Showing posts with label bullshit. Show all posts
Showing posts with label bullshit. Show all posts

Monday, March 26, 2012

Don't force me to be a stupid jerk!


Random result from google image search for "stupid jerk"


Player choice is one of the most debated topics in video games, especially when it comes to RPGs. The war between fans of "free" WRPGs, which let you act out your personal decisions and the "linear" JRPGs, which force a fixed story upon you, is not looking to end anytime soon. But I don't really have an issue with a game's positioning along the linearity-freedom-axis, but a more deeply rooted problem with the usual execution of interactive storytelling.

I believe it doesn't really matter if there's only one option at a given time, as long as that option can be presented as a plausible act to the player. A movie where every single character is a miserable piece of shit I can still enjoy, because I'm free to pity, despise or ridicule them all, whereas in a narrative-driven video game, I'm supposed to be one of the characters. It is implied and enforced in the interactive action scenes, that I, the player, am responsible for failure or success of the mission. So every time my character does something really stupid or despicable in a non-interactive moment, it feels a little bit like the game is trying to force stupidity on me.


Monday, February 7, 2011

The Dongin game and why it might be dying

What's a Dongin game? I've shown a few in the past, like the old Korean Street Fighter II DOS version and the much more recent Gomanna. As some may have guessed by now, Dongin is the Korean translation for Doujin, meaning games created by amateur developers.

I'll introduce a few more examples in the following weeks, but for now I'd like to call awareness towards an issue fellow gamer & researcher Kim Jinjin has brought to my attention. In Korea, age ratings for media, including video games, are mandatory and binding. Publishers have to apply for rating, which takes time for the procedure and costs a certain fee. If a game doesn't have a rating, it is simply illegal to distribute it. But of course, that would't affect free amateur games, would it?


Well, the RPG maker fan community Nioting (then Nioti) received what boils down to a cease & desist order by the Game Rating Board in September last year for offering unrated games for download. In reaction to that the community has closed their game upload forum (http://nioting.com/zbxe/?document_srl=183142). This hasn't been a mistake by the rating board, either, as there are even seperate fee rates explicitly meant for non-profit games offered online. Taking a chart with the rates from http://vermond.tistory.com/116, it is in Korean, but mostly numbers, so you'll get a rough idea:



Applying for a rating of a 10 MB platformer might not be too much with about 40 bucks (21,000 Korean Won for 10 MB or less, times 2 for action games), but a 350 MB big RPG speaks quite another language. 168,000 Won times 3 for RPGs = roughly 450 US dollar are a bit steep for any possible product that doesn't have any kind of budget to begin with. Add to that the fact that games have to be rated even before distributing them for open beta tests, and re-tested after major updates, and you get a very grim picture of the future of Korean indie games.

Of course persecution is very sporadic as of now and will never be entirely thorough. It definitely makes the distribution on more well-known platforms unnecessarily difficult, though, and sends a very negative signal towards developers who might have been working on games but now have to think twice about putting any more work into something they can't legally share with others online. It also shouldn't be forgotten that with this, technically distribution of any old dongin games, as well as foreign indie games on Korean servers is illegal as well.