Showing posts with label Saturn. Show all posts
Showing posts with label Saturn. Show all posts

Thursday, November 17, 2011

Racketboy VS Rob Webb Saturn Mod Chips

EDIT: As of 5th December I have since received a refund from Rob. Several days after posting this entry I decided to email Rob again and ask why he hadn't responded to my earlier emails, after which he responded, we discussed it, and we arranged the return of the chip for a refund. Problem solved! Many thanks Rob. In light of this, it is worth considering Rob's chips.

Fancy collecting for the Sega Saturn but put off by increasing prices for the rarities? Considering buying a modchip to play backups but aren’t sure which one is best? Then join us as we conduct a head-to-head BATTLE TO THE DEATH with the two leading chips on the market. As they say, two modchips enter, one modchip leaves!

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First, I want to say, if you have some bizarre puritanical view against pirating Saturn games, I really don’t care. Such comments will only be posted so I can then mock you. The Saturn died over a decade ago and paying $300 for a rare game like Shinrei Jusastsu Taromaru benefits no one except eBay resellers. Great games deserved to be played and experienced – not hoarded by the rich. If you have trouble with this concept, perhaps this site isn’t for you. The biggest problem with videogames is the cyclical nature of hardware and the difficulty of acquiring and playing games the older they become – until this issue is better addressed, I say Pirate and Be Proud of it. Every Saturn owner should have a chip to enjoy these games easily. Unless a game is re-released, like Radiant Silvergun, where I advocate supporting the developer by buying it new. The other benefit is I can now playing the extra Shining Force III games patched into English.

Anyway...

There are only two main suppliers of Saturn Mod chips. Racketboy (RED) in America, and Rob Webb (GREEN) in England. Each appears to sell their own custom designed chip, requiring different installations. Actually there are tow other suppliers of modchip, but I’ve read very little coverage on them, so let’s just assume Racketboy and Rob are the main ones.

If you’re in a hurry, skip to the conclusion at the bottom.


ROB WEBB (GREEN)


I first bought Rob Webb’s modchip, as found on this website, and as detailed by this guide. Although he was forced to remove the chip from the listing on his site, he still stocks them and he still sells them - do not be fooled.

http://www.consolegoods.co.uk/

http://www.robwebb1.plus.com/saturn/saturnchipguide_2.htm

I did this because someone I know, who is a very skilled console modder, recommended Rob. And when a buddy recommends someone, you don’t bother checking reviews. Plus Rob’s chip was cheaper than Racketboy’s, was easier to install, required less complicated soldering, plus he was British, meaning it could posted domestic.

I emailed and he gave me his bank details for a direct transfer. Chip arrived about a week later. As a veteran console modder I know my way around a soldering iron and motherboard schematics – this stuff is easy. And Rob’s chip was even easier to install.
1) Identify model of Saturn motherboard. In my case Model 0014(new).
2) Apply single drop of solder on back to join two points.
3) Attach ribbon cables.
4) Plug power cable into green slot

I did all as instructed and triple checked it. Nothing worked. The Saturn wouldn’t even boot legitimate games anymore. So I emailed him asking for advice. Rob then took several days to reply and sent me back a generic pasted reply with bullet points, the tone of which implied I was an idiot who installed it wrong. As he said: “Other people said ‘my chip doesn’t work’ but then saw they put the ribbon cables the wrong way around and magically then it worked!”

Even more insultingly, I had specifically told him in my original email that legitimate games do not work, whereas they worked previously without the chip. And yet FOUR of the bullet points were addressing issues with my laser not working, recommending I first try legitimate games to see if it works, and if legitimate games do not work then I should try tweaking the power settings on the laser.

Hello Rob, HELLO! The first thing I said was that legitimate games stopped working despite having worked previously, you nimrod.

He also recommended moving the power cable from the green plug to the 5V pin on the power adapter. I did this but it still refused to work. I went and triple checked everything again, making sure that no pins on the chip accidentally crossed each other. The chip was just born broken.

Still, I wanted to give Rob the benefit of the doubt, so replied saying that maybe I’d made a mistake with the soldering, and asked if I could please buy another chip off him, this time asking if he could check it in a Saturn first. Two weeks later I still have had NO REPLY from the lying cad.

It’s only at this point did I start to search for online reviews. I found several stating that Rob’s chip did not work for them, whereupon they decided to buy Racketboy’s and then had success. I only found one negative review for Racketboy’s chip, on his feedback page, where the buyer stated that after returning the chip Racketboy sent a replacement which worked just fine. His chips even come with a guarantee.

So...

RACKETBOY (RED)

This required a credit card purchase from a slick looking online store and cost about £10 more than Rob Webb’s chip. But despite coming from the US it actually arrived quicker than Rob’s! Now that’s service. I also received email confirmations and other nice things that you expect from reliable professionals.

The chip is unfortunately a bit trickier to install. You need to slot the chip itself into the Saturn’s motherboard, though be careful because the red plastic is more fragile than Rob’s green chip. You then lead the power cable around to the 5V pin and solder it in place. There’s also a trick with the signal wire, where you can solder it from point A to B on the back of the chip itself – but I chose to use the older, more difficult method of soldering the wire to Pin 14 on the chip.

I’d already been screwed over with a dud chip, so I thought it best to stick to the older methods of installation, even if people praise the new method for its ease. I’m a dab hand with a soldering iron anyway, so pin 14 was a doddle.

Everything installed, I booted it up. SUCCESS! Shinrei Jusatsu Taromaru loaded fine. So did my legitimate games. Everything worked immediately.

I couldn’t believe how simple it ended up being.

CONCLUSION

Basically Rob Webb will sell you a piece of shit that doesn’t work, treat you like an idiot, and then ignore your emails, whereas Racketboy has the kind of slick professionalism that you wouldn’t expect for such an item, and his chip actually functions as described. Racketboy is my new personal hero.

Racketboy also offers a year’s guarantee, whereas as I’ve said, Rob will just take the money, screw you over and then pretend you don’t exist.

If you give your money to Rob you’re an idiot. I’ve already lost the £15, don’t make the same mistake as me. Buy from Racketboy and you can’t go wrong.

AND THE WINNER IS: Racketboy

(and me, because now I can enjoy Shinrei again)



Monday, September 6, 2010

Magic Box – feel the different and wonderful Farmer product

Today I finally received my Magic Box controller adapter for my original Xbox, and with it so begins a revolution in the way I play games. Because now, dear readers, I can use the most beautifully designed controller in the world, the Japanese Saturn pad, with one of the world’s ugliest consoles, the Xbox, to play Super Nintendo games! WARNING: this entry contains satire.
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I recently burned a disc with all 4 of the Turbo Duo Valis games on it (or PC-Engine CD-ROM2 if you’re one of those infuriating pedants), for use on my original Xbox via the Mednafen PCE emulator. Mainly since as I’ve said before, the last time I tried PC-based PCE emulators, they all sucked, since the authors insisted on making it difficult to load ISOs (apparently an attempt to curb piracy on dead hardware), which forces me to use mounting
programs and bugger around with setting up the correct CUE files and correct TOC. As Dave Shadoff explained, he intentionally engineered Magic Engine to be difficult to use: “The reason Magic Engine doesn't facilitate cue/mp3 rips are several, but basically it's because the intent was to allow people who actually owned the games to run them.”

Yes, because everyone has the money today to buy rare, out of print CD titles
which cost triple figures, for DEAD hardware, off people on eBay, instead of downloading them. Well done that man, well done all round. Mednafen, god bless it, is a simple LOAD AND GO type of emulator. It’s my kind of emulator.

Unfortunately I’ve been finding the Xbox controller somewhat uncomfortable – my hands are those of a poet or pianist’s, unaccustomed to the lumberjack-styled designs put forth by Microsoft (seriously, what is with Western pad design? The Saturn pad was crazy chunky, as was the Xbox’s! Too much red meat in the designers' diets methinks). The Japanese Xbox pad is an improvement, but jeez, it’s still a little too unwieldy for my refined bone structure*.

What I wanted was to somehow use my USB Saturn pad. It turns out there is a mod to install a USB slot in a chipped Xbox, but it apparently only works under Linux for things like a keyboard. So I was told. Thanks to Xbox Scene for the image.

But then someone pointed out the Magic Box to me, a device which allows you to plus Saturn, DC or PlayStation controllers into your Xbox. I absolutely had to have one. Unfortunately all online which once stocked it are now sold out, since it’s quite old. But I found one of eBay. Sadly I big $65 dollars and was outbid at $66, and there wasn’t another in sight. So I put a reward on a UK forum: £35 to the man who posts me a Magic Box. Within minutes I had a reply, wired the PayPal funds over, and now I have it.

The Engrish on the front is priceless. While inside is a series of exotic fliers with enough cool-looking Chinese characters to make you think you were in Bladerunner or something. At first, reading the instructions, it implies that the L and R buttons on the Saturn pad are disabled, which disappointed me, but upon loading several emulators I discovered they do actually work, and are mapped to the L and R triggers on the Xbox, albeit reversed. Which is fine, since using the configuration utility in the emulators now allows me to remap the perfect SNES, Genesis, NES, Turbo Duo and other emulator system. As for the PS1 emulator, which is also great, I can just use an original PS1 controller, or stick with the Saturn pad.

I’ve spoken about my love for the Saturn pad many times before, but it really is the best digital specific pad ever made – as are the USB versions they made for PC (my USB Saturn pad is by SLS). Plus, if you get a black USB Saturn pad, it matches your PS3 (I play all non-analogue PS3 games with the Saturn pad, such as the new Scott Pilgrim game). What I like is how well designed the d-pad is, besting even Nintendo’s original d-pads, with finer diagonal control. It also has 6 face buttons, more than any other pad except the Genesis revision. It also has 2 shoulder buttons which, despite not being analogue, have a seriously nice CLICK to them (the quality of click differs from the USB pad, and I’ve heard that fighting enthusiasts actually prefer the original Saturn pad’s click).

It lacks a Select button, which is mildly annoying, but otherwise it’s damn awesome. The PlayStation brand of pads comes a close second, let down only by a poor d-pad, but is otherwise my favourite for analogue sticks. The N64’s broke to easily, the Dreamcast’s came loose (though it did have better analogue triggers), and the 360 has its sticks in a non-symmetrical fashion which disorients me quite badly.

Now I have the best of both the Saturn and the PS2, for all my digital and analogue controller needs (unless I need some good triggers, in which case the DC can be used). Click the below image for how the buttons are mapped.

As for performance, there doesn’t seem to be any lag. The d-pad controls as tightly as you could hope for, and there was only the slightest hint of lag when using the face buttons. But it never affected my ability to play precise platformers, so is either my imagination or easily compensated for. All in all, while a little pricey at £35 (roughly $55?), it was well worth it. It also means I can now sell of my self-modded SNES, MD1 with Sega CD 1, and MD2 with Sega CD2, since the emulation is perfect on the Xbox. I’ll kinda miss my dwindling collection of UK, US and Japanese SNES games, but I’m sure they’ll better serve someone else. (these are 3 of my favourites)



* For those who need me to explicitly say what is satire: all statements pertaining to the build of one’s hands and bones, and the profession of lumberjacks, is SATIRE, and not meant to offend those with big hands, or connections to the lumberjack industry or anyone who works with wood. I am not a pianist, nor a poet, though get a few drinks in me and I will saunter around in a Greek toga. HG101 is an equal-opportunities blog, and we are not prejudiced against people with freakishly large hands and those who need a freakishly chunky controller for that extra bit of support. And now for your international moment of Zen, a scrapped lumberjack controller by Microsoft for the 360...



Monday, March 22, 2010

Spiritual successor to Dragon Force is rubbish


The March 12 English language release of Spectral Force Genesis by Idea Factory for the DS, totally slipped me by. The fact that people from the original Sega Saturn Dragon Force work with Idea Factory makes me very excited for this – the videos also make it look similar. EDIT: I've played it, and the game is awful - short review in the comments section, caveat emptor!
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When a title I’ve been interested in for so long gets released without my knowing it, I start to get worried. It means I’m not getting all the information I want or need. With the death of PLAY magazine, I no longer have a regular print publication to read. And despite using about four different forums, if no one on these forums is talking about something, then I won’t hear about it. I visit Kotaku, but they update a little too regularly, and there’s a weird scripting problem where 50% of the time Firefox crashes on me (can anyone explain that?). It would seem my sources for niche information have abandoned me, leaving me clueless as to the state of the gaming world beyond the mainstream.

Only today did I discover that this had been released, which is especially annoying since sometime last November I was trawling the internet for news of its being localised, and found absolutely nothing.


I was first interested in Spectral Force Genesis when reading the following on Insert Credit back in May 2008:
Spectral Force Genesis is the latest in the millions of Spectral Something games from Idea Factory - but this one looks pretty neat. If you poke around in the system section, you'll see that troops are commanded and sent against the enemy in a very Dragon Force style. But since the stylus is there, you should be able to have much more control over what your units do. Check the movie section for more evidence. It's different, but similar enough to be exciting. When you add to that the fact that several key folks from the Dragon Force team currently work with Idea Factory, it becomes all the more appealing.
Dragon Force stands as one of my all-time favourite Saturn titles. The strategy elements are a lot of fun to play around with and their simplicity prevents the game from becoming a chore like a lot of other genre titles. You simply choose the right creature type, select a formation, and unleash havoc. It also features an unprecedented number of sprites on-screen at a time – well over 200 if you count background elements and projectiles during a full-scale battle, and every one of your 100 fighters can interact and battle with any of your opponent’s 100 fighters. It’s a thing of beauty to watch played out in RGB on an SD TV. The sequel was never localised, though is said to be not as good. In the end Dragon Force was mostly overlooked, the Saturn died, and now it commands a high price.

So of course anything even vaguely similar grabs my interest, which is why I’ve got SFG on order. Sorry I’ve not got any first hand impressions to give, but I wanted to draw people’s attention to it first, especially since everyone seems to be ignoring it. There seem to be a lot of high profile releases right now, and they’re all overshadowing these cooler, more niche titles, such as SFG and Patchwork Heroes (if someone mentions FF13 to me again, I’m going to break something).

More importantly, since I’ve also received Infinite Space for the DS, and dislike it quite immensely, I could do with another DS title to remove the bad taste from my mouth. While I had been hoping for Star Control 2 meets Elite, what I ended up with was a 100 hour grind-fest with a confusing map to navigate (which contrary to promises of being able to explore space, actually removes any hint of exploration since you’re travelling along linear lines between each planet), and an endless string of battles which rely not on skill, but random luck in a game of paper-scissors-rock (or guns, more guns and shields, as the game likes to call it).

Here’s hoping my hopes for Spectral Force Genesis end up fulfilled.