Showing posts with label help wanted. Show all posts
Showing posts with label help wanted. Show all posts

Wednesday, October 20, 2010

Wanted - Articles for Lesser Known Graphic Adventures



If you've been reading the site for the past two years, you've probably noticed that the articles (at least that ones I've written) have been more adventures games. The change in focus was part of a large scale project to compile all of these articles into a fairly comprehensive book on the genre, focusing largely on the golden age, from approximately 1985-2000. It is (tentatively) called HG101's Guide to Classic Graphic Adventures.

Naturally, it's been in the works for quite a long time. There are also several articles that are completed but not yet posted. The full index of everything can be found here. It is tentative to change, but everything featured on this list will be in the book. It will also have a number of interviews with developers - the Al Lowe one has already been posted, but more are in the works.

The current projected length is somewhere between 600 and 700 pages. It will be self-published through CreateSpace and will be available for purchase on Amazon, and you should technically be able to special order it through various brick and mortar book stores too. The price is still in fluctuation, but I'm aiming to set it at $25, which I think is a bargain for the absolutely huge amounts of content you'll be getting. I'm in the process of putting together a really cool cover, too.

Initially I wanted just to focus on Sierra, LucasArts, Legend and a few other higher profile titles and series, but the scope found itself wider and wider, to the point where most noteable games are covered. However, I'm still not quite sure what encapsulates "noteable" because I'm sure I'm missing some games that some fans really like. I'm in the final months of the project, but I'm putting this out there - if you'd like to contribute an article for a game not yet covered, please drop me a line!

The Journeyman Project (series)
Beavis and Butthead in: Virtual Stupidity
Ripley's Believe It or Not! - Riddle of Master Lu
Pepper's Adventures in Time
Return of the Phantom
Ringworld: Revenge of the Patriarch/Return to Ringworld
KGB / Conspiracy
Dragonsphere
Lost Eden
Dragon Lore
Les Manley: Search for the King/Lost in LA (series)
Innocent until Caught/Guilty (series)
The Orion Conspiracy
The Gene Machine
Ween: The Prophecy
Lost in Time
Fascination
Bargon Attack
Chronomaster
Ripper
Fable (the Sir-Tech one, not the Lionhead/Microsoft Xbox one)
Bloodnet
Tass Times in Tonetown
Neuromancer
Altered Destiny
Countdown
Universe
Curse of Enchantia
Duckman
Ace Ventura


This is only a general list - if you've got something you think you want covered, then it's probably good! Keep in mind that I'd like to keep it with in the scope of the "classic" era, again, pre-2000. I also want to keep it to this specific style of games - in other words, to stay away from the Myst clones or Japanese visual novels or interactive fiction. But if you want to write something for a more recent game, too, I'd be down with it, especially if it's an independent game. I had wanted to cover all of the Telltale games, for example, but I cut it down to just Sam & Max and Monkey Island, as well as Strongbad. The Daedalic games, like The Whispered World, also look pretty alright, but if I didn't limit the scope the book would literally be too big to carry.

The reviews needn't be too long. 500 words roughly at minimum, 1000 words at max for a single game, unless there's something really special about it. They do need to fit in the style with the rest of the articles, though. I'll do any necessary editing, but generally they're written in the third person and from a more objective viewpoint. They are also written for a modern adventure gamer, so feel free to criticize the more obnoxious points (unfair deaths, dead ends, arcade sequences, arcane puzzles) but note that these elements are probably a given for many of these games.

The main question you should be answering in an article is, what makes this game relevant? What stands out amongst its peers? Maybe it's the writing or the graphics or the atmosphere, whatever. Maybe there isn't anything that makes it relevant? That's okay too. Why should you play this particular, niche game over a more popular one? As long as your argument is backed up, it's cool. If you read through any of the many articles on the site, you'll probably get an idea of the style and tone they should be written in.

Also, don't be afraid to talk about specific characters, puzzles, situations, or lines of dialogue. Sometimes I find adventure gams reviews to skirt about these elements for fear of spoilers, which I think it silly. By not talking about these you're basically not talking about the game at all, and any criticism comes off as vague. Just, you know, don't talk specifically about the ending or plot twists or anything.

So, what do you get out of this? Well, full credit, obviously. And a free copy of the book, of course, which will approximately work out to be a $25-$30ish value. Any future compensation would depending entirely on how profitable the book is, so I really can't guarantee anything at the moment.

Ideally anything you write should be original, and should include a box shot and a few screenshots at their native resolution in PNG format. If you have an article you wrote for another site and you want it printed in the book, I'll accept it, but please make sure you've obtained the permission of the site it was originally submitted too, because I want to make sure I'm not stepping on their toes. Also note that it may need to be edited to fit in with the standards and tone of the rest of the book.

If you're interested, please e-mail me with which titles you'd like to cover. Only do this if you're committed to it, though. The deadline for all entries will be December 31, 2010, since I plan to have this ready for early (March-ish) 2011 publication. If you have any questions, just let me know!

Monday, August 31, 2009

Help Wanted - Adventure Game Fans!


I've been on a point n' click adventure game bender for the past year or so, which should be obvious given the recent content on the site. In the past I've stayed away from a lot of Western games, not because I don't like them, but because they're usually covered elsewhere and I've prefer to be a bit more unique. That being said, I've been reading a lot of reviews on Adventure Gamers.com (ETC) and haven't found them quite up to par. It's not necessarily the fault of the writers so much as the way they're written. "Reviews" seem to answer the question "is this game worth buying/playing?" The "Articles" that I put on HG101 assumes that yes, it is, to an extent, and the question answered is "what is interesting, important, or historically relevant about this game?" These are the types of questions I want to address. A lot of adventure game reviews sorta skim over important things like storyline, characterization, narrative, and perhaps most importantly, puzzles, perhaps for fear of spoiling too much for prospective gamers.

I say, screw that. I prefer articles written for both those unfamiliar and familiar with the game, not only picking out highlights for the newbies, but to elicit memories from those who have played it, and criticize as such. I'm also finding that writing about this stuff is a bit more interesting than the usual expansive articles on unknown arcade games.


I'd like to expand coverage for these going forward, so I'm putting out a public request for classic adventure gamers: if you are interested in covering these types of games for HG101, please drop me a line!

I have a specific list of games I'd like to include that aren't already featured on the site, which include:

Sam & Max
Indiana Jones - Last Crusade / Fate of Atlantis
Zak McKracken
Kings Quest
Police Quest
Freddy Pharkas
Torin's Passage
Phantasmagoria
Laura Bow
Rise of the Dragon
Willy Beamish
Heart of China
Callahan's Crosstime Saloon
Lure of the Temptress
Scooby Doo (Genesis)
Simon the Sorceror
Discworld
A Vampyre Story
So Blonde
Beavis & Butthead: Virtual Stupidity
Strongbad
Wallace & Gromit
The Last Express
Runaway
Still Life
Spellcasting 101/etc
Syberia
Blade Runner
Zork
Leather Goddesses of Phobos
Bad Mojo
I Have No Mouth and I Must Scream
Rex Nebular and the Cosmic Gender Bender
Sanitarium
Noctropolis
Secret Files
Gobliiins
ICOM Text Sims

(There are a few that aren't listed because I'm already working on them, like Full Throttle, The Longest Journey, Grim Fandango, and Monkey Island.) These aren't written in stone - if there's anything else you want to cover, that's open game too. I'm trying to keep it in the realm of Western point n' click games, so I'd prefer to stay clear of Japanese visual novels or similar games, like Trace Memory/Another Code or Hotel Dusk, mostly for the sake of focus. I have a few text adventures up there, but mostly because their sequels showed up in point n' click form. I'd be willing to bend for them if there are any ecstatic Infocom fans out there, though.


It can be something you've played in the past, or something that's completely new to you - it doesn't matter. Obviously it should be something that you like or at least think you'd like. If you don't own the game I can secure one for you. I can also supply screen capture software, because I need as many screenshots as possible. The only thing I asked ahead of time is some kind of samples of stuff you've written. I usually don't do this for open submissions, but I have a specific way I'd like the articles to read, so I'd like to know that you're down with writing them as such. I'm looking for articles on single games to be at least 1,500 words. If it's on a series, it can get by on being a bit shorter per each game, but probably not by much. Again, that's not set in stone, but it's a good guide for how thorough these should be.

You can over some of the reviews on the site for the style I'm aiming for (like Space Quest, Gabriel Knight, Broken Sword, Tex Murphy Mysteries, Leisure Suit Larry, Beneath a Steel Sky and Quest for Glory.) I also have some examples of reviews from Adventure Gamers.com for what's good and what isn't.


BAD:
Broken Sword

This is the most important one to read, because it's a great example of what not to do. Details on the plot and characters are so scarce it reads like a press release. It's filled with casual sentences and wording that do nothing to tell the reader about much of anything. The worst part is the conclusion, which claims it's "a true masterpiece and adventure gaming at its absolute finest" without telling the reader WHY.


OK:
I Have No Mouth and I Must Scream

This is actually a pretty good review. But it could really use a few more paragraphs talking about the specific characters, their troubles, and obstacles they have to overcome. It calls the game "unsettling" at the end but only explains the setup and not anything else beyond that. Also, it'd help to compare the game to the short story more closely. And some examples of the puzzles, if there are any noteworthy ones, would've been nice. (If not, then there's probably no need to mention it - I haven't played this one myself yet so I can't say.)

GOOD:

Maniac Mansion: Day of the Tentacle
So Blonde
Dreamfall: The Longest Journey

All three of these are excellent. The only thing I can think of improving for Day of the Tentacle is mentioning some specific puzzles, and maybe compare/contrast the gameplay and tone from the first Maniac Mansion. The other two are both very detailed and fully describe both where they succeed and where they fail. The only part I didn't like about the So Blonde review was highlighting troubles in the install process, because the writer didn't mention anything specific. (For me, it's that my anti-virus actually identifies the main executable as a threat. Mine isn't a bootlegged version, either, I have the packaging and everything, I think it's just think it's an unfortunate false positive that tosses a wrench in the works.)

There are lots of other great (and not-so-great) reviews in their archive. I'd recommend scrolling through them to get an idea of what really makes a good article.