
Random result from google image search for "stupid jerk"
Player choice is one of the most debated topics in video games, especially when it comes to RPGs. The war between fans of "free" WRPGs, which let you act out your personal decisions and the "linear" JRPGs, which force a fixed story upon you, is not looking to end anytime soon. But I don't really have an issue with a game's positioning along the linearity-freedom-axis, but a more deeply rooted problem with the usual execution of interactive storytelling.
I believe it doesn't really matter if there's only one option at a given time, as long as that option can be presented as a plausible act to the player. A movie where every single character is a miserable piece of shit I can still enjoy, because I'm free to pity, despise or ridicule them all, whereas in a narrative-driven video game, I'm supposed to be one of the characters. It is implied and enforced in the interactive action scenes, that I, the player, am responsible for failure or success of the mission. So every time my character does something really stupid or despicable in a non-interactive moment, it feels a little bit like the game is trying to force stupidity on me.