Wednesday, February 13, 2013

Generation Xth: Code Hazard [PC] Fan Translation Demo






If you like dungeon crawlers as much as I do(I'm kind of obsessed), the idea of a modern-futuristic cyberpunk RPG should sound like paradise.

At least until Soul Hackers comes out, anyway.

From the project lead, Shram:

Team Muramasa, to exaggerate slightly, are responsible for the resurgence of Wizardry-clones (old-school, first-person dungeon romps) in the East, and subsequently in the West. The popularity of their official Wizardry games, Xth and Xth 2 on the PS2, caused a flood of games like Elminage, Etrian Odyssey, Unchained Blades, and many more.

The Wizardry Xth games boasted a fairly open world, an extremely intuitive but in-depth crafting system, and many overall improvements to the Wizardry formula, particularly focusing on speed and efficiency of controls. They took that formula to the indie PC scene in 2007 and created the Generation Xth trilogy, the first entry of which, Code Hazard, is the reason why you are here now.

Team Muramasa continued after the Generation Xth trilogy to create Meikyu X Cross Blood, then Students of the Round, which was successful enough to warrant a 360 and PSP port, and now they're working on two new dungeon games for the PSVita and 360 under Kadokawa publishing, called Demon Gaze and The Stranger of the Town of the Blade (Tsurugi no Machi no Ihoujin).

Info website: http://www.exp-inc.jp/xth/

Hope you all find them as enjoyable as I do.



Here's some screens:











And the demo just came out today:

http://www.mediafire.com/?4d4h3o48h93sy2p

It's a beta, so tread cautiously, and enjoy.

7 comments:

  1. This is awesome. Thanks for exposing us to this game.

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  2. Is there a way to fix the fonts so they're more readable? They're so skinny!

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  3. Did you check the readme? It includes a font you need to install.

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  4. Wow, this game needs an option to use your own avatars like in Elminage. Because that character design is just ugly beyond comprehension.

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  5. It does have that option, actually.
    And I like the character design.

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  6. Not that guy, but I was expecting art that was good as the title screen. The rest just looks like some kid from Deviantart took over the rest of the game.

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  7. Yes, it's got a very "baby's first doujin game" look to it.

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