Monday, September 24, 2012
published an article of mine charting the development of 3DO FPS Immercenary (the one where you're trapped in a faux-MMO environment). It includes photography from those who worked on it, and is worth checking out. Certainly I'm extremely proud to be the first person ever to interview those behind it. This was when the FPS genre was still in a nascent stage, and while it ultimately went in a different direction, I find this evolutionary cul-de-sac rather fascinating. I also have some left over screens, so perhaps I should write a second article for HG101? I've always thought it a shame there's so little coverage of this online.