Showing posts with label GC9X. Show all posts
Showing posts with label GC9X. Show all posts

Monday, June 2, 2014

GC9X Post Mortem: Reevaluating games so you don't have to!



As part of HG101's ever expanding efforts to document classic games, GC9X hosts Snarboo and KaL present the GC9X Post Mortem!

What is the Post Mortem exactly? Think of it as a video companion to the podcasts! For each Post Mortem, we play through a specific game, summarize its strengths and weaknesses, then score it twice: once from a modern perspective, and then again from a more contemporary viewpoint.

Our ultimate goal then is to review each game as fairly as possible, trying to take into account when a game was released in addition to any other factors, such as overall quality. Videos are generally released every few weeks, so be sure to check in frequently for new updates!

The latest Post Mortem covers Sega's unusual slime themed action game The Ooze:



All current and future episode of the Post Mortem can be watched here!

Wednesday, January 1, 2014

GC9X wishes you a Happy New Year!

We here at the GC9X crew would like to wish all of you a Happy New Year! And what better way to start off 2014 than to watch us fumble around with games for 3 hours? Presenting the first GC9X livecast of the year:


Monday, August 19, 2013

Introducing GC9X Home Video


Did you know that GC9X has its very own Youtube channel? You didn't? Well now you do! Introducing GC9X Home Video, the future home for all GC9X related video products.

Currently featured videos include the Wonder Boy in Monster Land livecast circa May 2012, as well as the very first Game's Nite livecast for those that missed it. GC9X video features hosted elsewhere, such as the Home Improvement livecast and the GC9X Caravan of Carnage Finale, are also available thanks to the handy playlist feature!

Be sure to tune in later for future updates and video features! And remember: be kind, rewind.

Friday, August 16, 2013

GC9X presents the first ever Game's Nite Livecast!


You asked for it, so here it is: this Friday night at 10 PM EST, GC9X will be hosting the very first Game's Nite Livecast! What is the Game's Nite Livecast you ask? Think of it as a supplement to the GC9X podcast where we stream games related to the current game of the month live, as well as bonus material!

This month's livecast will be showcasing Lyle in Cube Sector, an indie metroidvania with elements inspired by Super Mario Bros 2 and Klonoa. The livecast itself will be shown here, so don't miss it!

Wednesday, August 7, 2013

GC9X #22 - Don't Fear the Bundle



As part of a special challenge, this August GC9X is exploring the vast ocean of indie games with Aquaria. Developed by Bit Blot, a two man team consisting of artist Derek Yu and programmer Alec Holowka, Aquaria is best described as an Ecco inspired metroidvania game. Released to critical acclaim in 2007, Aquaria never quite received the attention it deserved. Since then, it has been featured in numerous indie game bundles. Both of these factors made it a perfect fit for GC9X. If you don't own Aquaria, either on its own or via a bundle, it can purchased from either of the two links above.

For those that can't join us, fear not, Game's Nite has got you covered! As a special tie-in with GC9X's game of the month, Game's Nite next feature is Lyle in Cube Sector. A peculiar blend of Super Mario Bros 2 and Metroid, Lyle in Cube Sector is all about making use of cubes to overcome obstacles and defeat enemies. Lyle is singleplayer only, but don't be afraid to play along with us! A special livecast will accompany this Game's Nite, date and time to be determined.


Tuesday, July 30, 2013

GC9X needs your feedback!


Do you have anything to say about GC9X, good, bad or neutral? Are you a capable audio engineer that would like to help us produce future podcasts? If so, please post in this thread on the official HG101 forums! GC9X is fast approaching the two year mark, so we'd like to know what our audience thinks of the podcast as a whole, specifically what you want to see from GC9X in the future.

We have a lot more in store for you before the summer is over, so stay tuned for future updates.

Friday, July 26, 2013

GC9X Dispatch - Episode 20 Did Actually Happen



Sorry about the delay, everyone. I can't believe we've done twenty of these.

This podcast features a mid-90s DOS game, plus regular guest-hosts Eksfaktr and Wildweasel. So you know there's gonna be a lot of interesting technical facts. Use them to amaze your friends and humble your enemies!

iTunes users: Go here and "SUBSCRIBE." If you subscribe, you'll always get the HG101 podcast as soon as it happens.

Everyone else, click here. And download it through your browser like the toothless hillbilly you are.

Also, did you know HG101 has non-GC9X podcasts? It's true! They're being remastered by our crack team of sound engineers as I write. (This means somebody is making them painfully loud.)

Thursday, July 18, 2013

Time to get this party started...again! - GC9X Game's Nite Part Deux

That's right, we've got another Game's Nite lined up for you guys! The eponymous game this time is ToeJam & Earl for the Sega Genesis! A peculiar blend of roguelike, platforming and more traditional action elements, ToeJam & Earl beatboxed its way into our hearts in 1991, the same year that Sonic the Hedgehog debuted.

The Game's Nite begins Friday, July 26th! As always, join us on MAMEHub once the party has started.

Follow the break for more info, as well as some bonus content from last week's Fight Night.


If you're having difficulties setting up MAMEHub, here are some quick tips that should help you out:

1. Download and install the newest version of MAMEHub.
2. Set a port for MAMEHub. The default is 6806, but the port can be changed to anything you want.
3. Make an account. Alternatively, you can log in using your Google+ or Facebook account.
4. Start up a game and ask somebody to join you, or join a game with a free spot.
5. Feel free to join the GC9X cast over Skype!
6. If you have any further questions, be sure to stop by the relevant Game's Nite thread.


Finally, for those that missed last week's WWE 12 match between Snarboo and Bobinator, here it is in all its heavily compressed glory:


Saturday, July 13, 2013

Be here for the first GC9X Fite and Game's Night 2000 (sic)!



The time is finally upon us! That's right, after making it to the end of GC9X Fight 3, hosts Snarboo and Bobinator are about to take it to the ring! But that's not all, folks. After the fisticuffs end, the festivities begin shortly thereafter with the first ever GC9X Power Party! Game's Nite 2000 (sic). The game: Battle Circuit. The place: MAMEHub.

Follow the break for more info.

The fun begins this Saturday, June 13th at 8:30 PM EST! The WWE 12 match between Bobinator and Snarboo will be streamed live by WildWeasel, and will be preceded by a mystery match starring four former GC9X game characters.

Afterwards, at around 9:00 PM EST, be sure to login to MAMEHub and join us for a rousing game of Battle Circuit, one of many awesome beat 'em up titles from Capcom. Feel free to start your own game, or join one of the hosts of GC9X in theirs. One of the games will be streamed live for those who can't join us, and who knows, you may be lucky and get to talk to the hosts of GC9X live!

If you have any comments, questions, or suggestions for future Game Nites, please stop by and post in the relevant Game's Nite (sic) thread.


Monday, July 1, 2013

GC9X #21 - July is Strategy Month!



It's the start of a new month, and you know what that means: it's time for another GC9X vote! July is heralded by a trio of tactics focused titles. Follow the break for more info on this month's games.


Master of Orion (PC-DOS)


Master of Orion, or MOO for short, is a turn-based 4X space strategy game where the name of the game is galactic dominion - or galactic peace if you're into that sort of thing. The series is considered to be a classic of the genre, with the sequel, Master of Orion 2, being the most popular entry in the franchise. The first two games can be bought together on GOG.com.


Ogre Battle 64 (N64)


Ogre Battle 64: Person of Lordly Caliber is apparently the only entry in the series whose subtitle is not taken from a Queen song. How do I know this? Because wikipedia says so! In any case, Ogre Battle 64 is the third entry in Yasumi Matsuno's long running strategy RPG saga.


Treasure Hunter G (SNES)


Treasure Hunter G is a strategy RPG developed by Sting, who have their very own HG101 article chronicling a few of their more notable titles. While Treasure Hunter G came up for vote on a previous GC9X, it did not receive enough votes to win. It seems the randomizer has given it a second chance!


Voting will last until July 5th at 10:30 PM EST and is open to anyone with a HG101 forum's account. Box art images for this month's games courtesy of MobyGames.

Saturday, June 29, 2013

That's a wrap! - GC9X Fight 3 Tournament Results


After an exciting month, GC9X Fight 3 has come to a close! The winner of the fighting game challenge is Bobinator, while Snarboo has claimed the score challenge. The two winners of GC9X Fight 3 will soon square off in a post tournament WWE 12 wrestling match to be hosted by site contributor and GC9X guest host WildWeasel. Be sure to check the official GC9X Twitter page for more details and match times!

For those curious, here are the tournament results:

Marvel Super Heroes vs Capcom




Soldier Blade - 5 Minute Score Challenge

1. Snarboo - 1276600
2. BigBangBlitz - 1202800
3. Sotenga - 1047200
4. Doctorallosaurus - 973200
5. Bobinator - 863800
6. TheChosen - 751100
7. EksFaktr - 692100
8. TheGunheart - 674200

Stay tuned for future GC9X events! We have a lot in store for you over the summer months.

Saturday, June 8, 2013

Join us for GC9X Fight 3: Caravan of Carnage!

In addition to June's current GC9X thread, HG101 is also proud to host GC9X Fight 3! This month's tournament is split into two challenges: competitive and score attack. For the competitive challenge, we have Marvel Super Heroes vs Street Fighter, the fourth entry in Capcom's long running Marvel fighting series. For the score attack, we have Soldier Blade, part of Hudson's seminal shooter franchise! Matches are best 2-out-of-3 for the competitive challenge, while the 5-minute Caravan mode will be used for the score attack.


Sign ups are open until June 15th and are available to anyone with an HG101 forum's account! Signing up will enter you in for both games, so be sure to brush up on your space shooting and pugilism skills.


Friday, November 23, 2012

GC9X Dispatch - Do This, Don't Do That

Robo-fairy-parent observes.

This month’s game, Wonder Project J, is often described as a “raising sim.” It’s about a robot boy named Pino whose creator is arrested right before he comes to life. Pino is raised by the robo-fairy/living cursor “Tinker” and an invisible god-like entity, “the player.” The gameplay basically consists of bringing various objects to Pino’s attention and praising or chastising him based on what he does with it. Pino’s first reaction upon seeing a cat, for example, is to punt it. *RIGHT CLICK* That’s baaaaaad, Pino.

As longtime readers/listeners probably suspected, I’m old. I’m old enough to be married and have a two year old son. So, for obvious reasons, this game feels a bit familiar. Especially the substantial portion of it I spend telling a little boy to do something and watching him ignore me in the most extravagant ways possible.

But that is something Pino shares with other things besides two-year-olds. Puppies, for example. Or Siri.

Wednesday, September 5, 2012

199X Dispatch - Our Lingering Deus Ex Question


Another month has come and gone, and the Deus Ex Ultra-Team Ultra-Challenge is over. The podcast has been recorded and should be available in the thread by the time you read this.

In what I hope will become a regular feature of the podcast, Snarboo closes out with a "lingering question." He wants to know if it is possible to kill every last person in Hong Kong. If not (Tracer Tong may well have a plot-powered forcefield) how close can one get?

The first person to provide Youtube proof of the possibility or impossibility of this challenge will get Pit Fighter for Game Boy a cherished game from my own collection, autographed by me. You are guaranteed to have the only one of those ever to exist. So in terms of rarity, it's priceless.

And of course, don't forget to vote on one of September's three randomly-selected games: Crystalis (NES), Military Madness (TG16), or Ninja Kid (NES) / Pocky & Rocky (SNES). Vote or die!

Saturday, August 25, 2012

199X Dispatch - JC Denton and the Prison of Possibility

muteKi keeps it gangsta.

JC Denton is a nanotech-augmented UNATCO super-cop. He can survive a ten-story fall, hack ATM machines, and swim with a trench coat on. Malt liquor heals him. So why the hell can't he just CLIMB DAMMIT!? CLIMB! JUST GRAB THE LEDGE AND PULL YOURSELF UP! DAMN.

The one thing everyone knows about Deus Ex is that it has a very wide range of meaningful gameplay options. I say "meaningful" to distinguish it from the lower tier of "sandbox" games, wherein the wide variety of options are, in truth, different cars to steal and NPCs to murder. DX is a game where you can hide behind a sofa, or use it to barricade a door, or pick it up and throw it at a helicopter.

Even twelve years ago, this kind of thing wasn't unique to Deus Ex. Computer RPGs had long provided at least as much gameplay variety, if not more. But the fact that Deus Ex gives the player so much control within a three-dimensional environment is something more than variety — it's freedom.

Wednesday, June 20, 2012

199X Dispatch - Forever Munching Quarters


See those green blobs? That's why you're dead.
Nowadays we use the adjective "quarter-munchy" to describe any retro game that (1) allows players to continue playing so long as they keep feeding credits into the machine, and (2) is extra difficult for that reason.

But there's kind of an understanding here, between quarter-munchers and quarter-possessors: keep playing and you will see something new; play even longer, and you might even get good at this. Beat-em-Ups were, by this standard, the pinnacle of quarter-munchery. The best games in that genre made sure to do something new and nifty in every stage.

The original Gauntlet games, however, are the black-hearted demigods of the arcade. Abandon all hope ye who enter here.

When I selected Gauntlet II for this month's experimental "live challenge" I was remembering the fun times I had with the NES port as a kid. This version is somewhat fair AND it supports four players. I now realize that it was, without a doubt, the finest version of classic Gauntlet ever released in any format.

But Gauntlet II, it seems, is no Gauntlet II. It's the Anti-Fun. Here's why:


Tuesday, May 15, 2012

199X Dispatch - Statmeister Meisterstat

199X Dispatch brings you the latest news on my progress through the Game Club 199X game(s) of the month. This month's games are Wonder Boy in Monster Land (SMS) and Dragon's Curse (TG16).


See that red tadpole in a loincloth? I'm gonna kill it.

I spent my last lunch break and the better part of Sunday afternoon beating up sunflowers in a desert. Why? I want stones. What are stones? I'm not sure, but for some reason they raise my "CP," which for some reason makes shopkeepers more interested in taking my money. Money, itself, comes very cheap. That's how things work in Monster World.

Whereas Wonder Boy in Monster Land was all about the making money appear out of thin air, Wonder Boy III is about charm. In this game, I have more than enough money to buy just about anything, as every other enemy drops a giant sack of Monster-Nickels.

Pretty tough looking. Except for that neckerchief.
The tedium of grinding is exacerbated by the game's transformation feature, which is as frustrating as it is clever. The wacky power ranger dragon-bot from the end of Monster Land, with its dying breath, cast the titular "curse" cast upon our hero, transforming him into a dragon. The hero must fight his way through a series of bosses, clawing his way back up to reclaim his human form, species by species. Although there is a way to change back into previous forms, in the early part of the game you are stuck as whatever you are.

My problem is that, in rushing through the last transmogrification (the tiny, round-eared lawsuit bait "Mouse-Man") I neglected to buy any stat-boosting gear. Now, as the hulking Piranha-Man, I can no longer reach those shops. It's like locking myself out of my apartment. Which I totally never do.

Want to know how much more charismatic you'd be draped in mithril? 12 more,
compared to being draped in what I presume is chain-woven goblin flesh.
This is bad. Armor and shields can boost various stats, as with many RPG-ish games. One of those stats  in Dragon's Trap/Curse is "charm," which has no effect other than making shopkeepers more willing to part with useful swag. Since I did not buy the "Dancing Shield" or some other nonsense, I now need to grind for charm-enhancing stones until I'm friendly enough to buy a vital set of armor. Without which, I cannot cross this vast lava field between me and the next objective.

The game is quite generous with healing items. If you're low on health, dead enemies are far more likely to relinquish hearts, big and little, as well as potions, which breath life back into our hero when he runs out of HP, just like the reserve tanks in Super Metroid. But there seems to be no reliable way of grinding for those little red stones. And thus, I am left to wander this desert, whacking snakes over the head, collecting rocks.

If you'll excuse me, I just raised my CP stat by another two points. Time to check if the one-eyed pig-man wants my money yet.