussion on Silent Hill 2's risky design. Sounds like a fantastic issue.
Friday, July 1, 2011
IG Magazine, French retro mag like Hardcore Gaming 101
A look at IG Magazine, a French magazine from France (as opposed to Canada). This one appearing to be a special one-off, focusing on various retro series. It’s titled “Hors-Serie 1” (Juillet/Aout 2011), implying there will be others in the future. Priced at 9.50 Euro it’s 268 pages long and printed on very nice paper. There are also NO ADVERTS. It manages to be entirely self-funded. Best of all, is it seems to take much inspiration from Hardcore Gaming 101 and Retro Gamer magazine. I haven’t gone over every page, but there doesn’t seem to be any developer interviews, meaning it’s not quite as good as HG101 and RG, and this is a shame, but otherwise it’s a lovely coffee table style bookazine. The 19 pages dedicated to sprite transformation moves in various beat-em-ups was a particular highlight.
YOUTUBE VIDEO pt1
YOUTUBE VIDEO pt2
Thursday, May 26, 2011
GamesTM issue 109
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Contents. Click the pick to see it enlarged.
Written by: Tesco’s budget range toilet paper
Region locking feature. Now online, CLICK HERE.
Written by: a bottle of Southern Comfort (the mini sized bottles).
The online version doesn’t include the Nintendo boxout where James Honeywell is acting like a total and utter **** (there’s no way that C&T word’s being printed uncensored). So here it is, typed up by me:
“Handhelds, traditionally, have always been region-free, and with good reason. If you take your DS abroad then you should be able to do so safe in the knowledge that you can buy a game in that country and play it while on holiday. 3DS is the first system that takes this common sense luxury away from the consumer, and Nintendo’s justification is once again unconvincing. “People can still take their Nintendo 3DS and software to enjoy on holiday with them, this hasn’t and won’t change”, says James Honeywell. “We will communicate this to purchasers in interviews like this, on hardware packaging and in-box information in Nintendo 3DS hardware and software. This model has existed for DVDs for a number of years now so we’re confident consumers do and will understand how it works.” Now, how many people do you know that take a DVD player on holiday.”
Like I said. Nintendo = absolute *****. I hope everyone who thought of region locking the 3DS gets trapped in an office fire. If I ran a multiformat mag, I would have every 3DS game that was region locked receive 1 out of 10. Man, screw that bullshit.
Dragon’s Dogma. Made a nice cover but in-game looks horribly generic. I can’t even be bothered to read the feature. I’m bored of hi-fantasy, I want more sci-fi in games.
Written by: a wilted lettuce from the vegetable aisle
Minipreview. Love this page. Wish it had more pages.
Written by: a packet of Durex condoms (extra small).
Angels and demons, a look at morality in games.
Written by: rolls of flypaper – by 2 get 1 free!
Was looking forward to this feature, but was sadly disappointed. It says most of the criticism against Bioshock was due to its morality system. No, my criticism was that the mechanics were simple / the mechanics were dumbed down / the mechanics were for stupid people with short attention spans / the mechanics were geared towards casual console play. I hated Bioshock because it was a lacklustre, simplified trod through ineptly designed levels with insipid functionality. For hell’s sake, it didn’t even have an inventory! System Shock 2 on the other hand was laden with complexity and intelligence. Bioshock was like System Shock 2 after being lobotomised and having its testicles removed. No critic – EXCEPT ME – ever seems to make this point. I don’t care about its morality system, I care about the fact that it’s a game designed for simple-minded people with simple minds. Bioshock is loathsomely awful – I despise its mere existence.
The rest of the article is so-so. It doesn’t mention either the Zettai Zetsumei Toshi series, which featured the best morality system I have yet seen in the gaming medium, BAR NONE, nor does it mention Pathologic, which GTM reviewed and gave an 8 to. Pathologic has an excellent morality system – trapped in a town where people distrust you, it’s not about simply black or white choices. You can kill innocent people to help your own survival, but you must be prepared for the townspeople’s reaction. Ultimately though, whatever you choose, it’s for the greater good of stopping a plague which threatens an entire country. Sacrificing one man for his organs to research the virus is surely worth the price, right?
Instead the article talks about Bioshock, The Witcher, Fallout 3, Heavy Rain, KOTOR and a few other games. Maybe the author didn’t play Zettai Zetsumei Toshi or Pathologic?
Fez article. LOVE THE DESIGN.
Written by: a pair of men’s Y-fronts from the clothing section
Indie game review. This is why I love the mag. Not many other publications will give 2 whole pages to this kind of game.
Written by: a tin of dog food
Another indie review, from XBLA. Love the opening paragraph. Genius.
Written by: a bottle of Fairy washing up liquid
Guardian Heroes. Six pages, with input from Treasure. Sadly the amount of interview answers could have filled only half a page. It’s passionate, but a little lacking in insider information. Shame.
Written by: reduced price pork sausages (sage and onion)
Gala Networks Europe
Written by: a copy of Marquis from the magazine aisle.
I’ve only included this here because of the artwork used. Who doesn’t like a bit of elf-girl on elf-girl action, eh readers?
BONUS:
artwork from the Guardian Heroes article. Click for full size.

Monday, May 16, 2011
Retro Gamer 88 and 89
Guess which ground breaking, vanguard pushing, demon-general-in-training journalist has written earth-shatteringly incredible articles for an award-winning magazine this month. Yes readers, that’s right, it’s me – your very own Lord Humongous. Articles for Retro Gamer magazine, which means complimentary issues. And guess who is placing scans from this magazine online – right again, it’s ME. And for those who recently posted in comments, arguing I came across as arrogant and pretentious, TOO BAD. You are tuned to radio Sketcz and there is nothing that can change the dial. I hope you’ll stay awhile and enjoy the scans anyway.
Included are full size scans of the 6 page article with shmup developer Cave – it’s so good I thought everyone should see it.

It doesn't mention it, but the creator of the system died recently. Now that was in April according to Wires, so it happened after the magazine came out. Sadly ironic the timing of things.
Don't read my words, golden and fantastic as they may be, click the images and read this article for yourself. Full of great trivia, good flow, nicely written prose, plus an interview with the guys at Cave. Top design too. The perfect article.
FUN TRIVIA: I don't like Ridge Racer. In fact I dislike it immensely. I also dislike Virtua Racer and Sega Rally immensely. How many tracks and cars do each of these have? 3 or 4 cars and as many tracks. Now, take Mario Kart or F-Zero and count how many cars and tracks they have. Back in the day I never understood why people paid money for the home version of something which had so little content. I still don't today. I don't even find them fun to play. It's not like you can shoot a turtle shell out of the bonnet of a rally car, now can you?
Oddly enough, I really like the original Gran Tourismo. Lots of content there. Hours and hours of stuff to tinker with and do. How many tracks? Thousands probably.
If you want hi-res scans visit the Biohaze forum.In the article I speak with 4 members from the dev team and document some very interesting things about the game. My only concern is that the Biohaze forum has commented on the game being of poor quality - and the implication of their posts is that my claims of it being a gem were somehow spurious. Due to all the developer info I had, there was very little space to explain why the game is great. I managed to compare it to Die Hard and that was it.
I want to emphasise this: I didn't make claims of the game's excellence in order to facilitate the interview. I tried the game, and loved it so much that I was determined, absolutely determined, to document it. Every time I read someone criticise it I feel myself lost for words because I utterly cannot understand why. It's a lengthy adventure, it's got challenge, creepiness, and interesting story, absolutely beautiful visuals, and it works so well as a handheld title. I sincerely loved it from start to finish.It holds equal place with MGS Ghost Babel on GBC for me. I'm not making this up. Gaiden is golden.