Showing posts with label BASIC. Show all posts
Showing posts with label BASIC. Show all posts

Wednesday, May 8, 2013

Steve Wozniak interview, history of Apple

Some leftover interview material of mine, with Steve Wozniak, has been published on Gamasutra. It's a little outside what HG101 usually covers, but if you have an interest in the work of Steve Wozniak, early years of Apple, or the creation of BASIC, you should really enjoy the article. It even documents some unreleased Apple II hardware! Check it out HERE.

Thursday, September 20, 2012

Basic History of BASIC - Dr Kurtz, David Ahl, John Lutz, Steve Wozniak

Crikey, I've left this a long time to post. If you're in the industry and receive Game Developer Magazine, maybe you noticed in the above issue my article on the origin of the Beginners All-purpose Standard Instruction Code programming language. I interviewed Dr Thomas Kurtz who co-created BASIC, along with David Ahl who wrote the million selling 101 BASIC Computer Games book which helped popularised the language, John Lutz who was head of the True BASIC company, and also Apple co-founder Steve Wozniak, who created Integer BASIC for the first Apple computers. I even spoke with Marc-Oliver Ihm on Yabasic for the Sony's PlayStation 2. Due to space not everything could be used - below you'll find my leftover materials covering "10 Things touched by BASIC" and "10 BASIC Dialects", with interview quotes!

Thursday, July 19, 2012

The (almost) original version of Pitman (Catrap) preserved

A while ago we have covered Catrap, a fun puzzle game for the original Game Boy, which you can also get on Nintendo's Virtual Console. If you've read the article, you know that it is actually a remake of a 1985 Japanese home computer game called Pitman.

Well, thanks to the efforts of community member BdR, who ardually typed in the game's source code, everyone can now try out the original MZ-700 Pitman - well, almost the original, as the code is based on the French Sharpentiers version in S-BASIC, which used to be much more commonly used than the Hu-BASIC version Isokawa used to program his game. Of course, you need an MZ-700 emulator to run it, but the download contains a readme that explains all the necessary steps. Be sure to also bookmark BdR's homepage in case of possible future updates.

Those interested in the game's source code can also find scans of both the original code (printed in the Japanese Magazine Oh!MZ 8/1985) and the French adaption in the article. Also check the forums to read and/or take part in the discussion about the game, its history and its code.

UPDATE: BdR has made a new version that fixes some bugs and deleted features in the Sharpentiers version, so it's now even closer to Isokawa's original code. The file hosted here has also been updated.