tag:blogger.com,1999:blog-1135815543912646655.post5001503817099046859..comments2024-03-17T03:51:46.681-04:00Comments on Hardcore Gaming 101 - Blog: Explaining Resolution and Aspect Ratio - The Intro of Castlevania Symphony of the NightDiscoalucardhttp://www.blogger.com/profile/04206257399887664488noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-1135815543912646655.post-28692901843968479912018-04-18T16:51:19.864-04:002018-04-18T16:51:19.864-04:00Your screenshots are broken. Have you deleted the...Your screenshots are broken. Have you deleted them from the source by any chance?Anonymoushttps://www.blogger.com/profile/08503479023649066726noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-1775077531245627402017-08-04T20:35:52.287-04:002017-08-04T20:35:52.287-04:00I just downloaded your resolution hack from romhac...I just downloaded your resolution hack from romhacking.net. Awesome job, thanks for uploading it!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-42115952907702596362017-06-28T03:59:12.984-04:002017-06-28T03:59:12.984-04:00How about this improvement?
https://s5.postimg.org...How about this improvement?<br />https://s5.postimg.org/3vdodidcj/01-1.png<br />https://s5.postimg.org/k929aeivn/01-2.pngpaul_methttps://www.blogger.com/profile/12664244614743972096noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-983541195270279782016-12-09T10:44:16.591-05:002016-12-09T10:44:16.591-05:00It's true, the PSX version of the game (like m...It's true, the PSX version of the game (like most PSX games) used the lowest resolution to clean up the frame rate and allow more "sprites" onscreen. In fact, there are no "sprites" in the game. The PlayStation is incapable of rendering sprites, because it has no 2D VDP. What the developers did was use textured polygons, and developed a 3D engine to appear 2D. It's apparent in some areas, like the clouds at the top of the castle and especially the cathedral. That's also why the PSX version has effects like transparencies, while the poorly programmed Saturn port only has semi-translucency in a few areas and dithering in most areas that call for transparency. The Saturn's 3D VDP is incapable of hardware transparency, but the 2D VDP can do it no problem. Rather than reprogram the game to use the 2D VDP, whoever Konami hired to do it dithered the transparent "sprites" (textured quads) and called it a day. They also just stretched the same PSX textures over the bigger polys at a higher resolution, which is why they look so pixelated and assy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-29647440678163717522013-11-03T12:45:13.454-05:002013-11-03T12:45:13.454-05:00Stupid Konami my eyes are not adjusting that well ...Stupid Konami my eyes are not adjusting that well with the horrible port on the PSP! Holy crap why didn't they port it to either the PSN or Vita by now?? Absolutely Ridiculous! We are almost at the end of 2013 and still no port! Really sad! They instead ported the DS version of Mirrors Of Fate to the PSN and XBL! What??? Come on! I rather hear about Dracula -X in HD by now! Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-67769509874172088832012-04-12T02:32:05.234-04:002012-04-12T02:32:05.234-04:00Interesting post.
Just for speculation's sake ...Interesting post.<br />Just for speculation's sake and totally talking out of my *** here, but I can think of two possible reasons for rendering at the lowest possible resolution <br />1- Having to draw less sprites on a smaller screen therefore obviously avoiding some slowdown, which is exactly what the SNES did. Specially useful for the Legion boss fight. <br />2- And I'm really just speculating, but maybe it had something to do with frame buffer screen effects that SotN loved using during spells and such.<br /><br />Here's a movie showing off what a spell should look like at 0:50<br />http://www.youtube.com/watch?v=Hykl3EGKJnc<br />You have to set set all sliders on EPSXE on max to get that effect or else you'll just see a black box and glitches.<br /><br />I'm not too tech savvy but the way I understand how this works is, the game literally takes a screenshot of the screen and renders it as a texture, which allows them do all kinds of distortions and tricks with it, they even use it for motion blurring, psychedelic transparency on sprites, water ripples, etc. <br /><br />There's one simple use of this right at the beginning of the game, after you kill Dracula and the background crumbles away, the screen will turn into a sephia colored photo, rotate away and burn into ashes. Anyone who played it knows what I mean. The game over screen also melts down like that.<br />Pretty much the same way Square did the battle transitions in FFVII.<br /><br />So having a smaller resolution might make sense for abusing the frame buffer? <br />Also bear in mind the PS had half as much VRAM than the Saturn, so they couldn't just save a full 320x240 screen to VRAM like the Saturn could. Also one of the complaints about the Saturn port of SotN is the abnormal amount of lag it had compared to the PS version, maybe a side effect of having a larger screen.<br /><br />Just my uninformed 2cc, if you actually know better about computer architecture feel free to correct me but please don't kill me. :)<br />I'll just link this for reference<br />http://en.wikipedia.org/wiki/Frame_bufferAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-61173094540333879992012-04-12T01:57:42.009-04:002012-04-12T01:57:42.009-04:00I was truly disappointed when I couldn't chang...I was truly disappointed when I couldn't change to the real resolution on the PSP version. I just didn't converted my own PS1 copy because I heard there was a new translation (which is true), the old familiars were restored (it's true too) and there's a new Maria mode (which, again, it's true). There are new English voices but having Yuri Lowenthal voicing Alucard is just too atrocious to keep them.<br /><br />Even through the new translation and features are quite welcome, the forced resolution with bad blur was awful, they should had just let the old one untouched insteadSinmenonhttps://www.blogger.com/profile/00609847797496602608noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-75598566384168814102012-04-05T18:53:57.764-04:002012-04-05T18:53:57.764-04:00Are there any emulators that output stuff at the n...Are there any emulators that output stuff at the native resolutions?<br /><br />I vaguely remember Bleem! running KoF97's gallery mode at some fairly high resolution...<br /><br />And I think Thunder Force V had its menus higher res than the wallpapers on the disc.dorkly chair of the institute for space politicsnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-80733451866341067152012-04-01T14:21:50.354-04:002012-04-01T14:21:50.354-04:00The Playstation is apparently extremely flexible r...The Playstation is apparently extremely flexible regarding resolutions, if emulator output is any indication. Street Fighter Alpha 3 for example runs in 384x224. Lowest Saturn resolution is 320x224, though I have no idea why they implemented that mode, since there should be no difference between it and a 320x240 picture that leaves the additional lines just blank.Starscreamnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-14049701375047391132012-03-31T10:24:52.398-04:002012-03-31T10:24:52.398-04:00@Sketcz, you're right, Blaustein took a lot of...@Sketcz, you're right, Blaustein took a lot of liberties with the inventory and enemy lists, which caused inconsistencies in later games, which were more faithful. But these were all kept for the PSP localization.Discoalucardhttps://www.blogger.com/profile/04206257399887664488noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-7693022665434412792012-03-31T09:36:46.410-04:002012-03-31T09:36:46.410-04:00I prefer the original localisation as well. I fee...I prefer the original localisation as well. I feel like the new one isn't really any better in terms of quality (it feels paraphrased from the original), and the old one has nostalgia working for me.<br /><br />I also hate Alucard's new voice actor. The old VA was cheesy but it worked well for the game.Segata Sanshirohttp://www.sega.comnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-24648440196367877452012-03-31T09:08:32.004-04:002012-03-31T09:08:32.004-04:00the xbox version is exactly the same as the psn/ps...the xbox version is exactly the same as the psn/ps1 titleAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-46784168166599746342012-03-31T04:24:14.533-04:002012-03-31T04:24:14.533-04:00HG101 posted an interview with Blaustein recently,...HG101 posted an interview with Blaustein recently, and it turns out Cube of Zoe was named after his daughter. Perhaps they kept it in as a show respect for Blaustein?<br /><br />As for the localization, yeah, I think it's telling that Konami kept the original PS1 job when it got ported to 360. Really, the only voice that doesn't fit in the original is maybe Richter's; he sounds a little too old for his age, whereas the PSP version sounds like a good fit. But then you have issues like Alucard. I mean, good god, yeah Robert Belgrade's sounds unnaturally deep, but his voice does grow on you, especially towards the endgame. <br /><br />And then you hear Yuri Lowenthal in the PSP port, where he could not give a more bored and uninterested sounding performance.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-56112979236471628292012-03-31T03:19:22.757-04:002012-03-31T03:19:22.757-04:00Is it just me, or does anyone else prefer the orig...Is it just me, or does anyone else prefer the original localisation? I know the voice-acting gets criticism, but Blaustein's writing (I feel) is sharper in the original. The PSP port has too much verbiage and sound awkward.<br /><br />Interestingly, I'm pretty sure they only re-translated the dialogue but left the inventory lists. The Cube of Zoe item from the original PS1 release ended up in all subsequent English localisations.Sketczhttps://www.blogger.com/profile/02333200178515493705noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-35676902366332952882012-03-30T20:56:34.319-04:002012-03-30T20:56:34.319-04:00No wonder that English font always seemed familiar...No wonder that English font always seemed familiar. I should have known this. :)<br /><br />http://i.imgur.com/EhZeZ.pngMP83https://www.blogger.com/profile/13088452234154670828noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-24205926936735640412012-03-30T18:25:14.775-04:002012-03-30T18:25:14.775-04:00@Anon2, I only played the XBLA SotN as a demo when...@Anon2, I only played the XBLA SotN as a demo when it came out, but I think you could resize and reshape the screen to pretty much every weirdass dimension that you wanted. Don't know what the default is though.<br /><br />@Anon2, dunno, I only have PSP2000 which only outputs to progressive scan, which means it only functions on my HDTV.Discoalucardhttps://www.blogger.com/profile/04206257399887664488noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-35446604633309263322012-03-30T14:08:36.126-04:002012-03-30T14:08:36.126-04:00how do the psp versions look when output to a SD t...how do the psp versions look when output to a SD tv?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-66534364551987357722012-03-30T12:36:58.041-04:002012-03-30T12:36:58.041-04:00I found both the title and the article interesting...I found both the title and the article interesting, but I work in tech support for a software company that specializes in video and image capture, so scaling and aspect ratio are two of the struggles I often find myself explaining to customers who do not understand the effect changing dimensions can have no only on the overall appearance of the image, but the fine lines that can be made excessively jagged (when you scale down) or the muddy edges you can create (by scaling upward)Chalgyrhttps://www.blogger.com/profile/10879608925209948366noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-78087364946821301522012-03-29T23:52:55.519-04:002012-03-29T23:52:55.519-04:00I emulated the PSX version on the PSP, and it wasn...I emulated the PSX version on the PSP, and it wasn't much to write home about. The screen didn't stretch vertically to the edges of the screen (possibly due to the lowered resolution thing), so things were a bit hard to see, and parts of the HUD were cut off when trying to zoom in. The worst part was the awful ghosting that happened during movement. It wasn't distracting most of the time, but in levels with a lot of thin, vertical objects in the background, horizontal movement caused the entire screen to fade into some sort of transience.<br /><br />Also, what about the XBLA port of SoTN? I'm pretty sure that exists.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-47376070930060139722012-03-29T23:00:10.325-04:002012-03-29T23:00:10.325-04:00As with all PSX games running on the PSP, you have...As with all PSX games running on the PSP, you have several options - you can run the game at it's original resolution, but the image doesn't take up the whole screen. You can stretch it to fill up the whole screen, or maintain the aspect ratio. Either of the latter two options are filtered, so it doesn't look terrible.Anonymousnoreply@blogger.com