Showing posts with label PC98. Show all posts
Showing posts with label PC98. Show all posts

Sunday, April 17, 2011

FM Synth Fans Take Heed - Tree of Knowledge - A PC98 Tribute Album



The landscape of old school Japanese eroge is mystifying to those outside the country, largely thanks to that troublesome issue known as a "language barrier". Still, outside of appreciating them for their obvious qualities (assuming you're down with late 80s/early 90s anime hair/eyes, as well you should be), they generally have some fantastic music, as our recent run in Ryu Umemoto has taught us. (Also check out some music from Misty Blue by Yuzo Koshiro, which isn't an eroge to my knowledge, but is similarly impenetrable to us gaijin.) All it takes is some appreciation for some good FM synth.

Steven "surasshu" Velema and Ken "coda" Snyder, two non-Japanese composers, love this style of music so much that they created their own tribute album, similar to Atsushi Fukai's numerous "Project" albums. Titled "Tree of Knowledge, it comes complete with an authentic late 90s Japanese website at http://yogurtbox.com/, along with a made-up plot, screenshots and character artwork, under the pretense of being a long lost game. The tracklist consists of an opening theme, a couple of general songs, and a theme for each of girls, balancing nicely between the peppy songs and the darker ones. It's quite good stuff, and anyone with a thing for FM synth - if you grew up with a Genesis or an Adlib capable sound card on your PC and dig it - will definitely enjoy it. It can be had for $10 as a digital download or $12 on a CD, and will be releasing on May 1.

Saturday, July 17, 2010

Interview with TKO Soft, the doujin group behind Yugekitai ~ Saikyoshin Fukkatsu no Maki ~ 遊撃隊 ~最強神復活之巻~


Gargatar over at Tokugawa forums took to translating Yugekitai on PC98 around June 2009, and recently he’s not only completed his fan-translation, which is available via RHDN, but he also interviewed the guys behind it. Read on!
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As Gargatar explains it, Yugekitai ~ Saikyou Kami Fukkatsu Yuki Kan ~ 遊撃隊 ~最強神復活之巻~ is:
“An adventure game where you control a group of 5 high school students in a rock band and their battle against a plot that could destroy humanity. It's pretty hilarious even without an English translation.”
Losing his translator early on Gargatar took to learning Japanese and translated it himself, and by March 2010 he’d made a fair amount of progress. As he put it:
“So I've finally gotten my Japanese to a level that I can translate this game myself. I've just finished translating the biggest file of game text, so I estimate that about 1/3rd of the game is in English right now.”

By June he had completed the work and the translation was at 100%.

Even more amazingly is that in July he went to Japan and was able to meet with TKO Soft. He posted his findings on Tokugawa’s forum, and I find the whole situation so fascinating that I asked his permission to repost his write up, to bring it to more people’s attention. Thanks to Gargatar for all the hard work of translating the game and contacting those behind it.


Well, had a meeting with them (TKO Soft was a team of two brothers who made doujin, one doing the programming and one who made the art), here's the information that I was able to figure out.

Early Games - The bulk of their PC88 games were simple RPG or Adventure games using whatever engine they made for Jark (Ryu system). They have physical copies of them somewhere, but they haven't dumped the images.


Graphics formats - The formats for the PC88 are a custom format that the programmer made himself. He programmed his own graphics tool in BASIC and used that to make the images. I assume that this was the standard practice for creating graphics on old Japanese computers. I believe that the PC98 graphics were hand-drawn and then scanned, but I wasn't quite sure if that's what they said. I don't know if the PC98 games had a custom format or not.


General History - I wasn't really able to get a "why" or any big names, their involvement in the scene started around 1988. They would usually sell their games at Comiket. The PC88 and PC98 doujin were able to become the most well-known because those systems were the dominant ones in businesses. They didn't make anything for any other computer systems, but they held the X68000 in very high regard. Due to its strong power, but high cost; it was a bit of a distant dream for computer-users.


Other Things
- The story for the first Yugekitai game was based off of a short film that the younger brother made with his high school classmates. As such, the games characters are based off of his real classmates, but with the names slightly changed.
- The original disk version of Yugekitai II originally took up 10 disks, fortunately it's possible to run the game from an HDI.



Gargatar has tentatively hinted that he’s thinking of translating other Yugekitai games, such as the side-story on PC88 and the sequel on PC98.

Since the game is freeware, you’re to download the translated version HERE.



Monday, April 5, 2010

Pictures of Japanese computer games

Following on from a major article on Japanese home computers in Retro Gamer, I post all my unused images of insanely cool games you’ve likely never heard of.

Eight months ago, bored from the lack of Japanese coverage in Retro Gamer, I pitched a major feature on Japanese home computers. I was graciously assisted by the experts over at Tokugawa forums and, I hope, it will act as a permanent record of their sterling work when it comes to archiving English-language knowledge on the obtuse Japanese computer scene. It's also been emailed to HG101 central for later posting as a feature.

Anyway, the designer decided to focus the article on a series of hardware shots I’d accumulated (thanks to NFG for those), with maybe 3 or 4 screens dedicated to the actual games. I find the hardware ugly and mostly pointless thanks to emulation, so here are my original game screen-grabs with my original intended captions. They’re not spectacular, since I was on a tight deadline, and stuff like Edge is only superficially similar to Strider, but hey, it all adds to the mystique, right? Battle Gorilla might also be the most amazing strategy game I’ve never played. I gave it about an hour, barely scratching the surface due to the difficulty of the Japanese interface, but my impression is of something truly special. If any fan-translators want a challenge, I recommend they look into it.

These are in a random order, and the selection is based partially on what I like, what’s easily playable in English, what’s actually available to download (some are bloody tough to find), and what’s exclusive to the hardware or in some way especially interesting.

Many thanks to Ben, Danjuro, Peter and everyone else at the Tokugawa forums for providing so much expert help, photos and more information than we could ever print. Also, thanks to www.NFGgames.com and www.pc98.org and for use of images.


CLICK TO ENLARGE – the blog annoyingly shrinks them, losing the pixelised detail which I strived so hard to maintain when converting to low-colour gifs.


Technopolis
Technopolis was a slightly naughty magazine covering Japanese computers back in the day. Comiket coverage was often more than 10 pages, with a detailed floor-plan and listing of every single doujinsoft available.




Battle Gorilla
Format: NEC PC88
Year: 1988
By: Xtalsoft
Of all the games listed this is the most difficult to learn, but also the most rewarding due to its uniqueness (and that rockin’ music). Imagine a roguelike-styled, tactical version of Commando where bullets and enemies only move when you do – there’s nothing else quite like it. Using Numkeys, Space and Esc at the menu: 1) choose map, 2) stats, 3) free mode, 4) buy weapons, 5) check weapons, 6) start. During the game Space accesses the inventory and Shift shoots.


Night Slave
Format: NEC PC98
Year: 1996
By: Melody
What could be better than an action-packed clone of Assault Suits Valken crossed with the weapons system of Gradius plus (optional) scenes of graphic lesbian bondage? Not much, we’d wager. Although not the smoothest of games, Night Slave’s intense diversity makes it shine, with your mecha rampaging through rainy jungles, snowy wastes, alien bases (pictured) and more. The armaments system, with recoil physics, also has you permanently levelling up your various main- and sub-weapons in an RPG-like fashion using power-orbs.


Kagirinaki Tatakai (限りなき戦い)

Format: Sharp X1
Year: 1983
By: H. Ishikawa (Enix)
With non-mirrored, separately drawn sprites for the left-and-right walking animations, a diverse range of interesting enemies, fully destructible environments, a convincing physics engine, plus a for-the-time plethora of weapons, this could be the most revolutionary forgotten gem of its time. While carrying three weapons or more has been done by most games since (except Halo), and plenty have had destructible environments (except Halo), you must remember this was released in 1983 on cassette tape. Still, miles f***ing better than Halo. Known in Japanese as: 限りなき戦い.

Die Bahnwelt
Format: X68000
Year: 1992 (now freeware)
By: Glodia
Despite predating it by a year, this feels like a Japanese version of Chaos Engine. Anime cut-scenes, bizarre sci-fi plot (which is fan-translated!), plus different sidekicks with good AI whom you can chat with or order to adopt various tactics (conserve ammo, cover me, etc). As you wander the post-apocalyptic ruins there are plenty of weapons to collect, and they can be changed in real-time. Find items and maps, unlock doors and stockpile ammo. Just don’t forget to share with your partner!


Tatsujin-Oh
Format: FM Towns
Year: 1993
By: Toaplan
Although temptation was to go with Wrestle Angels for some girl-on-girl fun, a shmup seemed more appropriate (and Rayxanber sadly isn’t as good). Also known as Truxton 2, this was the only home version of Toaplan’s frenetic arcade shooter, ported by Ving. With relentless waves of enemies, screenshots can never convey how intense things are. A simple power-up system, plus super bombs, keep everything intuitive despite the high difficulty. Regarded by many as the system’s best shooter.


Aquales
[X68000] Thumping rock soundtrack, sumptuous graphics, multiple crazy weapons and Bionic Commando-style swinging: Aquales is absolutely essential.

The Scheme
[PC88] With music by Yuzo Koshiro and a design similar to Metroid, games like The Scheme are the reason for searching archives.


Hover Attack
[PC88] Flying mechas, maze-like levels, and missiles shooting everywhere – Hover Attack was the inspiration for Treasure’s Bangai-O.



WiBArm
[PC88] WiBArm has you roaming realistically rendered 3D worlds, fighting aliens in 2D and transforming from a mecha into a tank and flying jet! Utterly amazing, and also released for DOS in English.

Sorcerian
[PC88] Sorcerian is a magnificently complex action-RPG by Falcom, but if you’re not fluent in Japanese get the DOS version instead.

Rayxanber
[FM Towns] While not as good as its two successors, there’s only one machine you can play the original Rayxanber on.


Popful Mail
[PC98] Trust us on this one – Popful Mail, whichever system it’s on, will be the best gaming experience of your life... unless it’s the dull SNES version.

Genesis
[PC88] One of Square’s earliest games was Genesis: Beyond the Revelation, a post-apocalyptic RPG now fan-translated.

Touhou
[PC98] Developed by just one man, the first five games of the Touhou Project, a series of bullet-hell shmups, are only available on PC98.

Dracula
[X68000] Though ported to the PS1 as Castlevania Chronicles, the original Dracula version is still highly recommended.

Silpheed
[PC88] Silpheed was released after Game Arts’ Thexder, and both were brought to America by Sierra.

Thunder Force
[X1] Like a free-roaming Xevious, the original Thunder Force by Tecno Soft has little resemblance to later titles (better on the X1 than PC88).

Super Mario Bros Special
[PC88] Super Mario Bros Special is not a port – it’s a wholly new, sadistic, surreal and slightly insane take on SMB, by Hudson.

Edge
[PC98] Fancy some ultra-fast, futuristic, Strider-meets-Double-Dragon brawling? You’ll be wanting to play Edge then. Quick, someone call Langdale!



Farland Story
[PC98] All six of the Farland Story games have been translated, giving plenty of Shining Force-style strategic battles to work through – with mouse support!

Rusty
[PC98] Think of your favourite console game, and there’s probably a computer equivalent. Rusty mimics Super Castlevania quite nicely.

Briganty
[PC98] Hack away with swords, grapple with throws, or knock-em-out with kicks – Briganty proves to be quite an adept fighter.

Usagi Panic
[PC98] It’s a mad, crazy dash in Usagina Panic, to defeat enemies and collect carrots on the way to the exit, all while your health slowly ticks down.


Galt Rio
[PC98] A lot of cool games aren’t in Western general circulation. Galt-Rio was accidentally found on a Japanese blog.