Showing posts with label everybody editts. Show all posts
Showing posts with label everybody editts. Show all posts

Sunday, November 21, 2010

Edit The World!

First off, I’d like to say Thank You to everyone, either here in the comments or elsewhere, who suggested some more games for me to try. In the weeks since I last wrote in, my pharmatech course has properly begun. It’s been going very well, but the downside is that I haven’t had as much game time as usual, and money is a little tighter than it used to be, so I haven’t gotten around to trying all the suggestions I’ve heard, and probably won’t. Thus, if you want to know what Love is, you’ll have to get someone else to show you.

The game I’d like to talk about this time is a rather odd, sadistic, and strangely habit-forming platformer called Everybody Edits, or EE for short. A quick shorthand would be to imagine Minecraft in 2D which should give some idea as to how the editing stuff works, but it betrays some of the quirkiness of this game, which is truly it’s own beast in a number of ways.

I’m actually cheating a little by lumping this game in with the others I've been writing about, because the connection isn’t quite as rock solid. However, the game does technically offer the ability to edit the terrain in real time as you wander around, as opposed to jumping back and forth between an traversal and editing modes, so we’ll use that as the common point. In EE there’s a greater emphasis on using the tools available to you in order to create fixed levels for everyone to play, as well as playing levels that other users have created, and much less emphasis on just playing in the sandbox. Of course, sandbox levels are entirely available, where anyone can hop in, jump around and start building something, editing existing creations, or just making an arse of one’s self, but I’m getting a little ahead of myself.