Thursday, May 15, 2014

Dark Age of JRPGs (9) - Some more games we cannot play

Greetings! The above is actually the cover for Dragon and Princess, which we already wrote about, but we couldn't find a cover scan back then. Well, here it is.

Circumstances have put this series on halt for rather long breaks, but in the meantime we've come upon a bunch of more games that don't justify a dedicated blog bost, because they're unavailable, unplayable, or otherwise elude a more detailed examination. Without further ado:


Tokugawa Ieyasu 1. Shounen hen (徳川家康 1.少年編) - MZ-700, FM-7 (1983)

This was supposedly a very early game we've missed before. As the numeral implies, it was meant as the start to a whole series depicting the live of the famous-infamous warlord Tokugawa. This first episode deals with his youth, but it's easy to see that it doesn't take things strictly historical and young Ieyasu fights monsters made out of extended text characters. Apparently there was a second part, which was more of a strategy game, reflecting Tokugawa's rise as a warlord, but that seems even more obscure than this RPG.


Poibos Part 1 (ポイボスPart1) - PC-88, X1, FM-7 (1983)

Poibos Part 1 - there never was a part 2 - is notable for probably being Japan's first RPG in a SciFi setting. The advertisement clearly channels Star Wars.

The tiny graphics window doesn't betray much of the setting, though. In case that isn't clear from the very minimalistic graphics, it shows a top-down view of a planet surface, where the player (the hero starts out alone but apparently can recruit companions later) can move around freely.

Every few steps occurs a random encounter, which offers some options, but always seems to result in a fight or the player's escape. The odds are stacked severely against the player, however, and it seems impossible to survive more than two encounters. Without any apparent means to heal or find companions before dying, this has turned into a very short trip.

Around the turn of the millennium, there was actually a fan remake of Poibos Part 1, which offers a glimpse of hope in the form of selectable difficulty levels, but since it was made A) for a Japanese OS and B) old versions of Windows, it reliably crashed upon every single encounter during testing.


Parallel World (パラレルワールド) - X1, PC-88 (1983?)

Parallel World is notable as the first RPG published by Enix, although the later Dragon Quest crew had nothing to do with it. It's also about the only RPG that was first programmed for the Sharp X1, which among Japanese computer enthusiasts was more known for its arcade ports. It was programmed by one Toshiyuki Nagase, and the back of the box advertises it as "A true role-playing game with 26 verbs, 100 characters, 10 monster types, 20 types of food, 26 swords, 26 crystals, 21 dungeons and 100 ilnesses", where the player would travel between 7 parallel worlds.

A tape image of the PC-88 version could actually be found, but in the only emulator that supports tape image files, it crashes right after the title screen (which contains the hilarious message: "Loading Data. Please wait 15 minutes").


Bounded (バウンドット) - PC-88 (1983)

Bounded by the little known Nihon Micom seems like a more typical fantasy RPG, once again mostly using a text-adventure like interface with just a tiny graphics window. We could never find a disk image of it, so there's not much else to say. The screenshots below say they come from a "vol. 2", but we got no clue what that actually means, as the Japanese databases only seem to list this one title.


Grand Cross (グランドクロス) - PC-88, FM-7 (1984)

Another very elusive game, this one was made by Xtal Soft, whom we shall meet again several times later in this series. It appears to be a SciFi dungeon crawler with more of an adventure game angle


Super Dangeon - PC-88 (1984)

Published by Fuji Onkyou RAM (yes, we've never heard of them, either), the hilariously misspelled title is a wireframe dungeon crawler. Once again, that's all we've got.


Kamen Rider (仮面ライダー) - PC-88, FM-7 (1984)

Kamen Rider of course is based on the seminal tokusatsu show. The game tie-in by Bandai seems to have been a rather typical dungeon crawler, but with huge sprites showing the hero and his enemies fighting.


Tuesday, May 13, 2014

Only 6 days left for Kenji Eno's unreleased game



The crowd-funding project KAKEXUN has only 6 days left before it ends, having reached 4'500'000 yen. Which is only 500'000 yen short of its goal. Or about $5000. It's an attempt to create one of the last documented ideas of Kenji Eno, before he passed away.

I've backed it 5000 yen. Though you can back any amount. Although it's a Japanese crowd-funding platform, rather than something like Kickstarter, it's surprisingly easy to set-up an account. English instructions are available.

I posted an excerpt of my interview with Katsutoshi Eguchi on Gamasutra. As I mentioned previously on the blog, this is a fascinating example of posthumous creation - the ideas of someone deceased being created by that person's friends, as true to the original vision as possible.

Will they reach their goal though? It's going to be tight with only 6 days left. But I like to think that there's enough fans of WARP and Kenji Eno to be curious about it. Or at least post on Twitter and social media, spreading knowledge of it. Here is HG101's feature on some games by WARP. Help the legacy live on by talking about it - what do you think of this development? Spread the word.

Thursday, May 8, 2014

GC9X Livestream: Multimedia Madness

So, the beginning of summer approaches. What will most of you do to celebrate? "Hang out with a bunch of guys on the internet looking at old video games?" Hey, me too! Especially games like... this.



GAME CLUB 199X PRESENTS: MULTIMEDIA MADNESS

STARTING SUNDAY, MAY 11TH, 7 PM CST/8 PM EST

That's right, this Sunday, the GC9X crew are going to drag you screaming into FMV Hell, with an assortment of PC action and adventure games with a focus on FMV-based gameplay.

We've got good-ISH games...



[i]Questionable[/i] games...



And things that just might not even BE games.



Did you know there was one of these about Prince? Now you do.

Also, give you the false illusion of choice that ultimately means little to nothing that most FMV games can only dream of, we give you, the viewer, two, count them, two options! Should I:

A. Play every game blind, and stumble my way through until my inevitable death and/or frustration?
B. Find walkthroughs for every game I can find, using those until my inevitable death and/or frustration?

Please note, however, that while you're free to send requests, we won't be able to play all of them. These games get pretty huge, and some of them have technical issues. Also, please don't ask for Night Trap. We'll get to that one in due time.

To place your vote, please check the forum thread here!

The stream will be at www.livestream.com/robertenaytor when stream night approaches. Hope to see you there!

Saturday, April 26, 2014

Post-Mortem: Deception V ("IV"): Blood Ties/Kagero: Darkside Princess



61UYoYeAmeL.jpg



I love Deception.


A lot.




Little wonder I was incredibly hyped for the fifth game.

Okay, you're probably confused right about now.

Why is it called Deception IV when it's the fifth game?Glad you asked!

The Story so Far:








Each of the PS1 games was localized as 'Deception'. I, II, and III, respectively.
The fourth, in a timelessly silly move, as 'Trapt'.

So, TecmoKoei(or whatever they call themselves) localized the fifth game as IV.

I guess I'll allow it. Moving on!




z5FNWvX.jpg


Deception V existing at all is kind of a miracle. It's the kind of ultra niche franchise you expect relatively big name devs like KT to give up on in favor of surefire cashcows like Dynasty Warriors and Ninja Gai-.... okay just Dynasty Warriors.

So a company undertaking this kind of project nowadays definitely deserves support.

Especially when the game isn't ruining the legacy, but builds on it in every imaginable way. Deception V is one massive love letter to the series. The devs love the series just as much as I do if not more.

Firstly, bios.

http://i.imgur.com/jIMIlex.jpg 

Would this be a Deception game without stupid people flocking to their death in droves? Hell no.

Secondly, the traps.

Oh, V's variety of killing tools is delicious.






Traps in V have three flavors: Elaborate, Sadistic, and Humiliating.

Far more than the wall/ceiling/floor trap limits of old, now there's flavors on top of that.

And with three flavorful Daemon followers to personalize them!








They also make requests/challenges of the player during each level, adding lots of replay value.
They're great for discovering new combos, too.

Oh yeah, story.




Laegrinna, the Devil's Daughter, seeks to revive her father, the Devil. She has three Daemons to help her do it. The means? Murder 12 descendants of the saints that sealed him away.

I'm not a fan of her outfit either, but hey...
(Millennia outfit from Kagero: Deception II)

It gets better with unlockables.

There's also four new stages, each with a plethora of fun killing techniques.

My favorite being the amusement park with the deadly roller coaster and merry-go-round, but there's also a factory with conveyors, a castle with armored chariots, and a massive cathedral with devil-powered crushing limbs and moats patrolled by mechanical gators.

http://youtube.com/watch?v=XDxVFfDq4D0

Fun stuff.

Then there's the enemies themselves...



ZBpfuKA.jpg

Oh, they are nasty now. Despite relying on a lot of palette swapping, enemies now have destructible armor, guns, elemental varieties of magic, and are more clever than ever.

Still, it makes it all the more satisfying when you crush their armor with a pendulum then drop a tombstone on their skulls, doesn't it?

Deception V has all the series staples when it comes to traps: pendulums, bombs, bear claws, lances, arrows, washbins... then add in flaming boulders, pies in the face, and a Delta Horse, and you've got enough torture implements to take on an army of stupid invaders. (You'll need them.)





7cel6Vg.jpg

I played the Vita version and had a wonderful time, but I'm sure the PS3 version is just as good if not better... despite the extra $20 cost involved.

Wednesday, April 23, 2014

Nintendo Power Retrospectives - Part 27

This week I'm taking a look at Nintendo Power #17, for November of 1990, covering Final Fantasy.


Please support my Patreon at http://www.patreon.com/countzeroor

Wednesday, April 2, 2014

Nintendo Power Retrospectives - Part #26

This week I'm taking a look at Nintendo Power #16, for September of 1990.


Please support my Patreon at http://www.patreon.com/countzeroor

Games Reviewed (Starred titles are picks of the issue):

  • Maniac Mansion - Lucasarts - NES
  • Rollergames - Konami - NES
  • Snake, Rattle & Roll - Rare - NES
  • Kickle Cubicle - Irem - NES*
  • Mission: Impossible - Konami - NES
  • TMNT: Fall of the Foot Clan - Konami - GB
  • Cosmo Tank - Atlus - GB
  • Quarth - Konami - GB*
  • Skate or Die: Bad 'n Rad - Konami - GB

Thursday, March 27, 2014

Nintendo Power Retrospectives - Part 25

With the term over, I'm getting back to the series with a look at Nintendo Power's second strategy guide issue, covering Ninja Gaiden 2


Wednesday, March 26, 2014

A new Kenji Eno game


Last year I had the good fortune to interview Katsutoshi Eguchi, friend and colleague of the late Kenji Eno. Along with other colleagues, they're planning to create a game (in fact, several games) based on the ideas of Mr Eno which were never fulfilled. They're using Japanese crowd-funding platform Motion-Gallery, and in a few days have nearly reached the halfway point. A detailed explanation of the game in English is HERE. If you want to support the project, HERE are step-by-step instructions, in English, for navigating the Japanese menus. Even if you don't back the project, I think it's worth spreading the word and talking about this. It's a significant event in games history. Films and books have been published after the creator had passed away - but I personally cannot think of an example in videogames. Furthermore, Mr Eno himself is legendary for his maverick ideas. This is the same developer who created a purely audio-only game, Real Sound, which could be enjoyed by blind people. Meanwhile his trilogy of horror games are cult classics - if you've never played D, Enemy Zero, or D2, it's worth reading HG101's article on them. Personally I'm excited about KAKEXUN, not only because of this game, but what it means as a precedent. As Mr Eguchi explained, there were many ideas which Mr Eno had documented in great detail but never made use of.


Sunday, March 16, 2014

GC9X Livestream: Please Register Your Shareware

COMING SATURDAY, MARCH 22ND, 9 PM EST/8 PM CST...

GAME CLUB 199X PRESENTS: PLEASE REGISTER YOUR SHAREWARE



Next Saturday, fire up NetZero, crank up your Linkin Park CDs, and check your ICQs for the next GC9X livestream! This time around, we're focusing on the many, many shareware games floating across the internet, and we'll be getting together taking a look at them!

The good...



The bad...



And my favorite type, the strange and obscure!



Using the combined powers of DOSBox for DOS games and Oracle VM VirtualBox for Windows 95, 98, and beyond, we'll be playing through 1,000 GREAT GAMES!* I'm busy gathering up any shareware compliation CDs I can find, so that together we can see what kind of stuff we can find on these things. So, while I'm collecting games, if you have any special requests, PLEASE put them in the thread, so I can collect them and play them live on stream for you!

It all begins Saturday, March 22nd, 10 PM EST/9 PM CST! But remember, you can only watch us 5 more times before you have to pay for our extra features. (Note: This is not actually true. ...Yet.)

The link, once the stream begins, will be found here: www.livestream.com/robertenaytor

* We won't actually play 1,000 games. And they're not all great. We can't even promise all of these will work.

EDIT: I made a small error on the time the stream starts, so I want to apologize for this. I meant to say 10 PM EST, or 9 PM CST.