If Metacritic was anything to go by, everyone hated Operation Darkness, an SRPG with an interesting premise (werewolves and Nazis) that got lambasted for looking like a PS2 game, amongst other issues. But Sketcz cuts through most of that and finds a game that, while still having some issues, seems far, far better than its reputation might lead you to believe. The Rushing Beat trilogy are some fairly bog standard Final Fight clones courtesy of Jaleco, which were all connected in Japan but released under different names in the US - Rival Turf!, Brawl Brothers and The Peace Keepers. Pilgrim: Faith as a Weapon is one of those rather strange CG rendered first person adventure games, similar to the ones put out by French developer Cryo Interactive (they of Dune, Dragon Lore KGB and a few others.) Change Air Blade is, along with ADK's Twinkle Star Sprites, one of the very few competitive shooters. And Ghost House is an early Sega Master System game that I have a weakness for, mostly because it was one of the first games I got with the system, when I received it as a gift when I was five years old. It's one of those games that hard to justify any praise towards, but like many Sega games it's got a unique personality, a few amusing gimmicks, plus there's a link to the much earlier arcade game Monster Bash.
For the weekly kusoge, I subjected myself to Universal Studios Theme Parks Adventure, developed by Kemco for the Gamecube, which is the kind of game you'd give to your kids if you really hated them. And I updated the Guardian Heroes article to include some info and comparisons on the XBLA version. Only about, what, nine months late on that on. Time to catch up on some of the others, I suppose. And this month, Game Club 199X tackles Gauntlet II.