Showing posts with label Metal gear Solid. Show all posts
Showing posts with label Metal gear Solid. Show all posts

Monday, February 6, 2012

Agness Kaku update - Konami Japan contacts us


By now you probably all realise that the Metal Gear files from our Agness Kaku interview are gone. Read on for an explanation, slightly odds tales about contacted by outside agencies, and also further insight from the lady herself. Plus some fresh translation material too.


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The reason for the file removal was, basically, we woke up and they were gone. Konami's legal department in Japan hit our host/provider with a DMCA take-down notice, and they were removed on our behalf. There wasn't even a fight to put up, it just happened and we were forwarded some legal emails. I was tempted repost them, but they're pretty dull.

The best thing out of this though, is it was direct from KOJ's legal division, complete with awkward legal English. The news story was on 2chan and several Japanese blogs, so they obviously found about it and - I like to think - Kojima himself demanded the legal eagles take them down. If you didn't grab 'em, I'm afraid they're gone.

The other interesting thing is I was contacted by INTAC directly (as explained in the interview this was the agency Konami dealt with). They said they were trying to understand what happened and asked for information about my interviewee, and I told them straight: as a journalist I'm not required to divulge any information regarding my sources. I never got a reply. What was interesting was the wording of the email - not threatening, but really bizarre, as if those of us running HG101 were kids. The hilarious thing is, all of the questions that I had been asked, were pretty much already answered by the article itself.


I've also been chatting with Agness some more, which resulted in these interesting re-translations. For anyone who enjoyed the original interview, this should make a nice addendum.

My two cents: these examples perfectly highlight the importance of good localisation. The direct translation in blue is stilted, drier and without any kind of flavour. It's just dull. The green on the other hand conveys the characters personalities a lot better - especially Snake's wry cynicism. It's a no brainer really. If you're converting anything which involves heavy use of language, from one language to another, it's extremely important to give the localiser the freedom required to make it work. Some interesting feedback I've read regarding the interview is people bringing up some of Squaresoft's localisation work, and how they worked hand-in-hand with localisers every step of the way, and citing Alexander Smith as someone allowed the freedom to do the job right. It's a great shame that Konami never saw fit to do the same, since besides Agness Kaku and Jeremy Blaustein, I've heard other rumblings regarding how they operate.



I'm pasting Agness' email verbatim.

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What with everyone getting their MGS2 freak on, I decided to re-read the sample file I have linked off of Hibernium--the Tanker Chapter opening. It was a lot better than I remembered, so I looked up the original. Aha. Should have done this before the interview, since it answers your question about what exactly I meant by "mood-building and slapping on a good coat of noir". Lines from actual Japanese screenplay (taken from cached version of Kojima's blog and bunch of fan sites) is on top. For your amusement, I've done a direct translation in blue. Green is what I handed in.

二年前のハドソン川俺達は新型メタルギアが極秘裏に輸送されるという情報を掴んだ。今思えば疑うべきだった。

The Hudson River, two years ago... We got information that a new type of Metal Gear would be transported in top secret. Now that I think about it, we should have been suspicious.

The Hudson River, two years ago... We had classified intelligence that a new type of Metal Gear was scheduled for transport. The whole thing stank, but our noses had been out in the cold too long...

こちらスネーク。聞こえるか?オタコン!?

This is Snake. Can you hear me? Otakon?

This is Snake. Do you read me, Otakon? Over.

ああ。聞こえる。僕だよスネーク。

Yes, I can hear you. It's me, Snake.

Loud and clear, Snake. Over.

待たせたな!スニークポイントに到着。着地の衝撃でステルス迷彩が壊れた。

You kept me waiting! I've arrived at the sneak point. The stealth camo broke from the landing impact.

S: Think I'd wait forever [the comment is directed to the player]? I'm at the infiltration point [SP for 'sneak point']. Over.

O: Everything going okay? Over.

S: The stealth camo's busted. Landing impact. Over.

随分こき使ってきたからね……。悪いけど我慢してくれ。軍じゃないんだ。

We did use it pretty hard... I'm sorry, but grin and bear it. This isn't the military.

We did use the hell out of that thing. Sorry, but you're gonna have to deal. You're not in the military-industrial complex anymore, Dorothy.

ああ。いつまでもこんなものに頼るつもりはない。

Yeah. I don't plan to relying on this forever.

Right. I don't plan on relying on this gadget either way. Over.

だけど民間のいいところもあるだろ?プライバシーは守られてるし……

But the private sector has good points, right? Your privacy is protected...

Hey, the private sector's not so bad, though, huh? Privacy guaranteed...

変な薬も盛られずにすむしな。

And you're not fed some strange drug.

I'm happy as long as no one slips a Mickey Finn in the morning glass of OJ.

ナオミのこと……

This is about Naomi...?

You mean that thing with Naomi?

うるさい見張り役がいないのも気が楽だ。

It's also nice that there's no nagging minder.

And I can't say I miss the chattering nanny.

メイリンか……。また彼女に頼んでおくよ。NATICKの新兵器。

Mei Lin, huh. I'll ask her another favor. The new weapon from NATICK.

Mei Lin's not so bad. That reminds me, I have to get in touch with her again about that new Natick flashware.

陸軍兵士システムセンターからの横流しか。彼女に伝えておいてくれ。いずれはバレる。早いうちに手を引くようにな。

Diverting from the Army Soldier Systems Center. Give her a message. It'll come out sometime. Tell her she should stop soon.

Diverting toys from the SSCEN (U.S. Army Soldier Systems Center) again? Someone will find out, sooner or later. She's better off assuming it's sooner and quit while she's ahead. Tell her I said that.

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あと、できるだけ戦闘はさけてくれよ。目的はあくまで、新型メタルギア開発の証拠を集めて、公開することだ。誰にも見つからずに脱出できればそれが一番だからね。

Another thing, avoid fighting as much as possible, The goal is to collect evidence of new Metal Gear development and publicize it. It would be the best if you could escape without being discovered.

The mission objective is to make visual confirmation of the new Metal Gear being transported by that tanker and bring back photographic evidence. No destruction, please. Got it?

わかっている、俺達はテロリストじゃない。

I know that. We're not terrorists.

Don't worry. I know the drill -- we're not terrorists.

そうだよ。反メタルギア財団『フィランソロピー』国連にもNGO(非政府組織)として登録もされてる。

That's right. We are an anti-Metal gear foundation "Philanthropy". We're registered with the U.N. as an NGO.

Very good. We're a 100% UN-recognized 'Opposition to Metal Gear' aka OMEGA*. Don't you forget that you're a part of an NGO and can chew granola with the best of them.

まあ、NGOの中では過激な存在には違いない。

Well, we're certainly a radical presence among NGOs.

Recognized, but still fringe, Otakon.

Kind of odd to realize how much people love the opening. Lots of quoting of the "noses had been out in the cold too long" line.

Thursday, April 1, 2010

Metal Gear Solid 3 fan-art


While browsing through old burned DVDs of HDD back-ups, I stumbled across my Unusual Pictures folder, which includes self-made artwork and interesting photos found on the internet (there’s a sub-folder dedicated to games, which I might repost at a later date). In there I found this bit of MGS3 fan-art. Click the photo to enlarge it to its correct size.

This picture was created by me during The Gamer’s Quarter days, when ShaperMC asked if any staff could draw something for a MGS3 feature they were running. For A-levels at British Upper School I had chosen art, along with Japanese, philosophy and sociology, and became quite a dab hand at it – I had a particular fondness for the inkwork of Yoji Shinkawa and Ralph Steadman, basing one of my portfolio projects on them. So I thought it rather apt to attempt a vaguely Shinkawa-esque piece of art based on MGS3. Sadly my scanner broke at the time so I couldn’t send it in time and, as Wes pointed out, Snake appears to be fapping. It wasn’t that great, certainly nowhere near the level of Persona’s artwork which ended up being regularly used in TGQ. The side car is also grossly out of proportion, as is the side-wheel. Snake appears to be sitting inside a potato. That aside, I’m still happy with it – like most things I do, sheer apathy for humanity prevents it reaching higher plateaus of quality.

Tuesday, December 22, 2009

All 42 ghosts from Metal Gear Solid




I’ve recently discovered that a Chinese forum which had a photo of every ghost in Metal Gear Solid went down, and no one else has such an archive. I also discovered that Jeremy Blaustein was removed from the game – contrary to what FAQ writers say, his ghost is not near the corpse of Sniper Wolf – and I dare the gaming world to prove me wrong. Otherwise, here’s 42 shots of the ghosts.
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These were taken by a forumite named WeiZ, also known as Sunye, on the now dead mgscn.com forums. All credit for taking them go to him (though I fully expect other websites to soon claim ownership). If you want to use them, please credit WeiZ/Sunye for taking them, and myself for taking the time to individually upload each one of them.

Sunye states quite clearly (in Chinese) that he could not find Jeremy Blaustein near Sniper Wolf, and speculates as to why. The 42 which he found makes more sense, since it is a round number and fits perfectly onto 6 PS1 memory cards. So why was Jeremy removed? And can you claim to have found him?

Anyway, enjoy! The name goes below the photo.


01. Kazuki Muraoka (not Nakamura, that's part of the opening credits)


02. Tomokazu Fukushima


03. Takanari Ishiyama


04. Nobumitsu Tanaka


05. Kenichiro Shigeno


06. Ryoko Yoshimura


07. Atsuko Ito


08. Takashi Kitao


09. Yoshiteru Kobayashi


10. Kohei Onoda


11. Nobuyoshi Nishimura


12. Ryoji Makimura


13. Masayuki Kobayashi


14. Shigehisa Kozyou


15. Shinji Yamashita


16. Fujimura


17. Yuji Korekado


18. Yukiko Kaneda


19. Daizo Shikama


20. Yoshikazu Matsuhana


21. Hideo Kojima


22. Kunio Takabe


23. Hideki Sasaki


24. Yoriko Shimizu


25. Shiro Mukaide


26. Ikuya Nakamura

27. Yoji Shinkawa


28. Shigeo Okajima


29. Makoto Sonoyama


30. Kumi Sato


31. Scott Dolph


32. Takashi Kinbara


33. Motoyuki Yoshioka


34. Hiroyuki Togo


35. Satoshi Hirano


36. Motosada Mori


37. Kazunobu Uehara


38. Yutaka Negishi


39. So Toyota


40. Mineshi Kimura


41. Ichiro Kutome


42. Takashi Mizutani