The weekend update (or thereabouts). More after the jump.
This week we have an expansive look at the Eternal Champions fighting games for Sega systems, including the spin-offs they received. Our main interview this week is a conversation with Wizardry creator Robert Woodhead, the first taste of what will eventually become comprehensive coverage of the entire series. Next is a short piece on Devil World, a Miyamoto game which has never officially been released in the US. For fans of the GameBoy we also have AeroStar, an interesting vertical shmup where you're restricted to moving on roads. From the same author is another shmup, Devastator, for the Japanese Mega CD. It's based on an obscure anime, but is rather quaint, especially if you like WolfTeam games. As a small bonus there's a second interview, with Masahiro Ueno, who ported Metal Gear to the Famicom/NES. It's just a short chat, but it explains changes to the opening and the final boss.
Your Weekly Kusoge is Arena, an atrociously designed maze-hunt for the Game Gear, and we also have the third update to our iOS Shooter coverage. We look at two rRootage shmups, plus PicoPicoFighters and EXEXE Rebirth. Our spotlight article for the week is Ghosts 'n' Goblins, which now mentions some of the mobile titles, and also features improved GB screens using the correct color palette.
We also have a new Copy Editor joining us, Insidious on the forums, which should ease things up for bigger updates in the weeks to come.