Showing posts with label sunsoft. Show all posts
Showing posts with label sunsoft. Show all posts

Wednesday, July 16, 2014

Nintendo Power Retrospectives - Part 30

This week I'm taking a look at Nintendo Power Issue #20.


Games Reviewed This Issue:
Mega Man III - Capcom (NES)
The Immortal - EA (NES)
Deja Vu - ICOM (NES)
Gremlins 2 - Sunsoft (NES)
Dragon's Lair: The Legend - CSG Imagesoft (Game Boy)
Mercenary Force - Meldac (Game Boy)
Burai Fighter Deluxe - Taxan (Game Boy)
F-1 Race - Nintendo (Game Boy)
Super Scrabble - GameTek (Game Boy)

Please support my Patreon at http://www.patreon.com/countzeroor
Gamester 81's Miracle Piano Teaching System Review: http://gamester81.com/rare-snes-miracle-piano-review/
Thanks to NESGuide.com for gameplay footage of The Immortal and Deja Vu.

Wednesday, July 24, 2013

The Nintendo Power Retrospectives - Part 19

This episode we enter 1990 with Nintendo Power #10, featuring a whole boatload of Technos. Oh, and some game licensed from a movie nobody heard of.



Games Reviewed:
Double Dragon II
Clash at Demonhead
Batman (NES)
River City Ransom
Super Spike V'Ball
Shadowgate

Wednesday, May 15, 2013

The Nintendo Power Retrospectives - Part 12

This week I've come to the end of Nintendo Power's first year, and boy is this issue weak on games to review, with only four titles. On the bright side, one of those is a classic from Capcom. We also have the results of the first annual Nintendo Power Awards.
The official HG101 write-up of Xanadu (and with it Faxanadu) can be found here.

Friday, October 7, 2011

Rom Cassette Disc In SUNSOFT CD Review



The title of this album is terrible. Rom Cassette Disc In SUNSOFT? What the hell does that mean? And what on earth is going on in that cover? But in the spirit of not judging a book by its cover, let's explain this album actually is - it's a two disc (plus bonus disc) compilation of all of the music for all of Sunsoft's Famicom cartridge releases. The "Rom Cassette" part distinguishes it their Famicom Disk System games, which is a separate album and none of which are worth mentioning.) The first CD's track list don't suggest anything anything particularly worthwhile - Super Arabian, Route-16 Turbo, Ikki, Atlantis no Nazo, Madoola no Tsubasa, Toukaidou Gojuusan-tsugi, Shanghai, Ripple Island and Maharaja. None of these were released in the US, and in spite of a few alright tracks, the music is not really all that great, although the extensive speech synthesis in Toukaidou Gojuusan-tsugi is impressive.

Near the end of the first CD, the list of amazing games starts up: Chou Wakusei Meta Fight (AKA Blaster Master), Batman, Raf World (Journey to Silus), Gremlins 2, Dynamite Batman (Batman: Return of the Joker), and Gimmick!. (The linked samples aren't directly from the CD, they're just whatever I found on Youtube at the moment.) Sunsoft isn't as widely discussed as Nintendo or Konami when it comes to amazing NES music, but they really should be, because their sound programming was absolutely incredible, resulting in some of the most standout soundtracks on the system. All of the games listed in this paragraph are essential to fans of NES music. Even the lesser soundtracks (relatively speaking), like Battle Hunter (Super Spy Hunter), Hebereke (Uforia) and Nantettatte!! Baseball (unreleased outside of Japan) utilize the same synth and sound pretty decent. It is missing Fester's Quest and Platoon, however, since neither was never released in Japan.

Although the back of the album implies that each game only has a single track medley for each game, each song does indeed have its own track. And there's a lot of music here - 99 tracks on the first disc, and 89 on the second. Of course, many are quite brief, and most don't loop. While there's no a huge advantage to listening to this over NSFs, it's cool that these tracks are in one convenient place, and those who are sticklers for authenticity will approve of the recordings as well. The tracks from Gimmick!, which used an extra sound chip in its cartridge, sound every so slightly better than the emulated versions.

First printings (or perhaps all, it's hard to tell) have a bonus third CD, whoch include two long arranged tracks from Madoola no Tsubasa and Dead Zone (the latter OST does not appear on this set since it's an FDS game.) They're recorded straight from a very old cassette tape, so not only is the quality somewhat iffy, but it's very late 80s. It's not great, but it's an interesting obscurity.

The album can be bought from seller champ_des_pins on eBay, or much cheaper from Otaku.com. I went the latter route, and while the SAL shipping took a good three weeks, I can vouch for them being an excellent vendor. There is also a remix album scheduled to come out later in October, although based on the characters on the cover, it seems like they may focus on the "nostalgic" Famicom games rather the ones any of us are likely to care about.


Saturday, August 20, 2011

Mr. Gimmick review in EGM July 1992

I've been prepping an article on Sunsoft's excellent Famicom title Gimmick!, which very almost made it to the United States back in 1992 under the name Mr. Gimmick, but was cancelled. However, it was released in Scandanavia in very limited quantities, and it was reviewed in the July 1992 issue of Electronic Gaming Monthly. (The NTSC prototype ROM has also been dumped, but apparently you can only play it for now by purchasing a $45 repro cart.) At any rate, I was curious what EGM had to say about the game, but couldn't find anything on the net other than the scores, which were surprisingly low. However, I found the mag in my stack o' mags in the attic and scanned it, for all to be ashamed at what a terrible magazine it was back then.


The full text is transcribed below:

Mr. Gimmick is Sunsoft's latest NES title. You play the part of Mr. Gimmick, a green blob with special magical gifts. His main weapon is a mystical star that forms over his head to seek out enemies. Collect bottles that give Mr. Gimmick new powers like fireballs, invincibility, and powerful bombs. The five levels are beautifully detailed with pastel colors while the bosses will present quite a challenge to Mr. Gimmick.

Steve: Here's a game with a cool theme that could have been explored in a hundred different ways. Instead it's a repetitive attempt at the action genre with difficult that is obviously geared to the wee sprites. Kids games don't have to be completely lacking, however, and more time could made this one a winner. 5

Ed: OK, so it looks cutesy and seems like a great game for a 7 year old, but wait. Instead, you get a very challenging game that requires a great deal of technique. It starts off easy, but that is only practice. Get farther into the game and you'll have quite a challenge. Definitely a sleeper. Give this one a try! 8

Martin: Mr. Gimmick has a few cool options to the game play and the cute theme will attract younger players. I can't get excited about moving a little booger around the screen though. The graphics are OK and the sounds are decent but other that that [sic] the game play is very simple and needs more variety. Not bad, but not great. 5

Sushi-X: Mr. Gimmick is one of those games that the kiddies can relate to. The levels are nicely detailed for a NES game but with only five levels the variety just isn't there. The music is kind of catchy but wears this after a while. The game plays rather well however. The score would have been higher if it wasn't so easy. 4


Okay, you have to understand that most of the above is factually incorrect. Gimmick! is not only a brilliant game (if you can't wait for the article, then watch this excellent annotated longplay), but it's also ridiculously difficult. Like, up to the levels of Ninja Gaiden and Battletoads difficult. Three out of the four reviewers clearly didn't play the game for any length of time, if at all, only to dismiss it as "kid" stuff because it looks bright and cutesy. There are also six levels (seven if you count the hidden final stage, which requires incredible skill to get to) so they seemed to have based their review off an incorrect fact sheet of some kind.

This attitude was sadly rather common in the magazine, which at the time was very dismissive to 8-bit games in favor of flashier 16-bit titles. (The forgettable Super Bowling for the SNES in the same issue got a 7, 8, 8 and 7, for context.) You also have to remember that this same magazine actually gave numerical scores to each system in their yearly buyer's guide, which is possibly the biggest thing you could do to troll readers back them. Of course, there was no internet to complain, although that was one of the specific reasons why myself (or, rather, my father, since I was ten years old) subscribed to Video Games and Computer Entertainment over EGM.







Sunday, February 13, 2011

Aero the Acrobat on Press the Buttons


Do you like Aero the Acrobat? I can't recall much about him, except a brief Saturday afternoon in my youth where I rented it and felt vaguely disappointed. Still, amongst the numerous mascot animal scoundrals of the day, Sunsoft's variation didn't offend me on the same level as Bubsy and he's definitely not as dire as Awesome Possum. The folks over at Press The Buttons recently put up a pretty decent retrospective on him, which is definitely worth checking out. They even managed to dig up the original design document, if you want to see an example of how 16-bit games were conceived and planned. Being an American-developed game, it was also renamed Acrobat Kid for its Japanese release on the Gameboy Advance years later in 2002. It does make me want to take a look at Zero the Kamikaze Squirrel, which I had never bothered with.

Wednesday, January 5, 2011

Win a copy of Galaxy Fight for your PS3!

Monkey Paw Games is continuing its campaign of publishing cool import-only and niche domestic games for PS1 – their most recent release is Arc the Lad III. We’ve made no attempt to hide our love for what they’re doing, since we’re all about niche imports, so much so that they contacted us to offer you, the readers, a cool promotion. After the recent release of Galaxy Fight on US PSN by Monkey Paw Games, and our updated coverage on Sunsoft Fighters, we’re giving away three copies of Galaxy Fight for PS3. Read on for details how to grab the prize, and also some cool Arc the Lad / Vic Ireland / Alundra shenanigans.
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For a chance to win it’s simple:
Write 50 words on an obscure PS1 import game you’d like to see released on PSN and we’ll enter you in our raffle.

Winners will be chosen at random, and afterwards we’ll be putting the entries on our blog (so don’t forget to include your name). If you want to include a screenshot you can, but it’s not essential.

The Rules:
* Competition closes Wednesday 12 January, Midnight GMT time (which is like 7pm EST and 4pm PST). You’ve got roughly one week.

* Send as many entries as you like under the same name, but when Captain Murphy the cat comes to pick a winner out of his Fatal Fury hat, he’s only going to be putting one of each person’s name inside. Don’t try sending multiple entries under different names – he’ll be checking this stuff.

* Import games only. If it had a US or European release it doesn’t count.

* 50 words only please – we reserve the right to edit any entries.

* Prizes will be in the form of a PSN code – winners will need to have US PSN accounts.

* Email your text entries to HG101 overlord Kurt Kalata at coolata42@yahoo.com


Arc the Lad III

While we’re talking about MPG, we should also briefly mention the final instalment of the Arc the Lad collection being re-released. Yesterday, in fact! What I like about these titles being re-released is that they were published by Working Designs, which no longer exists. Which sets a precedent, since it means that with enough effort, any game with the exception of perhaps heavily licensed titles can be brought back – even if their original publisher is dead.

Victor Ireland has spoken about this in various places, including NeoGAF, and from the explanation the releasing of these games appears very much a labour of love, since profit margins aren’t especially high. In some cases it’s almost impossible, especially when rights are spread across multiple parties. As Vic said:
The problems come from the fact that initially a number of parties were involved, and with the passage of 10 years (or more in the case of some PS1 games) those companies have changed hands, merged, or disappeared. Following the rights trail is a challenge. Seemingly "simple" licenses become complicated when one party (say a musician) has rights again because a license lapsed. Or maybe 3 parties on a game are willing to license, but the 4th isn't interested or doesn't care. It's a lot of cheerleading and motivational politics, which adds up to time, time, time and money, for a game that sells for $6, divided 3, 4, 5, 6 or more ways (depending on the level of complication in the license) and won't sell 50k units, in all probability. It's an issue of opportunity cost in the end.

He also commented on possible future releases, since everyone is keen to see their favourite title come out:
Let's see how these first few go before getting people into a bigger lather. There's a tough road ahead, and I'm not sure the support is 100% there to make this work on PSN, but we're giving it a shot with some of the best PS1 stuff first to give it the best chance of succeeding.

So if Alundra and Arc can’t make it, then probably less well known games never will. I for one will be buying the Arc games, especially since I missed them first time round due to living in Europe. My hope is that this business model is sustainable and will snowball. Because if niche, small publishers can’t make a go of this business, then great games will be lost forever – or at least damned to excessive prices on eBay. Considering the inflation they receive thanks to savvy collectors, I’m especially excited at the possibility of these re-releases causing a price implosion on the second hand market. Great games deserve to be played by everyone, not idolised on the shelves of the privileged few.

Courtesy of MPG’s press release, we have more Ireland commentary on Arc III:
The great thing about Arc the Lad Collection was that the gameplay between the three series shared a common bond, but the experiences were so different. Now players who missed the series the first time around can finally put that last puzzle piece in their digital RPG collection and experience the great characters and satisfying end to the story arc that Arc the Lad III offers. GaijinWorks has been watching the reception of these titles we’re doing with MonkeyPaw Games and as long as the fanbase is there, we anticipate more import cooperation with MonkeyPaw Games. Slide us some PSN download love and we’ll make sure to return the favor with more digital gaming goodness.

Finally, and this isn’t really related to any of the above, but I stumbled across this Alundra page, detailing the fact that apparently there 9 different printings of the game. Wow.


Friday, December 4, 2009

Gaijinworks finally getting things done? Victor Ireland + Sunsoft?
























It's taken the founder of Working Designs way too long, but it seems his new company Gaijinworks finally has projects in the works.

Big things.

As reported by Sunsoft:

Sunsoft, a division of SUNCORPORATION, has today announced their return to active console game publishing for the North American market, aided by startup GAIJINWORKS.

Kiharu Yoshida, CEO of SUNCORPORATION (JASDAQ: 6736) initiated a meeting to discuss the possibility of reinvigorating the Sunsoft console gaming brand in the USA. At that meeting, it was quickly obvious that the relationship was a great fit. GAIJINWORKS President, Victor Ireland states, “My relationship with Sunsoft and Yoshida-san goes back more than 15 years, and when this opportunity presented itself to help Sunsoft return to the US console market, it was a natural fit for both our companies.”

This month, the Sunsoft website is being re-launched at sunsoftgames.com, where users will be able to get the latest information about current releases, upcoming games, and special promotions, as well as interact in the forum. Kiharu Yoshida wanted gamers to know that Sunsoft plans to launch a number of special promotions where big prizes can be won, and exclusive, limited edition premiums would be up for grabs as well. Ireland added that some of the swag being made would only be available through these promotions – and is sure to please Sunsoft fans, new and old.