Showing posts with label atlus. Show all posts
Showing posts with label atlus. Show all posts

Wednesday, September 28, 2011

NA version of Persona 2: Innocent Sin had features cut dropped for localization



When the PSP port of Persona 2: Innocent Sin was announced earlier this year, Andriasang unveiled a few new features added specifically to the port, including the Climax Theatre, complete with new subquests and the ability to download extra missions and create your own quests.

Sound kind of cool? Well, the subquests are still there, but Atlus removed the DLC and mission creation from the North American localization and neglected to tell anyone. The official explanation can be found at Atlus' forums, which includes these quotes:

"As has been the case with other similar games and their custom content features, a number of challenges—technical and otherwise—prevented the inclusion of the basic creation/customization functionality within the Climax Theatre for the North American release of Persona 2: Innocent Sin for PSP System."

"And, before people ask, no, we really can't go into the "why"s and "what happened"s here, but it was not a decision made lightly, and it was not a case of something being removed just because we're the Big Bad Publisher that hates fun."

"The only thing I want to add here is that this [quest creation being in the NA version] isn't true. At no point from the NA announcement to the release was the Quest Creation aspect mentioned in any press releases, Faithful blasts, or website updates."

This does little to clarify the matter. Functionally, it's probably not all that big of a deal, because many players probably wouldn't have used it anyway. (I know I wouldn't.) It's certainly nothing approaching the Snow Queen quest from the original Persona, which was a huge part of the game and was hacked out of the original English PSOne release, but included properly in the PSP version. As noted by them, technically the quest creation was never announced as being part of the NA version, but Atlus should probably realize that a good number of their fans read import blogs like Siliconera and Andriasang, heard about it there, and assumed that it would make it in (like the forum poster that brought up this issue!) But the biggest concern is that Atlus USA did nothing to say contrary up front, thereby committing the sin of omission. It's a no-win situation if they can't include it, but they preferred to go the skeezy route by letting people buy it and find it missing, rather than deal with a minor fan uprising before release and having them swear off purchasing it (though they likely still would've bought it anyway.)

It's especially frustrating in this particular case. Anyone with a bit of internet savvy can either hack their PSP or download ePSXe, patch an ISO and play the fan translated version of P2:IS for free. While this is technically illegal (unless you own the original Japanese PSOne disc), the availability of such an option should, in theory, have given Atlus an incentive to make any products superior to what you could download off the 'net. (And with less loading times, too!) Adding extra features is a good way to do this - silently removing them because fans should be grateful that they're getting it in the first place is not only disrespectful to their consumers but actually a little bit ignorant to the reality of the gaming world.

This hasn't been the first time this generation that this has happened. The DS port of Nippon Ichi's Rhapsody initially had a few extra scenarios taken from the later games, which were advertised on the English web site and would've been the first time English gamers would've gotten to play them. These were removed for the NA release and the web site quitely updated to remove those particular features. NISA was called out on it and eventually apologized. A similar thing happened with Yakuza 3 and its removal of its hostess bar simulation segments and other minigames, which caused something of a shitstorm. This was discovered before release, and Sega admitted to it, sparking calls for a boycott. That didn't work, which was actually good, because the sales were enough to convince the company to localize the sequel, albeit without any stupid cuts this time. The English DS version of Dragon Quest IV was inexplicably missing its party talk function, though it was included in the releases of V and VI. But the only real way for companies to stop this crap is to call them out on it, and here we are.

Saturday, October 30, 2010

Neglected Eastern gems: games denied for localization

There's quite a few Japanese games that are either lighting up the sales charts, or look to be a cut above the same-old coming out of the East these days.

What do they all have in common? No US publishers are stepping up.

Shame, but here's a few that we're missing out on, or worse, have missed out on for months:
























Growlanser (PSP, 2009)

A remake of the PS1 classic. Growlanser 2, 3, and 5 were the only ones in the series to be localized, by Working Designs(2, 3) and Atlus(5), respectively. The utter failure of 5 sales-wise in the US is cited as the reason that Atlus turned this down, even though it was arguably the worst in the series, and 1 is arguably the best.

















Wizardry: Pledge of Life (DS)

A successor to the first-person Wizardry games, with lots of dungeons and customizable parties. From what I've seen, it bears a similarity to Wizardry: Tale of the Forsaken Land, a fantastic game localized by Atlus USA many years back. Why this hasn't been localized, especially in the wake of Etrian Odyssey's success, is anyone's guess.


















Hatsune Miku: Project Diva 2nd (PSP)

Okay, this is a stretch, but:
A. It sells like CRAZY in Japan
B. Miku does have a following(however niche) in the West
and C. It seems like a genuinely fun rhythm game.

Sega have localized worse, and could use the niche support.

















7th Dragon(DS)

Another venture by the Etrian Odyssey team, or at least some members of it. No word for a US release, and one seems very unlikely at this point. You can likely hold Sega accountable.
You can read more about 7th Dragon at this very site:
http://www.hardcoregaming101.net/7thdragon/7thdragon.htm




























Fatal Frame IV: Mark of Lunar Eclipse (Wii)
Arguably the most dire offense of them all. Fatal Frame IV, is supposed to be a fantastic game, and great for the Wii, which is in dire need of good titles at the moment. It's already been fan translation patched, that's how unlikely a localization is at this point. Supposedly the game is buggy, but take those claims with a grain of salt.


















Last Window: The Secret of Cape West(aka Hotel Dusk 2, DS)


Another failure on Nintendo's part. The sequel to the niche gem, Hotel Dusk, which actually received a release in the UK. Nothing slated for the US as of yet.











































Tales of Graces (Wii), Tales of Hearts (DS)

I'd be remiss if I didn't give the beleaguered Tales community a mention.

For whatever reason, Namco continue to pass up the solid Tales games in favor of mediocre ones, to the point that fans have already started fan translating these games within a week, and still with no word from Namco-Bandai on a US release.

Also worth a mention is Tales of Vesperia's PS3 version, which is 360 exclusive to the US.


There's a few other games I'd like to mention, such as Banpresto's new SRT OG Saga: Exceed, and Atlus' Catherine, but odds of those being localized are still up in the air(especially Catherine), so I won't assume the worst just yet.


Friday, September 25, 2009

The Dark Spire Is $5 At Gamestop


The word on the street (and their website) is that Gamestop has dropped the price for The Dark Spire to $5. $5! I'm not sure there are any cheaper new DS games at that price, especially for a game that's only six months old. It's a pity it must've flopped so bad, but even the hardcore first person dungeon crawler community agreed that it wasn't so great.

Objectively speaking, the Etrian Odyssey games are both more modernized, less obtuse and way less buggy. But damned if I didn't really have an affection for The Dark Spire. I gave up somewhere after wandering around the second floor (and stumbling through the dark area in the basement), but the aesthetics are absolutely entrancing. There's something about the deeply saturated colors, the slightly off-skew angle, the bits of light peering in from the ceiling, and the enemy artwork that just clicks way, way more than Etrian Odyssey.

It also helps that the soundtrack is fantastic.


Maybe it's an effect of the Japanese industry dwindling, but the game music scene lately has felt a bit underwhelming, with most of the major players (Uematsu, Mitsuda, Sakimoto, Sakuraba) either mostly absent thsi year or past their prime. With Western development pushing the consoles forward, it's actually been the portable systems that have been picking up the slack with its outstanding music. The Dark Spire (along with Sting's Knights in the Knightmare) both sound like the composers sat down and had a healthy chat with Michiru Yamane - they both sound a bit like Castlevania - then each took off in their own direction. I've never heard of the composer, Kenichi Arakawa, but his VGMDB entry shows lots of obscurities. If he ever does anything else in the future, it'd be worth looking out for.


Like the heavy metal barking in the Shin Megami Tensei Nocturne soundtrack, it takes awhile to get used to the weird choir vocals in The Dark Spire, but everything - the main theme, the dungeon themes, all of the excellent battle themes - are outstanding, and definitely one of the best soundtracks released this year. For $5, the game comes in an outer cardboard box and includes a soundtrack CD that has most of the best songs, including a few of the "retro" variations, which are meant to sound like 8-bit chiptunes. Even if you have no interest in the game, it's worth it for the CD, and the cover looks cool anyway, assuming Gamestop hasn't banged it up or covered it with stickers per their usual MO.

Music Samples: