tag:blogger.com,1999:blog-1135815543912646655.post8616813532039192273..comments2024-03-17T03:51:46.681-04:00Comments on Hardcore Gaming 101 - Blog: So Mushi Futari Finally Came In...Discoalucardhttp://www.blogger.com/profile/04206257399887664488noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1135815543912646655.post-49138456556674348502012-09-03T16:06:11.669-04:002012-09-03T16:06:11.669-04:00've played on my PS2, is quite difficult;'...'ve played on my PS2, is quite difficult;'s bullets to spare. I liked the heroine. and the final boss is giving a lot of headaches. the player would have to spend a lot of chips (even many) to finish the game. I loved the post, keep it up.Leandro"ODST Belmont Kingsglaive" Alves the devil summonerhttps://www.blogger.com/profile/16202444571640614322noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-17346467962353875992009-12-22T00:28:44.213-05:002009-12-22T00:28:44.213-05:00Yep. It's the same for the limited edition; bl...Yep. It's the same for the limited edition; black and white CD. Good summary of what the game offers, but I want to add some more and clarify a few things if that's okay.<br /><br />Version 1.5 (available at start): The standard, common arcade version. "Arcade" is identical to the PCB, low-res graphics in tact, while "360" has high-res. There is more frequent slowdown in both modes compared to the PCB.<br /><br />Arrange (available at start): Two unique modes specifically designed for the console port. "Novice" just has fewer bullets and it's-- as Discoalucard mentions-- dead simple. "Arrange" is really something new. To clarify, the counter for the shadow character only drains when holding the A shot to reflect the bullet. The reason to reflect is for score (they leave a trail of gems) and for defense. The trick is to try to slow down as many bullets as possible to reflect them all and rake in score. The meter fills when bullets are slowed within range of the outer blue ring but DO NOT touch the shadow character's negative-colored field. The negative-colored field increases as the counter increases, making it harder to refill the higher it counts. If the counter reaches 0 it cannot be replenished. There is much more to it than this, but I've yet to figure it all out. Still, much easier to clear on a credit than any of the arcade iterations, especially with auto-bomb (fires one off when a bullet gets too close). Both feature high-res.<br /><br />Version 1.01 (available through download code): This is 1.5 with bullet patterns from the original arcade release... and passable. It's a notch harder, that's it. Still a nice change of pace, though. "360" has the high-res, "Arcade" has low-res.<br /><br />Black Label (1200 points): Changes made to 1.5's scoring system, recolored stages, new bullet patterns and enemy placement. Oddly, the high amount of slowdown makes for an inconsistent game. Stage 3's boss is easier than 2's because the whole damn fight is in slow-mo. The later stages play like molasses-- made it all the way to the last boss, stage 5 on my first try due to slowdown! I can only make it to the middle of level 4 in 1.5. Not sure if it's intentional, or the same as the PCB or what. "360" and "Arcade" have high- and low-res visuals respectively.<br /><br />I've only played the "Original" modes of each! Each one has a "Maniac" mode, and "Ultra" (or "God" in Black Label's case, which is certainly different).Justinhttps://www.blogger.com/profile/09169945857763393747noreply@blogger.com