Showing posts with label Germany. Show all posts
Showing posts with label Germany. Show all posts

Sunday, February 10, 2013

Power Play - One of Germany's greatest game mags is back (sort of)

I don't check the games corner in the newspaper shops very often these days, but today I've been reminded that it can be worth to pop in every once in a while. Started in 1988 as a companion booklet to Happy Computer, Power Play was one of the earliest German computer and video game periodicals. Together with almost all other old mags in the country, it was discontinued around the turn of the century, but now it's back! Well... sort of. Although the cover bears the enchanting label "N°01 2013," at the time being the new Power Play unfortunately is only a one-off special of the general computing magazine Chip.

The good news is, this isn't a mere resurrection in name only, but actually put together by some of its founding fathers and other veterans of the trade - compare the list of contributors below with the people I've mentioned in my earlier look at some ancient German mags.

With almost everyone's age on the team being beyond 40, the publication focuses on games with a history - be it retro remakes, sequels of long-lived series or games that follow design philosophy of old.

The mag itself takes a very mature (in the real sense) stance towards the medium. With several making-of features and developer interviews (Richard Garriot, Chris Hülsbeck, Ron Gilbert and many others) there is a strong focus on "proper" journalism. Thanks to the bundled experience, the quality of the writing is superior to any other mag out there (please pardon my wooden English translations of the quotes in this post). Several contributors get their own column, which they mostly use to bitch about recent negative trends like achievement exploitation, the oversaturation on the iOS app store, or soulless cash-ins on beloved franchises, as Heinrich Lenhardt writes on Lord of Ultima: "It doesn't play one bit like something one would expect with the name Ultima. The damage to its image shouldn't be underestimated. As EA is now trying to bake a modern follow-up to Ultima IV with Ultima Forever, part of the fan base will be somewhat reserved due to the adulteration in Lord of Ultima."

The new Power Play also does reviews, but ditches the ridiculous percent rating system that is still dominating the German games journalism landscape in favor of a personal 5-star rating. The choice of titles to review is also very selective: "Our team of reviewers is proud of its Midlife-Crisis-worthy average age. We hope for a higher compatibility to the taste of a mature readership. (...) An obscure indie game with retro style elements or the remake of a classic may be more exciting to our reviewers than the generic sequel of a popular series."

The 2-page reviews all contain an overview of the history of the franchise or its designer, and a selection of three quoted opinions from other (online-)publications. About a third of the reviews is squeezed onto a single page, where those are missing.

Fifa 2013 - the longest review - is accompanied with a collection of 11 soccer game milestones.

The mag ends with a retro section proper, which contains company profiles of Super Fighter Team and Psygnosis, an overview of the Commodore Amiga's career, a making of about Q*Bert and a number of retro reviews - now without any assigned score, but interesting quotes the authors (and some of their German colleagues) wrote about the game back in the day.

All in all, stumbling over the mag has been a very pleasant surprise, the writing is top notch, and the selection of topics is perfect to the taste of a Hardcore Gaming 101 editor/reader (the only slip-up being the interview with the German alternative rock band The Donots, which apparently just happens to like video games).

The mag comes with a DVD, but distributing the contained freeware games, demos and tools this way now really feels anachronistic. It has also a video show moderated by Lenhardt that contains a few neat features like a visit at Chris Hülsbeck's studio and a tongue-in-cheek comparison of Fifa 2013 and the 1983 C64 game International Soccer, alongside trailers for Wreck-It Ralph, the reality TV-style retro tournament movie Brot und Spiele (another one of those, ugh!), Chris Robert's new space sim Star Citizen/Squadron 42, but that doesn't even run in regular DVD players, and they would've been better off just posting it online to keep the costs low.

The price of €8,90 for 130 pages might seem a bit prohibitive (or am I that out of touch with the price range of print mags these days?), but I cannot but urge any German-speaking reader to make that purchase - who knows when we'll ever see such a well-written, well-composed magazine again? (Actually, the editorial hints that more issues might be a possibility if this proves successful, so buy, buy, buy!)


Tuesday, July 19, 2011

A look at some recent German gaming mags

Hardcore Gaming 101's effort to make everyone a cosmopolitan of video game journalism goes on. Introducing a couple of mags you can buy in Germany today.




M!Games

This is the last of the review machinery type publications I have any respect left for, maybe because it is the oldest suriving console-focused mag (started in 1993). Originally it was called Man!ac, but the name was changed about two years ago. I still keep my subscription, the good thing with that is that you get a better-looking cover without all that advertising headlines stuff. The current issue with the E3 logo is pretty ugly, so I put the last one next to it.



Then again, nothing says "your hobby still has some growing up to do" when the report about a major event starts out with a full page of photos showing all the scantily clad advertisement women.

The features make up for such sillyness, though. Each issue contains a 4-page "love letter" to a vintage device on which people used to play games, here the VIC-20 (VC 20 in Germany). Not much text, but a lot of images.





They also printed the first reasonable Duke Nukem Forever review I've read (for anyone who cares, their rating is 73 out of 100). Censored by me.



A few pages of space dedicated to download-only games. Censored by me.



Usually (not always, unfortunately) there is also a 2-page making of for a really old game, here berzerk. Notice how all retro related articles totally use the same color scheme as HG101?



Hah, not all of them! Here's one of my favourite columns: Each month they research about the first games that made use of a certain feature. This month: Optional vehicles. Somehow Ultima seems to have completely eluded them, though, as they give the prize to Front Line from 1982. On the right you see the explanation of the rating system. Another thing that gives the mag a nostalgic charme are the stupid faces that come with each editor's personal opinion (which a lot of German mags used in the good old days).




GEE



Next up is Games_Entertainment_Education, or at least that's what used to be written below the logo. Maybe now it isn't supposed to be an abbreviation anymore, I don't know. GEE was the most succesful of the "gaming as livestyle" mags that appeared in the early 2000s (first issue came out in 2003). You may notice the weird dimensions of the cover. That's new. Recently they have made a transition from print mag to iPhone/iPad app. The print version will be more of a digest in the future, to be published quarterly (originally it was 8 issues per year, the App thingy I think is done monthly)



They focus more on features than your usual mag and are not super crazy about covering every game that's released, but limit themselves to games someone thought they would have something interesting to say about, maybe a bit targeting the educated non-gamer or people who are fed up with the popcorn mainstream. Their biggest review this issue was Child of Eden, the most praise they give for the American McGee's Alice sequel, a game which has received mostly lukewarm reviews elsewhere.

Their writing is what purists would call pretentious, but others may call taking your medium serious. Christian Neeb (Editor-in-Chief, I believe) in his review for Goichi Suda's latest work Shadows of the Damned, for example, likens the game to the commercializing of punk rock and how it ended up having a diversifying influence on pop music.



Explanation of the term "Metroidvania" before reviewing three downloadable games that are vaguely inspired by the Genre.



This feature is pretty cool, an interview with a collector of gaming curiosities. Did you know that Rainbow Arts released a game compilation for C64 on CD, released in 1990? No CD-Rom mind you, the games were played by simply jacking an audio CD player to the C64. Complete with additional music tracks by Chris Hülsbeck. Awesome!



You've surely noticed the Transformers 3 cover above. The review comes with a retrospective on the history of the franchise.



Since they're an iThing app now, I guess they just have to spend a few pages on iThing games.



This is weird. Pixellated fashion by Kunihiko Morigana. For a "lifestyle" magazine, there's also the obligatory music, movie and gadget reviews, but only 2 pages each.



Finally, they usually print a classic review for one of the writer's most favourite games of all times. A lot of gushing ensues, at least in this case.




AGM



Another mag where one doesn't really know what the letters are supposed to stand for. It is a brand new mag done by the people from an online gaming site, but actually it's not really a gaming mag, but a "lifestyle" mag divided into games, movies, literature, art and stuff. Frankly, it does nothing of that terribly well, no features whatsoever, it's just a series of reviews whose writing doesn't bring anything particular on the table. Some reviews are ranked in a 5-star rating, others don't have a rating at all, quite confusing.

A pretentiously designed TOC doesn't make a good mag, no. Only reason I bought this is because I make a habit of grabbing first issues of mags when I spot them. I kinda regret it now.





Retro



Kinda the German equivalent to Retro Gamer, this is another quarterly. The first issue cover was so awesome, I'm sad I missed that one (wasn't in Germany when it was first published).



To no surprise, this is also mostly feature-driven. My highlights in this issue are the history of pinball games (did you know that Pinball was originally Pachinko? The levers were only invented about 20 years later) and a whooping 14-pager(!) on the many methods to upgrade your C64 with mass memory. The game is more leaning to the home computer side of things, because those were more popular than consoles in the 80s here. In the beginning, it was almost all about them, but console related content has gotten more and more over the years.







Article on the roots of computer adventure games & RPG, the Dunjonquest series is prominently featured. I wonder if the author read the HG101 article (their pedit5 screenshot definitely originates here, as it shows the name of my character ;) )



The reviews are only just a little more than a dozen pages, with two reviews of more or less recent games of retro interest (Child of Eden and Muramasa), this Evergreen/Nevergreen page with a game that's still great and a game that always sucked; afterwards there's just a bunch of short reviews with b&w screenshots, alternatingly old and new titles (the latter preferably inspired by some vintage favourites or straight remakes/sequels).




Saturday, March 5, 2011

Unreleased Game: Werner Asphaltbrenner



This is the kind of entry I'd usually submit to Unseen64.net, but that site continues to be available only spontaneously at best, so I fleshed it out a bit and I'd like you to be my audience today.

Werner: Asphaltbrenner (Werner: Asphalt Burner) was a motor bike racing game based on one of Germany's most popular comic book series, about a good-for-nothing biker, hobby mechanic and (when not unemployed) plumber, always feuding with the police and roadster drivers. The character also spawned four feature length animated films and a number of casual games, starting with the (illegitimate, I believe?) C64 Boulder Dash clone "FlaschBier" in 1985.



Werner "Game"ography:

FlaschBier
WernerSoft, 1985 (unofficial?!)


Werner: Mach hin (Werner: Get on with it!)
Ariolasoft, 1986


Werner: 100% Schwarzarbeit (Werner: 100% Illegal Employment)
Paraworld, 2001 (free download)


Werner: Flitzekacke Alarm!!! (Werner: Diarrhea Alert!!!)
Tivola, 2006


Originally announced by United Software as "Werner: Fun Racer in early 2000 for PC and PSX, Asphaltbrenner was meant to become the first modern full-priced game with the license. The game was developed by Exortus (Tunguska: Legend of Faith) and Phenomedia (Crazy Chicken series), and would have featured six (plus 2 bonus) courses where the titular hero or his brother Andi could fight it out with other bikers and cops. Players would have chosen from several crazy bikes the brothers built in the comics - and the author of the comics also built for real and conducted real races with (check out the official franchise homepage), including the famous-infamous Satte Liter Schüssel (full liter bowl), which in the real life implementation actually had 1440 ccm capacity.




The game's most advertised feature were 25 special tasks that had to be completed during the races, like messing with the police or spraying dirt over hated characters from the comics with your bike.



Werner: Asphaltbrenner was originally planned for a November 2000 release with 120.000 copies, to be released simultaneously with a guide book, which was already listed for preorder and remains listed on several online book stores even today (source).



The unfinished game was demoed publically in 8 cities in Germany (source) and presented to several gaming magazines (see snippets below). At least five of the six tracks were playable, although many of the special tasks were missing and the game was reported to seem unfinished (the lack of shadows and motor sounds was mentioned in particular, as well as analog controls).



However, the release was delayed, first to early 2001 (the announced PSX version had already disappeared by then) and then further. But in May the same year Achterbahn AG, the puplisher of the comic books, took the license away from United Software, because they "weren't capable to deliver an appropriate game quality needed for Werner," and declared furthermore that the game would be developed at Paraworld AG, who already made the casual mini game Werner: 100% Schwarzarbeit. (source) The game never resurfaced.

Scanned magazine articles:



Thursday, February 24, 2011

A serious game: Generation Zero



Set in the rubbles of post-WW2 Berlin, the game currently in development at the young Munich studio Reality Twist takes a perspective formerly unseen in video games— to a topic that is one of most used ones at the same time, though almost all previous examples take place during the War, be it in dozens of WW2 FPS like Medal of Honor, the vampire slasher BloodRayne or the espionage stealth game Velvet Assassin. To little surprise, since that's where the killings go on, and you gotta have killing in a video game, right? Right?



Well, as a point&click adventure, Generation Zero is little concerned with that kind of activity, and instead focuses around the survival of a youth gang between the ruins, promising interactions of three playable characters, multiple solutions with individual consequences and a particularly carefully researched and thus authentic setting.


For that, Generation Zero has been nominated for the "Serious Games" award at the CeBIT 2011 fair, but one certain aspect of its "serious" design bears the opportunity to set a milestone for the recognition of video games in Germany: If you're running around in 1945 Berlin, you'd have to be very lucky never to encounter any depictions of the Nazi Swastika, so far a no-go for video games in Germany. Reality Twist is currently pushing for the right to retain that symbol in the graphics of their game.



In which way is the Swastika important for video games? As dilligent Hardcore Gaming 101 readers might know, the ban on the symbol in Germany makes exceptions only for works of particular artistic or educational value. So far everyone has assumed the status quo of 1989 to be intact, when a movie called Indiana Jones and the Last Crusade ran over the silver screen, featuring dozens of Swastika in many of its scenes, while a game called Indiana Jones and the Last Crusade only depicted big black boxes where the hated symbol had been in the rest of the world. If Reality Twist gets through with this, that would mean that for the first time games would be placed on one level with movies in the matter, officially sanctioned no less.



Even better when we get a great game with an unspent historic setting with the deal. Early screenshots of Generation Zero sure look the part, at least. The game is being developed for PC, MAC and iPad.



Source: http://www.reality-twist.com