tag:blogger.com,1999:blog-1135815543912646655.post2318564848744652244..comments2024-03-17T03:51:46.681-04:00Comments on Hardcore Gaming 101 - Blog: Guardian Legend across the worldDiscoalucardhttp://www.blogger.com/profile/04206257399887664488noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1135815543912646655.post-83010453504553001392011-03-29T11:20:30.089-04:002011-03-29T11:20:30.089-04:00I think the most ridiculous cover art change was f...I think the most ridiculous cover art change was for the American version of Gundam Side Story 0079 on the Dreamcast. It was literally just a CG version of the original hand-drawn artwork.<br /><br />I also wish the US version of Combat ChoroQ had kept the name and boxart instead of the idiotic re-titling as SEEK AND DESTROY with its American flag-toting tank on the cover. God dammit.Sid Menonhttps://www.blogger.com/profile/01808222583111622424noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-79008481384472986672011-03-25T21:37:17.475-04:002011-03-25T21:37:17.475-04:00I think the reluctance among US publishers was to ...I think the reluctance among US publishers was to anything that looked anime-ish. Remember, this was before the anime boom. Very few NES games would allow anime art to pass unchanged. For cartoon art to make it it had to look at least somewhat western, like that from the Mario games.<br /><br />Game publishers were just as conservative and reluctant to take risks then as now. The problem, now as always, was a disconnect between perceived causes and effects. It's safest to do whatever everyone else is doing; visible differences are picked out, becoming obvious scapegoats should a game fail.<br /><br />Making bold decisions means leaving a line of potential scapegoats behind you, every one waiting to wreck a promising career.Rodneyliveshttps://www.blogger.com/profile/03476187929555342435noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-22642967030444832022011-03-25T02:15:13.072-04:002011-03-25T02:15:13.072-04:00This was quite interesting, and suprising too, as ...This was quite interesting, and suprising too, as I'm looking at doing an oral presentation on how video games are marketed and presented in different territories, using some cover art to further illustrate my points!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-91901611430929291792011-03-24T21:50:35.105-04:002011-03-24T21:50:35.105-04:00Very nice - glad you got some use out of that thre...Very nice - glad you got some use out of that thread, and glad I could be of help! I would like to give a shoutout to B-MovieKing of my board, for posting the Creature poster in the first place last year and starting the wheels in my brain turning.Dire 51http://splatterhouse.kontek.netnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-85895023216296576952011-03-24T13:36:35.270-04:002011-03-24T13:36:35.270-04:00Two small corrections. It's "Moebius"...Two small corrections. It's "Moebius" and "Boris Vallejo".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-80607429112823946362011-03-24T11:08:40.492-04:002011-03-24T11:08:40.492-04:00Ah, seeing old cover artwork like this makes me wi...Ah, seeing old cover artwork like this makes me wistful. It truly was an entirely different era back then. :) <br /><br />On the subject of commissioned game covers, I was always fond of Roger Dean's cover art for some of Psygnosis' mid-to-late 80s and early 90s titles. Shadow of the Beast (http://www.mobygames.com/game/shadow-of-the-beast/cover-art/gameCoverId,74729/) immediately comes to mind. Psygnosis' also seemed to use a lot fonts either designed by him or inspired by his trademark style, most noticeably in their logo.Snarboohttps://www.blogger.com/profile/06254968872134816932noreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-37955790779943853142011-03-24T11:01:38.682-04:002011-03-24T11:01:38.682-04:00Hey Sketcz,
Thanks for crediting me in this post!...Hey Sketcz,<br /><br />Thanks for crediting me in this post! The reason I even resurrected the thread in question in the first place is because I happened to do a similar post on TGL in the very style you mentioned above - an anthropological study on various cultural differences in gaming box arts. I've done several over at my blog:<br />http://lvls.wordpress.com/category/features/cultural-anxiety-features/<br /><br />Feel free to check it out. :)Wildcat-Lvlhttp://lvls.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-1135815543912646655.post-32202175338300940872011-03-24T11:00:05.201-04:002011-03-24T11:00:05.201-04:00I don't know if there's such a big divide ...I don't know if there's such a big divide between the traditional artists and the "3D rendering dude" in reality, but there is a lot of amazing 2D art that goes unnoticed in the videogame industry.<br /><br />For some games, the concept art blows the doors off the final product. See here:<br />http://www.intothepixel.com/Anonymousnoreply@blogger.com