Showing posts with label other M. Show all posts
Showing posts with label other M. Show all posts

Sunday, September 12, 2010

I'm sorry, Samus. I'm afraid I can't let you do that.

So, Metroid: Other M has had some time to simmer in the public, giving us a chance to see if the panic over it's initial critical response was a little too hasty - or too forgiving, depending on who you ask. There's no denying that changes were made to the formula, whether for the better or not, I guess that depends on what exactly you wanted to get out of it, but for the most-part, things are just sort of different, but in a way that suits the kind of game Other M turned out to be.

One point that seems to have taken a great deal of criticism is that, in contrast to other Metroid games, where you start off fairly underpowered and find new weapons and abilities as you go, this time around, you start the game off with all your cool upgrades already equipped, but are not allowed to use any of them until you're given authorization to do so by a man named Adam Malkovich, your former commanding officer, and the guy who's actually in charge of the rescue mission around which the game revolves. I don't want to go into too many details, for fear of spoiling some of the events, but I will say that, at best, it's no less ridiculous than introducing some random plot contrivance to have Samus lose all her gear yet again, at worst, it's fairly clumsy and introduces some strange holes into the already shaky plot, potentially calling into question whether or not Malkovich is fit to lead a dance, let alone a rescue, but the points where any of this matter are few and far between, and the majority of the game is spent running around in different environments teeming with otherworldly atmosphere, exploring, shooting space bugs, finding hidden trinkets, and making mental notes of places you'd probably like to re-visit once you're authorized to use this thing or that, things that should all feel pretty familiar to fans of the series.