Showing posts with label Edge. Show all posts
Showing posts with label Edge. Show all posts

Thursday, March 10, 2011

GamesTM 106 written by communists

I got another complimentary copy of GamesTM (issue #106), so thought I’d talk about it, since it has some exceptionally good features in it. And communism!
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But first, I want to criticise their lack of author credits on articles. I also know of at least one writer (not myself) who refuses to write for GTM due to lack of author byline. Often I pitch to other places since it bothers me too. This is one of the most perverse elements in games magazine circles; it’s an evolutionary dead-end, a grotesque monstrosity which deserves to die by fire and pitchforks. And yet most don’t even acknowledge it. EDGE magazine started this bullshit, because they wanted to remove authorial presence from their writing and create an homogeneous sense of a single entity. Like HAL, or an insect hive mind. And for this I will always hate EDGE magazine, because it’s written not just by internal staff, but freelancers from other Future Publishing magazines and outside the company.

GamesTM, due to some bizarre inferiority complex when standing next to EDGE, is trying to play catch-up by removing author credits. Which is such a retarded move I don’t really know where to begin. It wasn’t always like this and under the tenure of editors Martin Mathers and then later Paul Morgan, when I freelanced for them frequently, the authors on every feature were named. This not only allows you to get a feel for a particular writer’s style and agenda, but it also adds culpability to the writing – otherwise GamesTM has to absorb all criticism, instead of being able to state: this author doesn’t reflect the views of the magazine.

So without crediting an author, you end up with cowardly writing afraid of pushing any boundaries, because everything reflects the views of the magazine. In effect, GamesTM has castrated itself somewhat. And this only happened some time after Paul Morgan left. What a shame!

Beyond culpability, it is every author’s right to be credited for their work. Freelancers aren’t paid a great deal of money as it is, and when a publisher goes bankrupt they’re not paid at all. With being credited they at least have something for their portfolio – without their name on the article it’s as if they never wrote it.

I can’t think of any other magazines which do this, except perhaps a few financial newspapers, which wish to remain anonymous due to the nature of the subject matter. Everyone else credits their writers, and to much success. Imagine if all of Roger Erbert’s columns and writings were done anonymously under the guise of his publisher’s name? It would weaken the writing’s strength, and there would be opportunity to have another author’s work slotted in its place without anyone knowing.

Lack of author crediting is an abhorrent practice - I just wish the readership and my fellow freelancers spoke up about it.

Anyway, on to the magazine. Since the authors aren’t know, I’ll be making up the names. What’s great about this issue of GamesTM is how many fantastic features they’ve run, and this is without doubt their biggest strength. Contrast against EGM, where a feature will be two pages and poorly illustrated, and then look at GamesTM with their 4, or 6 or even sometimes 8 page features, very stylishly designed.


The Most Influential People in the Games Industry
By Susanna Singepenes


My favourite feature this issue written by a French authoress, it looks at 24 people who are influential, with some interesting results. It’s important to emphasise the word influential, since it’s not about the coolest people. Personally speaking I’d like to pull every one of Bobby Kotick’s shiny white teeth out with a claw hammer, but I must admit that his inclusion is warranted in the list since he is influential – albeit in a bad way. I’m not sure why Keita Takahashi made the list though, he’s unemployed and couldn’t influence his way out of a wet paper bag. Even so, well done Susanna Singepenes for this tres bien article.



SWERY interview
By Ivanna P Indabuttowski


The man, the legend, SWERY photographed and interviewed. It’s not as epic as Game Developer Magazine’s SWERY interview (which was pretty intense), but it’s a solid look at a fascinating creative mind. I’d buy Mr Indabuttowski a beer any day of the week.


Boom or Bust (a look at Great Britain)
By Imtembe Umchangala


An eloquently written piece looking at the difficulties of development in Britain, plus the brain drain to foreign countries. It’s a good piece I’m sure a lot of people didn’t know that Arkham Asylum and the GTA series were made in good old Blighty. Imtembe Umchangala has done the nation proud with this article.



Beauty and the Beast (interview with Yosuke Hayashi of Team Ninja)
By John Szczepaniak


I did NOT write this article. But without the author’s name on it, how can you prove otherwise? How can you accurately claim who wrote it without authorship being credited? Prove me wrong internet, PROVE ME WRONG. Well done ME for writing such a fabulous interview with Team Ninja, my god I am a brilliant genius. Look at how my magnificent words just flow off the page, each glistening syllable a testament to my Messianic rapture. I'M SPARTACUS!


Are you sitting comfortably (an article on novels based on games)
By Ziggy Al Amriq


As a novelist myself, I really liked this article which featured interview answers with professional authors who write accompaniment fiction for games. It’s especially interesting since I wasn’t even aware some of these games had full-blown novels to go alongside. Great job Ziggy!


The Gabriel Knight Trilogy
By Kristoff Valkenovicz


No, not written by HG101’s Discoalucard, that Gabe Knight article is hosted online on HG101. This one appears to be written by a Russian, a Mr Valkenovicz. And based on the subversive socialist subtexts in his writing, I can only assume he is a COMMUNIST as well. Has GamesTM defected to the Reds? Are they in the employ of Gorby?! Who will purge the magazine of these commie sympathisers?! The liberty of our children’s minds is a steak! Medium rare with fries and salad! Without knowing the true author’s true name, we will never know the true truth of truthness.


Ahem... And that concludes our comedy broadcast this evening, readers.

Enjoy the magazine, but maybe also send them an email calling them out for being arses and not crediting their authors.

gamestm@imagine-publishing.co.uk


Tuesday, August 25, 2009

Michael Jackson did work on Sonic 3


Definitive proof that Michael Jackson worked on Sonic 3, after the jump. Oh, and some mad rambling from me on the state of the US and UK magazine scene.

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I was visiting the grand estate of friend, and fellow infamous hyper-games journalist, Ashley Fragonard Day, the Retro Baron for GamesTM, and as we sipped Southern Comfort and carried rifles to take potshots at his menagerie of decorative peacocks, we also spoke about games mags.
We discussed GameSetWatch’s Mag Weasel column, and the interesting fact that the UK, despite being a small island, seems to produce nearly double the number of games mags as the USA. And sadly, our output is seldom picked up by the videogame world’s flow of consciousness, despite uncovering and publishing some startling information not recorded anywhere else. Games websites either ignore or are unaware of what’s printed in the UK, and sites such as Wikipedia regularly refuse to acknowledge UK mags – the arguments I’ve had with the Wikistapo Mafia about them deleting entries sourced from UK publications!


The end result is that an unimaginable amount of historical information is being lost and forgotten in a few obscure games mags which don’t sell well outside of the UK (or even in the UK, it could be argued).

Of the wealth of interesting-but-ignored things we discussed (including his extensive examination of Captain Rainbow’s themes and the fact that Yojiro Ogawa of Sega specifically dragged a translator over so as to praise Comix Zone as his favourite Western game), the biggest annoyance was that Mr Day had documented proof of Michael Jackson’s involvement with Sonic 3, in GamesTM August 2007, and despite this, even months afterwards, the internet still spoke about it as being only rumours. One exception being the excellent Sega-16, which re-used the GamesTM quotes in a feature they did (also revealing that a copy of the original soundtrack still exists out there).


QUOTABLE PROOF, Roger Hector, then project-manager of the now-defunct studio Sega Technical Institute, said:

Michael Jackson was a very big fan of Sonic and he wanted to record a soundtrack for the game. He came to STI and met with the team to discuss the design theme, story and feel of the game. He then went away and recorded an entire soundtrack that covered all of the worlds. It was fantastic. The music fitted perfectly for the game, and they had a distinctive Michael Jackson sound. We had it all ready and integrated into the game when the first news stories came out accusing him of child molestation, and Sega had to back away from this collaboration. It was very late in the development process, and we had to quickly put together a complete replacement music track. Howard Drossin, STI’s music guy, stepped in and did a great job, working around the clock to get it done. It was too bad nobody outside ever heard the Michael Jackson music.

Mr Day later requested this content be reposted in an online news story, so it would be publicly available to all. Curiously, while Wikipedia does briefly confirm what he’d discovered, GamesTM does not get a mention. GameSetWatch is referenced, but no link is provided to any online page.

Well, now we should all know, Michael Jackson really did work on Sonic 3.


Beyond this though, and getting back to our original discussions, the situation raises a whole bunch of interesting points.
Firstly, why is it the tiny British Isles are able to support so many different publications despite their being ignored abroad?

The demise of (old) EGM was a sad end to an era, with some corners speculating it was Dan Hsu’s honesty with regards to corruption in journalism that resulted in its loss of ad revenue and eventual folding.

(Caption: Yojiro Ogawa, designer on Sonic Team, upon seeing Mr Day playing Comix Zone on a Wii at a press event, dragged his translator over specifically to praise the game, stating that it was internally very popular at Sega of Japan)



Having worked in the magazine front-lines of the UK I’m only too aware of the systemic corruption prevalent in everything, and the fact that said corruption seems to be the only way mags make profit - like some kind of perverse life-sustaining cancer. RAM Raider’s excellent blog covers barely a fraction of the true picture. Is the UK perhaps more corrupt than the US, and so able to exploit more worker drones and consumers for profit, thereby sustaining more magazines? I once took the average monthly hours myself and my colleagues worked, and divided our annual salaries over them – we were legally earning less than minimum wage.

Another interesting point raised is, UK magazines tend to be better than American mags when it comes to juicy, in-depth features. The closest I’ve found to good features has been The Escapist and the now defunct Gamer’s Quarter, both of which have Reader’s Digest-like articles which go beyond basic interviews and reviews.
The only print magazine I subscribe to is Dave Halverson’s PLAY, which I love dearly, but even it can’t compare to some of Britain’s best features writers (though I’m sure US staff don’t suffer nearly as much psychological abuse).

Admittedly there have been a few British features grasping at air, like GamesTM’s hopelessly pathetic piece on “Games for blind people” which turned out to be little more than babble about text adventures with speech synthesis. But across the board there’s been some spectacular writing from all major publishers, on subjects such as FAQ Writers (with some lovely ASCII design), games in foreign countries, Death of things on the internet (like HOTU), A visit to the Nintendo Museum in Osaka, Gaming Culture (NGamer have some truly wonderful features on this), Everyone’s Favourite Peripheral Buttons (a sublimely lighthearted piece with quotes from the guy behind Harvest Moon), Japanese Arcades, Sex in games (a mature discussion), What went wrong with the Gizmondo, The Rise and Fall and Return of SHMUPS, Captain Rainbow examination (GamesTM #76), Videogames that were turned into board games (this was an excellent feature in a one-shot Retro magazine)...

Only in the UK have I seen articl
es on boardgames in print. This photo courtesy of LevelOneBoss. It would seem that print mags in the UK are more willing to take risks on quirky articles which are normally only otherwise run on websites.

... Pinball tables based on games, and hundreds of other features (including countless “The Making Of” articles) which I can’t quite remember at the moment. Not to mention my own features covering the History of Fan Translations (partly in response to the Wikistapo deleting Wikipedia’s entry on fan translations), Underground Collectors, the Hudson Mario games, History of Brazil’s Tec Toy (with exclusive photos), and a whole bunch of other stuff no one seemed to read.

UK writers, in the course of researching such topics (and paying heavily for material out of their own pockets, whether in-house or freelance), will often dig up some startling pieces of information, despite being worked harder and paid considerably less than their American counterparts... And then no one reads or pays any attention to their findings.

A lot needs to change in the games magazine industry, especially in the UK where it seems to be run by lunatic sadists, but a good start would be people reading and talking about decent features and interesting information, and perhaps giving a little nod to the burnt out human being who brought you those words. As I get time, and if I can get access to them, I will try to scan features which I feel are of merit – assuming people want to read them.

(Game images nabbed from MobyGames)