Showing posts with label dongin. Show all posts
Showing posts with label dongin. Show all posts

Monday, February 28, 2011

Korean Indie Games: Team Device



Here's some more Korean indie game coverage, as promised. This time let's once again take a look at a somewhat older game, or rather games, as Team Device has put out a number of them between 2000-2007.






Their first two games, Hana-bi and Reminiscence, are virtual novels. There's hardly anything to be found out about Hana-bi, but there's a (very) short demo for Reminiscence, showing some decent artwork and a story I couldn't care less for. Anyway, to the next game...



To save the best one for last, here's Dangerous China!! Released in 2007, this is their most recent game, a homage to Touhou Project and other than their other, commercial games, free for download. You're basically just dodging knifes thrown by the other girl, but there was an online ranking system, which made the thing a bit more interesting (but has been shut down by now, unfortunately).


Definitely the high point of their catalogue to the average Western gamer is Angel Destroyer, a sidescrolling Danmaku. Somehow I like sidescrolling shmups more than vertical ones, but most I ever see nowadays is vertical, so finding this was a welcome change for me. In the standard setting it feels a bit too easy at first, but already the second stage demands some serious skills. There's a whole bunch of more challenging options, but no easier ones (except setting the number of credits higher), so people who suck at this type of game (like me) are mostly out of luck.



At the beginning of each game one choses between three weapon systems, which greatly affect the difficulty as well. I couldn't tell you much of substance about the scoring system, but every time you dodge a bullet just by a pixel's margin, a "scratch" counter goes up, which seems to affect scoring significantly.



Angel Destroyer also features some great art and story scenes in form of dialogue boxes during the stages.



The game is no longer sold, unfortunately, but everyone can try the demo (as well as most of the other games) through Team Device's homepage, http://teamdevice.net/. The full game has been leaked to certain western sharing communities, although this version is the Japanese one, which lead many to believe that the game is from Japan. Due to the very Japanized art direction in Team Device's games, one really couldn't tell the difference, though.



More recently, the team has worked on another Visual Novel title called Lost Number, but it has put on hold just about two months ago because the artist left the project.




Monday, February 7, 2011

The Dongin game and why it might be dying

What's a Dongin game? I've shown a few in the past, like the old Korean Street Fighter II DOS version and the much more recent Gomanna. As some may have guessed by now, Dongin is the Korean translation for Doujin, meaning games created by amateur developers.

I'll introduce a few more examples in the following weeks, but for now I'd like to call awareness towards an issue fellow gamer & researcher Kim Jinjin has brought to my attention. In Korea, age ratings for media, including video games, are mandatory and binding. Publishers have to apply for rating, which takes time for the procedure and costs a certain fee. If a game doesn't have a rating, it is simply illegal to distribute it. But of course, that would't affect free amateur games, would it?


Well, the RPG maker fan community Nioting (then Nioti) received what boils down to a cease & desist order by the Game Rating Board in September last year for offering unrated games for download. In reaction to that the community has closed their game upload forum (http://nioting.com/zbxe/?document_srl=183142). This hasn't been a mistake by the rating board, either, as there are even seperate fee rates explicitly meant for non-profit games offered online. Taking a chart with the rates from http://vermond.tistory.com/116, it is in Korean, but mostly numbers, so you'll get a rough idea:



Applying for a rating of a 10 MB platformer might not be too much with about 40 bucks (21,000 Korean Won for 10 MB or less, times 2 for action games), but a 350 MB big RPG speaks quite another language. 168,000 Won times 3 for RPGs = roughly 450 US dollar are a bit steep for any possible product that doesn't have any kind of budget to begin with. Add to that the fact that games have to be rated even before distributing them for open beta tests, and re-tested after major updates, and you get a very grim picture of the future of Korean indie games.

Of course persecution is very sporadic as of now and will never be entirely thorough. It definitely makes the distribution on more well-known platforms unnecessarily difficult, though, and sends a very negative signal towards developers who might have been working on games but now have to think twice about putting any more work into something they can't legally share with others online. It also shouldn't be forgotten that with this, technically distribution of any old dongin games, as well as foreign indie games on Korean servers is illegal as well.