Robotics;Notes is the third visual novel from 5pb's 'science fiction' series, which began with Chaos;Head and continued with the time-travel adventure Steins;Gate.
Sega are running a competition to design fresh graffiti pieces for the up-and-coming re-release of Jet Set Radio on PSN and XBLA! Read on for the thrills...
I seem to recall Kazuma Kujo mentioned something about wanting to bring the Zettai Zetsumei Toshi games back (can't recall the source, may have been his twitter), plus he's been extremely busy lately. Could it be that his new company, Granzella, is buying up the rights to Irem's back catalogue of games? I have no concrete evidence for this, but it's a nice thought. Others speculate Irem is going bankrupt, and yet some one source mentioned a new Pachipara game they announced for 3DS. Still, even if they do die, the rights to their games will be ripe pickings for someone, so with any luck they won't be dead forever.
The entries are in and the winners decided, in HardcoreGaming101 and MonkeyPaw Games’ competition to win copies of Rapid Angel and Yakiniku Bugyou, that meat-grilling puzzler recently available on the import PSN store. Read on to see if it’s you!
First, a small sample of the creativity people showed with their entries:
“If I were to have ever tasted it, I'm sure I would love Monkeygland Sauce! To prove it, I wrote this song:”
I am Josh Main and I love Monkeygland sauce! To show that I am a big beef fan, the main thing I watch on TV are cattle auctions. I also want the National Cattlemen’s Beef Association to make their own cattle RPG. I also really like Japanese import PS games. (Josh also sent in the above pic, awesome! - HG101)
MONKEYGLAND SAUCE COMPETITION
For a chance to win either Rapid Angel or Yakiniku Bugyou, you can enter directly via email or via HG101’s Twitter. The competition is open from today (Monday 11 July) and runs through to Friday 15 July, ending at midnight East Coast time in the USA.








The coolest thing about this game is that you get a choice of 3 different characters to play as from the start (all of whom have very different attacks), and for each one, the story seems to unfold a lot differently. And as you play, you get an occasional choice to make, which influences the story to come, and also unlocks various other playable characters - including villains - for future story-mode playthroughs.


After an impulse purchase on the Japanese PSN, I reveal why Mad Stalker on PS1 is one big fat turkey. It went up about a week ago, but whatever you do, don’t waste your 600 yen on it.
The word demake would be more appropriate, since they took most of what was cool in the earlier versions, stripped it, broke the combat mechanics, and generally changed it for the worse in the PS1 game. To bullet point the changes:
* Combat is slightly more sluggish. Some might argue it’s meant to be like this because you’re controlling huge robots, but things were definitely a bit more nimble in the earlier games. And that’s saying something, because the original wasn’t exactly fast.
* You can’t choose your character. You can unlock more robots by typing in a code, but in the Duo version you had a choice by default. This is unforgivable – why is it the older games allow choice but this doesn’t? I mean, I tried selecting a different character, but it forced me to use the blue guy by default.
* The graphics now suck. The main sprites are pretty cool, I will admit, but gone are the detailed pixel-art backgrounds, instead replaced with large static images that look like they were drawn in MS Paint. They have some nice sprites overlaid on to them, but behind these the far backgrounds are ugly and the whole effect is ruined. I also don’t like the zooming effects it uses. Some people say they prefer how the PS1 version looks, I can’t even begin to comprehend such an opinion. I mean, I like chocolate ice cream, but I guess some people might like raw pork-mince flavoured ice-cream, because hey, it takes all sorts. The earlier versions look gorgeous though (compare the above to below).
* Gone are the voiced cut-scenes and stage intros. The Duo version had a voiced intro and some dialogue intros before the levels, whereas on the PS1 you get none of this. There are cut-scenes but they aren’t voiced and they aren’t properly animated, making the thing appear like a poor man’s Axelay. A lot of people say a story is irrelevant in an action game, but I like them and, more to the point, their existence adds to overall production value of a game. The PS1 is just cheap in every regard.
* The earlier games had a much cooler attitude. You get a portrait of your pilots with stats and you decide who to choose, then you get some intro chatter and suddenly you’re dropped into a cyberpunk-styled night city to fight off other robots. I mean the whole was bad-ass and awesome. In the PS1 game you get nothing – you just start the game and there you are, in the daylight. During the day. A sunny day in a peaceful town. Why would anyone remove a night city stage? Night city stages are always awesome, plus in the earlier games there was a cameo of the bike used by Kaneda in Akira (very cool).
There’s an easy to prove all this to you. Here are two videos, one of the Duo game and the other of the PS1. Keep an eye on the far background for the PS1 version to spot the static bitmap they use. Yuck. Hands down the earlier games are better, and it’s sad that any company would drop the ball with such a cheap update for the PS1. What the hell were they thinking?!
We announce the winners of our Galaxy Fight competition, and showcase the entries!
Being a fan of Irem’s Disaster Report games, I think this sounds really interesting. It’s a survival adventure game where you control five characters trapped on a South American mountain. I first discovered it through HG101 actually, and was excited by the fact the voices are in English. (Julie Campbell)
I’d love to see this brought over to PSN. I’m a big fan of the Ghosts ‘n Goblins and The Incredible Machine series and I first found out about the game when I was reading through fansites. The game looks really fun. (Paul Nguyen)
While it’s true that if you have a backwards compatible PS3 you could simply buy Fire Pro Wrestling Returns for less than fifteen bucks, most people don't have those. That being said, the chance to get FPWG for five or six would be a pretty great deal. The last of the series made by series originators HUMAN, it’s a great entry in a series known for being the best 2D pro wrestling games ever made. (Joe Drilling)
Too many ‘serious’ shmups seem to make their way to the PSN. I think
If any one game jives with MonkeyPaw Games’ motto of retro games with today’s graphics and intensity, it is Harmful Park. It is a great-looking, great-playing game with lots of style that requires little translation. Also, the range of difficulty settings makes it easy for anyone to appreciate.(Joshua Goldberg)
I remember reading about this in GameFAN and always wanted to try it. It’s a cute platformer which had a lot of praise, especially for the number of parallax background layers it had. The eggs which follow you remind me of Yoshi’s Island, except instead of shooting them they act as platforms. (William Legerton)
I want to see Hamster’s Mobile Tomodachi on the US PSN. The game can be best described as a communication game with cell phones. This game would be good for fans of the Sims and similar types of games. It would be good for many fans of other communication games. (Joshua Main)
I'm a sucker for a good beat-em-up, and the Japan only Panzer Bandit looks to be a great one. Anything that draws comparisons to Guardian Heroes is great in my book, and the music and overall presentation are quite good. I'd love to get a chance to finally play it. (Ark Of Turus)
The Real Robots series are Super Robot Wars styled games from developer Banpresto with a focus on a smaller set of four Sunrise properties. Acquiring rights therefore shouldn’t be difficult. Final Attack resembles Virtua-On in design adding a realistic style that should appeal to audiences turned off by Banpresto’s super deformed look. (Christopher Hadlock)
Samurai Showdown RPG. 2D graphics, the music was great, perfect character Roster, but without falling into the fanboy category. The only problem is, that I don’t speak Japanese! (Sebastian Gomez)
A puzzle game unlike most others. Given a set of blocks and ability to send sound waves to determine which one is the core and not red, blue, or jam blocks. While too many games are matching colours, this is Marco Polo and should not be ignored. (Ken Pittman)
This is a mad looking puzzle game with FMV video where a Japanese woman has to disable bombs found in various household objects. In level 1 she has to disarm a bomb inside a fruity orange. To do this she needs to disassemble each item, one piece at a time. (Admiral Pentarou)
I would like Velldeselba Senki on PSN. It’s an RPG for the PS1. The theme to the game are airplanes and sky travel influenced by Studio Ghibli films such as Castle in the Sky and Nausica the Valley of the Wind. I think this game looks cool and would make a great import game on PSN. (Peter Gormley)
Technically, being staff, I’m not allowed to enter. So I’m not even going to bother following the rules. My vote goes for a game which never even reached Japan, the US exclusive Divide: Enemies Within. It isn’t so much a Metroidvania as a flat-out Super Metroid clone in 3D. As we’ve mentioned, it’s awesome and deserves a re-release. Someone email Viacom! (Sketcz)
While I’m procrastinating in announcing the three winners, I’m also going to mention Ghost in the Shell (which also saw Western release). It was made by the Jumping Flash guys, using the same engine, and it stands as one of my all-time favourite PS1 games. The GitS licence means it’ll never, ever, ever see re-release, but damn, how many games allow you to crawl around on the ceiling like a mechanical spider? (Sketcz)
While the entries were overall quite fabulous, I must say I’m a little disappointed no one mentioned PepsiMan, a game with no real language barrier. Browsing HG101 there’s also quite a few other games which could have been mentioned, though perhaps people didn’t want to cover old ground. Some of my favourites include the Goemon PS1 games, and two of the best in the series (Uchukaizoku Akogingu and Oedo Daikaiten) are already on the Japanese PSN. I bought them off Play-Asia several years ago, as part of Konami’s budget re-release series, and they were both excellent. Then there’s Gamera 2000, Speed Power Gunbike, and of course the Love-De-Lic games which are covered on HG101.
Which is apt timing, since only just yesterday I discovered my friend and ex-colleague Mr Ash Day, Vice President of GamesTM magazine, has been secretly running a blog detailing all of LDL’s games. Well, maybe not secretly, but he doesn’t tend to brag about it, so I’m going to embarrass him and do so myself. If you’re curious about Moon RPG on PS1, or just LDL’s unique games in general, it’s worth having a read and it’s a great accompaniment to HG101’s own in-depth article.
(above fan art by Ryan Medlock, courtesy of the Lovedelic blog)Digest Vol. 1: Strider and Bionic Commando
Konami Shooters
Castlevania
Sega Arcade Classics
Untold History of Japanese Game Developers Vol. 1