Showing posts with label xbox original. Show all posts
Showing posts with label xbox original. Show all posts

Sunday, October 10, 2010

Artwork of Otogi


Along with a recent clear out of retro stuff, I also sold most of my items of vague rarity/value. After a fiasco with DHL which resulted in several items going missing (which I need to post about at some point – because DHL are bunch of incompetent, swine-suckling morons), the eternally patient eBayers received their stuff about 2 weeks after winning. One such item was a Japanese copy of Otogi for Xbox, along with an extremely rare artbook. I’ve scanned every page and make them available to you, the good readers of HG101

(warning: for those unable to discern when I use satire, after the subsequent colon I will be displaying a satire disclaimer: WARNING: this blog entry contains satire AND traces of nuts).
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I first read about Otogi in that pathetic toilet-rag EDGE magazine, which gave it an 8 and said it would never be localised. With money to spare I purchased it on eBay factory sealed. It came with the art book, which the seller said was some kind of special pre-order bonus – he wasn’t very clear, but I’ve found absolutely zero information about it online. Supposedly it’s EXTREMELY rare. It was supplied outside of the game box (which was factory sealed), and has enough FROM SOFTWARE logos to convince me it’s genuine. Unfortunately I only made £10 for it on eBay, which is substantially less than I had hoped for. Rare does not always equal valuable.

CLICK IMAGES TO ENLARGE



As for Otogi, as soon as I started playing it, I loved it, and the pair of games released on the Xbox stand as my favourites for that system. In contrast I utterly despised Halo because compared to the heights of PC FPS gaming, with titles like System Shock 2 and Deus Ex, it was a rather pathetic little title, lacking in destructive environments and not even an inventory screen. An FPS without an inventory screen is like a blog entry of mine without a ranting tangent on some unrelated subject. Hell, even other console first-person shooters, such as Goldeneye and Perfect Dark on the N64, outshine it in terms of weapon selection, the diversity of intricate mission objectives (Halo is merely a point A to B sprint with the mechanical complexity of Wolfenstein), the architecture of levels were better, they had destructible environments (you could blow plenty of stuff up in GE and PD), plus the stories were better and actually conclusive – which is saying something, seeing as Goldeneye was a film licence. Halo was a series of plastic corridors and courtyards masquerading as the outdoors, and not much else. God, I hated Halo and the gormless, mindless, unthinking parade of pimply faced, slack-jawed yokels who knelt before its trough of mediocrity to lap like swine on its slimy corpse before claiming it to be champagne. Woe on you and the insipid de-evolution of humanity that will occur should you ever discover how to use your loins and somehow find yourself in a situation to do so.

Anyway, back to Otogi. There were other great Xbox games, such as Jet Set Radio Future, Panzer Dragoon Orta, and Morrowind, but Otogi 1 and 2 stand as my favourites.

Visually they were exquisite, and even in light of the current gen are still respectable looking titles. They look better than most Wii games, for a start. Also, pretty much everything in their environments was destructible: walls, rocks, entire buildings, stone columns, and so on. One memorable battle was in a snowy field against a red hair demon. We tussled in the snow before I slammed him against a bridge which promptly shattered, plunging use into the frozen below, which also broke, revealing gushing water beneath. It was pure, unashamed spectacle of impressive pomp.

People complained the combat was too simple, but I say to hell with those comments. It as simple and fluid, and lots of fun. For depth I could buy different weapons and amulets. The sequel added different characters, each of which controlled drastically differently, and I feel this complicated things a little too much. Each could be levelled and, as is always the case with such things, I found myself controlling certain specific people purely to level them up, rather than for the fun of it. Though it was still pretty damn awesome, especially the guy who pick up enemies and fling them.


Special mention should also go to the story, which deals with ancient Heian era myths – which is not something I’ve ever come across before. Though the demons being fought, such as the giant centipede, bore a striking resemblance to those I saw in the film A Chinese Ghost Story II – which everyone should watch. It’s epic (excuse the AWFUL trailer, it's the best I could find on Youtube). Clearly there’s a common pool of Asian mythology which these and other works draw from. For someone from the west though, these things appear impossibly exotic, compared to your standard medieval dragon-based stories they tell children.
I’m drawn to the narrative NOT because of its Japanese aesthetic – since for the most part it doesn’t feel particularly Japanese. But rather because it is so wholly foreign to what I’ve seen in most places. It’s devoid of many of the expected Japanese steretypes people associate with the region, certainly all of those which a game such as Okami is resplendent in. The main hero looks strange and ethereal (more like a pale Egyptian deity than Japanese folklore hero), the demon enemies appear grotesque and bizarre, and the whole aesthetic style – beyond a few music tracks and some architecture - seems wholly unlike what you’d expect from Japan, unless you majored in ancient Japanese history. Okami and Muramasa feel distinctly Japanese, this doesn’t so much. I suppose it’s similar to the way some people might build up an image of ancient Europe as all appearing like some kind of clichéd Shakespearean play, when in reality it was a lot more diverse.

I’ve always been disappointed that they never garnered as much attention or praise as I would have liked them to receive, but for a long time the Xbox appeared to be something of a Halo-to-TV-adapter, and most people who bought the system seemed mainly interested in all those godamned army games. Trying explaining to your average Xbox Live slob that you control a Heian-era Fairy in ancient Japan, battling a giant, flying, electric centipede. No, it’s never going to work.

Anyway, enjoy the artwork and if you own an Xbox but not the Otogi games, pick them up! The English language versions are only around £5-10 and well worth it.

For a full list on original Xbox games, divided by region and exclusivity, check out NTSC-uk.


Monday, September 6, 2010

Magic Box – feel the different and wonderful Farmer product

Today I finally received my Magic Box controller adapter for my original Xbox, and with it so begins a revolution in the way I play games. Because now, dear readers, I can use the most beautifully designed controller in the world, the Japanese Saturn pad, with one of the world’s ugliest consoles, the Xbox, to play Super Nintendo games! WARNING: this entry contains satire.
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I recently burned a disc with all 4 of the Turbo Duo Valis games on it (or PC-Engine CD-ROM2 if you’re one of those infuriating pedants), for use on my original Xbox via the Mednafen PCE emulator. Mainly since as I’ve said before, the last time I tried PC-based PCE emulators, they all sucked, since the authors insisted on making it difficult to load ISOs (apparently an attempt to curb piracy on dead hardware), which forces me to use mounting
programs and bugger around with setting up the correct CUE files and correct TOC. As Dave Shadoff explained, he intentionally engineered Magic Engine to be difficult to use: “The reason Magic Engine doesn't facilitate cue/mp3 rips are several, but basically it's because the intent was to allow people who actually owned the games to run them.”

Yes, because everyone has the money today to buy rare, out of print CD titles
which cost triple figures, for DEAD hardware, off people on eBay, instead of downloading them. Well done that man, well done all round. Mednafen, god bless it, is a simple LOAD AND GO type of emulator. It’s my kind of emulator.

Unfortunately I’ve been finding the Xbox controller somewhat uncomfortable – my hands are those of a poet or pianist’s, unaccustomed to the lumberjack-styled designs put forth by Microsoft (seriously, what is with Western pad design? The Saturn pad was crazy chunky, as was the Xbox’s! Too much red meat in the designers' diets methinks). The Japanese Xbox pad is an improvement, but jeez, it’s still a little too unwieldy for my refined bone structure*.

What I wanted was to somehow use my USB Saturn pad. It turns out there is a mod to install a USB slot in a chipped Xbox, but it apparently only works under Linux for things like a keyboard. So I was told. Thanks to Xbox Scene for the image.

But then someone pointed out the Magic Box to me, a device which allows you to plus Saturn, DC or PlayStation controllers into your Xbox. I absolutely had to have one. Unfortunately all online which once stocked it are now sold out, since it’s quite old. But I found one of eBay. Sadly I big $65 dollars and was outbid at $66, and there wasn’t another in sight. So I put a reward on a UK forum: £35 to the man who posts me a Magic Box. Within minutes I had a reply, wired the PayPal funds over, and now I have it.

The Engrish on the front is priceless. While inside is a series of exotic fliers with enough cool-looking Chinese characters to make you think you were in Bladerunner or something. At first, reading the instructions, it implies that the L and R buttons on the Saturn pad are disabled, which disappointed me, but upon loading several emulators I discovered they do actually work, and are mapped to the L and R triggers on the Xbox, albeit reversed. Which is fine, since using the configuration utility in the emulators now allows me to remap the perfect SNES, Genesis, NES, Turbo Duo and other emulator system. As for the PS1 emulator, which is also great, I can just use an original PS1 controller, or stick with the Saturn pad.

I’ve spoken about my love for the Saturn pad many times before, but it really is the best digital specific pad ever made – as are the USB versions they made for PC (my USB Saturn pad is by SLS). Plus, if you get a black USB Saturn pad, it matches your PS3 (I play all non-analogue PS3 games with the Saturn pad, such as the new Scott Pilgrim game). What I like is how well designed the d-pad is, besting even Nintendo’s original d-pads, with finer diagonal control. It also has 6 face buttons, more than any other pad except the Genesis revision. It also has 2 shoulder buttons which, despite not being analogue, have a seriously nice CLICK to them (the quality of click differs from the USB pad, and I’ve heard that fighting enthusiasts actually prefer the original Saturn pad’s click).

It lacks a Select button, which is mildly annoying, but otherwise it’s damn awesome. The PlayStation brand of pads comes a close second, let down only by a poor d-pad, but is otherwise my favourite for analogue sticks. The N64’s broke to easily, the Dreamcast’s came loose (though it did have better analogue triggers), and the 360 has its sticks in a non-symmetrical fashion which disorients me quite badly.

Now I have the best of both the Saturn and the PS2, for all my digital and analogue controller needs (unless I need some good triggers, in which case the DC can be used). Click the below image for how the buttons are mapped.

As for performance, there doesn’t seem to be any lag. The d-pad controls as tightly as you could hope for, and there was only the slightest hint of lag when using the face buttons. But it never affected my ability to play precise platformers, so is either my imagination or easily compensated for. All in all, while a little pricey at £35 (roughly $55?), it was well worth it. It also means I can now sell of my self-modded SNES, MD1 with Sega CD 1, and MD2 with Sega CD2, since the emulation is perfect on the Xbox. I’ll kinda miss my dwindling collection of UK, US and Japanese SNES games, but I’m sure they’ll better serve someone else. (these are 3 of my favourites)



* For those who need me to explicitly say what is satire: all statements pertaining to the build of one’s hands and bones, and the profession of lumberjacks, is SATIRE, and not meant to offend those with big hands, or connections to the lumberjack industry or anyone who works with wood. I am not a pianist, nor a poet, though get a few drinks in me and I will saunter around in a Greek toga. HG101 is an equal-opportunities blog, and we are not prejudiced against people with freakishly large hands and those who need a freakishly chunky controller for that extra bit of support. And now for your international moment of Zen, a scrapped lumberjack controller by Microsoft for the 360...