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There’s a lot of argument regarding the nature of games writing, with some readers craving something deeper than arbitrary scores and pseudo-objectiveness, and others decrying any attempts at floral prose. Some like hard-hitting investigative features such as those by EDGE and GamesTM, and others want something deeply personal.
Well, whatever. I’m not about to argue with where writing should go.
This article was recently posted by my good friend Sergei Servianov on The Gamer’s Quarter forums, and I felt it needed greater exposure. I’m sure different people will appreciate it for different reasons, or possibly not all, but several points made it really resonate with me.
Sergei talks about how videogames of this calibre occupied a unique time, before the internet and improved means of distribution enabled greater choice with regards to various entertainment and artistic mediums. Speaking with generations prior to mine, it was only in adulthood when they came to appreciate more artistic things – their youth was occupied by sports, cheap comics, simplified children’s books and lousy TV. For the generation who grew up with games such as Final Fantasy VI though, it granted access to artistic worlds of thought and melancholy storylines which, for the time being, had no equivalent for teenagers. (though I fully expect a whole wave of rebuttals to this statement)

While the fabled last issue of The Gamer’s Quarter exists only in the minds of its writers, even if you never followed the publication this eulogy is well worth reading for anyone who appreciates the 16-bit era.
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Preaching the Truth from the Edge of Kefka's Tower: A Hymn to Final Fantasy VI
By Sergei Servianov
Whenever I think back to my wasted youth, I can't help feeling a tang of bitterness at not having had my fair share of sex and adventure. There wasn't much of that going on in my teenage years; nothing at all, actually, if we're talking about sex. There was a lot of shame in those days and that makes me want to curse the RPGs.
I want to curse them, but I can't quite bring myself to do so. I'm listening to the Final Fantasy VI soundtrack right now and realize that you can't quite argue with something this good. Sex is one of the few things that makes life worth living, I love fucking... Even so, you can't refute Final Fantasy VI , because the argument that it presents is unimpeachable. Yes, of course, the cool guy faction in my crania sniggers at this, they're mocking me as I write. But they are wrong. They know all too well about what can satisfy the body and the steps that need to be taken to make it so. But they are the enemy and will always be the enemy. Cool is the enemy of all that is good in this world. Cool will never understand the beautiful and runs from the truths of this cold, dark universe like a cockroach running from light. I'll ally with the cool to get laid, but that's as far as my allegiance will ever go.


Where else could we have found such art? Movies? Well, the Americans of my day didn't have Miyazaki's stuff on file, so that was out. The Disney films seemed pretty profound in those years, but they haven't aged well. I have a hard time justifying my obsession for the Lion King back then. Music? There was no proper music for those who hungered for more. Classical music, you say? Well, classical music was boring and didn't talk about anything that we wanted. There was something cheesy about it, too. It didn't seem serious at all. Comics? We didn't have manga back then and the stuff that we did have was beneath contempt.
No, it was in videogames and in videogames alone that we could've found our arguments.




Make no mistake about it. They are still beyond you and will always be. If one can imagine a life as blissful and attractive as Setzer's, I'd like to hear it, lounging around a floating casino, taking his share of sex and drugs without a hint of nagging puritanism. As lame as it may look right now, that man was our libertine, our Byron. Then there's Shadow, a ninja loner, the idealized self-image of every boy that went through high school uncool, whose touching story of woe was presented with a minimalism that was ignored by RPG creators then and now. And like all good things, he was doomed to perish. You could never quite save Shadow, no matter how you may have wanted to. Or what about Edgar, who dresses like like a mix of a decadent 19th prince and a modern CEO, part chainsaw murderer, part ladies man. Kefka, while somewhat overrated as a villain, has many moments of delight as well, having the most fun of any JPRG character in history. Gleefully committing mass murder; an angel/ clown / punk rocker hybrid firing lasers from his trash tower. Yes, Square really sent in the clowns there and the clowns were scary. In fact, Kefka, despite being the villain, steals so many scenes, gets so many great lines – recall him laughing at your party during the final battle, calling them a bunch of walking self-help cliches – that you can tell that the creators' hearts were in the right place. It's no coincidence that Kefka's Tower is greatest piece of music on a soundtrack famed for great work. I don't know if it's scary or not that the appeal of Kefka is much more real to me now than as a child.


Many other works have faired better. Persona 4 comes to mind, even though it's FF VI's direct opposite. It celebrates the cool, sneers at the nerds, and goes out of its way to glorify those loathsome high school days. As a counter-argument it works much better than I could have expected. Its music is poppy tunefulness compared to Final Fantasy's neo-romantic nobility, its story a big Yay !! for this world and its people. It's the closest that we've come in the Japanese RPG genre to “maturity.”

The saddest thing is that we still don't have the vocabulary – nay, the poetry – to celebrate Final Fantasy VI properly. Most of the praise that this profound little anti-Earth has gotten is as clumsy as its criticism. The words aren't here yet, but we're coming close... they're somewhere, to be sure, stashed away in the brain of some basement-inhabiting uber-dweeb romantic, waiting for the right moment to emerge. Final Fantasy VI is like Lovecraft's Old Ones, bidding its time, influencing the aesthetics of the world in ways we can't – perhaps, won't live to – ever see.

