Showing posts with label Agarest Senki. Show all posts
Showing posts with label Agarest Senki. Show all posts

Friday, July 9, 2010

Ghostlight wants to know what to localise next

The European localiser of Agarest: Generations of War, a small company called Ghostlight, is asking which game Europeans would like to see it localise next.
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Actually, it’s part of a competition to celebrate the release of 32 pieces of DLC (a lot of which is free) just the other week. The prize is one of those Agarest boob-mousepads and pillow, if that’s your thing. It’s also open only to European residents, but I thought HG101’s American readers would be interested in the news, and it could stimulate debate on the many, many great Japanese games which are unlikely to ever reach us. I entered not for the prize but because I maintain a naïve hope that some for of unexpected localisation may result from this.
I voted for Boku no Natsuyasumi 3 on PS3, and this blog post is really just an excuse to say I’ve started this rather fine little game using Playongo’s tips to help me along, and I should have the diary entries starting this Sunday (the game starts on Sunday 1st August 1975, and while I’ve no intention of waiting until August, it would be nice to match the week’s days up). I’m 5 days in and absolutely love it - the water-colour painted backgrounds are sublime, while the activities and storyline are really nice. Having always lived on or near farms, I can totally relate to the setting, despite it being in Japan.

A more important question, pertaining to this Ghostlight competition, is would we even want them to localise anything? On the one hand they kept the Japanese dialogue for Agarest, which was a good thing, but their text translation was too literal, very dry and wholly uninteresting. I played a few chapters and found it as captivating as reading transcripts of parliament. It desperately needed some Working Designs of Aksys Games style spice. The US localisation by Aksys, while I’ve not played it, appears to have really run with the almost-but-not-quite H-game mentality of the source material, even censoring promotional images which had nothing to censor in the first place.
If Ghostlight did localise something like Boku no Natsuyasumi 3, they’d probably keep the Japanese dialogue (good) and not try to reinterpret the text too much (also good). I could imagine another company trying to Americanise the setting somehow, or at the very least remove anything too culturally specific. There’s a section involving composing haikus, which if Sega localised it, would probably be cut completely. Though with a little effort the haiku mechanic could be localised to remain functional and interesting - whether the unwashed masses have the ability to appreciate it is another thing.

Furthermore, and this is what really pisses me off with Ghostlight, it took over 9 months to release the DLC content. After Agarest was released in Europe, several months went by after which it was released in the US, and almost immediately America received DLC, both free and cost. And yet nothing in Europe. Months went by and we’re finally getting the DLC content America got, despite receiving the game before you guys. My guess is that Ghostlight saw Aksys making money from DLC and did some kind of licensing deal to convert and then release American DLC content in Europe. Whatever the truth, it portrays Ghostlight as being fairly inept.

And yet that’s what you have to put up with when taking an interest in niche titles - because hypothetically speaking, who other than Ghostlight or some other tiny publisher might see the profit in localising an overlooked game from 2007? I’m impressed Ghostlight is even asking for recommendations.

If not Boku no Natsuyasumi 3 though, I’d be tempted to list visual novels for Ghostlight. The WAHP podcast has often said good things about Steins;Gate, which is something we’ll sadly never see in the West (and for mysterious reasons isn’t being released on PS3 in Japan despite high sales). Curiously I’ve read that an American X360 magazine snuck a demo of it onto one of their cover discs - which just boggles my mind. Other titles include 428, the Shibuya mystery game. Given time I could probably list 50 current generation games from Japan which would be worthy of localisation.

Vic Ireland in an interview said the last frontier of untapped Japanese games was visual novels - and there was some talk that Gaijinworks would be looking into this. I’m inclined to agree, visual novels have been seldom brought to the west, and when they are tend to be overlooked. JBox has a few which are work safe (sister site J-list is NOT work safe though) apparently in English for PC, but I never read reports on these in mainstream publications. I'd like to see EDGE/GamesTM/EGM/GameFAN tackle the subject of visual novels. Call it 8 pages looking at the past, present and future of the genre, in Japan and the west, in Japanese and English. The best, the worst, the most curious, the fan-translated.

Having recently played through Disgaea Infinite, the visual novel set in Nippon Ichi’s Prinny filled universe and involving SUPER MAGICAL PUDDING, I have an even stronger liking for the visual novel genre. Why western companies seem SO reluctant to tackle it is baffling. With no dexterity required, they’re the perfect thing to entice non-gamers to the hobby. Not all visual novels are smutty. Disgaea Infinite is aimed at young adults but is family friendly, and is very funny throughout.

Though I guess after NIS revealed that Sony has a tendency to reject anything which appears like a visual novel (how the hell did they approve Disgaea Infinite then? Regardless Sony are swine when it comes to approving stuff), even if Ghostlight did take an interest in localising visual novels, they’d never succeed anyway. Which takes us back to Boku no Natsuyasumi 3. I hope that my intended 31 daily diary entries will show someone that it’s worth considering. If a company marketed it as being akin to Animal Crossing, I think it could succeed. And even if no one pays attention, you can live vicariously through my photos.

After BnN3 I’m probably going to attempt a visual novel playthrough, since there are a few in English which look interesting. Unfortunately they’re not easy to get hold of...

Saturday, November 7, 2009

Agarest Senki on PS3 localised – WTF?


Having been following the Japanese PSN videos for this, I discover today that the slightly hentai-esque strategy-RPG-meets-dating-sim by Idea Factory has not only been localised into English, but is on sale. RIGHT NOW. Under the name of Agarest: Generations of War.


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I’d watched the PSN videos of this and thought: it looks cool, but it’ll never come out here, much like eroge Tears to Tiara: Kakan no Daichi, and several other Japan-only PS3 games, including Way of the Samurai 3. Well, not only has Way of the Samurai 3 made it to the west, but now Agarest, and apparently Yakuza 3 is also on its way. What a relief and a great time for fans of Japanese games - it would seem the hard days of importing are over.

Thing is, I subscribe to Dave Halverson’s almighty PLAY magazine, plus I browse GamesTM and EDGE in the UK, and none of these have had any coverage, to my knowledge. Perhaps I wasn’t browsing hard enough in WH Smiths. Metacritic has nothing either. I’ve also heard not a peep online about its localisation. Which is a shame, because it pretty awesome. I’m surprised Halverson has jumped on it, because the boobage content is rather high.



I only found out about it due to Neo magazine, a sort of lacklustre inheritor of Manga Mania's throne as the UK's leading anime magazine. They gave it a half page review using recycled press shots.

Taken from Wikipedia:
The story progresses through various points plotted on a map. By visiting each point, the player has to battle the creatures, complete a quest, visit a town or go through a conversation to advance through the storyline and open up more points. Fighting plays out like a strategic RPG where each character has his/her own set of moves, but by moving each character to an appropriate square, you can chain characters together and pull off combos. The game includes dating sim elements through its "Soul Breed" system which allows the player to create a new character by pursuing a relationship with a female character.


So, a game involving sex, then? The age classification on the UK box says 12, because the content includes: sex and swearing. I can’t imagine what kind of sex gets a game a 12 rating and not an 18-only rating, so it must be only mild themes (like a girl's cream covered face).


What’s fascinating about the UK version is that it was localised by Ghostlight, who were originally thinking of redoing the cover art as being realistic.


Now, I think I speak for everyone when I say that looks ****ing godawful. Possibly the worst art imagineable. Thankfully they kept the original in the end. Ghostlight also pulled an Atlus on us by producing a limited edition version featuring the following:
* Agarest: Generations of War PlayStation®3
* Collectors Edition slipcase
* Collectors Edition inlay
* 48 page art book
* 6 collectable artcards featuring images from the game
* A3 limited edition poster


And the best news? It’s only £44.99 for the special edition, while the standard version is £34.99. That’s a great deal. Considering those filth-eating bastards at Activision have the gall to charge £45 for a basic game, raising the normal RRP for all new titles by a fiver, I think this is a fantastic bargain and Ghostlight should be commended. They should be hailed as beacons of light in an industry ravaged by greed. Activision should also be spat on, considering they tried to sue various magazine publishers in the UK for criticising them, pulled advertising, and basically gagged the entire press association if they tried to speak out against it. Well, Activision, you can kiss my ass if you think you can silence HG101. I’m waiting for your court order, scumbags.

Now for the bad news: Agarest isn’t going to hit the USA until 2010, and furthermore it will be a download-only PSN title. So if you want hard copies, much like you had to with Siren Blood Curse, you’ll need to import it. Let me also say, Blood Curse is amazgine. My PS3 came packed with Little Big Planet, which I didn’t like that much, so I traded my sealed copy in for Blood Curse, and it was 100% worth it.


Even more bad news: Agarest has hit UK retailers in extremely limited quantities. Where I live GameStation were sold out, and Game had only 2 copies. Other stores I visited had absolutely none. None of the staff were even clued up on it, and had to search through draws to find the last copies – but they were quite eager to sell me Uncharted 2 and the rest of this winter’s blockbusters. Man, screw that. And I haven’t even seen the Special Edition anywhere. Further bad news is that I am broke. Totally broke. Broker than a totally broke money-broker in financially troubled times. I also have Disgaea 3 to start (and finish, maybe?), plus Cross Edge to buy. There’s a few too many interesting RPGs out right now.


So, I can’t tell you how it plays. I’ve also seen no mention of it on forums. So it seems like the masses are ignoring this. Meaning expect it to rise in price over time.
EDIT: I've just discovered, you can actually buy the game direct from the publisher, which is kinda cool.

Man... if it wasn’t for the fact I still have an unopened copy of Muramas for the Wii to start, I’d be seriously tempted to sell the white brick and HDD for some cash to lubricate my PS3 library. Yeah, you heard me, I said lubricate.