Showing posts with label grasshopper. Show all posts
Showing posts with label grasshopper. Show all posts

Sunday, March 18, 2012

In defense of the Japanese gaming industry

It's a sad state of affairs when an article warrants a title like this.

Unfortunately, as evidenced by controversial statements by everyone from Fez's Phil Fish to Megaman creator Keiji Inafune to Metal Gear's Hideo Kojima, the Japanese industry is rapidly becoming an easy target for ridicule and extensive criticism; as if it wasn't enough of one already.

Phil Fish

"your games just suck"


Monday, September 27, 2010

WAHP Stage 009 – plus Grasshopper and other podcasts

Stage 009 of Warning a Huge Podcast came out recently, which I’ve finished and have thoughts on, plus I provide links to all of Grasshopper’s podcasts, plus some coverage of the “8-4 Play Japan Game Panic” podcast, which I was recently made aware of. I've not had too much time to listen to stuff, since I've been modding Mega Drive systems and selling off my entire retro collection, but I always gotta make time for some WAHPing.
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I’ve only just finished Stage 009 and despite covering TGS, which means anyone who has been following the internet probably knows most of what was at the show, this is probably the strongest episode so far. Lots of really good commentary and insight, from people who know the business (the three have worked as varying kinds of writers and localisers within the videogame and anime worlds). They also mention Gal Gun, which I’ve not seen much coverage of elsewhere.
What I like about WAHP is it gets right to heart of Japan’s problem of appealing to the west, and their declining market, and while a lot of websites and print magazines elsewhere kind of agree that something’s wrong, none of them have really explored the situation and given what I would regard as satisfactory conclusions, whereas WAHP will take the various comments from industry people, and go to town on why things are falling apart – if indeed they even are. This episode introduced Bucchake Watch (pronounced like "chuck hey"), where industry insiders say outlandish things, and it’s incredible listening.

If you’re one of the few (and wrong) people who thinks the podcast is too long or slow, this episode won’t change your mind. But those of you who, much like myself, enjoy the drawn out discourse, this should prove supremely satisfying.

Oh, and WAHP mentioned us HG101, mentioning them, which I’m now mentioning for good measure.

My only complaints are 1) they’ll occasionally discuss something visual, such as a company logo, without explaining what they’re seeing, only stating what they think. 2) There’s a lot of love on the show for Monster World IV, which is fair enough I guess, but I wonder if anyone’s completed it. I have a very intense dislike for the game, which I played a fan translation of many years ago, purely due to a severe game killing glitch I discovered.
There’s an ice dungeon broken into three parts, and half way through part 2 I was low on supplies and close to game over, so fought hell-for-leather trying to get back to the entrance to leave and return to town. Which I did, restocked and then saved. Only to find that the second entrance to the ice dungeon was blocked off, since by exiting it I think the game thought I’d completed it. Except I hadn’t, and so the flag to open entrance 3 hadn’t gone up. In the end I couldn’t return to the second part, and wasn’t allowed in the 3rd, and so was stuck forever with a broken save file. Bloody frustrating. If anyone knows a way around this I still have my old save file somewhere. And this was several hours into the game – so I can’t even hear its name now without feelings of frustration returning. (A quick check on RHDN mentions something of a glitch in Dejap’s original translation patch – I’m unsure if this Ice Pyramid glitch was introduced by them, or not).

Regardless, WAHP is essential listening as always, further details below.


//Stage 009
//Main Topic: Tokyo Game Show 2010

//Now Playing: Final Fantasy XIV, GaiaSeed, Chieri`s Heart ★ Pounding Hot Springs Steam Leisurely Trip

//Subtopics: CESA Awards, Inafune and Hino brewing something, Kojima hints FIVE, Japan rages as Jupiter pushes out four iM@S idols, FFXIV warning message is incredible, Twitter Watch (Kojima, Kamiya, Ono, Nomura), we launch our new section Bucchake Talk with Inafune, Mikami, ItoKen, and Itagaki, Sales Updata, Coming Next, Comment of You, we talk about the podcast, and we offer up three ways in which you can help us for free. //So You Don`t Miss It:

//Main Topic Game Mentions

//Shadows of the Damned, Asura`s Wrath, Tekken Tag Tournament 2, Ryu ga Gotoku OF THE END, Valkyria Chronicles 3, Dissidia Duodecim Final Fantasy -012-, Disgaea 4, Phantasy Star Online 2, Galgun, Project Draco, Steel Battalion: Heavy Armor, Rise of the Nightmares, Haunt, Codename D, Radiant Silvergun, FirePro XBLA, Project Dark, Tengai Makyo, Langrisser Schwarz

//Coming Next Japan Game Mentions

//Tinkle ☆ Crusaders GoGo!, Eiyuu Densetsu Zero no Kiseki, Okamiden ~Chiisaki Taiyou~, Ken to Mahou to Gakuen Mono. 3, Gekijoban Macross F ~Itsuwari no Utahime~ Hybrid Pack, Keito no Kirby

//Other Game Mentions

//Monster World IV, Phantasy Star Universe, Kingdom Hearts: 358/2 Days, Parappa the Rapper, Umjammer Lammy, Bangai-O: Missile Fury, Tengai Makyo: ZIRIA, Tengai Makyo II: MANJI-MARU, Tengai Makyo III: NAMIDA, Langrisser (III, IV, V), Demon`s Souls, 999, Kingdom Hearts: Birth by Sleep





Besides WAHP, I’ve also been hearing good things about Grasshopper’s podcast, and those by 8-4 Play.

Every other week, tune into 8-4 Play for talk about video games, Japan, and Japanese video games, straight from the 8-4 offices in beautiful downtown Tokyo. Hosted by 1UP Japan's own Mark MacDonald, John Ricciardi, and Hiroko Minamoto.

There’s only two so far of 8-4, and I’ve not had any time to listen to them, but thought it was worth mentioning these. They sound awesome.


As for the Grasshopper’s Flower, Sun and Rain podcasts, I was disappointed to find there isn’t a dedicated page listing them all. At least I couldn't find one on the website. Thanks to Glider on NTSC-uk though, I now have a list of direct links to them. Again, I’ve downloaded them, but not had a chance to listen at all. Still, I hope this makes it easy to find them. Copy and paste into your browser, except the first URL which is crazy long (and I'm not even sure where it's being hosted...).


http://photos-c.ak.fbcdn.net/photos-...BjCOEA10U:.mp3
http://www.grasshopper.co.jp/podcast/ep002.mp3
http://www.grasshopper.co.jp/podcast/ep003.mp3
http://www.grasshopper.co.jp/podcast/ep100722.mp3
http://www.grasshopper.co.jp/podcast/ep100730.mp3
http://www.grasshopper.co.jp/podcast/ep100805.mp3
http://www.grasshopper.co.jp/podcast/ep100819.mp3
http://www.grasshopper.co.jp/podcast/ep100826.mp3
http://www.grasshopper.co.jp/podcast/ep100909.mp3
http://www.grasshopper.co.jp/podcast/ep100922.mp3

Sunday, July 26, 2009

Suda 51 and Wild Palms















New York Times says: An acid freak’s fantasy, drenched in paranoia and more pop-culture allusions than a Dennis Miller monologue




So I’ve got myself a modded Wii and I’m playing the American version of No More Heroes (because the UK version was butchered by the censors – those bastards), and it made me think again about the similarities between Suda 51’s work and the Oliver Stone creation, Wild Palms. (If you’re wondering why these screengrabs look so grainy, I thought it would be cool to give them a kind of Sega CD vibe)





Is that a rhino in your pool?


For those who’ve never seen it, Wild Palms was a surreal, abstract, Twin Peaks styled Sci-Fi TV-series and/or film trilogy from 1993 (depending on which country you saw it in – South Africa’s MNet ran it has a multipart film over three days). It’s about 280 minutes long. That’s about 4 and a half hours. It was produced by Oliver Stone and written by Bruce Wagner (apparently he based it on a comic strip he’d written prior, says Wikipedia), and it starred James Belushi and Kim Cattrall, long before she started having Sex in the City.



















Do not trust the TV sets, and old ghosts come to life through holograms




And damn, was it one helluva weird film. WEIRD.




















I’ve not played Suda’s earlier works such as Moonlight Syndrome and Silver Case (both on PS1), but Killer 7, Flower Sun and Rain, and now No More Heroes, all bear striking similarities, both thematically and stylistically, to Wild Palms. As an aside, Michigan: Report from Hell doesn’t really bear much resemblance to any of the above – though it’s still an interesting and extremely weird game.




A woman in white with a blood stain will show the way



The story of Wild Palms follows Henry Wyckoff as he slowly slips into madness, tormented by dreams involving a rhinoceros in his swimming pool, terrorists living under his pool, a global conspiracy to control society via TV, drug addiction, murder, and shocking secrets about his past, his family, and the history of America. I’m going to say it’s the biggest mind**** I have ever watched, and although I’ve never read any interview that says Suda 51 actually watched it himself, Wild Palms has the kind of insane, incestuous plot twists that he’d seriously get off on if he did.



I’d like to mention more, to encourage you to watch it, but to reveal anything would spoil the surprise.



In the rough part of town, Henry goes to a place called Hungry Ghosts to find the truth


COMPARISONS

The biggest comparison is obviously that Wild Palms and Killer 7 both feature swimming pools with secret chambers under them, plus the fact that most of Suda’s games contain palm trees, but there’s a lot more going on beyond the plainly visual. It also has to be said that games like Flower, Sun and Rain also borrow heavily from films like Groundhog’s Day.



Wild Palms deals with the subversion of reality, of not knowing what is real and what is virtual. In Suda’s games you’re constantly given the impression of being in a semi-dream state, and made to question reality.

There’s that rhino again

In all works there are strong themes relating to corporate and media evil. Can you really trust those in charge? Not really. Visually we have TV sets, broadcasting subliminal messages and housing the personalities of other people. In Wild Palms, the people in your TV are able to step out and touch you.


In a way, No More Heroes’ Travis Touchdown and Flower, Sun and Rain’s Sumio Mondo both mirror Henry Wyckoff, as unknowing pawns getting into things deeper than they can understand.


This man will die by swallowing a fist

Here’s a spotlist of things off the top of my head I’ve seen in Wild Palms and Suda’s works:
* visual metaphors
* churches
* god complexes
* immortality
* media control
* subliminal messaging
* possessed TV sets
* blind people made to see
* kids with knives
* drugs and serums
* holograms
* amnesia and the loss of one’s thoughts
* virtual reality and artificial worlds as real as this one
* woman in a white dress with a giant blood stain
* humans disintegrating in particle explosions (though, Lawnmower Man also did this)
* being unable to wake from a dream
* LA surrealism
* celebrity worship
* strange, eccentric characters
* terrorism
* paranoia, and a world on the brink of chaos and revolution
* lies, deception, trickery and enough red herrings to make your head hurt
* Obviously... palm trees

There’s more, A LOT MORE, and Killer 7’s narrative alone warrants its own article, but if you like any of Suda 51’s games, or the themes or characterisations found within, then you should really track down Wild Palms on DVD and watch it. Even if there isn’t actually a connection with Suda 51, Wild Palms is worth watching in its own right.

Just don’t expect to come away understanding everything.

PS: Oh, and if you’re a member of the press interviewing him, for god’s sake, ask him about this!