Showing posts with label magweasel. Show all posts
Showing posts with label magweasel. Show all posts

Wednesday, April 6, 2011

WAHP 15 - Japanese podcast


The latest "Welcome! A Huge Podcast" has been out for over a week, and I'm late to the party. Read on for awesome info on the latest show all about Japan.


The format is different in that it's been done by 3 guest speakers: Christian Nutt, Heidi Kemps, and Kevin Gifford.

I was only previously aware of Kevin, from Magweasel, but the other two newcomers also know their stuff and the entire show is full of lots of esoteric information - it doesn't feel dumbed down and the really geeky conversations are great to revel in (though Christian does handily take moments to explain stuff that might be a little too obscure). The only factual complaint I have is they described the First Lady of Videogames as being, I think, Rieko Kodama. When really it's probably Roberta Williams (pictured). Then again I have been beard deep in HG101's adventure book, helping to proof read it, so I have Roberta on the brain now (my god that sounds wrong).


It was a really good episode, maybe a little wordy in places, but a few personal highlights are as follows:

* Discussion on the hosts' time working on various games magazines was fascinating - I'd like an entire show dedicated to this, with the original 3 chaps and these guest speakers.

* Discussion of how Japan's economy and games market was dealing with the recent tragedy was very enlightening

* Japan's KUSOGE 2010 awards, which is especially interesting if you've been enjoying HG101's kusoge series.

* Detailed Comiket explanation from Heidi. I now, more than ever, want to visit Comiket. If I end up spending a thousand bucks on a summer holiday in Japan, I am blaming this podcast.

* Kevin Gifford's wacky, slightly deranged, but hilariously awesome random singing. In Japanese. It should be a regular staple of the show. In fact I think either Casey Loe or Shidoshi should attempt kidnapping Gifford (he reveals where he lives in said podcast), in order to guarantee singing in future podcasts.

Anyway, it was a good listen for 3 hours and 40 minutes. Not to everyone's taste, but with plenty of great bits. Hilarious end segment too.

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WARNING! A Huge Podcast is Approaching Fast!

A podcast covering the world of Japanese gaming, brought to you by long-time stars of the gaming press Christian Nutt (1P), Heidi Kemps (2P), and Kevin Gifford (3P).

//Stage 015
//Main Topic: Our Introductions to Imports + Comiket

//Now Playing: Hard Corps: Uprising, Pokemon Black, Yakuza 4, Ar tonelico Qoga: Knell of Ar Ciel, The 3rd Birthday, Dragon Quest VI

//Subtopics: Japan goes on a massive game cancellation + delaying spree, concern over Tokyo Game Show 2011, Akihabara killer gonna be killed, Hudson gonna be killed (by Konami), the winners of best kusoge of 2010, Coming Next, and a whole lot of the great talk you always love from us!

//Timecodecs
//00:01:20 – Intro
//00:16:42 – Releace a New!!
//01:03:59 – Hot Infos
//01:59:40 – Let`s Discussion
//03:17:44 – Coming Next
//03:41:38 – Untitled End Segment

//So You Don`t Miss It:

//Coming Next Japan Game Mentions
//Mamoru-kun Was Cursed!! ~Meikai Katsugeki Wide Version~, BlazBlue Continuum Shift II, Oneechanbara Special, Dragon Quest Monsters Joker 2 Professional, Bullet Soul, Cubic Ninja, Earth Defense Force 2 Portable, Pilotwings Resort, Persona 2: Innocent Sin, Super Robot Wars II Z: Hakaihen

//Other Game Mentions
//Dracula X, Xanadu, Faxanadu, Ys I & II, Rolling Stone: Drum King, Ys III, Ys: The Oath in Felghana, Contra, BlazBlue, Dragon Quest, Tactics Ogre, Yakuza: OF THE END, PowerPro Baseball, Tokimeki Memorial, Monster Rancher, Princess Maker, Dream Club, Kurohyou, Phantasy Star Portable, Valkyria Chronicles 2, Parasite Eve, Monster Hunter, Fatal Frame, Ikenie no Yoru, Disgaea 4, Dragon Quest VII, Final Fantasy XIII, Dragon Quest IX, Deca Sports, Momotaro Densetsu, Birubaku, Motorstorm 3, Dead or Alive: Dimensions, Inazuma Eleven, Steel Diver, Dynasty Warriors 7, Tales of Destiny, Bomberman 3DS, Omega Five, Tengai Makyou, Miami Law, Arc the Lad, Growlancer, Kabuki Klash, Oriental Blue: Ao no Tengai, Bokosuka Wars, Final Fantasy XIV, Major Wii – Perfect Closer, Kakuto Chojin, Crimson Tears, Pro Golfer Saru, Appleseed Ex Machina, Love Root Zero Kisskiss Labyrinth, Jinsei Game: Happy Family, Sengoku Hime 2, Shura no Mon, Last Rebellion, Virtual-On Marz, Criminal Girls, Dino Crisis 3, Blade Dancer, Dragoneer`s Aria, A Witch`s Tale, Bumpy Trot, Hello Kitty to Issho! Block Crush 123!, Chrono Trigger, Seiken Densetsu 3, Final Fantasy V, Atelier Iris, Secret of Mana, Romancing SaGa, Phantasy Star IV, Illusion of Gaia, Toshinden 2, Jung Rhythm, Robo-Pit, Shin Megami Tensei: Soul Hackers, Lunar: The Silver Star, Samurai Spirits RPG, Radiant Silvergun, Linda3, Suikoden II, Fhey Area, Sol Feace, Heavy Nova, Earnest Evans, El Viento, Anetto Futatabi, Cosmic Fantasy Stories, Sonic Aventure, Sonic Colors, Godzilla Generations, Final Fantasy VIII, Street Fighter Alpha 3, Crash Bandicoot 3, Dokodemo Isshou, Persona, Gokujyou Parodius Da!, El Shaddai, Sengoku Basara, Pokemon, Tower of Duraga, Peggle, Etrian Odyssey, Bayonetta, Gunstar Heroes, DoDonPachi Black Label X, Mind Jack, Nier, Bullet Witch, Drakengard, Drag-On Dragoon, Blue Dragon, My World My Way, Master of the Monster Lair, Namco x Capcom, World of Warcraft

Sunday, August 30, 2009

The Phantom of Akihabara: GAME OVER


An Orwellian dystopia looking at the illegal hunting down and trading of long lost retro videogames – and an eerie reflection of what we’re becoming.

“I don’t play games outside of my business,” said the man. His name was Ryohei Takamizawa, and he was a game hunter. I knew my fair share of brokers tracking down the games, the consoles, the arcade boards for the sort of people that underground arcades needed to make their money, but they’re usually nowhere near this young.

“The Softmap #666 guy told me you got a history fan in your clientele.”


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I have a fascination with the real-life underground of rare game collectors, because if you’ve got enough money to spend thousands of dollars on a single, unique example of human creativity, then more power to you. People do it with one-of-a-kind paintings, so why not games? Anyway, when Googling for Kevin Gifford’s Magweasel (an incredible blog focusing on really obscure Japanese gaming culture) column on GameSetWatch, I was quite excited to discover a Japanese novel set in the future and centred around such clandestine behaviour. Best of all, it’s been lovingly translated and made available for everyone.

I’ll let Kevin sum it up:

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The Phantom of Akihabara: GAME OVER is a serial novel written by Yoshitaka Ohsawa and published in 2002-04 over eight issues of YuGe, a Japanese magazine devoted to games old and new (now called GameSide). Illustrations were provided by Aki Shimizu, a manga artist who I don’t think has done anything that’s attracted a Stateside fanbase yet but is still a pretty talented dude. This is almost certainly the only apocalyptic SF novel themed around used video games that has ever been written, and its mere existence shocks and enthrals me, and so I’m translatin’ it, starting with this first instalment. I’ve included a decent amount of links and footnotes so you’ll be able to understand all the Japan- (and Akihabara-) centric references.
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The first-person prose are reasonably written, eliciting a fair few pauses at their eloquence in describing illicit games dealing and the state of the industry. Furthermore, Kevin’s doing this for free, so any criticism of minor mistakes would be grossly unfair. The joy here is in the setting and atmosphere. He has also added some rather handy footnotes for the more esoteric references.


The novel raises a lot of good questions and topical subjects, such as the nature and future of otaku and pro-gamers, Japan’s clamp-down on eroge, censorship in general, and the fact that unlike movies and books, few people know who it is that creates the games we play. Only occasionally do you see the name of the designers; more often it’s the publisher and maaaaaaybe the development house taking the spotlight. Gamers will attach themselves to a series’ name, even if different instalments are created by different people – which is a significant if seldom stated fact. The novel a depressingly frank look at the sorry state of things, right now.

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Perhaps video games aren’t art after all, the way that novels or comics or movies are. As a form of media, they are remarkably inaccessible, requiring a 20K-30K yen machine and several thousand yen per game to experience. The publishers, meanwhile, throw millions into each project, the price of staying ahead in the industry. There is simply too much at stake for both creator and consumer to do anything creative. No. Games are not creative works of art. Deep down, both sides of the bargain know that games are products of precise engineering, like a car or your washing machine.
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It also name-drops a lot of interesting games. Like the controversial, adults-only Amaranth: “an Ys-like RPG by Fuga System, which is largely unknown outside of Japan but proved popular enough to spawn a series of five games between 1990 and 1995.” Additionally, the novel contains nuggets of information I was previously unaware of – for example, apparently, the first print of the third game in the Uncharted Waters series featured slave trading, which was removed with later patches.


If you’ve just read your way through Policenauts, and are still hankering for more material set in a dystopian future – with a game related twist – then check it out. Sadly the Magweasel blog isn’t the easiest to navigate (I had to use to search for later instalments of this), so here are direct links to the 6 entries:

LINK 1
LINK 2
LINK 3
LINK 4
LINK 5
LINK 6


Actually, scratch that, if you have any interest in videogames at all, you should check it out. It’s an eye-opening odyssey, a valuable lesson dressed up as fiction which we should all learn. It is, in my opinion, George Orwell’s 1984 for the gaming generation. It’s not very long
you could read it in an afternoon and it's slightly reminiscent of the novella Welcome to the NHK if you enjoyed that (the book, not the "not-as-good" manga). I will probably do a post on it, someday.

Many thanks to Kevin Gifford for translating this
I hope he continues with the series.

I highly recommend you check out his Magweasel blog
the post on hidden messages in Japanese games is epic. Wow. Just, wow.


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I always held the impression that game creators never felt any pride, or responsibility, toward their own work. That game publishers never realized that they were purveying culture through their releases. That gamers never realized the power of words, that they were more than the final, silent receiving point for the industry.
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