Showing posts with label otaku. Show all posts
Showing posts with label otaku. Show all posts

Wednesday, December 9, 2009

Purgatory Kabuki – can’t give it away!



Quite a while ago Treasure artist Yasushi Suzuki created a manga called Purgatory Kabuki – rather than being the perfect cross-over between videogames and manga that people dream about, it was awful. So awful, I couldn’t even give it away. For free!

(This blog entry comes with bonus IT Crowd script)

Author: Yasushi Suzuki
ISBN 13: 978-1-59796-070-0
Date Published: 12/27/2007
Format: paperback / B&W
Number of pages: 144
Rating: 13+
Price: $9.95
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I recently moved house, and with that I sold off, gave away and threw out most of my surplus clutter – so all the manga I didn’t intend to read again, all the anime I disliked, and the majority of my Dreamcast CD-Rs (man, did I really burn a copy of Memories Off?). Most things sold except for Purgatory Kabuki. I then offered it to a games journalist friend who loves Treasure games and had happily accepted a poster for Gunstar Heroes – signed by the Treasure team – which I’d given him previously (which I’d actually had to rescue from the dustbin of my ex-boss, who’d received the signed posters for use as competition prizes and then simply chucked them out). But even he didn’t want Purgatory Kabuki.

The sad thing is, it is one of the worst manga/graphic novels/comics I have ever read.

Since late 2006 I’d been following its production in Halverson’s PLAY magazine (which, I should add, I think is now on the verge of bankruptcy, seeing as myself and several other European subscribers haven’t received the last 3 issues, plus a whole bunch of other things I’m not at liberty to divulge – but trust me, I’ve seen several publisher bankruptcies in my life, I know the signs. You read it here first!).


Anyway, Purgatory Kabuki was released in America and then proved stupidly difficult to get in the UK due to delayed release dates and suppliers running out. No one seemed to have heard of it anywhere, with only PLAY in America championing it. Not even NEO Magazine covered it, despite the Treasure/videogame/manga crossover connection. Not even my local ‘comic book guy’ had heard of it. This highlights an endemic failure in the media to publicise things, much like Agarest. Even if it is awful, it sets a historical precedent.

So anyway, eventually Waterstones orders it from a different supplier and I pay my £6.99 and wait for it to arrive.

So I get a call one day and go in the following morning. Well, the woman who actually handed it to me was one of the most attractive, intelligent sounding, bubbly, nubile strawberry-blondes I’ve ever seen in my life. All wise smiles and bosom. Geeky guy getting served by a young maiden, buying a manga graphic novel... Sorry, comic book. And suddenly I feel like I'm in the episode of the IT crowd.

I can just imagine myself as Moss...


Moss: You’ll never guess what Roy!





Roy: Oh, hello der Moss. What is it?





Moss: I was speaking to such a lovely young woman this morning!




Roy: Oh really?





Moss: Yes! We spoke about this, and we spoke about that, and she asked how things were, and she was smiling the whole time I made light conversation, Roy!



Roy: Oh, so did you ask her out then?






Moss: No Roy, I was buying the first print volume of the new Purgatory Kabuki graphic novel, by Treasure artist Yasushi Suzuki, who worked on hardcore titles like Ikaruga. Man, those were some great games, weren't they Roy?


Roy: Yes, dey were. I really liked Sin & Punishment which I bought on import, I bet she didn't even know that, huh Moss?




Moss: No Roy, she certainly did not know about Sin & Punishment, or who Yasushi Suzuki is, or Treasure.




Roy: So, did she continue speaking to you after you'd bought the comic?




Moss: It's a graphic novel book, Roy. And no, I quickly left the establishment and then ran off. But I think we had a real connection there.

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Anyway, I finally had Volume 1.

And, like I said, it was shit.

I'm not a massive manga fan, since apart from Welcome to the NHK and Genshiken I can’t actually find anything that’s to my taste. Well, maybe Nausicaa, but I digress. I bought Purgatory Kabuki solely because of the videogame crossover and the fact that it’s by the main artist from Treasure. It HAD to be good, plus PLAY raved about it.

Unfortunately, it might be the worst manga EVER made.

There were only two colour pages at the start, despite the quality of monochrome shading making it look as if the whole comic was created in colour then converted to black and white – meaning you lose a lot of detail.

Worse still, it comes across as a piece of work created by someone who has no understanding of the comic medium, or even literature in general. Large panels are used almost exclusively for posing shots, while kinetic fights are displayed in tiny postage stamp squares, making it impossible to work out what’s going on. Worse still, there are several instances of panels taking up both pages, with the key details (as in main characters), being lost in the book’s gutter – this is a schoolboy error. Plus you’re left with panels displaying only empty scenery.

There’s also very little text. Which is no bad thing, I once read a fantastic graphic novel which had nearly no text whatsoever (it was about a lone wanderer venturing into a city of rats to find his lost wife, in some post-apocalyptic future – titled “The City”, it was by James Herbert). But in Purgatory Kabuki this lack of text makes things even more confusing, because the story is an incoherent, poorly written mess; a veritable rotting whale on the beach of narratives.


The story, of what I can understand, is absolute nonsense. Some guy with no name kills demons and takes their swords, until he kills a headless demon, and a child demon comes out of its belly, cuts his arm off, and then makes a deal with the nameless guy. Kill a thousand demons and take their swords, and I'll give you a new body with a working army. He accepts and is suddenly given a name. It's tough working out the rest, since it's like trying to read text fragments through a bowl of shredded wheat.

I didn’t look into buying subsequent volumes. And while I couldn't give away the first volume, I couldn't bring myself to throw it away either. So I've kept it, on my shelf, as a reminder to in future be more careful about what I buy.

Sad too, since I thought we were on to a winner, and I don’t want to criticise Yasushi Suzuki. His artwork is fantastic. The man is an extremely gifted artist, with a diverse range of styles, able to work in various mediums, and his artwork deserves nothing but praise. His other book, The Art of Yasushi Suzuki, in contrast is a fantastic coffee table read since it focuses on what he’s good at: art.


Purgatory Kabuki stands as an example where being skilled in one thing doesn’t necessarily mean you’ll be good in related fields.

Insert Credit had a fascinating interview with him, as did the publisher, DRMBooks. Apparently Suzuki-san wanted to make a game based on Purgatory Kabuki.

On a related note, someone else also raised the question pertaining to another videogame artist who attempted to branch out into manga: Anyone know what's become of Junya Inoue’s (Joker Jun, Cave’s artist) manga? It was supposedly translated into English.


After getting burned on Purgatory Kabuki I’m hesitant to investigate further. Taken from Amazon:
Otogi Matsuri 1: Dark Offering

A demon thirsty for human blood, a young girl who can see supernatural beings and a boy who inadvertently promises his future to the god of the south—all combine to give Otogi Matsuri the speed and power of a runaway bullet train. From the first appearance of the bone-crunching "cat-spider" monster, Inoue gives notice that this adventure story is deadly serious. Its teenage heroes are enmeshed in a realm that has it in for any puny humans who get in the way of its gods and demons. Luckily for plucky high school boy protagonist Yousuke Suruga, he's been unwittingly armed with the bow of Suzaku, a weapon with phoenix-like powers. Together with Ryuuichi Ezo, who's similarly armed with the spear of Seiryuu, and Yomogi Inaga, armed with otherworldly vision, he's able to take on the cat-spider and, later, a horde of monstrous dragonflies controlled by a gigantic eyeball—leading to some amusing absurdist dialogue such as "I saw a big eyeball going down the street!" Eventually, the demons are defeated and order is restored, but tantalizing loose ends have been left dangling for the next instalment, making for a good, juicy adventure with evocative graphics and great promise for part two.

Saturday, September 19, 2009

Phantom of Akihabara Chapter 7


I’m sorry to tell you, but the days when you were just a bunch of nerds screwing around with each other are over.

The latest instalment of Kevin Gifford's translation of The Phantom of Akihabara is with us! I covered his ongoing translation effort, and the previous six instalments, HERE. The series is kind of an Orwellian dystopian tale of the potential future videogames have, but all based on current trends. If you've not read previous installments, I recommend you do so now, then come to part 7 - it is seriously worth your time.

Part 7 is a little dry compared to previous parts, mostly dialogue, but it's interesting. It tackles the shrinkage of the Japanese games market, further burdened by increasing production costs. It also deals with corruption in the games press and strategy guide makers, plus other worrying trends which we're currently seeing.

But it's more exciting than it sounds, honest. Our protagonist and game-hunter Ryohei Takamizawa meets with a woman from the ministry who explains that regulations are going to get stricter, and that the glory days of the past are really long gone.


On a side and barely-related note, I stumbled across the Colony Drop blog, and this particular post. Which covers a rather interesting conspiracy theory regarding Japan's declining population and the seeming obsession increasing men have with moe girls found in games. Of course it's related to the above Akihabara story, since both deal with obsession in videogames and otaku culture in general, and both add an interesting level of extra scope to the fantastic Welcome to the NHK novella and slightly inferior manga (one day, one day I swear I will cover it - it should be mandatory reading for anyone even vaguely interested in Japanese youth culture).

Where is the world heading? Where is our hobby - and for some an obsession - heading?

Sunday, August 30, 2009

The Phantom of Akihabara: GAME OVER


An Orwellian dystopia looking at the illegal hunting down and trading of long lost retro videogames – and an eerie reflection of what we’re becoming.

“I don’t play games outside of my business,” said the man. His name was Ryohei Takamizawa, and he was a game hunter. I knew my fair share of brokers tracking down the games, the consoles, the arcade boards for the sort of people that underground arcades needed to make their money, but they’re usually nowhere near this young.

“The Softmap #666 guy told me you got a history fan in your clientele.”


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I have a fascination with the real-life underground of rare game collectors, because if you’ve got enough money to spend thousands of dollars on a single, unique example of human creativity, then more power to you. People do it with one-of-a-kind paintings, so why not games? Anyway, when Googling for Kevin Gifford’s Magweasel (an incredible blog focusing on really obscure Japanese gaming culture) column on GameSetWatch, I was quite excited to discover a Japanese novel set in the future and centred around such clandestine behaviour. Best of all, it’s been lovingly translated and made available for everyone.

I’ll let Kevin sum it up:

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The Phantom of Akihabara: GAME OVER is a serial novel written by Yoshitaka Ohsawa and published in 2002-04 over eight issues of YuGe, a Japanese magazine devoted to games old and new (now called GameSide). Illustrations were provided by Aki Shimizu, a manga artist who I don’t think has done anything that’s attracted a Stateside fanbase yet but is still a pretty talented dude. This is almost certainly the only apocalyptic SF novel themed around used video games that has ever been written, and its mere existence shocks and enthrals me, and so I’m translatin’ it, starting with this first instalment. I’ve included a decent amount of links and footnotes so you’ll be able to understand all the Japan- (and Akihabara-) centric references.
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The first-person prose are reasonably written, eliciting a fair few pauses at their eloquence in describing illicit games dealing and the state of the industry. Furthermore, Kevin’s doing this for free, so any criticism of minor mistakes would be grossly unfair. The joy here is in the setting and atmosphere. He has also added some rather handy footnotes for the more esoteric references.


The novel raises a lot of good questions and topical subjects, such as the nature and future of otaku and pro-gamers, Japan’s clamp-down on eroge, censorship in general, and the fact that unlike movies and books, few people know who it is that creates the games we play. Only occasionally do you see the name of the designers; more often it’s the publisher and maaaaaaybe the development house taking the spotlight. Gamers will attach themselves to a series’ name, even if different instalments are created by different people – which is a significant if seldom stated fact. The novel a depressingly frank look at the sorry state of things, right now.

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Perhaps video games aren’t art after all, the way that novels or comics or movies are. As a form of media, they are remarkably inaccessible, requiring a 20K-30K yen machine and several thousand yen per game to experience. The publishers, meanwhile, throw millions into each project, the price of staying ahead in the industry. There is simply too much at stake for both creator and consumer to do anything creative. No. Games are not creative works of art. Deep down, both sides of the bargain know that games are products of precise engineering, like a car or your washing machine.
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It also name-drops a lot of interesting games. Like the controversial, adults-only Amaranth: “an Ys-like RPG by Fuga System, which is largely unknown outside of Japan but proved popular enough to spawn a series of five games between 1990 and 1995.” Additionally, the novel contains nuggets of information I was previously unaware of – for example, apparently, the first print of the third game in the Uncharted Waters series featured slave trading, which was removed with later patches.


If you’ve just read your way through Policenauts, and are still hankering for more material set in a dystopian future – with a game related twist – then check it out. Sadly the Magweasel blog isn’t the easiest to navigate (I had to use to search for later instalments of this), so here are direct links to the 6 entries:

LINK 1
LINK 2
LINK 3
LINK 4
LINK 5
LINK 6


Actually, scratch that, if you have any interest in videogames at all, you should check it out. It’s an eye-opening odyssey, a valuable lesson dressed up as fiction which we should all learn. It is, in my opinion, George Orwell’s 1984 for the gaming generation. It’s not very long
you could read it in an afternoon and it's slightly reminiscent of the novella Welcome to the NHK if you enjoyed that (the book, not the "not-as-good" manga). I will probably do a post on it, someday.

Many thanks to Kevin Gifford for translating this
I hope he continues with the series.

I highly recommend you check out his Magweasel blog
the post on hidden messages in Japanese games is epic. Wow. Just, wow.


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I always held the impression that game creators never felt any pride, or responsibility, toward their own work. That game publishers never realized that they were purveying culture through their releases. That gamers never realized the power of words, that they were more than the final, silent receiving point for the industry.
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